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[1.12.4] Precise Maneuver (PM) 2.4.99.1-prerelease - <Thank you Morse> edition [07 Jan 2023]


zer0Kerbal

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On 6/28/2022 at 4:34 AM, Krazy1 said:

@zer0KerbalGreat mod. Pressing PE and circularize buttons makes me cry with joy every time. The turn orbit up/down too.

One request though- I'd like a total trip dV. I'd add one more row to the Node pulldown to show "Trip dV: ####". 

 

excellent suggestion @Krazy1 +1 :science:

One issue - it involves rearranging a GUI, which is far beyond my abilities at this point. Would suggest putting in a PR on the GitHub Repo to remind me.

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  • 2 weeks later...

This is a wonderful update to an invaluable tool! In the original Precise Node, you could left/right click on the +/- buttons to add/remove velocity. I've gotten used to that behavior, and it seems very intuitive. Is it possible to do that in this version?

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4 minutes ago, Tandoori said:

This is a wonderful update to an invaluable tool! In the original Precise Node, you could left/right click on the +/- buttons to add/remove velocity. I've gotten used to that behavior, and it seems very intuitive. Is it possible to do that in this version?

Do you mean the + and - buttons next to prograde/normal/radial, to increase and decrease the prograde/normal/radial velocities? Because that's working for me.

Eg here pressing the highlighted button will add 1m/s to the prograde component

unknown.png

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1 minute ago, Rodger said:

Do you mean the + and - buttons next to prograde/normal/radial, to increase and decrease the prograde/normal/radial velocities? Because that's working for me.

Eg here pressing the highlighted button will add 1m/s to the prograde component

unknown.png

Oh, that I understand. In the original mod, though, you could click to increase and right-click to decrease instead of two seperate buttons.

It's a small thing, but I do miss it, as it was very intuitive.

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I tried using this mod to get AN and DN to 0.00/NaN but idk how

Edit: Sorry for not clarifying but, I would like to ask how to do that specifically, as well as getting two orbits aligned for a rendezvous

Edited by Hoovy
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Just now, Hoovy said:

I tried using this mod to get AN and DN to 0.00/NaN but idk how

@Hoovy NaN is for all intents and purposes unachievable intentionally.

Quote

In computing, NaN (/næn/), standing for Not a Number, is a member of a numeric data type that can be interpreted as a value that is undefined or unrepresentable, especially in floating-point arithmetic. 

 

11 hours ago, Rodger said:

old version

@Tandoori & @Rodger - the images used for marketing purposes are old and may not represent the current product.

Edited by zer0Kerbal
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Just now, Hoovy said:

Ok, so I tried and managed to get it to 0.00 atleast, but not NaN since that would be practically impossible, its just what the wiki calls "0.00"

@HoovyThat is more along of what I thought you were asking. How, as in a tutorial.

Plenty of them on YouTube (tutorials) plus the in-game tutorials.

Also - many links here to very great tutorial videos: 

 

How I learned since I was playing with only a SatCom link ($$$$ per kb so I didn't use it much) - I just played around and used mods like this one to see what doing something at what point in an orbit did what. 

Edited by zer0Kerbal
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  • 3 weeks later...

A very minor enhancement request. It would be nice if the window position for newly opened windows would "stick" where the last one was. Seems like it always opens right in the middle of my screen in the way of whatever else I'm wanting to look at. Easy enough for me to move it out of the way, but it's a very minor annoyance having to do that all the time. If it's more than trivial to fix, don't worry about it.

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  • 5 months later...

Precise Maneuver (PM)
KSP version License
AVC .version files Pages

Code

Release Notes

Version 2.4.99.1-prerelease - <Thank you Morse> edition

  • Released
    • 07 Jan 2023
    • for Kerbal Space Program 1.12.4
    • by zer0Kerbal

For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL

Download from CurseForge

Summary

Spoiler
  • Compile for 1.12.4

    • .NET 4.7.2
    • C# 10.0
    • Unity 2019.4.18f1 LTS
  • <PreciseManeuver.dll> v2.4.4.0 --> 2.4.99.132

  • <PreciseManeuver.Unity.dll> v2.4.4.0 --> 2.4.99.1

  • Log Spam

    • move x into Awake to possibly alleviate log spam.
    • thank you Rodg88
    • closes #36 - [Bug]: UnityException on load

Status 2.4.99.1

  • Issues
    • closes #38 - Precise Maneuver (PM) 2.4.99.1-prerelease <Thank you Morse> edition
    • closes #39 - 2.4.99.1 Additional Tasks

See More

Spoiler

Localization

  • English English <us-en.cfg>
  • Deutsch German (Deutsch) <de.cfg>
  • Español Spanish (Español) <es-es.cfg>
  • 日本語 Japanese(日本語) <ja.cfg>
  • Русский Russian (Русский) <ru.cfg>
  • 中文 Simplified Chinese (中文) <zh-cn.cfg>
  • your translation here

HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!

red box below is a link to forum post on how to get support

How to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

How to support this and other great mods by zer0Kerbal

Support Patreon Github Sponsor Buy zer0Kerbal a snack

compiled with: KSP 1.12.4 — Unity 2019.2.2f1 — .NET 4.7.2 — C# 7.0

Release Schedule

Spoiler
  1. GitHub, reaching first manual installers and users of KSP-AVC. Right now.
  2. CurseForge. Right now.
  3. SpaceDock (and CKAN users). Soon™ (the button has been pushed)
Edited by zer0Kerbal
update links and lasso the birds
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On 8/1/2022 at 2:28 PM, rmaine said:

A very minor enhancement request. It would be nice if the window position for newly opened windows would "stick" where the last one was. Seems like it always opens right in the middle of my screen in the way of whatever else I'm wanting to look at. Easy enough for me to move it out of the way, but it's a very minor annoyance having to do that all the time. If it's more than trivial to fix, don't worry about it.

interesting - worth a look - kindly put in a feature request here.

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  • 1 month later...
On 3/1/2023 at 9:56 AM, jbarry39 said:

Hello,

I have downloaded/installed...but nothing appears.

I am using ksp 1.12.5

Any Advice?

Where did download from?

Where did install to?

Did you follow the included manual installation?

Are you in Map mode?

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Where did download from?

i downloaded from github and also the verson on spacedock

Where did install to?

The KSP GameData folder(along with the other mods)

Did you follow the included manual installation?

Pretty foolproof

Are you in Map mode?

Yes

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I have the PM mod installed in the Gamedata folder, like all mods but when I create a new maneuver node on the KSP map...no control panel opens for PM? This is a new problem as I have used PM in many versions, for many years.

Pretty much same answers as @jbarry39 except I DL'ed from CurseForge.

 

Any ideas?

Edited by strider3
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4 hours ago, jbarry39 said:

I 'kinda' solved the problem....i guess i had too many apps loaded into my toolbar....so the app wasn't activating/showing up.

So I thinned the herd and now the app i present and working fine.

@jbarry39 Are you saying you uninstalled the apps completely...to make room? or is there a way to keep the apps/mods but just remove them from the toolbar? I am having the same issue, in a way, with SpaceY mods...nothing SpaceY is showing up in the VAB. SpaceY mods don't require space on the toolbar, AFAIK...so still not sure what is going on with PM or SpaceY.

Edited by strider3
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On 3/3/2023 at 12:09 PM, jbarry39 said:

Where did download from?

i downloaded from github and also the verson on spacedock

Where did install to?

The KSP GameData folder(along with the other mods)

Did you follow the included manual installation?

Pretty foolproof

Are you in Map mode?

Yes

Download only from CurseForge - that is the latest; Github doesn't include the .dll and SpaceDock is at least one version behind.

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  • 1 month later...
On 5/5/2023 at 5:02 AM, kurgut said:

Hi, thanks for your work on this mod !

Would have any idea on why the PM window stays on the center of my screen, no matter what I do ?

Thx :)

In map mode, on the right is a button for Precise Maneuver, if you click it some settings show up. One is Background. If you click it you can't move the window.

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