RP1IsSuperior Posted September 22, 2020 Share Posted September 22, 2020 can my system run it? i5 7300HQ at 2.5ghz 8GB RAM GTX 1050 4GB VRAM Quote Link to comment Share on other sites More sharing options...
JaviAvali Posted September 22, 2020 Share Posted September 22, 2020 2 hours ago, RP1IsSuperior said: can my system run it? i5 7300HQ at 2.5ghz 8GB RAM GTX 1050 4GB VRAM If it works on a 1060, it can probably work on a 1050 to some degree. It can probably be run on yours depending mostly on your monitor's resolution. Quote Link to comment Share on other sites More sharing options...
Gojira Posted September 22, 2020 Share Posted September 22, 2020 It probably won't run as well on a 1050, but I'd wait for the mod to come out so I can try it myself. Quote Link to comment Share on other sites More sharing options...
Akira_R Posted September 22, 2020 Share Posted September 22, 2020 Wow. This looks super awesome, unfortunate that the tessellation extent will need to be limited to prevent too much clipping as you can make really awesome looking terrain features with tesselation. In the last 4-5 years there have been some solutions that allow for performance friendly calculation of collisions with tesselated meshes but the ones I'm aware of were built in CryEngine and rely on RK and offloading the RK collision handling to the GPU. Stuff the would likely be completely impossible to implement in KSP by a modder lol. Wish you luck and really hope Galileo will consider incorporating this into JNSQ once it's ready. Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted September 23, 2020 Share Posted September 23, 2020 So has private division contacted you yet? It seems most of the large mod makers already have. :p Quote Link to comment Share on other sites More sharing options...
catloaf Posted September 23, 2020 Share Posted September 23, 2020 15 hours ago, Gameslinx said: Your CPU will breathe a sigh of relief. Your GPU will have something to do that isn't just "Scatterer" any more As an estimate, I did a test with a few friends yesterday. On a GTX 1060, and shader settings maxed out, he was averaging 30-60fps with the other visual mods installed. I'd say that's a success That's very reassuring, I should be able to run it in 1080p. Btw, what resolution was your friend using on the gtx 1060? Glad I don't need to upgrade my gpu! Quote Link to comment Share on other sites More sharing options...
catloaf Posted September 23, 2020 Share Posted September 23, 2020 (edited) Will this allow reflective terrain scatters, and more importantly water, because if so I will cry tears of joy! Edited September 23, 2020 by catloaf Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 23, 2020 Author Share Posted September 23, 2020 3 hours ago, catloaf said: That's very reassuring, I should be able to run it in 1080p. Btw, what resolution was your friend using on the gtx 1060? Glad I don't need to upgrade my gpu! He was running at 1080p. I imagine I'll learn and optimize the mod more along the way, but tessellation has always been difficult to render. I limit it to a range of 99 units (although the option exists to increase / reduce this in the config, along with some other settings) 3 hours ago, catloaf said: Will this allow reflective terrain scatters, and more importantly water, because if so I will cry years of joy! The shader does not apply to terrain scatters or the ocean Quote Link to comment Share on other sites More sharing options...
catloaf Posted September 23, 2020 Share Posted September 23, 2020 11 hours ago, Gameslinx said: He was running at 1080p. I imagine I'll learn and optimize the mod more along the way, but tessellation has always been difficult to render. I limit it to a range of 99 units (although the option exists to increase / reduce this in the config, along with some other settings) What is tessellation? Quote Link to comment Share on other sites More sharing options...
LN400 Posted September 23, 2020 Share Posted September 23, 2020 This is the single most impressive mod I have ever seen for KSP. Just beautiful and it might even run on this computer too! This is one topic I will follow. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 23, 2020 Author Share Posted September 23, 2020 2 hours ago, catloaf said: What is tessellation? Tessellation is the process of dividing a triangle (3 vertices) into more triangles without any gaps. This is done on the graphics card. After tessellation, I use a displacement map to push the new vertices up or down perpendicular to their original, flat surface. When people mention tessellation, they often refer to both of these steps. I hope that helps Quote Link to comment Share on other sites More sharing options...
Aniruddh Posted September 23, 2020 Share Posted September 23, 2020 17 minutes ago, Gameslinx said: Tessellation is the process of dividing a triangle (3 vertices) into more triangles without any gaps. This is done on the graphics card. After tessellation, I use a displacement map to push the new vertices up or down perpendicular to their original, flat surface. I used to think tessellation was a just a repeating pattern in a texture (of any shape), more repeats meant greater performance. I guess I learnt something new! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 24, 2020 Author Share Posted September 24, 2020 (edited) @Geonovast This thread can now be moved to Add-On Releases, if you can . Thanks! Release notes: Documentation for modders is in the works If you have any bugs, please post your log along with any screenshots if necessary, along with steps to reproduce the problem Edited September 24, 2020 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Cyne Posted September 24, 2020 Share Posted September 24, 2020 Awesome! Quote Link to comment Share on other sites More sharing options...
hemeac Posted September 24, 2020 Share Posted September 24, 2020 Congrats on the release! Downloading the update to Beyond Home now. Keen to see how well it runs on 4k on a lowly Ryzen 5 3600 with a RTX 2060 Super :-) Quote Link to comment Share on other sites More sharing options...
Deddly Posted September 24, 2020 Share Posted September 24, 2020 Just now, Gameslinx said: @Geonovast This thread can now be moved to Add-On Releases, if you can . Thanks! I'm not Geo, but I saw this, so I moved it for you. Congratulations on the release of this beautiful-looking mod, and thank you for all the hard work and effort that went into it. Even though I'm likely never going to be able to play it on my machine, I can still appreciate art when I see it. Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted September 24, 2020 Share Posted September 24, 2020 (edited) 30 fps on home planet. 40-50 on fury 1050 ti @ 4GB vRAM, i7 8700, 16 GB ram so scatterer+eve actually hit more than parallax for the 1050 ti users here. Edit: video (fps counter left upper corner) Edited September 24, 2020 by ssd21345 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 24, 2020 Author Share Posted September 24, 2020 1 hour ago, ssd21345 said: 1050 ti @ 4GB vRAM, i7 8700, 16 GB ram Awesome. I've set that as the minimum spec for now. Optimizations will be made as development continues. If you want more performance out of the mod, there's a config called ParallaxGlobal.cfg in the Parallax/Config folder where you can adjust some of the settings. Thanks for the video Quote Link to comment Share on other sites More sharing options...
vardicd Posted September 24, 2020 Share Posted September 24, 2020 @Gameslinx Every once in a great while there comes along a mod that drags me back into KSP and gives me a reason to add yet more hours of gameplay to my 3900 hours on steam, and who knows how many hours before it came to steam, and I feel as if it's happened again. Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted September 24, 2020 Share Posted September 24, 2020 (edited) This looks amazing! Quick question about specs: (Note that this is a laptop, so idk if that affects anything) My CPU will be fine (i7) My RAM is borderline (8 gigs) My GPU is the problem: NVIDIA GeForce MX250 - I looked up the specs on it and it looks very similar to the recommended GPU, the only differences are the pipelines (about half as many for my GPU), the core speed (the 250 is faster), and the bus width (64 bit vs. 128 bit). My MX250 has 6 g of VRAM. Screen resolution: 1920x1080 Also will this be compatible with existing visual mods? i.e. Scatterer and Spectra Edited September 24, 2020 by Kerminator1000 Quote Link to comment Share on other sites More sharing options...
Dick_Kerman Posted September 24, 2020 Share Posted September 24, 2020 I'm not getting anything different at all when I install this, then I noticed the post said you need configs? Am I missing something? At one point the post says "As of the time Parallax is released, it will be available for stock," but then in the exact same bullet point it says, "Currently, only Beyond Home supports Parallax. There will hopefully be a config for the stock planets in the future." Then again at the end it says, "Please note, as of release, the only configs that support this mod are those provided by 'Beyond Home', so be sure to install that here." ...so, can I use this with stock planets, or no? Do I need configs? Where would one find these configs? Do I have to have Beyond Home installed? If so, can I still access my stock solar system? Just confused, but it looks amazing. Quote Link to comment Share on other sites More sharing options...
Gojira Posted September 24, 2020 Share Posted September 24, 2020 (edited) I mean, it says it right there in the text you pasted. Twice, even. Quote Currently, only Beyond Home supports Parallax. There will hopefully be a config for the stock planets in the future. Quote Please note, as of release, the only configs that support this mod are those provided by 'Beyond Home', so be sure to install that here. So no, it does not. Yet. Edited September 24, 2020 by Gojira Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted September 24, 2020 Share Posted September 24, 2020 @Gameslinx I'm completely without words, this is Beyond magnificient! Quick and probably lame question: there will be a release for 1.9.1? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted September 24, 2020 Share Posted September 24, 2020 How can you play this mod when Kopernicus isn't released for KSP 1.10.1 yet? Quote Link to comment Share on other sites More sharing options...
Gojira Posted September 24, 2020 Share Posted September 24, 2020 Use R-T-B's Kopernicus Unified "Bleeding Edge" Branch, it works with 1.10.1. I'm using it in my JNSQ save and I haven't had any problems as of yet. Quote Link to comment Share on other sites More sharing options...
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