Commissar Posted October 4 Share Posted October 4 (edited) above might not be the issue in this case, but it is 100% KSS2 causing it. removing KSS2 fixes the panels... im gonna try it with an older kop version and see if that helps. edit: did not help. only thing that helps is removing kss log: https://drive.google.com/file/d/1hlFwgE9vac4JIlS3TY28HQRMgMkLbaFy/view?usp=drive_link https://drive.google.com/file/d/1d95wacBlLVaqcHtFLupjhS61-BK70Uvf/view?usp=sharing, https://drive.google.com/file/d/1dkAY_4uEq5cdrVAkngKAcX49MyVYZVeR/view?usp=sharing Edited October 5 by Commissar Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 5 Share Posted October 5 @Commissar You're looking for KSS2/Configs/MultiStarSolarPanels.cfg Simply delete this. It became a problem when Kopernicus (at release 209 I guess) changed again how it patches solar panels. Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted October 6 Share Posted October 6 Howdy! I'm Kerbal Productions, someone who makes KSP cinematics. You might know me as the guy who made the GU cinematics. KSS2's getting a feature cinematic with storytelling elements, visuals, etc.! Here's the teaser: Hope you dig in! Quote Link to comment Share on other sites More sharing options...
TMeisterphotos Posted October 6 Share Posted October 6 (edited) PLEAE HELP: I am getting the loading screens of the mod which looks absolutely amazing, but when I play the game, nothing has changed, I am not seeing new systems in the tracking station and am not able to zoom out any more than normal. I have both Kopernicus and Module Manager installed so I have no idea what I am doing wrong as I am pretty new to modding. EDIT: ckan is your fiend, I deleted all my mods but this one, and reinstalled them in ckan and now it is working fine, I will update if any further issues take place.... Edited October 6 by TMeisterphotos I solved the issue Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted October 6 Share Posted October 6 On 10/4/2024 at 2:10 AM, Commissar said: new issue: with KSS2 installed, I lose the option to extend solar panels... some digging shows it's due to a cfg file in the planetpack https://github.com/Kopernicus/Kopernicus/issues/638 Maybe it's the same problem I was having which was fixed like this: On 9/1/2024 at 8:51 PM, mateusviccari said: I was having the same exact issue with the new Kopernicus version. Solved it simply by deleting the file KSS2_MultiStarSolarPanels.cfg fom GameData\KSS2\Configs\. It seems they have implemented a better solution to handle multiple star systems, and KSS2 is including the old config. Quote Link to comment Share on other sites More sharing options...
MusicByVano Posted October 7 Share Posted October 7 Is it possible to have a flat version of the skybox? It really looks cool but I don't like it's angle Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted October 8 Author Share Posted October 8 17 hours ago, MusicByVano said: Is it possible to have a flat version of the skybox? It really looks cool but I don't like it's angle I can make one Quote Link to comment Share on other sites More sharing options...
MusicByVano Posted October 8 Share Posted October 8 7 hours ago, StarCrusher96 said: I can make one Thanks! Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted October 8 Share Posted October 8 Hey it looks like KSS2 bundles a few mods but inside its own Plugins directory. These should either not be bundled or bundled in the same location where they are typically installed: [LOG 13:26:34.325] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KSS2\Plugins\Instantiator\INSTANTIATOR.dll [LOG 13:26:34.326] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KSS2\Plugins\MitchellNetravali\VertexMitchellNetravaliHeightMap.dll Quote Link to comment Share on other sites More sharing options...
Commissar Posted October 8 Share Posted October 8 On 10/6/2024 at 3:59 PM, mateusviccari said: Maybe it's the same problem I was having which was fixed like this: yeah, that did fix it 4 hours ago, JonnyOThan said: Hey it looks like KSS2 bundles a few mods but inside its own Plugins directory. These should either not be bundled or bundled in the same location where they are typically installed: [LOG 13:26:34.325] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KSS2\Plugins\Instantiator\INSTANTIATOR.dll [LOG 13:26:34.326] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KSS2\Plugins\MitchellNetravali\VertexMitchellNetravaliHeightMap.dll i noticed that too. would help if kss2 was on ckan Quote Link to comment Share on other sites More sharing options...
Alpha_star Posted October 9 Share Posted October 9 New compatibility: RSS-Reborn Note that I have a craft landed at Mars to prove this is indeed Real Solar System. Quote Link to comment Share on other sites More sharing options...
Aborted Yolk Posted November 1 Share Posted November 1 Just out of curiosity has anyone had a problem where adding this mod causes extreme lag in time warp? I have dozens of mods and also beyond home with koepurnicus already installed it's a save file I've been playing for awhile and it's been really stable but when I added kss2 I got a b9 part switch error deleted the multi solar panel config and that was fine but now I have an issue where let's say I time warp max the game freezes and setting it back to normal time can take about 5~ minutes before it clears up i will say i did have to remove the parallax config within kss2 files as it was causing black squares and wasn't loading parallax correct so I removed it ( I already have a version of parallax installed for beyond home ksp mod) id love to know peoples thoughts on this issue Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 2 Author Share Posted November 2 11 hours ago, Aborted Yolk said: Just out of curiosity has anyone had a problem where adding this mod causes extreme lag in time warp? I have dozens of mods and also beyond home with koepurnicus already installed it's a save file I've been playing for awhile and it's been really stable but when I added kss2 I got a b9 part switch error deleted the multi solar panel config and that was fine but now I have an issue where let's say I time warp max the game freezes and setting it back to normal time can take about 5~ minutes before it clears up i will say i did have to remove the parallax config within kss2 files as it was causing black squares and wasn't loading parallax correct so I removed it ( I already have a version of parallax installed for beyond home ksp mod) id love to know peoples thoughts on this issue It sounds like there's quite a lot happening in your setup. The black squares issue with the Parallax config in KSS2 is something I haven't heard of—are you sure you’re using Parallax 2? Also, having Parallax installed for Beyond Home could create compatibility issues, as I haven't specifically tested with that mod. It might be worth looking into potential conflicts between these Parallax setups. Quote Link to comment Share on other sites More sharing options...
user_of_the_ksp Posted November 3 Share Posted November 3 i played the game without kss2 installed and it worked fine and gave no warnings during loading the game but when i install kss2 with kcabeloh also installed it gives me warnings about b9 part switch which is weird can you help me? Quote Link to comment Share on other sites More sharing options...
user_of_the_ksp Posted November 3 Share Posted November 3 i also have jnsq installed if that matters Quote Link to comment Share on other sites More sharing options...
user_of_the_ksp Posted November 3 Share Posted November 3 (edited) i tried playing without bluedog db and it works not but i want to use bluedog db how to make it work? Edited November 3 by user_of_the_ksp i wanted to Quote Link to comment Share on other sites More sharing options...
BarryWilkinson Posted November 18 Share Posted November 18 I dont mean to be a bother but any development news @StarCrusher96 ? Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted November 18 Author Share Posted November 18 6 hours ago, BarryWilkinson said: I dont mean to be a bother but any development news @StarCrusher96 ? Working on GU Quote Link to comment Share on other sites More sharing options...
B0lt Posted November 22 Share Posted November 22 Does this have parallax continued support? Quote Link to comment Share on other sites More sharing options...
Aborted Yolk Posted November 28 Share Posted November 28 On 11/2/2024 at 5:22 AM, StarCrusher96 said: It sounds like there's quite a lot happening in your setup. The black squares issue with the Parallax config in KSS2 is something I haven't heard of—are you sure you’re using Parallax 2? Also, having Parallax installed for Beyond Home could create compatibility issues, as I haven't specifically tested with that mod. It might be worth looking into potential conflicts between these Parallax setups. So yea im running parralax 2 on a version of beyond home that was continued by someone other then the original auther i dont have the black square issue at all anymore and its just insane time warp lag the first 4 time warps dont cause it anything after and its pretty bad. i set to max warp and it took 45 minutes to get to max from lag and then just froze until i restarted im mostly worried that when galaxies unbound and kss2 get combined it wont run but because this is a game save with a kerbin century of work i cant just start a new one haha Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted December 8 Author Share Posted December 8 (edited) We’re pleased to announce that Galaxies Unbound (GU) will be officially integrated into Kerbal Star Systems 2 (KSS2)! With both mods utilizing the same materials, this integration was a logical step forward. Here’s the final layout for the newly revamped Nova Kirbani / Alpha Centauri system: Edited December 8 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted December 8 Share Posted December 8 IS there any, even an incredibly rough, timeline for the release of the update that adds GU to KSS2? Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted December 9 Author Share Posted December 9 9 hours ago, Jeffery Kerman said: IS there any, even an incredibly rough, timeline for the release of the update that adds GU to KSS2? We're finishing the one you see above. I'm trying to get it out before 2025. Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted December 9 Share Posted December 9 5 hours ago, StarCrusher96 said: We're finishing the one you see above. I'm trying to get it out before 2025. Sounds good! I can't wait (though my ram might want to) Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted December 10 Share Posted December 10 Wait, if GU is being added KSS2, which thread will host the new, updated KSS2? Quote Link to comment Share on other sites More sharing options...
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