Geonovast Posted September 18, 2022 Share Posted September 18, 2022 3 minutes ago, RilonMusk said: Also, I am aware that my tech issues are cluttering up this forum. Tech issues are basically what this forum is for. Besides, having your issue and (hopefully) resolution posted and published for all to see is likely to help someone else down the road. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2022 Share Posted September 19, 2022 @Gameslinx Using version 2.0.3, still getting the Null ref when in orbit around the sun in JNSQ 194532 NullReferenceException: Object reference not set to an instance of an object 194533 at Grass.BodySwitchManager.Update () [0x00124] in <9c0f8064d71048f18e0c652f62c72a2c>:0 I looked at the code, and I'm going to guess that the problem is in the BodySwitchManager.cs, at this line: https://github.com/Gameslinx/Tessellation/blob/f1be27526799a7e877268f0f1aade1626803e1e3/BodySwitchManager.cs#L55 which is: float opacity = FlightGlobals.currentMainBody.pqsController.surfaceMaterial.GetFloat("_PlanetOpacity"); While you did add a test for currentMain Body != null, that really never happens, since the main body is now the Sun, but it probably doesn't have a pqsController. I can get you a log file if you want, but nothing else is visible. Once the vessel went from being in orbit around the Sun to being in orbit around Eve, the errors went away. You may also want to put a test for the scatter.Value being non-null here: foreach (KeyValuePair<PQ, QuadData> data in PQSMod_ParallaxScatter.quadList) { foreach (KeyValuePair<Scatter, ScatterCompute> scatter in data.Value.comps) { scatter.Value.Start(); } } Quote Link to comment Share on other sites More sharing options...
Idinyphe Posted September 19, 2022 Share Posted September 19, 2022 On 9/16/2022 at 6:24 PM, HebaruSan said: Believe it or not, I've seen multiple cases in the past where "I installed the mods but they're not there" happened because the user installed the mods to one copy of the game and then ran a different copy of the game. I have no way to check whether that's the cause in your case since we haven't seen a log or a screenshot of your GameData or anything else, but it's one possible explanation that's consistent with all the available evidence we do have. I believe you. This sounds like a common mistake. But I have only one copy of the game and that is in the Steam Lib. If somebody wants to take a look I would be thankfull My GameData Folder https://imgur.com/a/KjUjNfC My KSP.log Filebin | wxnx7uuzq8uajlgl (Expires in 6 days) I think it might just be a setup problem in the configuration... as there are no errors or warnings popping up at startup. There are some settings I can't set up in settings screen like "shader quality", it stays at "high". I set it to "ultra", save settings and next time I start up the game they are back to "high"... Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 19, 2022 Share Posted September 19, 2022 1 hour ago, Idinyphe said: There are some settings I can't set up in settings screen like "shader quality", it stays at "high". I set it to "ultra", save settings and next time I start up the game they are back to "high"... The settings.cfg file in the main folder can sometimes get sort of corrupted by mods. There is a version of this file you can get from the troubleshooting section of the first post in this thread. Try that one. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 19, 2022 Author Share Posted September 19, 2022 8 hours ago, linuxgurugamer said: I looked at the code, and I'm going to guess that the problem is in the BodySwitchManager.cs, at this line: Yep, thanks for pointing this out. The null check is actually needed because in some cases when you switch to the tracking station, this code will fire a few times before the monobehaviour is deactivated. It's really annoying, and it's a KSP bug. I didn't account for the fact that the Sun, surprisingly, does not have terrain lol. Cheers 8 hours ago, linuxgurugamer said: You may also want to put a test for the scatter.Value being non-null here: This is never null. When it is no longer needed it is immediately cleaned up (QuadData.RangeCheck() -> ScatterCompute.Cleanup()), then removed from the list (QuadData.RangeCheck()). If it is ever null, something has gone very wrong. Thanks for taking a look at this 5 hours ago, Idinyphe said: I believe you. This sounds like a common mistake. But I have only one copy of the game and that is in the Steam Lib. If somebody wants to take a look I would be thankfull My GameData Folder https://imgur.com/a/KjUjNfC My KSP.log Filebin | wxnx7uuzq8uajlgl (Expires in 6 days) I think it might just be a setup problem in the configuration... as there are no errors or warnings popping up at startup. There are some settings I can't set up in settings screen like "shader quality", it stays at "high". I set it to "ultra", save settings and next time I start up the game they are back to "high"... Everything is working correctly here. Dumb question, but have you gone and launched a craft? The scatters do not show until you're in the flight scene Quote Link to comment Share on other sites More sharing options...
Idinyphe Posted September 19, 2022 Share Posted September 19, 2022 3 hours ago, Gameslinx said: Everything is working correctly here. Dumb question, but have you gone and launched a craft? The scatters do not show until you're in the flight scene Thank you for looking into it! Yes I have. Both with a spaceship and an aircraft. No effect. I am going with the hint JonnyOThan. 6 hours ago, JonnyOThan said: The settings.cfg file in the main folder can sometimes get sort of corrupted by mods. There is a version of this file you can get from the troubleshooting section of the first post in this thread. Try that one. Thank you I will try this. Quote Link to comment Share on other sites More sharing options...
Coldrifting Posted September 19, 2022 Share Posted September 19, 2022 (edited) Hi, I'm having some problems trying to create a patch to adapt the stock scatters to the resized stock planets of JNSQ. Since JNSQ has differnt biome names, I'm trying to do this through a Module manager patch, and as far as I can tell, the BiomeBlacklist is loading correctly in game when I check the Module Manager Config Cache. But when I load up the game, I get all scatters everywhere. Ignore that they are poking through the runway, I know I have to create a image blacklist file for that. For instance, dry grass shouldn't show up here, since they should be blacklisted in the Lowlands biome. Here's a sample of my config below: Spoiler @Kopernicus:NEEDS[JNSQ]:AFTER[ParallaxStock] { @Body[Kerbin] { @Properties { %biomeMap = zJNSQ_Parallax_Scatters/Textures/Kerbin_biome_8K.png { Biome { name = ColdShores displayName = Cold Shores value = 1 color = #22cc99 } } } } } @ParallaxScatters:HAS[#body[Kerbin]]:NEEDS[JNSQ]:AFTER[ParallaxStock] { @Scatter[KerbinDryGrass] { @Distribution { !BiomeBlacklist,* {} BiomeBlacklist { name = Welcome Back Island name = Lowlands name = Midlands name = Highlands name = Mountains name = Shores name = Cold Shores name = Ice Caps name = Arctic Sea name = Sub-Arctic Sea name = Krenwich Sea name = Foremans Sea name = Triangulus Sea name = Northern Sea name = Eastern Sea name = Western Sea name = Great Lake name = Inland Water } } } } Does Parallax Ignore Module manager patches? Any help would be appreciated, I've been tearing my hair out wondering why this isn't working. Edited September 19, 2022 by Coldrifting Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 19, 2022 Share Posted September 19, 2022 (edited) 12 minutes ago, Coldrifting said: Does Parallax Ignore Module manager patches? I think this might actually be the case, at least for the global settings. But also make sure that the cfg appears as you expect it to in the modulemanager.configcache. You might want %BiomeBlackList instead of adding a new block. yeah, I'm pretty sure this code might be running before modulemanager actually has a chance to update the cfgs: https://github.com/Gameslinx/Tessellation/blob/f1be27526799a7e877268f0f1aade1626803e1e3/Loader.cs#L390 Edited September 19, 2022 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Coldrifting Posted September 19, 2022 Share Posted September 19, 2022 2 minutes ago, JonnyOThan said: I think this might actually be the case, at least for the global settings. But also make sure that the cfg appears as you expect it to in the modulemanager.configcache. You might want %BiomeBlackList instead of adding a new block. I've tried both methods, neither seems to work. In either case I do see the correct biomeblocklist in the configcache file. Quote Link to comment Share on other sites More sharing options...
Eklykti Posted September 19, 2022 Share Posted September 19, 2022 42 minutes ago, Coldrifting said: Does Parallax Ignore Module manager patches? Any help would be appreciated, I've been tearing my hair out wondering why this isn't working. Looks like it reads it's config only once at startup before MM fires Quote Link to comment Share on other sites More sharing options...
Coldrifting Posted September 19, 2022 Share Posted September 19, 2022 Thanks, I edited the original config files and it worked. I'm so used to using module manager I guess I didn't occur to me yesterday that somethings might not use it. Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted September 19, 2022 Share Posted September 19, 2022 (edited) Just installed the mod manually, and I get stuck on an infinite loading screen whenever I try to load my saves. I followed all the installation instructions, validated my files through Steam, and tried reinstalling KSP, Kopernicus, and this mod, and I'm still getting stuck on the loading screen. Here's my log: https://drive.google.com/file/d/1hlXc6qO9BaDOGYtlAncX6nxmPiwW_AmU/view?usp=sharing. Any help would be greatly appreciated. Edit: Found the problem. Had to delete the "Configs" folder in the "Parallax_StockTextures" folder due to me using KSRSS. Edited September 20, 2022 by JebTheDestroyer Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 19, 2022 Share Posted September 19, 2022 6 minutes ago, JebTheDestroyer said: Just installed the mod manually, and I get stuck on an infinite loading screen whenever I try to load my saves. I followed all the installation instructions, validated my files through Steam, and tried reinstalling KSP, Kopernicus, and this mod, and I'm still getting stuck on the loading screen. Here's my log: https://drive.google.com/file/d/1hlXc6qO9BaDOGYtlAncX6nxmPiwW_AmU/view?usp=sharing. Any help would be greatly appreciated. You're trying to use it with KSRSS, which doesn't really work out of the box. Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted September 19, 2022 Share Posted September 19, 2022 6 minutes ago, JonnyOThan said: You're trying to use it with KSRSS, which doesn't really work out of the box. Forgot to mention that, but the KSRSS Reborn beta actually has configs for Parallax that Gameslinx helped with. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 19, 2022 Share Posted September 19, 2022 23 minutes ago, JebTheDestroyer said: Forgot to mention that, but the KSRSS Reborn beta actually has configs for Parallax that Gameslinx helped with. Quote hey @ballisticfox | GU co-dev are people supposed to install parallax stock textures for ksrss reborn? ballisticfox | GU co-dev — Today at 2:34 PM Yes but annoyingly they have to remove a couple configs for it work properly He didn't elaborate which ones though. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 19, 2022 Share Posted September 19, 2022 On 9/18/2022 at 9:58 AM, Gameslinx said: Method #1 is for Kerbal Konstruct bases to use a MapDecal with 'removeScatter' set to true. Nothing except grass/foliage will generate on it. This method does not seem to work. When I deploy a n new Map Decal with options remove scatter option the scatter briefly disappears on save and then immediately reapplies itself. On 9/18/2022 at 9:58 AM, Gameslinx said: Method #2 is to use the blockMap.png, where colouring an area in white will have the same effect as above I've looked through the wiki but couldn't find a config example of how method #2 might be used. Could you post an example of how it could be applied? Quote Link to comment Share on other sites More sharing options...
RW-1 Posted September 19, 2022 Share Posted September 19, 2022 On 9/18/2022 at 2:27 PM, RilonMusk said: @Gameslinx Here are the improved links! https://photos.app.goo.gl/brAZpYETeSRYdxFN6 https://photos.app.goo.gl/JMRZmmq2oa3KUB4t7 Also, I am aware that my tech issues are cluttering up this forum. You dont have to if you dont want to, but it would be much easier if we could talk on discord. I am Entropy #2566 OMG! What would we all do if someone didnt have an issue? You're fine, we all learn something when one of us has an issue my friend. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 19, 2022 Share Posted September 19, 2022 On 9/18/2022 at 2:27 PM, RilonMusk said: @Gameslinx Here are the improved links! https://photos.app.goo.gl/brAZpYETeSRYdxFN6 https://photos.app.goo.gl/JMRZmmq2oa3KUB4t7 Also, I am aware that my tech issues are cluttering up this forum. You dont have to if you dont want to, but it would be much easier if we could talk on discord. I am Entropy #2566 You're missing ModuleManager. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2022 Share Posted September 19, 2022 (edited) 11 hours ago, Gameslinx said: Yep, thanks for pointing this out. The null check is actually needed because in some cases when you switch to the tracking station, this code will fire a few times before the monobehaviour is deactivated. It's really annoying, and it's a KSP bug. I didn't account for the fact that the Sun, surprisingly, does not have terrain lol. Cheers Re. the check for null, yeah, I've run into that in other places as well. When do you expect to get a release out? No rush, just want to know what to expect. Thx Edited September 19, 2022 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Kekkie Posted September 19, 2022 Share Posted September 19, 2022 @Gameslinx Do you have any ideas about if using this to enable OpenGL and therefore Parallax would work on Mac? No pressure, just wondering. Quote Link to comment Share on other sites More sharing options...
ayden57 Posted September 20, 2022 Share Posted September 20, 2022 whenever I load the game I get a kopernicus error message. and I was using ckan. logs Quote Link to comment Share on other sites More sharing options...
Bubski Posted September 20, 2022 Share Posted September 20, 2022 Hey! Got a bug to report. If you're in the air and you try to swap vessels (the square bracket keys), but there's no vessel nearby, all the surface features teleport up to the same height as your ship. Here's some examples. Quote Link to comment Share on other sites More sharing options...
James Kerman Posted September 20, 2022 Share Posted September 20, 2022 Welcome to the forum @ayden57, it looks like your logs are set to private. Quote Link to comment Share on other sites More sharing options...
Nightside Posted September 20, 2022 Share Posted September 20, 2022 6 hours ago, Caerfinon said: looked through the wiki but couldn't find a config example of how method #2 might be used. Could you post an example of how it could be applied? There’s no config. You need to create a new blockmap.png with additional custom block outs Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 20, 2022 Share Posted September 20, 2022 57 minutes ago, Nightside said: You need to create a new blockmap.png with additional custom block outs So the white areas need to be positioned over where the locations on the planet are and no scatter. Got it. Thanks. Quote Link to comment Share on other sites More sharing options...
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