Norcalplanner Posted December 30, 2016 Share Posted December 30, 2016 (edited) 1 minute ago, eddiew said: 3.2x sounds interesting actually... really forces you to kick out those improved engines I would think! Although whether that big oxygen world can ever be conquered in a larger size... that's hard to call. Darn thing's going to need Star Wars tech to get off Possibly, but I think Tellumo should be doable with some ISRU. Galileo and JadeofMaar keep encouraging people to install Karbonite, so I'm looking forward to seeing what the deposits/concentrations are like on and near the planet. I suspect that there may be some way to use it to get a leg up. And yes, the 3.2x scale does really force you to look at where to spend your science points and decide how far to upgrade things. I've put some limits on myself, so I'll never get the crazy powerful LV-Ns that you were getting. Edited December 30, 2016 by Norcalplanner Added a bit Quote Link to comment Share on other sites More sharing options...
jmiki8 Posted December 30, 2016 Share Posted December 30, 2016 (edited) Today I concluded the maiden voyage of my first Minmus-capable SSTO (in the new aerodynamics). It has the potential to be developed into an interplanetary craft (the prototype landed on Minmus with ~8 tons of liquid fuel left) by adding a mining kit, and some sort of crew module. It's powered by 8 RAPIERs and 2 nukes. Edited December 30, 2016 by jmiki8 Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted December 31, 2016 Share Posted December 31, 2016 2 hours ago, cubinator said: Indeed there was. I created it! *Imperial March playing in the distance* ... Do you have any other replicas from the Imperial fleet? I get the feeling some of them could be a pain to mimic, but I suppose with Tweakscale things become a lot easier. Quote Link to comment Share on other sites More sharing options...
cubinator Posted December 31, 2016 Share Posted December 31, 2016 22 minutes ago, eloquentJane said: Do you have any other replicas from the Imperial fleet? I get the feeling some of them could be a pain to mimic, but I suppose with Tweakscale things become a lot easier. This is my first. My next replica will come straight from Eadu with this on it's tail, though, not from the Imperial fleet. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 31, 2016 Share Posted December 31, 2016 Took a break from modding (been tired this week) and after crashing the Armstrong Munar Science Rover (MSR-1), I sent its replacement, the Aldrin MSR-2: MSR-2 has tripple-redundant communications, double-redundant science instruments, and extra batteries. MSR-2's jump jets came in handy when I unexpectedly drove off a cliff and had to soft-land. I'm trying to conserve MonoPropellant though; the fuel cells run on MonoPropellant and I want to be able to drive during the night. Quote Link to comment Share on other sites More sharing options...
MR.Mac Posted December 31, 2016 Share Posted December 31, 2016 I made this rocket and I was surprised that this thing is actually capable of going as far as Minmus! This is actually perfect for early career mode if you are still starting out and you only have the smaller rocket parts, but you want to collect that juicy science off from Mun and Minmus. It can't land, however, it can only do flybys (which is fine by me). We have a LIFTOFF! I didn't care about circularizing on Kerbin and just headed straight for Minmus. Once that upper stage uses up its fuel, I jettisoned it. Unfortunately, this creates space debris since it can't crash land on Minmus (the gravity of Minmus is so low that the thing just shoots off into a higher orbit). Getting close enough to Minmus that I can now collect some science. Happy new 2017 everyone! Quote Link to comment Share on other sites More sharing options...
Sharpy Posted December 31, 2016 Share Posted December 31, 2016 (edited) When it comes to creativity in crashing things Kerbal, I think I've reached a new high today. After discovering that runway segments generate some lift, I crashed runway into R&D. Edited December 31, 2016 by Sharpy Quote Link to comment Share on other sites More sharing options...
something Posted December 31, 2016 Share Posted December 31, 2016 I just sent some new mining equipment to my Minmus base. In order to solve the continuing heat issues (since the heatflow had been changed back when 1.1.X came around), I added some serious heat exchangers to the base. Guess that'll do for a while... Launching a rover with asymmetric CoM on a "not that stable" launcher is fun for sure. What initially looked like a 2h task finally took me 5h. KSP at its best.... Quote Link to comment Share on other sites More sharing options...
blorgon Posted December 31, 2016 Share Posted December 31, 2016 Just realized I forgot the gif: Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 31, 2016 Share Posted December 31, 2016 @blorgon What is this and what does one do with it? Today I made an air-breathing engine dual-mode. It doesn't change to LFO, it changes to LF + (Oxygen-less) IntakeAtm. In the process I nerfed it some. Now I ponder making my patch rewrite the whole engine as its sound and texture FX only work with one mode or seem to become confused to which mode after hopping planets. Quote Link to comment Share on other sites More sharing options...
The Destroyer Posted December 31, 2016 Share Posted December 31, 2016 Well, My 1-launch 500 ton Duna City is operational Made a plane that can go to Eve and back without refuelling (but I haven't actually used it yet, due to habitation needs) My first warp ship is stranded in Duna orbit, so I launched a rescue ship to refuel it and bring it home (it's expensive!) Quote Link to comment Share on other sites More sharing options...
blorgon Posted December 31, 2016 Share Posted December 31, 2016 5 minutes ago, JadeOfMaar said: @blorgon What is this and what does one do with it? It's a planet shadow transit time calculator, for figuring out exactly how much battery power you'll need for the longest possible transit for a given orbit around any planet in the stock system. Quote Link to comment Share on other sites More sharing options...
blorgon Posted December 31, 2016 Share Posted December 31, 2016 @JadeOfMaar and you can play with it here: https://www.geogebra.org/m/UMnrHYC Quote Link to comment Share on other sites More sharing options...
Torquimedes Posted December 31, 2016 Share Posted December 31, 2016 3 hours ago, MR.Mac said: I made this rocket and I was surprised that this thing is actually capable of going as far as Minmus! This is actually perfect for early career mode if you are still starting out and you only have the smaller rocket parts, but you want to collect that juicy science off from Mun and Minmus. It can't land, however, it can only do flybys (which is fine by me). Happy new 2017 everyone! The escape tower is a nice feature on a low-tech rocket. Thanks for posting this to help folks with their early game. I bet we just got a lot of new players from the holiday sales. Some of them will learn from this and go on to build wondrous things. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted December 31, 2016 Share Posted December 31, 2016 4 hours ago, MR.Mac said: How'd you rig up the escape tower there on top of a used node? Quote Link to comment Share on other sites More sharing options...
The Destroyer Posted December 31, 2016 Share Posted December 31, 2016 @CatastrophicFailure Probably the part clipping cheat, or surface mounted cubic strut inside the parachute Quote Link to comment Share on other sites More sharing options...
MR.Mac Posted December 31, 2016 Share Posted December 31, 2016 2 hours ago, CatastrophicFailure said: How'd you rig up the escape tower there on top of a used node? The stock fairings provide a lot of nodes. This was how I managed to place the escape tower in. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted December 31, 2016 Share Posted December 31, 2016 11 hours ago, cubinator said: My next replica will come straight from Eadu with this on it's tail, though, not from the Imperial fleet. So it's the CR90 Corvette? Quote Link to comment Share on other sites More sharing options...
hendrack Posted December 31, 2016 Share Posted December 31, 2016 (edited) Didn't play for more than 6 months. 1.2.2 seems the most stable KSP I've ever played, so another career. Sent probes to Eve. As you can see the probes inflatable boat has some CoM issues. Just kept the heatshield then instead. Edited December 31, 2016 by hendrack Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted December 31, 2016 Share Posted December 31, 2016 54 minutes ago, hendrack said: So whats the bbcode for imgur albums again? Imgur albums have been broken for a while, ever since Imgur changed some stuff about how everything works. You have to embed individual images. It's kind of a pain if you have a lot of pictures to add, but I find that an effective method is to post a significant picture from your photoset, and then post the rest inside a spoiler with descriptions. Quote Link to comment Share on other sites More sharing options...
Kertech Posted December 31, 2016 Share Posted December 31, 2016 35 minutes ago, eloquentJane said: Imgur albums have been broken for a while, ever since Imgur changed some stuff about how everything works. You have to embed individual images. It's kind of a pain if you have a lot of pictures to add, but I find that an effective method is to post a significant picture from your photoset, and then post the rest inside a spoiler with descriptions. Or image spam, it's 90% of why I like this thread is just to ogle a ships retrograde aspects @eloquentJane are you another 6.4x? If so what do you use as a rough dv to orbit? I aim for 6500m/s to 7,000m/s Quote Link to comment Share on other sites More sharing options...
cubinator Posted December 31, 2016 Share Posted December 31, 2016 (edited) 3 hours ago, eloquentJane said: So it's the CR90 Corvette? Can't just make a Destroyer without going the extra mile and replicating the opening scene, you know! I've already got three tabs open on it. Edited December 31, 2016 by cubinator Quote Link to comment Share on other sites More sharing options...
hendrack Posted December 31, 2016 Share Posted December 31, 2016 Sent an unmanned rover to the Mun. Kind of never liked rovers. Flat tires, takes 100000000 years to get somewhere. But with the "bon voyage" mod they make some sense now. No more biome hopping with landers. Quote Link to comment Share on other sites More sharing options...
something Posted December 31, 2016 Share Posted December 31, 2016 This Eve SSTO Spaceplane, is it stock or do you use some mods there @the_destroyer? It just doesn't look like a 6km/s dV vessel... Quote Link to comment Share on other sites More sharing options...
Big Kerbie Posted December 31, 2016 Share Posted December 31, 2016 So since the Mun2/Minmus1 landing mission is just weeks away, I decided that biome hopping in that lander won't be feasible. I had hoped to use the PackRat Rover, but I'm impatient and I really like the Karibou with its roomy interior and lots of room for science experiments. So I made several "simulations" to see if I could get it to the Mun using its VTOL engines for final landing all the way uncrewed. All simulations were unsuccessful. Perhaps I'll have to amend the rover build a bit. I think the center of gravity is off as it wants to flip out under powered landing approach. Also, the nerv engine I used for the trip out to the Mun and orbital insertion when I got there is ridiculously slow for that much mass. These sorts of simulated disasters make me want to pull whats left of my hair out. Oh well, back to the drawing board. Quote Link to comment Share on other sites More sharing options...
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