Jump to content

What did you do in KSP1 today?


Xeldrak

Recommended Posts

So, coming back to my little project I started:

Spoiler

After the (surprising) good results from Jeb collaborating with the R&D on the Mün Crew Shuttle Launcher, I decided to summon Bill and Val to the project.

When something appears to be too easy to be true, it's because it's usually is! :rolleyes:

The Shuttle project, besides solid, was deemed unfeasible during a more thoughtfully CBA. It's relying on parts from too much advanced tech levels, demanding some expensive upgrades on the KSC facilities - not to mentioning the Science points to unlock them on the tech tree.

_ Why you are using the Big S parts on this project? - asked Bob - You are delaying the production of the vehicle by more than 1.6M:funds: on R&D upgrades, and about 850 more Science points - we would need to research Heavy and Experimental Aerodynamics just for these 3 parts. The upfront cost is just too much high now..."

_ I hate to wave that wings, in special the Big S elevons... - counter-argued Val - I tried the project on the Simulator, and flying her is really a breeze even on reentry - except by that crappy settings for the Landing Gears, it's like riding a crazy horse on a rodeo. Jeb, did you ever tried a landing on the Simulator?

_ Uh... Landing? This Shuttle is supposed to land?? - answered Jeb with the tongue on his cheek, the closest of an admission of had forgetting it you could extract from him... :D

_ Okie Dokie, interrupted Bill, spawning from nowhere. Less talk and more action. I fixed the Shuttle project while you were discussing, this is the Mark 1 blueprints. You guys also forgot a radiator, were you planning to cook some PAX?  :D Good thing I crashed your party, uh?

Val wasn't exactly happy on the Simulator - the Mark 1 stalls a bit sooner and needs more elbow grease to fly due being somewhat more unstable and having a bit less lift than Mark 0.

_ I kinda liked it, put some guns on it and it will be a nice heavy fighter! - said Jeb - but you are going to need some vomit bags for the PAX.

_ I'm going to land her too hot for relying only on the wheel breaks now. How about some chutes? We can TweakScale them too, right? - complained Val.

_ I have a better idea. There's this dual elevons configuration, together they double as airbreaks. - said Bill. Try her now. They also should help on the stability issues.

_ Val, take your VR helmet. Let's give her another try. Did you know that we can take her off from the Runway? It's only 150 seconds of full trust, but it's enough for a smoke test on the handling and landing capabilities!

_ Okay Jeb, but I will pilot her. I saw you and Bill doing a Cobra Maneuver over the runway before touchdown instead of using the air-breaks, you maniacs - and I just had lunch...

LKO-Crew-Shuttle-Mark-1.jpg#FullWidth

LKO-Crew-Shuttle-Mark-1-at-Runway.jpg#Fu

Full details and craft downloads here .

Edited by Lisias
Copieur und Pasteur Erreur
Link to comment
Share on other sites

I haven't done anything in KSP today, but what I did spent the last few hours playing KSP is building, flying (and crashing) airplane replicas, like from the Airbus A320 to the Boeing 747, (using mods like AirplaneParts+, Mechjeb, Atmospheric Autopilot, KAX, Kerbinside, KSC Extended, and etc.)

P.S. I have a video about the replica, I'll leave it to you guys if you want to see it.

Link to comment
Share on other sites

what did i do today? i grabbed a comet first try. then i discovered just how stupid heavy comets are, sent out a comet mover(with really big engines) and grabbed it . first try. again.  no images, as my KSP is on a different computer from the one i have the forum on.

Link to comment
Share on other sites

i play it on my dad's computer, and his emails are a mess, and i don't want to confuse him  and make the mess worse.

working on a gaming PC and once i have that, i'll start doing images

and idk how to embed things

Link to comment
Share on other sites

just sent out another comet mover, since this comet is over 100 thousand tons, and i don't have the six hours required to let RCS do it. and, how do you do the dotted lines under acronyms that show what they stand for?

nvm, that's automatic

Link to comment
Share on other sites

my plan for that comet is give kerbin a new moon or three(i have a total of three comets discovered, and a few really wacky asteroids that have orbits that are bigger than the comet's orbits) and turn them into gas stations. the first comet is over a hundred thousand tons, at 80 % resources.

i'm slowly going  farther and farther back through the archives, with the goal to reach page one.

Edited by Eclipse 32
Link to comment
Share on other sites

i just built a mega bell nozzle out of a whole lotta vectors for the fifth iteration of my comet mover. i also discovered the ability to teleport your ships next to anything. which is so usef- goddammit i just realized that i can just teleport the comet into kerbin orbit;-;

Edited by Eclipse 32
Link to comment
Share on other sites

As I was away for 2 weeks for work only with my laptop, had some fun doing a KSP discord super challenge.. ^^
Rules were : land a probe on laythe, tylo, then survive Jool entry.
Craft must have no antenna, and no connection to the DSN (so no maneuvers basically, and attitude control is only done with SAS modes).
Use a single probe core on the craft (meaning rendez-vous & docking with debris ^^)
Engines must be used all the time at 100% thrust.
Enjoy this super-neatly-made-as-quick-as-I-could-dirty-editing lol :D 
 


Cheers

Link to comment
Share on other sites

Continuing with the ongoing current project:

Spoiler

 

After "fixing" the LKO Crew Shuttle by putting the project back on tracks, Bill proceeded to review and update the related projects (Launcher and the Mün Shuttle Variant and her respective Launcher). Nobody dared to stop him at this point, he was triggered!

_ All right! Who was the crazy SAS that cooked up this Mün Shuttle Launcher?? I don't know if he's a genius or a madkernal, but the damned thing works! - exclaimed Bill, between scared and amazed - I have to ask: it was Jebediah?

_ I hear someone call by my name? Ah, this? Yeah, it was me. I'm playing lately with this cute Space Sim called Human Space Program, and I found this concept on a post on their Forum. You should try it, Bill. It's a cartoonish space game with pretty hilarious characters obsessed with things like economics, survivability and safety - besides failing spectacularly on all of them now and then!

_ I don't know what scares me more: you being the one coming with this solution, or from where you got it... Anyway, it works. And better than the LKO Launcher, besides being a bit pricey. But its clearly an amateur job (no offence intended).

_ None taken! - replied Jeb - I am an amateur on engineering after all! But I'm looking ahead for your next flight lesson... :sticktongue:

_ Fair enough... :D - said Bill laughing. Now back to business. You over engineered the thing a bit: too much (and complex) stages and, incredibly enough, you are wasting some fuel in exchange for... stability and safety! Was you feverish or something? :P

_ :/ - Jeb

_ It was a good job, anyway. Just not optimal. Here, this is new blueprint...

Mu%CC%88n-Crew-Shuttle-Mark-1-Launcher-M

_ See, with 4 TT-70 Decouplers instead of two, we could redistribute better the stresses over the Shuttle's wings and got rid of that engine assembly behind them - it was the only  real"unsafety" by the way, as any RUD there would surely cause that small tank you used to connect the engines subassemblies to collide into the wings, dooming the Shuttle.

Mu%CC%88n-Crew-Shuttle-Launcher-detail.j

_ You also is wasting a lot of fuel, besides using 6 Hammer SRBs on launch. Fuel is cheaper than hardware, granted. But they are expensive on mass and mass is very costly. I replaced the 6 Hammers with 4 Thumpers, just a bit more expensive, but with a hell of an extra stamina allowing to reduce a lot the amount of fuel tanks. It ended up being cheaper this way!

_ On the other hand, I kept your idea of jettisoning the empty fuel tanks from the main boosters. Clever, you saved some fuel doing that. I also liked the sepatrons being used as retro-boosters on the main booster, guaranteeing them to be deorbited instead of littering the LKO with space junk.

_ In a way or another, the Mark 2 Launcher has 7 less parts and is ~4,500 :funds: cheaper.

_ Bill... - replied Jeb - By shoving the Reliants on the Shuttle's back, you are not making her wobbly after jettisoning half of the main booster's fuel tanks?

_ Yes. She was wobbling a tiny little bit before, but now things are somewhat worse. I strongly suggest you to manually jettison them before circularization. I could not program MechJeb2 to reliably stabilize her in full thrust after that point. You will have enough fuel to do it with the Valiants, so this will not be a problem. I ended up adding some extra monopropellant and RCS linear thrusters to help on the matter.

_ Wait! - interrupted Jeb - I'm seeing it right? Is William Kerman doing a... GAMBIARRA? :D

_ Yep... :blush: - complied Bill somewhat embarrassed - Sometimes it's the most practical solution, indeed...

_ Anyway, I just had set up the Simulator. Go taker her for a ride - remember to jettison the Reliants before they became too much for MJ2 to control her.

M%C3%BCn-Crew-Shuttle-Mark-1-Launcher-Ma

_ I wonder if there's something more I can do for her... - said Bill to himself as Jeb rushes to the Simulator with a menacing grin in his face.

Full details and craft downloads here .

 

Edited by Lisias
Forgot to add the link
Link to comment
Share on other sites

Been a while since I played (Real life stuff.  Wife got a promotion, had to move to a new city, helped her move. Also Father-m-law died 2 weeks ago) but I had a chance to fly a favorite of mine. 
Lands like butter, even with FAR, which makes things alot harder to do.

 OTdXbKf.png

yy7Gdhd.png

tGaQFGp.png

Link to comment
Share on other sites

Did some konstructing around Cape Kanaveral

xqHSUob.png
also added Waterfall and texture options to CNAR

Z4Ae5D0.png
Added CCAFS hangars, LC 5/6 and 26, SLC-17A, and the VAB/LCC industrial area

ayKaJTU.png
LrZoifk.png
some rivet detail visible, apoapsis of about 48 km

mk2iVGQ.png
BDB Gemini chute because V2 never had one IRL, also the camera window is stuck open since it ran out of power during descent

 

Link to comment
Share on other sites

Been pretty busy IRL with family visiting then starting a new job, flying back and forth. What I have done is all planetary operations with no new launches.

  • hoping around Edna (JNSQ) for science. Just crashed a spare probe into the south pole to get seismic data. 
  • finished scanning Pol from orbit with Dark Scanner. It uses fuel cells and xenon engines... no solar panels. Now heading to very high Jool AP to turn around in orbit and drop back to Bop orbit, which is retrograde using Principia (or the normal orbit would be unstable with N-body physics).   
  • returned a LJP410 nuclear lander from Moho and Gilly to LKO. Awaiting design and launch of a ship to return 3 errant crew cabins that were clawed, and 450+ experiments. 

I'll post pics over the long weekend coming.

1 hour ago, Lisias said:

I don't know if he's a genius or a madkernal, but the damned thing works!

Perhaps he was krazy? Here's a sort of similar design I did for the shuttle challenge. SSTO recoverable booster for a spaceplane. (In stock not JNSQ!) I doubt an SSTO booster would cost less than a disposable one but it was satisfying. 

Link to comment
Share on other sites

Last couple of days I have been taking it easy, letting the wife have my attention for a while.  Today, however, I spent some time continuing on with my current career.  I put a satellite in orbit of the Mun, Auctor III...and it happens to have an equatorial orbit going counter-clockwise.  This is important because Auctor II has an equatorial orbit going clockwise.  Different heights, but it's odd.  At least to me; I may need to throw one up there in a polar orbit just because.

Anyhow, after this I planned and executed a landing on the surface of the Mun.  With a probe core.  The parts I had to this point simply didn't allow for enough wiggle room to put a Kerbal on the surface.  Sorry, but I'm not using the Onion and Micro Landing Struts.  So I put a probe core down on the surface.  Turned out pretty nice, too; love the shot I got of Kerbin in the background starting to slip below the horizon.

smILDB8.png

cRexaCo.png

Violated the cardinal rule here by building tall and not wide, but that's primarily due to a contract to get science in low Munar orbit...with the science jr.  So I had to do it this way.  All told, I got back enough science to get the necessary parts (Simple Command Modules, Propulsion Systems, Space Exploration, and Landing) so I can now do a Kerbed landing.  Which is next up on the list!

Edited by Scarecrow71
Link to comment
Share on other sites

STATION NEWS

BY ECLIPSE 32

 

The first modules of Kerbin's first orbital fuel station were jumped into orbit around the first comet captured by kerbalkind. The refinery module was the first, latching on to the comet that morning(i really need it to be in UT) the next was the crew ring, docking about five days after first ground contact. soon after that, it was realised that Eclipse Aerospace, the company hired to build the station modules, had neglected to include an airlock. as a fix to this issue, the launch of the science module was moved up, and launched later that day. later today, the primary engineer will go on EVA to inspect the station.

i'll be posting all station news like that from here on out.

i'll be getting crew and such later on, i just had the thought of making mission reports like half an hour ago

Link to comment
Share on other sites

an issue was revealed with the science module today, it is very hard to re-enter the module after EVA. this issue was quickly fixed by the addition of a ladder, and a replacement was sent up.

oooh, ima go make a dedicated thread for this

Link to comment
Share on other sites

On 10/18/2022 at 2:17 PM, tajwo said:

I went to Duna and Ike. No landings attempted. I might try planting a flag on Ike later.

fwPQhQW.png

Döner rocket. Mammoth core stage, with 2 Skipper-powered liquid fuel boosters. Can carry 5 kerbals to orbit around Duna and Ike, and back to Kerbin.

ny8EwVG.png

Bob does EVA science in Ike orbit. Bob "accidentally" throws the part from a dismantled propeller hat stolen from a child EVA Science Instrument® at one of the Gigantor solar panels on the Döner and destroys it. When he finishes his work and enters the capsule he gets beat up by the rest of the crew. Mission Control audio suggests that he was repeatedly shouting 'It's just a prank' during the altercation.

DwGhQOp.png

The crew back home safe. From left to right: Jeb, Bill, Bob, Val, Bilsy. All of them leveled up from level 2 to 4. Over 2400 science recovered. They had to endure several aerobraking passes (not sure if they were even necessary but I wanted to do it anyway.) The heat shield was sucked dry of its ablator while the Döner re-entered Kerbin's atmosphere for the final time.

During the mission I entered Duna and Ike orbit. I dipped the spacecraft into Duna's atmosphere (only about 49000 above sea level). I might try getting a probe on Duna after this, then I'll get a Kerbal on Ike. Not sure which one I'll pick. Kengel was first to step on Minmus, Val was first to step on the Mün, Jeb was first in orbit I think.

While I was building this rocket a nasty bug happened. I guess my craft file was broken or something? Or just regular kraken encounter.

It got weirder after I reverted to VAB. Everything started acting weird, I can't describe all of it with words so here's a screenshot. When I tried to deattach a part, it worked, but I couldn't attach it. The attachment node thing just vanished. When I tried to attach it radially, it didn't work. I had to restart KSP and build a new rocket. I wish I still had the craft file... but I overwrote it when trying to build the new one.

pn54PEg.png

oof i had that happen recently while trying to attach a home built space telescope to the stock Ariane V rocket.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...