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Kerbal Space Program 2 (not dying and getting a new owner) Hype Train.


AtomicTech

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3 minutes ago, Icegrx said:

The persistence with which some people insist on the game being shut down despite any official statement confirming such is genuinely shocking. 
 

I know you’re here for the sensationalism and the “AHA! I told you so” factor, but you seem like you genuinely WANT the project shut down. 

“70 employees in Seattle, T2 is the only office there!” 
is not official confirmation. I know you like to sound like you know the exact composition of these teams, how it all works internally etc, but no where is there confirmation. There can easily be un announced projects and early teams working on them in Seattle besides KSP2

yes, it sounds bad and I’m not feeling good about it, but you cannot claim the game is stopping at this point quite yet. 

Is this the the transition from the "denial" phase to the "bargaining" phase of grief manifesting in a post?

There's literally a post that has stuff from KSP2 developer's linkedin profiles showing them now looking for work! Did you not see that, or could your mind not accept what you were seeing?

6 minutes ago, AtomicTech said:

rough day

I was really looking forward to this game in 2019, and 2020, and 2021, and right up until it became clear it was a dumpster fire being pushed out for money. Damn shame.

Kerbal 2, I never knew ye. (Because I never bought ye.)

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3 minutes ago, TLTay said:

I was really looking forward to this game in 2019, and 2020, and 2021, and right up until it became clear it was a dumpster fire being pushed out for money. Damn shame.

Same here :(

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Just now, TLTay said:

Is this the the transition from the "denial" phase to the "bargaining" phase of grief manifesting in a post?

There's literally a post that has stuff from KSP2 developer's linkedin profiles showing them now looking for work! Did you not see that, or could your mind not accept what you were seeing?

I don’t speculate from “I saw it on LinkedIn” it must be true. 

did those who are set to looking for work, previously not have that on their profile? 

the entire team isn’t 1-2 people on LinkedIn.

one of the people has removed the looking for work. 

It’s just large conclusion to draw from such a bad source. 

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1 minute ago, Icegrx said:

I don’t speculate from “I saw it on LinkedIn” it must be true. 

did those who are set to looking for work, previously not have that on their profile? 

the entire team isn’t 1-2 people on LinkedIn.

one of the people has removed the looking for work. 

It’s just large conclusion to draw from such a bad source. 

It's best to psychologically prepare yourself for the official news, since nothing else will provide the closure you need.

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I'm going to hope and pray to God that this is just another Star Theory and, somehow, they continue developing KSP 2 and accomplishing the milestones.

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3 minutes ago, AtomicTech said:

I'm going to hope and pray to God that this is just another Star Theory and, somehow, they continue developing KSP 2 and accomplishing the milestones.

While I agree that it could be very good to get fresh blood in to do development, I'm left asking "Are there any developers out there with both the requisite skill-set AND desire to do this".  This is a pretty large and complex problem, in a space that, for all intents and purposes, still doesn't really exist.  I mean, how many space-flight simulators do we have out there?  KSP, Juno, and...???  If there are any others out there, I'm more than willing to give them a check!

Anyhow, my point is that while we all hope development continues, the problem lies in finding the right people to do it.  All of us here in the community would all be like "that is so cool, sign me up, I'll do it".  But how many of us have the coding knowledge to get it done?  I'm an automation jockey and can code in a couple of languages.  But not to the point where I'd be remotely comfortable in developing KSP2.  Not saying people aren't out there, but rather it'd be difficult to find them.

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42 minutes ago, TLTay said:

Kerbal 2, I never knew ye. (Because I never bought ye.)

Then you can't speak for those who have and you can't really judge the game that much. Cause a lot of us had and have a really enjoyable time, and will continue to for all time (okay, maybe not all time. just some of it :) )

4 minutes ago, Scarecrow71 said:

Are there any developers out there with both the requisite skill-set AND desire to do this"

I know a good chunk of people with the skillsets who have a desire to do it.

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42 minutes ago, TLTay said:

It's best to psychologically prepare yourself for the official news, since nothing else will provide the closure you need.

Assuming we get any. I still have Early Access titles in my library that just died quietly when the studio shuttered and nobody was left to actually tell anyone it was officially dead.

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11 minutes ago, Scarecrow71 said:

While I agree that it could be very good to get fresh blood in to do development, I'm left asking "Are there any developers out there with both the requisite skill-set AND desire to do this".  This is a pretty large and complex problem, in a space that, for all intents and purposes, still doesn't really exist.  I mean, how many space-flight simulators do we have out there?  KSP, Juno, and...???  If there are any others out there, I'm more than willing to give them a check!

Anyhow, my point is that while we all hope development continues, the problem lies in finding the right people to do it.  All of us here in the community would all be like "that is so cool, sign me up, I'll do it".  But how many of us have the coding knowledge to get it done?  I'm an automation jockey and can code in a couple of languages.  But not to the point where I'd be remotely comfortable in developing KSP2.  Not saying people aren't out there, but rather it'd be difficult to find them.

2 studios have failed to develop this thing. It's  4 years late now, and with years worth of work ahead, and that's no guarantee of a decent product at the end of the road.

No suit worth their weight would do anything other than either strung this puppy along indefinitely in EA, or kick it to 1.0 asap and call it a day. 

They can still rake in more money by releasing the game from EA. Many people will go past the 2 hour refund point before realising what happened. 

9 minutes ago, chefsbrian said:

Assuming we get any. I still have Early Access titles in my library that just died quietly when the studio shuttered and nobody was left to actually tell anyone it was officially dead.

They'll get more sales from pushing to 1.0 and having it be visible on the store as "freshly out of early access."

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2 minutes ago, TLTay said:

They'll get more sales from pushing to 1.0 and having it be visible on the store as "freshly out of early access."

They could try, but I'm not sure it'd pan out. The problem is that the games already mixed, and the recent review score is cratering as people write reviews recommending to not buy the game since the studios dead (their words). Normal folks waiting for an EA period to finish already have buyers reluctance, and tend to look at review scores. Mixed alone is enough to make most turn away, the rest look closer, and seeing the recent reviews with the messages they have, would turn anyone away.

They'd get a few curiosity buys, but completely burn what's left of the franchise. It'd be more favorable to leave the game forever in early access and just don't touch it to avoid it surfacing again. Godus was a notorious example of this, abandoned and in early access for like eight years while the studio went off and made multiple new games, while actively telling people publicly "oh the games done" but not actually moving it outta EA to avoid any flak for failing to deliver.

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1 minute ago, chefsbrian said:

They could try, but I'm not sure it'd pan out. The problem is that the games already mixed, and the recent review score is cratering as people write reviews recommending to not buy the game since the studios dead (their words). Normal folks waiting for an EA period to finish already have buyers reluctance, and tend to look at review scores. Mixed alone is enough to make most turn away, the rest look closer, and seeing the recent reviews with the messages they have, would turn anyone away.

They'd get a few curiosity buys, but completely burn what's left of the franchise. It'd be more favorable to leave the game forever in early access and just don't touch it to avoid it surfacing again. Godus was a notorious example of this, abandoned and in early access for like eight years while the studio went off and made multiple new games, while actively telling people publicly "oh the games done" but not actually moving it outta EA to avoid any flak for failing to deliver.

You'll be shocked at how many people will see that it's out of EA and rush to buy it thinking it's actually done. This will likely be more revenue generating than leaving it in EA. EA was what kept a lot of buyers away, and they will dismiss the negative reviews as being from the unfinished version.

It's not like there's no precedent for releasing an unfinished product... ahem.

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Has anyone from the studio made a post on here after the news got out about letting people go? Do we know who is left at the studio? Do we think there will even be a post made here to the community for the community?

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1 hour ago, Icegrx said:

despite any official statement confirming such

It's quite normal for companies to discontinue products without any announcement. Some companies state when things are canceled, other companies don't.

Take Two recently described other layoffs as "...rationalizing its pipeline..." That's a case of verbal gymnastics and I don't expect a clear official statement from them. Their prior statements force people to read between the lines.

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2 minutes ago, DeadJohn said:

It's quite normal for companies to discontinue products without any announcement. Some companies state when things are canceled, other companies don't.

Take Two recently described other layoffs as "...rationalizing its pipeline..." That's a case of verbal gymnastics and I don't expect a clear official statement from them. Their prior statements force people to read between the lines.

Yep.

Folks, this is not a case of "no news is good news". If/when the game does get the plug pulled, whether that's already happened or not, you shouldn't expect an "official announcement" indicating such. That's just not how these big companies operate. Heck from a legal/liability standpoint they gain absolutely nothing by stating "oh yeah early access fizzled and bombed, we're discontinuing the game, it's officially over."

No, better for the company to stop bleeding money, cut/recuperate whatever costs they can, give some generic lip service about how the game "technically" isn't outright "canceled", then just silently move on and let it fade into the night.

No news is bad news, and at this point the fact that no CMs have jumped in to put out the fires and assuage everyone's fears tells the story well enough. The continued absolute silence from Dakota and Co. is about the closest we're likely to get to any sort of "confirmation."

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The really sad thing about this is that my desire to play KSP1 at this point has been sapped.  Like, I'm waiting to get over being sad from this to even play the original.

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32 minutes ago, DeadJohn said:

Take Two recently described other layoffs as "...rationalizing its pipeline..." That's a case of verbal gymnastics

Nah, its pretty standard corporate speak, and not even "meaningless" corporate speak. Rationalization from a company perspective is the act of figuring out how much something will cost you, and how much value it will provide you, either in revenue directly, or saved expenses. Rationalization of buying everyone an adjustable standing desk would be comparing health and strain related costs and loss of productivity that might be attributed to sitting all day, and measuring it against the price for the desks.

Rationalization of your pipeline means taking all the projects and products that were underway, and forcing them to reevaluate their value vs costs. This is usually done when a company is seeing that their predicted costs are significantly off (some overage is expected) and their predicted returns are consistently off (This one is expected to only be off in a positive fashion, underdelivery is a big bad). You may also be introducing new minimum return differences that now need to be met - like expecting cost saving related projects to have a shorter recoup period than was previously agreed upon.

Basically, their stuffs been too expensive, not earning enough return, or some combination of both, so they want everyone to go back and rebalance their books based on this new real world data rather than previous estimates. In that process, some projects are identified as no longer viable, and axed.

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Just now, Scarecrow71 said:

The really sad thing about this is that my desire to play KSP1 at this point has been sapped.  Like, I'm waiting to get over being sad from this to even play the original.

I thought I may be alone in that regard. It's dumb AF how crappy I feel over this. 

My desire to play KSP was sapped a little while back.. I ha e been spending idle time curating a new mod list though.

Hell, if they get the game breakers fixed & someone makes a contract configurator I'd be back on deck.

I just began unity / VS tutorials & am starting so far behind the curve.. we will have real people on Mars before I am there.

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Posted (edited)
3 minutes ago, Fizzlebop Smith said:

I thought I may be alone in that regard. It's dumb AF how crappy I feel over this. 

My desire to play KSP was sapped a little while back.. I ha e been spending idle time curating a new mod list though.

Hell, if they get the game breakers fixed & someone makes a contract configurator I'd be back on deck.

I just began unity / VS tutorials & am starting so far behind the curve.. we will have real people on Mars before I am there.

I've got a career game going in KSP1 that I was absolutely loving.  I've got 90% of the tech tree unlocked, more than 10 million in funds (I watched the counter flip over to 0 yesterday morning), and I was about to start working on SSTO design as I keep getting contracts to put tourists up on my space station.  Then this news all broke and I was like "Aw, shucks" and now I just don't want to play for a while.  :(

As far as coding/modding goes...yeah, I'm with you.  I have one mod for KSP2 that's really simple, and I've started going through the Unity book on how to write games in Unity.  But while I'm an automation jockey IRL, I'm no game dev.  They will have probably colonized Mars before I do anything appreciable.

Edited by Scarecrow71
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4 minutes ago, whatsEJstandfor said:

live look at the hype train

ICGxD6m.png

:D did T2 refuse to do any work in case their lovely paintwork got wet?

 

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