Eclipse 32 Posted November 27 Share Posted November 27 currently trying to track down that one stockalike space station mod that adds the big one part grav rings, can anyone point me in the right direction? nvm, found it HA got the new page twice in a row! Quote Link to comment Share on other sites More sharing options...
Batavia Posted November 27 Share Posted November 27 (edited) Designed and tested 11 different eve landing and ascent crafts, all of them failed to launch and orbit from eve :(( there goes 2 days of my life. Well, 12th time's the charm right? Edited November 27 by Batavia Forgot to say orbit Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted November 27 Share Posted November 27 oof, had the same experience with my first "lander", it was a revamped version of the ion probe, didn't even have landing legs XD and yet, once i managed to get it to minmus, i managed to land ON THE DARK SIDE FIRST TRY. i don't even know how. Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted November 27 Share Posted November 27 On 9/29/2022 at 9:23 AM, Nazalassa said: Why is my ship NaN meters high? And wide? And long? Oh, Go home KSP you're drunk. post it on imgur, i can't see it! Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted November 27 Share Posted November 27 So, I'm continuing on with my current career, and I got a contract to gather a stone from the Mun. In addition to other science I needed to collect, I wanted to collect the stone because that's 120 science that I simply cannot pass up. So I built a rocket, flew it to the Mun, collected said stone with Valentina, and started flying home. Which is when I noticed something very odd on the rocket that just happens to be perfectly me: radially attached ladders. Yes, you read that right. Radially. Attached. Ladders. See, when I'm building stuff in the VAB, ladders are about the last thing I put on a command module. And by the time I do it, I've usually attached multiple tanks and engines radially. So if I don't forget to go back to a symmetry of 1, I end up with multiple parts on the command module. This generally involves having like 4 thermometers, or 3 barometers. But ladders? That's a first for me. At least that I've noticed. But hey, at least I'm not this meme today: Quote Link to comment Share on other sites More sharing options...
dok_377 Posted November 27 Share Posted November 27 I was evaluating the exact guaranteed mass to orbit in reusable mode for my rocket. Had some practice landing the booster in the process. Even though I haven't landed one of these in a while, the memory of the process is still intact. Quote Link to comment Share on other sites More sharing options...
Lyra Posted November 28 Share Posted November 28 I've been messing around with propellers recently and made this fun little plane to fly on Tekto I tried to design it to get to orbit but it can't. Still fun to fly! Quote Link to comment Share on other sites More sharing options...
Batavia Posted November 28 Share Posted November 28 (edited) 14 hours ago, Batavia said: Well, 12th time's the charm right? Well, 12th time is the charm! Designed this eve lander and somehow it works and has enough Delta v to get back to Kerbin. Now it's time to send Jeb there Edited November 28 by Batavia jeb Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted November 28 Share Posted November 28 On 6/8/2022 at 5:16 PM, Grimmas said: I asked Gene to hook me up with a mission, but he gave me a tape and said it will self-destruct in five seconds... it HAS been done, you have to hit the sun at about lightspeed. link to someone who has done it: https://kerbalx.com/He_162/Lightspeed-craft-glitch Quote Link to comment Share on other sites More sharing options...
kurgut Posted November 29 Share Posted November 29 (edited) Today, I spent the whole day debugging and improving my MAS Mk2Pod IVA, which is "95% complete" for a first WIP release, according to my milestone track thing. But I have the same feeling as doing renovations in a house, the bulk of it goes fast and feels great, but the final touches never end haha And so, as my brain was toasted after doing all that, its "toasted" state made me start working on a reentry light logically... to fake the reentry plasma lighting up the capsule interior, because this is cool It's WIP, and still needs to scale with the aero fx intensity... but this will be when I have more brain power available (tomorrow lol) Cheers ! Edited November 29 by kurgut Quote Link to comment Share on other sites More sharing options...
Mouhand Posted November 30 Share Posted November 30 The project is almost done! I’ve completed most of the work, and now it’s just a matter of fine-tuning a few final details. The main issue remaining is resolving a problem with TweakScale, specifically with resizing the cockpits, which is likely due to a conflict with the IVA mods I’m using. Once that’s sorted, everything will be ready to go! I’ve chosen the Blue Angels' colors. I’ve also made two short videos: one demo of the L-39 in flight, and another showing how I built the plane. screenshots Spoiler More soon Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted November 30 Share Posted November 30 Trying to catch up from the last several weeks. Here's Dres (JNSQ) exploration with another LJP410 lander (I have 5 or 6 of these now) with a nuke tug and Dark Scanner in tow. It took 5 tries to embed one pic... the forum is dying. So here's the Imgur link for the album. Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted November 30 Share Posted November 30 On 11/27/2024 at 4:54 PM, Eclipse 32 said: post it on imgur, i can't see it! Sorry, when I got off GitHub I forgot to move everything. Fixed. Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted November 30 Share Posted November 30 (edited) @Vanamonde, can you make it so that we can have profile images larger than 256kB? that's kinda really small for a profile pic. even 1MB(i think that's 1000kB, correct me if i'm wrong) would do. i have a holiday PFP i'm trying to upload and it's 900-some KB. Edited November 30 by Eclipse 32 i can't grammar good Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted November 30 Share Posted November 30 1 hour ago, Eclipse 32 said: @Vanamonde, can you make it so that we can have profile images larger than 256kB? that's kinda really small for a profile pic. even 1MB(i think that's 1000kB, correct me if i'm wrong) would do. i have a holiday PFP i'm trying to upload and it's 900-some KB. Are you aware that the profile picture expands if you click on it? They're already fairly large. I'd suggest you resize the image if it's not being accepted. Quote Link to comment Share on other sites More sharing options...
Bobbejans Posted November 30 Share Posted November 30 i sent val to vall Spoiler here you see the vessel val will be stuck on for half a decade here you see it again but this time it has taken off and it is launching to orbit after the first stage has been burnt out then there is a dual vector stage (lost the image)after the vector is burnt it drops and reveals the wolfhound that will complete the orbit and start the burn to jool at jool i decided to do a gravity assist around tylo because that is what everyone keeps telling me to do because it is so much more efficient these two pictures are from one of the last burns with the interplanetary stage that is made of 14 liquid fuel tanks and 1 nuclear engine the picture above shows the craft just chilling in orbit and here is are the two pictures of the landing after 6y:342d she finally made it she will now be stuck here for the rest of eternity special thanks to my friend to recommend me the mission i shall not name him for privacy reasons anyway thanks for reading this Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted November 30 Share Posted November 30 3 hours ago, Vanamonde said: Are you aware that the profile picture expands if you click on it? They're already fairly large. I'd suggest you resize the image if it's not being accepted. i meant the file size for uploading files. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted December 1 Share Posted December 1 (edited) Launched a seismic impact probe to Pol yesterday. After a mid-course adjustment, it should hit at 6 km/s. Spoiler And a much more difficult operation to finish recovering 3 lost cockpits from orbit of Eve, Gilly and Moho. I redesigned my single claw reentry probe into one with 3 claws and 7 science containers. The kraken blew up the lander after clawing the second part so I had to release the claw from the lander the instant I clawed it with the probe. Major accomplishment for this JNSQ career. Spoiler And my reward that effort was an offer for this truly insane mission... https://i.imgur.com/aadSTuh.png Edited December 1 by Krazy1 Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted December 1 Share Posted December 1 (edited) I don't know if this fits here, but I bought Juno recently and have been playing it (mostly because I cannot play KSP on my Mac, for various reasons). I've really enjoyed just flying rockets again. Most of the learning curve has been "OK, how is this different from KSP?" So far I've just launched a few cubesats for contracts, but I'm excited to make Soviet-type launch vehicles when I get to that point. I love the procedural parts, but they make it hard to get a grip on the size of your rocket. Sometimes I just grab a person from the parts menu to check the scale. In KSP, you instinctively know how big a rocket is from the parts you use. I need a banana. (For scale. You know.) Edited December 1 by Kimera Industries Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted December 1 Share Posted December 1 (edited) made a V2-based glider for part testing and mid-atmosphere sounding launch from LC-26 at Cape Kanaveral apoapsis about 15 km, proceeding to test zone approach into Banana River landed just north of the Port actually flew okay, 7/10 will use again Also made an early war surplus monoplane for an observation contract takeoff from Skid Strip observation taken approach, with flight recorder enabled somewhat bumpy landing (in-universe probably due to aged suspension, out-of-universe because I am a bad pilot) Edited December 1 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
NHunter Posted December 1 Share Posted December 1 Over these two weekends I've flown KSS Venture back to Rhode from Verna. Even with FFT engines, such interstellar journey takes time. Burning for home: Interstellar space is dark. I wonder how the game calculates when it needs to cut off lighting from the star(s) to simulate this since you have a pretty good lighting even at the furthermost planet in a system. Let there be light! Home, sweet Rhode All that is left now if the final circularisation burn at low Rhode orbit and getting the crew back to the KSC. And then I can declare this campaign to be comleted Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted December 2 Share Posted December 2 This is fine. This was better: Spoiler Came it late and landed in the sea about 200 km east of KSC in the dark. Wow, the server is really struggling with 502 and 503 errors. Quote Link to comment Share on other sites More sharing options...
NHunter Posted December 2 Share Posted December 2 (edited) The crew of KSS Venture returns to KSC. The science lander returns separately since I've an outstanding mission to return a craft that landed on Talon to Rhode. Which is the lander. Huh? Only 11k science after all those experiments I've conducted in Kerbol system and brought home? I feel cheated a little, to be honest. As for the rest of the KSS Venture's crew, I decided that they should receive a very special transport to bring them home. So I made this shuttle-craft powered by dark magic Kerbal Flying Saucer technologies for the final flight of this save: Gotta simulate all those technological advances made since the departure of the interstellar exploration mission, somehow. And with this, the BH save is completed. I can finally put this 1.8 install to rest and move on to the current version of the game. Edited December 2 by NHunter Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted December 2 Share Posted December 2 I took a few days off over the holiday weekend, primarily to spend time with my wife and cats and eat a whole lot of turducken. Yes, we decided to change things up this year and cook a turducken which, surprisingly, came out pretty good. Not sure I'd permanently replace the turkey with this, but it was a decent change-of-pace. Anyhow, today I planned on starting the Gemini program in my career save, so-to-be-named for Minmus being the twin of Mun. Or, well, close enough for all of Kerbalkind to call it a twin. But when I went into Mission Control, I had 3 contracts dealing with collecting science and planting a flag on the Mun. In the poles, which I hadn't been to yet in this career. Only problem was I needed to do a Visual Observation, thanks to the station parts mod I'm using. So I built this ugly thing and, for the first time in this career, landed a pair of Kerbals on the Mun: Still building tall and not wide, but that is about to change. Came home with a lot of science, and I should now have the parts needed to start building outwards. I hope; landing this thing was like walking blind and barefoot through mouse traps while holding a Fabergé egg on the tips of your thumbs. I thought for sure this thing was going to tip over. But, it didn't, and there we have Jeb and Bob standing on the Mun's northern pole. Or, well, Bob is standing, while Jeb seems to be working on his line dancing. Tomorrow I shall be able to start the Gemini program...unless the game wants to give me some more easy Mun missions. Quote Link to comment Share on other sites More sharing options...
bobcook Posted December 2 Share Posted December 2 Today was the first Mun landing in my current "hard mode" career. Val carefully navigated the craft into a moderately safe landing inside a Midland crater. Collected science, planted a flag, and then headed for home again. Quick trip, lots of science and more funds to continue growing our space agency. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.