southernplain Posted May 6, 2020 Share Posted May 6, 2020 (edited) Jeb, Bill, and Bob visited the Low Orbital Station today! I am testing out hardware for my manned Mun missions and took the Block II crew module up to the station during the LKO testing phase. Unfortunately, during docking we clipped one of the solar panels and were unable to repair it. Notably, because the command pod is being designed for Mun missions it actually masses more than the whole station it is docked to. The crew spent four days at the station before deorbiting safely. Edited May 8, 2020 by southernplain Quote Link to comment Share on other sites More sharing options...
magnemoe Posted May 6, 2020 Share Posted May 6, 2020 In addition to standarbase I also have the tandardbase-XL who uses 3x3.75 meter stack, crew quarter for 12 rather than 6, an flag bridge who can replace KSC, and an more advanced part production facility. They are only used on Pol and Gilly who I see as hubs for their systems. However compared to Jool express it looks small. On top of it is an plane for Laythe, an Tylo SSTO for crew exchange with base and an fuel depot for Laythe as I need to sample multiple biomes on the other side of the moons, plane is an tailsitter who can take off from an water landing. Its currently in Tylo orbit waiting for the SSTO to be in position to launch to intercept. Layte plane has landed so waiting for time to send it off. Quote Link to comment Share on other sites More sharing options...
Astrionix Posted May 6, 2020 Share Posted May 6, 2020 On 5/6/2020 at 4:24 PM, southernplain said: Jeb, Bill, and Bob visited the Low Orbital Station today! I am testing out hardware for my manned Mun missions and took the Block III crew module up to the station during the LKO testing phase. Unfortunately, during docking we clipped one of the solar panels and were unable to repair it. Notably, because the command pod is being designed for Mun missions it actually masses more than the whole station it is docked to. Expand What mods do you use for it? Looks like a part revamp mod. Quote Link to comment Share on other sites More sharing options...
PTNLemay Posted May 6, 2020 Share Posted May 6, 2020 (edited) Landed on Tylo for the first time. I brought along an ISRU that was definitely too heavy for the job so it could refuel on the surface. I never quite realized just how fast you are moving over the surface when you come in close on a low orbit. All my past Tylo missions were from much higher up. (The eagle-eyed among you may notice that in the first pic the lander is missing the payload. I... forgot to take it with me when I first disconnected, I had to go back and fetch it before descending.) Definitely nail-biting. By the end I was hearing this in my head. Edited May 6, 2020 by PTNLemay Quote Link to comment Share on other sites More sharing options...
southernplain Posted May 6, 2020 Share Posted May 6, 2020 On 5/6/2020 at 9:17 PM, Astrion said: What mods do you use for it? Looks like a part revamp mod. Expand Mostly it is Restock and Stockalike Station Parts Redux for the station. The solar panels are Bluedog Design Bureau and I think some of parts may have been tweakscaled. Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted May 7, 2020 Share Posted May 7, 2020 Got a little flying in between launches for my Out of the Sands career. First was Jeb taking a small Mk 2 shuttle design for some atmospheric flight tests. It was pretty pointless as I already have an operational SSTO with one more seat than the shuttle design. It also had very sluggish handling and was slow - barely breaking mach 1 in a shallow dive. Next, Jeb found an old CF-03 Tigercat that he got running & took up to test some heavy ground attack rockets. The ole Tigercat still flew nicely, but the heavy rockets were horribly inaccurate - both pairs actually collided with each other after launch before more or less flying straight. Quote Link to comment Share on other sites More sharing options...
Castille7 Posted May 7, 2020 Share Posted May 7, 2020 Quote Link to comment Share on other sites More sharing options...
Klapaucius Posted May 7, 2020 Share Posted May 7, 2020 (edited) On 5/7/2020 at 2:22 AM, Castille7 said: Expand I loved this! I went and found all the other episodes. It is so cool to see all of @klond's and @Triop's stuff put into a scene. The sound editing is great. This deserves it's own thread. (I'm guessing there is no Kerbal equivalent of OSHA or Worksafe). Edited May 7, 2020 by Klapaucius Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted May 7, 2020 Share Posted May 7, 2020 (edited) Mining on Gilly. I think this is interesting because it's only the second application I've made of a geosynchronous orbit. This is GX1 Nova space station (center) with a Zephyr booster docked (left) and GG1 Goblin surface-miner (below) about to unload fuel. The space station is stationary 41km above my mining site ("83E Sugard 2922"). It's a fast trip to cover that 38km or so, straight up or down as the case may be; nominally at 100 m/s. On the negative side about Eve/Gilly and mining, Gilly is a pain to get to and the maneuvering can take days. Therefore... I am sending to Eve, by express transfer, a) one Outpost asteroid observation post to adopt a kerbolar orbit inside Eve's own, and b) one Mosquito asteroid hunter. And thus I discover possibly the only truly advantageous use for asteroid mining: providing fuel directly in LEO -- since Gilly is too hard and Eve is nigh impossible as a source for fuel in orbit. Edited May 7, 2020 by Hotel26 Quote Link to comment Share on other sites More sharing options...
Castille7 Posted May 7, 2020 Share Posted May 7, 2020 (edited) On 5/7/2020 at 3:56 AM, Klapaucius said: I loved this! I went and found all the other episodes. It is so cool to see all of @klond's and @Triop's stuff put into a scene. The sound editing is great. This deserves it's own thread. (I'm guessing there is no Kerbal equivalent of OSHA or Worksafe). Expand Thank you! I have it on KSP Fan Works; not sure if that's the best place. Also OSHA is not allowed at any KSP Facilities, all accidents are Scientific Experiments. We can't have them spoiling our fun!.......lol Edited May 7, 2020 by Castille7 Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted May 7, 2020 Share Posted May 7, 2020 (edited) On 5/7/2020 at 11:42 AM, Castille7 said: Also OSHA is not allowed at any KSP Facilities Expand I am expecting they are very advanced in the principles of kerb-immunity, too then? Very industrious, these kerbals... Edited May 7, 2020 by Hotel26 Quote Link to comment Share on other sites More sharing options...
evilducky Posted May 7, 2020 Share Posted May 7, 2020 Sent the Kerbals at the Mun base some toys to take care of the spare parts that were laying around. They had fun. Quote Link to comment Share on other sites More sharing options...
Servo Posted May 7, 2020 Share Posted May 7, 2020 (edited) Revving up the engines, listen to her howl and roar... This was fun to make - I hope you enjoy it! Craft featured in the video: https://kerbalx.com/servo/F-14-Tomcat_2https://kerbalx.com/servo/Vought-F8U-Crusader_2 Edited May 7, 2020 by Servo Quote Link to comment Share on other sites More sharing options...
Retro Arcade Posted May 7, 2020 Share Posted May 7, 2020 Today, I have finally got into orbit. I really don’t know why, but it took me a really long time. The reason it took so long is because I was trying to make it the smallest craft that could orbit Kerbin. Anyways, with that done, I can focus on other challenges. Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted May 7, 2020 Share Posted May 7, 2020 (edited) Made some (failed) attempts at the Solid SSTO challenge: Actually made a nearly 120km Ap, but control issues prevented coming anywhere close to making orbit: If you don't make orbit, you can use your deorbit SRB's for braking after landing.... Edited May 8, 2020 by Cavscout74 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 8, 2020 Share Posted May 8, 2020 I finished the tailfin and body flap, then tested a prototype of the redesigned main wing: Quote Link to comment Share on other sites More sharing options...
RoninFrog Posted May 8, 2020 Share Posted May 8, 2020 Eeloo Base! Build! Launch! Eeloo! Unpack! Assemble! Done! Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted May 8, 2020 Share Posted May 8, 2020 On 5/8/2020 at 2:49 AM, Angel-125 said: I finished the tailfin and body flap, then tested a prototype of the redesigned main wing: [snipped awesome images] Expand Wow! This is looking fantastic so far! Are you basing the heatshield tile textures off the Cormorant Aeronology shuttle, or something else? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 8, 2020 Share Posted May 8, 2020 (edited) On 5/8/2020 at 9:25 AM, RealKerbal3x said: Wow! This is looking fantastic so far! Are you basing the heatshield tile textures off the Cormorant Aeronology shuttle, or something else? Expand The tiles are a combination of: A.R.M.O.R. - Advanced Robust Metallic Operable Reusable, the black underside tiles, my own design based on real world metallic tiles of the same name. AFRSI - Advanced Flexible Reusable Surface Insulation, the outer white quilted tiles based on @benjee10’s quilted tiles. FRSI - Felt Reusable Surface Insulation, the inner non-quilted tiles, based on stock Mk3 but with some subtle fabric bump maps. The X-33 used a combination of the above and others depending upon location. I figured that my Mk-33 should follow suit, and it gives different things to look at. Edited May 8, 2020 by Angel-125 Quote Link to comment Share on other sites More sharing options...
PTNLemay Posted May 8, 2020 Share Posted May 8, 2020 The Tripoli arrived at Duna. Thanks to the spare lander (and the abundance of deltaV provided by the vasimr engine) I was able to pass by Ike first and do a test-run. The lander worked just fine. We accepted a rescue mission of a poor Kerbal who had been left behind in Duna orbit (our considerable excess food meant this wasn't a problem, we still have enough for 6 years) before moving onto the actual Duna landing. The return to the carrier is a bit snug. I didn't want parts dangling off the ship too much, so I kept this "docking bay" relatively tight. But it works so long as you take it slow. Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted May 8, 2020 Share Posted May 8, 2020 I made a short lived attempt to correct the issues I was having with the solid rocket SSTO challenge. The part bouncing & weirdness seems to be fixed now - but now my wings departed on their own shortly after takeoff. The wings are the two objects above & behind the soon to crash spaceplane Miraculously, the pilot survived the impact with the ocean at nearly 300 m/s. Quote Link to comment Share on other sites More sharing options...
SpaceCarmelo Posted May 9, 2020 Share Posted May 9, 2020 Orbiting on MOLE with some graphics tweaking. GEA Lite + KS3P + M.O.L.E. Mod Quote Link to comment Share on other sites More sharing options...
Altaille Posted May 9, 2020 Share Posted May 9, 2020 I'm doing some biome hopping with a weird quadcopter/ascent rocket hybrid on eve. Landing stability is not very good with this form factor. But I like this first Eve adventure. Cruise is slow but steady. I also landed an isru rover near the equator for future visits Quote Link to comment Share on other sites More sharing options...
Technical Ben Posted May 9, 2020 Share Posted May 9, 2020 (edited) Finally! And when I say "finally" remember, I have been trying for years... and I think SpaceX may have beaten me to it... in real life (many times over!)!!! https://imgur.com/HNrjkfn PS, 100% stock, except for MechJeb helping with landing, and me giving it some encouragement. Edited May 9, 2020 by Technical Ben Quote Link to comment Share on other sites More sharing options...
AFF Posted May 9, 2020 Share Posted May 9, 2020 Quote Link to comment Share on other sites More sharing options...
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