CatastrophicFailure Posted April 10, 2016 Share Posted April 10, 2016 I've been playing around with VTOL's lately. Spoiler So of course I wound up with several stranded Kerbals scattered around the area. Built a new ship to go pick them all up before bedtime. Throttle Controlled Avionics FTW! One here... Another over there... One by the mountains... another in the sea... Oops. Nope, that's an empty capsule. Not enough fuel to make KSC again, have to set down at the old Abandoned Airfield. Pretty shot in Minmus in the southern sky. One more pickup here... Too late to send out (and build) a fueler now. The four Kerbals will just have to bed down at the old Airfield for the night. The dark, abandoned, demolished airport. Nothing creepy out here, no sir. Nothing creepy at allwe'regonnadie... Gregford's the only guy in the group. For propriety, guess he'll have to go sleep in the rickety, dilapidated control tower. The control tower with the light on despite there being no power... Sleep well, Gregford. Quote Link to comment Share on other sites More sharing options...
Butterbar Posted April 10, 2016 Share Posted April 10, 2016 The United Provincial Space Command's new station, the Uranus - unfortunately, a hapless Second Lieutenant, while looking over the papers, pointed out to the General that their new multibillion fund orbital facility was named after street slang for the Kerbal nether region. By that time, the Uranus was in orbit, so the Space Command refused to acknowledge anything, handing the space station to it's civilian counterpart, the A.R.A. Designed as a ICBM Command Center as well as satellite tender, the Uranus can hold a crew of 28 Kerbals for a long duration of time, and is now awaiting it's first crew - unlike the other A.R.A stations, an agreement was reached with the U.P.S.C in which all crewmembers must be active military personnel in return for nominal A.R.A control over the Uranus. Quote Link to comment Share on other sites More sharing options...
HoloYolo Posted April 10, 2016 Share Posted April 10, 2016 3 minutes ago, Butterbar said: The United Provincial Space Command's new station, the Uranus - unfortunately, a hapless Second Lieutenant, while looking over the papers, pointed out to the General that their new multibillion fund orbital facility was named after street slang for the Kerbal nether region. By that time, the Uranus was in orbit, so the Space Command refused to acknowledge anything, handing the space station to it's civilian counterpart, the A.R.A. Designed as a ICBM Command Center as well as satellite tender, the Uranus can hold a crew of 28 Kerbals for a long duration of time, and is now awaiting it's first crew - unlike the other A.R.A stations, an agreement was reached with the U.P.S.C in which all crewmembers must be active military personnel in return for nominal A.R.A control over the Uranus. Do you plan to write a story about this? Sounds pretty neat! Quote Link to comment Share on other sites More sharing options...
Butterbar Posted April 10, 2016 Share Posted April 10, 2016 (edited) 26 minutes ago, HoloYolo said: Do you plan to write a story about this? Sounds pretty neat! It's actually a part of my "From Humble Beginnings" AAR in Mission Reports, but I apparently fly faster than I type. Right now in the AAR, the Uranus is still the "Geostationary Station", still on the drawing board, and only gets mentioned once as a footnote in a letter between two government officials. Edited April 10, 2016 by Butterbar Quote Link to comment Share on other sites More sharing options...
kaesden Posted April 10, 2016 Share Posted April 10, 2016 (edited) 14 hours ago, Guz said: watched: this is pretty cool... newbal question, why do people take off straight up on even instead of using a gravity turn? is the atmosphere too thick or something? Also what i did today, built a probe, flew it to duna orbit, transfered to ike orbit, landed on ike, returned to and landed on duna, took off on duna, forgot to retract solar panels and they ripped off. bye bye probe, its battery power didnt last long. Edited April 10, 2016 by kaesden Quote Link to comment Share on other sites More sharing options...
fourfa Posted April 10, 2016 Share Posted April 10, 2016 Eve's atmosphere is too thick, a gravity turn from the ground will generally overheat and blow up most parts. At 10km on Eve, the pressure has dropped to Kerbin sea level pressure. Most people start their turn there. Quote Link to comment Share on other sites More sharing options...
purpleivan Posted April 10, 2016 Share Posted April 10, 2016 (edited) Completed the flight of the "bug" as an entry to the Space Station of Coolness challenge. A few pics of the highlights. Leaving Kerbin Orbiting Mun first time around Orbiting Duna Spacewalking Orbiting Minmus 1st time around In orbit of Kerbin before a surprise encounter and return to the surface. Hi Eve Party Boat Edited April 10, 2016 by purpleivan Quote Link to comment Share on other sites More sharing options...
TimePeriod Posted April 10, 2016 Share Posted April 10, 2016 1000t into LKO - 105 parts. Work in progress... ...zzzz Quote Link to comment Share on other sites More sharing options...
Eveeloo Posted April 10, 2016 Share Posted April 10, 2016 (edited) Today I launched the IKSS {International Kerbal Space Station} and it was a success! The picture is here. Edited April 10, 2016 by KerbalSpace Quote Link to comment Share on other sites More sharing options...
blorgon Posted April 10, 2016 Share Posted April 10, 2016 Did what is likely to be my last mission before a fresh install with the 1.1 pre-release. I've been holding out because I've been absolutely loving flying with @alexustas's MK1-2 IVA overhaul. But the game has been crashing a lot for me lately, so I'm moving on to bigger and better things so that I can start working on some of my more ambitious (for me) mission plans, since I've also been putting those off in favor of 1.1. Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted April 10, 2016 Share Posted April 10, 2016 Revisitied 1.05 really miss using FASA . Quote Link to comment Share on other sites More sharing options...
blorgon Posted April 10, 2016 Share Posted April 10, 2016 (edited) Update: Just touched down safely after returning from my Duna trip. I've landed on Duna several times now, but each time I went, I screwed some part of the mission up, whether it was forgetting parts, or screwing up maneuvers that cost me too much fuel. This is actually the first time (~500 hours) that I've completed an interplanetary mission from launch to splashdown. Edited April 10, 2016 by blorgon Quote Link to comment Share on other sites More sharing options...
Frank_G Posted April 10, 2016 Share Posted April 10, 2016 (edited) Today, i built and tested a new stock cargo lander for Mün and Minmus. It has 2 deployable cargo ramps, that re-attach themselves to the craft, after being deployed. On top is a return vehicle that can make it back to orbit. Edited April 10, 2016 by Frank_G Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted April 10, 2016 Share Posted April 10, 2016 44 minutes ago, Frank_G said: Today, i built and tested a new stock cargo lander for Mün and Minmus. It has 2 deployable cargo ramps, that re-attach themselves to the craft, after being deployed. On top is a return vehicle that can make it back to orbit. Wait, what? All stock? How that work?? Quote Link to comment Share on other sites More sharing options...
Frank_G Posted April 10, 2016 Share Posted April 10, 2016 Just now, CatastrophicFailure said: Wait, what? All stock? How that work?? Here you go. Place the craftfile into your subassembly folder then attach it to a platform (use a launch clamp to give it some height) or whatever part you like. Launch and decouple the lower docking port. You´ll see Quote Link to comment Share on other sites More sharing options...
N_Danger Posted April 10, 2016 Share Posted April 10, 2016 (edited) The 2 pilots took turns taking the lander down to Duna today. Cisalla went to a canyon And Tamtine found a rock Edited April 10, 2016 by N_Danger Quote Link to comment Share on other sites More sharing options...
RCgothic Posted April 10, 2016 Share Posted April 10, 2016 Today I failed to double-dock my Duna mothership's fuel tanks. Without a double dock they were far too flimsily connected, so I implemented Abort from LKO. My untested Duna spaceplane successfully re-entered, but didn't have enough pitch authority to keep the nose up. It became clear that a return to KSC was not on the cards, and the plane shortly ditched into the ocean at 45deg and 50m/s. I'm pleased to report that Jeb, Bill, Bob and Val were all recovered safely. Quote Link to comment Share on other sites More sharing options...
KerbalCorgi Posted April 10, 2016 Share Posted April 10, 2016 Landed a two-kerbal craft on the Mun, then launched a module into orbit around the Mun, with a 10 km per. an 14 km ap. Quote Link to comment Share on other sites More sharing options...
Wild Cobra Posted April 10, 2016 Share Posted April 10, 2016 (edited) Well, I built a really fast rover-boat: Edited April 10, 2016 by Wild Cobra Quote Link to comment Share on other sites More sharing options...
Francois424 Posted April 11, 2016 Share Posted April 11, 2016 (edited) Today, after watching 3 more of Mike Aben's KSP campaign series, I wondered how a "Korion" of my own would look like. Mike's Korion is a Kerbin-SoI craft capable of moving Kerbals around and do rescues wherever they might be in said SoI. And even capable of quick dips outside Kerbin SoI for Kerbal training and science ! He uses stock parts and Home-grown rocketry parts for the most part. So I took my paper pad and after a few iteration I had something I liked... I have not given mine a name, but just labeled it as a "Mobile Base" for now. So without delay, here is my own take on it: Close-up shot in a Stable 300x300 orbit... Left to right and each section can be detached/replaced/reattached: - Cockpit and Crew Module (3-Kerbal Pod + Hitchiker + Heatshield so that module can re-enter Kerbin for crew rotation. New crew module can then be flown up and redocked as needed). - Science Module (MPL module + Science instruments) - Power Module (1x Balka Solar Pannel + 8x Radial MRS Rechargeable batteries) - Drive Module (1x FTmN280 + 4 Interstellar Radiator I fixed a few weeks ago + Procedural LF tank(3770 LF). Decided to test-drive it to the Mün, Maneuver all planned and ready to be executed... Sunset shot just before heading out : Mün circularization burn (was distracted and did it late)... Oh yeah.... That's the shot I was looking for the whole trip : So this ship has roughly 4k Delta-V, but no ISRU capability. It is 100% dependent on being resupplied (like Mike Aben's original). The Balka Solar Panel double pivot ensures the sun is never in a blind spot (exception: eclipses/behind moons/planets) The thing's only missing an RTG or 2 for safety. A fun quick build. Dunno if I'll use in 1.1, but it would come in handy for the late-tree-yet-everything-still-not-unlocked phase when I have Nervas, docking ports and 2,5m parts. Oh yeah I used mostly stock parts, MRS reaction wheels/batteries, Surface lights (Moar Lightsssssssss!!!) and my custom pack (Balkas / FMnT280 / Radiators). Have a nice week all ! (Edit: Oh dratz, forgot an antenna... I'll put a few on next revision haha) Edited April 11, 2016 by Francois424 Quote Link to comment Share on other sites More sharing options...
Draco T stand-up guy Posted April 11, 2016 Share Posted April 11, 2016 Just killed my entire crew and lost all money. As I play career in slightly harder mode (no reverts, no repsawns, no quick saves) this is going to be another restart And I was so sure I had all those stage sequences right... Oh well, good job I actually enjoy the early career mode Quote Link to comment Share on other sites More sharing options...
hendrack Posted April 11, 2016 Share Posted April 11, 2016 (edited) Well, I had to evacuate my Minmus base or deep freeze everyone. Lag issues (KPBS looks really nice, but my PC and the unity4 engine can't handle this in a playable manner) and life support issues (some floating point errors apparently in combination of USI-LS and KBPS) put our Kerbal's dreams of a long distance outpost to an end. I will have to resort to unmanned exploration, deep freeze vessels and many supply runs in preparation for manned long distance exploration. On top of that, Minmus really seems to be the Bermuda Triangle of the Kerbin system. The navball indicators go crazy on landing, as well as MechJeb when trying to dock to my Minmus station in orbit. I had to dust off my 2 joysticks and dock the old fashioned way, was quite fun actually. Edited April 11, 2016 by hendrack Quote Link to comment Share on other sites More sharing options...
MrWolf83 Posted April 11, 2016 Share Posted April 11, 2016 (edited) Landed this... 96 Miles from this... So I had to do a lot (2 weeks) of this... Also found out that I couldn't eva cause apparently my other two hatchs are blocked, don't look blocked to me. So i sent this to attach to it and expand base for contract and fun stuff, since the main base I was set not entirely on level ground and wouldn't align docking ports. No pic of new bases attached, Baby duties come first. Cheers Edited April 11, 2016 by MrWolf83 Quote Link to comment Share on other sites More sharing options...
Newpossum Posted April 11, 2016 Share Posted April 11, 2016 I was too stunned and dismayed to take a photo, but it went like this - I started a new Career campaign, and was doing the early first-day stuff. I made a plane with a passenger cabin, had Komrade Valentina up front at the controls, with Bobby and Billy in the cabin. Was SW of KSC heading for the desert biome and I wanted to have a look inside the passenger cabin, since that was a part I hadn't seen before. Pressing C got me the Cockpit, so I had to use the buttons. But I misclicked on ol' Bobby-boy and hit EVA rather than IVA, and Komrade Bob took an air walk at 4000 metres with no 'chute. I can still see the look on his little green face as he slid off the tailplane, and hung there in the air while the plane drove away from him. "Ah, Houston, we have a problem..." Quote Link to comment Share on other sites More sharing options...
Stratzenblitz75 Posted April 11, 2016 Share Posted April 11, 2016 Today, I messed around in the 1.1 pre-release: Quote Link to comment Share on other sites More sharing options...
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