HolidayTheLeek Posted May 20, 2018 Share Posted May 20, 2018 I've reached a big milestone when it comes to hours in KSP! I'd probably have more if I'd bought the game earlier instead of pirating it... anyway. That's 1000 hours of making prop planes and replica aircraft! I need to go to space more hehe Quote Link to comment Share on other sites More sharing options...
Halfdan Posted May 20, 2018 Share Posted May 20, 2018 i managed to build a submarine! Quote Link to comment Share on other sites More sharing options...
kerbinorbiter Posted May 20, 2018 Share Posted May 20, 2018 (edited) Crashed windows (by reverting flight) no i really did! after realising that my only safe option was 1.3 decided to do stuff like launch rockets unlike my usual play style: open a text editor and code and i jinxed it :-/ Edited May 20, 2018 by kerbinorbiter Quote Link to comment Share on other sites More sharing options...
ARS Posted May 20, 2018 Share Posted May 20, 2018 Launching a small communication satellite: Hatsune-01 [PRELUDE DAWN]... Landing a small probe on The Mun: Yui-02 [FLOATING MATERIAL] (The one with solar panels on the background is science probe, while the one on the foreground is relay lander)... Let's do some science... And taking Jeb to perform spacewalk using Arusu-00 [STARLIGHT DREAM] Lots of things to do... Quote Link to comment Share on other sites More sharing options...
TeslaPenguin1 Posted May 20, 2018 Share Posted May 20, 2018 3 hours ago, HolidayTheLeek said: I need to go to space more hehe Yeah... me too... I finally got the pictures from Shadow Space Center uploaded! Images here! Quote Link to comment Share on other sites More sharing options...
Delay Posted May 20, 2018 Share Posted May 20, 2018 Kerbin now has a space station orbiting it! And I let the LES reenter. Quote Link to comment Share on other sites More sharing options...
Castille7 Posted May 20, 2018 Share Posted May 20, 2018 6 hours ago, Azimech said: Everything stock, just painted. 7,254 rep! I see why...haha Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted May 20, 2018 Share Posted May 20, 2018 I finally got my Haven Class Space Station into orbit... View the launch video here: Download the craft file here:https://kerbalx.com/Jett_Quasar/Haven-Class-Station - Jett Quote Link to comment Share on other sites More sharing options...
CarbonFibre Posted May 20, 2018 Share Posted May 20, 2018 Today I attempted two moon landings in my RSS/RO testing range. This probe ran out of fuel on the way down and slammed into the ground at 500m/s Redesigned lander and it took way too long for a normal mission... Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted May 20, 2018 Share Posted May 20, 2018 Hey! This thread has 1700 pages now! Soon we'll be at 2000 pages!!!! Today in KSP I tried to build a super-manoevrable fighter jet to hurl Sepratron missiles at the VAB. The thrust-vectoring Panther engines allowed it to turn backwards during flight, but this tended to cause asymmetrical flameouts and total loss of control. Jeb survived both times but the Potato Laptop Kraken did not like this and crashed the game twice. But I'm getting a new laptop this week! And looking at the specs, it will be a considerable improvement over my current one. Quote Link to comment Share on other sites More sharing options...
Mjarf Posted May 20, 2018 Share Posted May 20, 2018 That's a huge space station, I like the design. I finally took a trip to Duna again, good to see that quirky red rock again. My newly designed "Albatross" long range science vessel. It's equipped with that fancy new "Wolfhound" engine, it's almost OP, an LFO engine with an ISP of 412 seconds is just awesome. Jeb took the "Rhino" lander down to grab some data for the two scientists in the lab to chew on during the trip home. Rendezvousing with the "Albatross". Back home with around 2km/s left in the tank, plenty margin. Quote Link to comment Share on other sites More sharing options...
KerikBalm Posted May 20, 2018 Share Posted May 20, 2018 (edited) Did lots of stuff today, came back to a game I had put on hold for a while (as always, 3x rescale) I had left off with the delivery of a ISRU module and a hub/science lab module for my surface base, so the following is the surface base story: Spoiler The ISRU had refueled my dropship, so it was time to send it back up to get more modules: It really is a funky design, I made this to prove a point after somone didn't like the idea of landing mk3 cargobays vertically and then doing a controlled tipover... this design is a bit hard ot handle because of the balance: It gets ready to nom-nom-nom some modules: Looks like they dont stick out enough, I should decouple one module from the other, not all the modules from the tug... but I didn't because... oops It didn't balance right, but shfiting fuel to the rearmost tanks and not going full throttle was controllable, it could still manage a decent TWR on Mun without producing too much torque for the vernors to control, so I was able to land all the remaining modules in 1 trip instead of 2 The modules deployed, and the rover assembles to have a wide track. Its a science rover, and a habitat The Habitat, has water recyclers and carbon extractors, plus a big food stockpile: The assembled surface base: Now.... I can attach the ISRU to the dropship externally, and had done so last time, but this time I drove it in the cargobay to refuel the dropship... it part clips like that of course, but it looks funny.... also when I duplicated the ISRU drills to make a water drill, I seem to have misplaced the texture for the dust that appears when drills are active, hence the weird effects... I need to go fix that: But I wasn't done with the surface base yet... it is meant to supply fuel to orbit... in very large quantities: Here comes the fuel tanker: Then I attached the base to it, so the engineers, ISRU converter, and 6 large drills can get to work filling it while the scientists churn out science (ie funds at this point in my game, so its producing fuel and funds) and I was nearly done... I had a small all in one ISRU craft in orbit, ready to land and start filling up. It was from earlier in career to "bootstrap" my Mun operations before the surface ISRU and dropship were around... I landed it nearby so that the engineer could go over and help it fill up faster as well. Munbase 1, nearly complete... I am going to send a modded greenhouse part to it, with some water drills, so I won't need to resupply the base... although I will need to relocate it to a place with water... ughhh... @Geonovast It turns out that I had tweaked my science rover since taking the pics I showed earlier, when I deployed my science rover, I found that the wheels don't clip in a way that you don't like... so this should be a stock rover that can deploy from a mk3 bay that gets your seal of approval (the hab rover largely avoids these issues as well) *note, those docking port jrs weren't offset, that's just how they look when you stick them on the side of an oscar tank I had also tried to see how viable flyback boosters were in 3x, since they don't seem to have any advantage over SSTO rockets in stock KSP... but SSTO rockets aren't really viable in 3x KSP, that story here: Spoiler The trajectory shortly after seperation of my first attempt. The first stage was a mammoth, the 2nd stage was a mk1-3 command pod, a jumbo 64 tank, and a skipper At apoapsis, I reversed my horizontal surface velocity as precisely as I could... and it worked out pretty well: The 2nd stage made orbit with lots of dV to spare, but not enough for a mun flyby in this 3x gameplay I then did something like a falcon heavy, with 3x mammoths on the first stage. Instead of 3 skippers, I did 1 Rhino (same mass, better thrust, better Isp), and of course got better results... this could be a fully recoverable mun-flyby rocket: I also did some more SSTO stuff, and had a minor incident returning a heavy cargo SSTO, also tried some IVA landings of a smaller SSTO, here: Spoiler So I flew up an ejector stage, for ejecting large payloads out of kerbin SOI, and onto interplanetary trajectories: But I didn't manage full recovery of the SSTO... I was overshooting the landing, still going pretty fast, and I was pulling some G's to bleed speed, when a piece of the plane flew off... 1 wing section with ailerons... the rearmost control surfaces were reserved for pitch only, but I had to change that on the fly, I was able to land it, so I just went with it... it turns out that wing section + 2 control surfaces costs more than 5k funds... not a super large amount, but significant (I still spend many times more than that just on fuel, so OK) Due to the poor vacuum performance of Rapiers, I thought that my spaceplanes in 3x might be improved with the use of Rhinos (I won't use OP wolfhounds). My mk3 cargobay spaceplanes without LV-Ns barely make orbit, this one made orbit with a dv of acouple hundred m/s more to spare, so I think its a success... its still a light payload. Its a module with a retextured science lab and retextured ore drills, that are now a greenhouse and water/ice drills: I'm not sure if the middle wheel pair is needed, I think this could be a no clipping design Reentry, showing the Rhino I did the final approach in IVA mode, it went well: Edited May 20, 2018 by KerikBalm Quote Link to comment Share on other sites More sharing options...
Geonovast Posted May 20, 2018 Share Posted May 20, 2018 @KerikBalm do they clip when you turn though? If not, mind sharing the craft file? I love the side by side docking. Could be pretty versatile if DockRotate ever gets a "free-spinning-washer" mode. Quote Link to comment Share on other sites More sharing options...
KerikBalm Posted May 20, 2018 Share Posted May 20, 2018 (edited) @Geonovast Yea, they do, I wish there were a way to lock them in place and have them steer like the RoveMax Model XL3 (ie tank style steering) To make it fully stock, I'd have to fire up KSP and remove the TAC-LS hexcans that are surface attached. I found that it handles pretty well on Kerbin, but it can easily do wheelies on Mun if you try to reverse it (assuming you have it controlling from one of the docking ports that the external command seats face)... so I may disable the motors on the front. I suppose that I could build a similar rover using I-beams instead of 1x1 structural panels if I really really really didn't want the wheels to clip when turning It can flip over on Mun, but its a lot more resistant than the other rovers. Those 2.5m diamaeter rovers need to be treated very carefully. above 1.5 m/s, they can flip over just doing a turn on level ground... they are very poor at roving, I consider then surface base modules, not fit to travel more than 100 meters from the dropship. That science rover on the other hand, its a decent rover, and I'd be willing to take it several km to cross biome boundaries. Edited May 20, 2018 by KerikBalm Added 1 thing about wheel clipping Quote Link to comment Share on other sites More sharing options...
SwissSpace93 Posted May 20, 2018 Share Posted May 20, 2018 (edited) I Bring the new KSS Crew with my new rocket, and then i tried to land on Jool im my TestWorld. but this takes very long (10 mins Timewarp x4) because the parachutes slowed down to 2.5m/s. I set a new Physics warp, and warped 1000x into Jools surface and then this happened I travel with Ludicrous Speed to the nothing Kerbin gets dark and Pixelated Orbits This is the Space Center now Edit: What the island is now there too Binary Orbits (what happens here?) All planets are now inside the Sun Edited May 20, 2018 by SwissSpace93 i Find the Island airport Quote Link to comment Share on other sites More sharing options...
Delay Posted May 20, 2018 Share Posted May 20, 2018 So much for the "Superpowered Kraken" being fixed since 1.2... Quote Link to comment Share on other sites More sharing options...
SwissSpace93 Posted May 20, 2018 Share Posted May 20, 2018 Just now, Delay said: So much for the "Superpowered Kraken" being fixed since 1.2... It's 1.3.0 Quote Link to comment Share on other sites More sharing options...
Azimech Posted May 20, 2018 Share Posted May 20, 2018 "You've got to be kidding me!" Quote Link to comment Share on other sites More sharing options...
Mjarf Posted May 20, 2018 Share Posted May 20, 2018 25 minutes ago, SwissSpace93 said: I Bring the new KSS Crew with my new rocket, and then i tried to land on Jool im my TestWorld. but this takes very long (10 mins Timewarp x4) because the parachutes slowed down to 2.5m/s. I set a new Physics warp, and warped 1000x into Jools surface and then this happened I travel with Ludicrous Speed to the nothing Kerbin gets dark and Pixelated Orbits This is the Space Center now Edit: What the island is now there too Binary Orbits (what happens here?) All planets are now inside the Sun Danny would be proud. Quote Link to comment Share on other sites More sharing options...
Delay Posted May 20, 2018 Share Posted May 20, 2018 2 minutes ago, Mjarf said: Danny would be proud. Actually, Hazard-ish would be proud: Quote Link to comment Share on other sites More sharing options...
Urus28 Posted May 20, 2018 Share Posted May 20, 2018 No crazy stuff, no broken universe. My kerbonauts are just preparing themselves to the Duna mission. In particular the deployment of surface experiments, KIS and KAS. Quote Link to comment Share on other sites More sharing options...
Lisias Posted May 21, 2018 Share Posted May 21, 2018 (edited) Well... I decided that it would be a good idea to speedrun my 380 meters long monster: Everything was going well - 50 m/s at 170 meters high! Not bad! But then I though it would be a good idea to raise the height a bit. Bad idea at that speed - when the nose raised about 5 to 6°, I started to get lift from the body - on the the front half of the vessel got lift to up, and the tail half got lift toward the sea!!! #facepalm I lowered the buoyancy to zero, but the thing kept raising her nose. Then I realized: with 380 meters long, each half has 190 meters, but I was at 170 meters high.... #facePalm² Without thrust (as the engines were kaput) and without buoyancy, when finally the thing loose speed (and lift), she plummeted into the oceans.... #facePalm³ No survivors. =P I will decline on commenting the ship's crew capacity. =D I was undecided about posting this on "The Most Facepalm" thread or on the "Crimes agains Kerbin" one. So I posted here. =D Edited May 21, 2018 by Lisias Eternal typos from the Englishless mind... Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted May 21, 2018 Share Posted May 21, 2018 Set foot on Duna for the first time in this career. Initial landing was about 5km from a certain easter egg. Jeb & Val didn't feel like being bothered with the trek & Ambera Kerman (Bob's replacement) decided she didn't feel like going. So, Kelrik the engineer took the trip alone with just his trusty wrench. Spent almost his entire jetpack fuel getting there & had just enough left to get a good bit of altitude before becoming the first Kerbal to sky-dive on Duna. Crew vehicle docking with the Duna lander: Landing site & flag planting: Hmm, what's that oddly shaped rock up there? Jetting up to see Well, that was interesting. Second flag planting on top of anomaly, looking back towards the lander Spoiler Bird's eye view of Kelrik & the face: Para-gliding back to the lander: Return to orbit & waiting fuel tanker: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 21, 2018 Share Posted May 21, 2018 I finished the tray tables in the saucer's crew cabin: I don't like the current design for the lavatory so that'll change a bit. I also redesigned the Munbus to make it much more modular: The prototype didn't really need 3 engines, so I dropped two of them, made the fuel pods modular, and made the central tank replaceable. I can fit extra crew cabins, a cargo bay, or a mobile processing lab in place of the central tank. I also need to make a rounded variant of the hex port... Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 21, 2018 Share Posted May 21, 2018 1 hour ago, Angel-125 said: I also redesigned the Munbus to make it much more modular: Do you Space: 1999 often? Quote Link to comment Share on other sites More sharing options...
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