KSP2 Alumni Dakota Posted October 27, 2023 KSP2 Alumni Share Posted October 27, 2023 11 hours ago, RalphKerman said: Thanks for the update! I have been very critical and frustrated in some of my posts so I guess I have to throw something into the other side of that scale now, too. I am very pleased by the improvements of the 0.1.5 patch, on my old rig (2 x 1080s, 32 GB RAM, I7-6700K) the performance is really nice now. Having done some simple missions (like landing on the Mun and driving a small rover there) I have not had any Kraken attack or RuD or anything that just blew up my craft for no reason. That's nice! And the bug that drove me crazy (camera position reset after going to map and back) has been fixed to an extend where I did not have it happen yet at all (I read in the patch notes that some camera refactor is needed to fully fix it but I have not encountered it yet in this release). Really enojying the game right now and eagerly awaiting the "For Science!" update. Glad to hear it Ralph! Quote Link to comment Share on other sites More sharing options...
kennyc222 Posted October 28, 2023 Share Posted October 28, 2023 (edited) 8 hours ago, Spicat said: Here, it’s due to some AMD hardware it seems: Yeah! For Intel-based Gaming PC..It doesn't have a problem for the cloud bug. My PC has Intel i10 10700k 2.5 GHz, 32GB RAM and Nvidia 3060 16GB.....very smooth of gameplay otherwise I heard this seems only happening to those with AMD-based CPU and other hardware Edited October 28, 2023 by kennyc222 Quote Link to comment Share on other sites More sharing options...
dansiegel30 Posted October 28, 2023 Share Posted October 28, 2023 On 10/26/2023 at 5:54 PM, HammerTyme said: Docking still has issues. This is a bummer man. I’m trying to dock 2 vessels. And they just bounce off each other. Ughhh Docking didnt seem to work well for me either, until I realized I had one of the Large Docking Ports backwards - quite easy to do as they look very similar in both directions and they clip together no problem in the VAB, but they only work with docking if both sides have the exterior docking ports pointed towards each other. Quote Link to comment Share on other sites More sharing options...
blackpaulrudd Posted October 28, 2023 Share Posted October 28, 2023 any chance of or update on fine tuning for maneuver nodes? i can't imagine i'm the only one who wants to play but would be driven insane by lacking fine control. Quote Link to comment Share on other sites More sharing options...
sleepy_eb Posted October 28, 2023 Share Posted October 28, 2023 Update looks great, can't wait to test it. Awesome work devs. Quote Link to comment Share on other sites More sharing options...
Philip Soerensen Posted October 28, 2023 Share Posted October 28, 2023 It's great to see progress on the performance front! I'm playing on a 13" laptop from 2017 with a dual core CPU and integrated graphics, on linux, and with this update I'm now getting viable framerates. Glad to see that it can be made to work even this far below minimum spec. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
dansiegel30 Posted October 29, 2023 Share Posted October 29, 2023 11 hours ago, blackpaulrudd said: any chance of or update on fine tuning for maneuver nodes? i can't imagine i'm the only one who wants to play but would be driven insane by lacking fine control. Check out the FlightPlan mod and its related accessory mods, primarily Maneuver Node Controller - this will give you the fine tuning you want (K2D2 will give you the precision execution, however K2D2 is still broken in 0.1.5 atm). I seriously doubt the devs are going to improve things in regards to maneuver planning - it would be a trivial thing to do, but KSP1 had it, and KSP2 doesn't so I believe they did it on purpose. Get the mods, works great. Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted October 30, 2023 Share Posted October 30, 2023 On 10/26/2023 at 7:06 AM, The Aziz said: that was fixed a month ago. In the video it shows that there is still orbital decay in a low enough orbit. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted October 30, 2023 Share Posted October 30, 2023 2 hours ago, Royalswissarmyknife said: In the video it shows that there is still orbital decay in a low enough orbit. Ah yes, the altitude for masochists. In case you were wondering. 10k is a landing, not orbiting altitude with the above still persisting. Quote Link to comment Share on other sites More sharing options...
jwenting Posted October 31, 2023 Share Posted October 31, 2023 On 10/26/2023 at 1:06 PM, The Aziz said: that was fixed a month ago. it wasn't, not for Minmus. They explicitly mentioned that. Quote Link to comment Share on other sites More sharing options...
Vl3d Posted October 31, 2023 Share Posted October 31, 2023 18 hours ago, The Aziz said: In case you were wondering. 10k is a landing, not orbiting altitude Not if you're hunting for discoverables. Quote Link to comment Share on other sites More sharing options...
MechBFP Posted October 31, 2023 Share Posted October 31, 2023 40 minutes ago, jwenting said: it wasn't, not for Minmus. They explicitly mentioned that. Where was that mentioned? That is news to me. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted October 31, 2023 Share Posted October 31, 2023 3 hours ago, Vl3d said: Not if you're hunting for discoverables. Which aren't there yet. Unless you talking easter eggs, but those aren't giving you anything other than a bit of personal satisfaction. Quote Link to comment Share on other sites More sharing options...
Wheehaw Kerman Posted October 31, 2023 Share Posted October 31, 2023 On 10/30/2023 at 2:53 PM, Royalswissarmyknife said: In the video it shows that there is still orbital decay in a low enough orbit. Matches my experience around the Mün - the other day I set up a sub-6K equatorial orbit with an unKerbed probe, and the effect was apparent. Quote Link to comment Share on other sites More sharing options...
NexusHelium Posted November 2, 2023 Share Posted November 2, 2023 On 10/28/2023 at 5:31 PM, Philip Soerensen said: I'm playing on a 13" laptop from 2017 with a dual core CPU and integrated graphics, on linux, and with this update I'm now getting viable framerates. Whoa... That's awesome. I don't have the best GPU (Only like a GeForce GTX 1800)... but on a laptop?! I couldn't imagine what frames you must have gotten before patch 5. But back to the update. I used to only get 20-25 frames on a good day. Now I get around 35 FPS everyday (yes I needed all the emphasis I could squeeze out of that). I am immensely impressed with the work the team has done, namely improving on the performance and the graphics. We're on the doorstep for "For Science!" (Try saying that 5 times fast) and... I know it's a little far away but I can't wait for colonies and interstellar! Quote Link to comment Share on other sites More sharing options...
ColKlonk2 Posted November 5, 2023 Share Posted November 5, 2023 (edited) Just a quickie.. SAS wheel stabilisation goes bananas when raising/lowering legs. Could have been a torque impulse from the leg movement action, but have noticed it appearing mildly with other moving parts. Ship began spinning faster and faster, had to spend a good few minutes to stop it. Oh.. it's random. Another occurance, got it on vid this time. It's not to bad this time, but notice at the last raising of the gear, no effect occurs Edited November 5, 2023 by ColKlonk2 Quote Link to comment Share on other sites More sharing options...
The Space Peacock Posted November 5, 2023 Share Posted November 5, 2023 On 10/30/2023 at 7:53 PM, Royalswissarmyknife said: In the video it shows that there is still orbital decay in a low enough orbit. in my experience this happens primarily due to certain parts interacting with eachother in ways they should not: besides those cases (and going EVA), it's almost entirely fixed aside from the 0.5second or so of decay that happens after timewarp/loading a save/shutting down engines in low orbit Quote Link to comment Share on other sites More sharing options...
FlyPathic Posted November 12, 2023 Share Posted November 12, 2023 On 10/25/2023 at 4:59 PM, Astroneer08 said: Hey @FlyPathic, Superheavy-Starship rocket updates? Definitely will add that to my rocket. Soon landing on that launchpad with it will be a piece of cake Quote Link to comment Share on other sites More sharing options...
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