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What did you do in KSP1 today?


Xeldrak

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7 hours ago, AlamoVampire said:

If you copied the link too soon after uploading it will not be the “correct” link and the box will go red when trying to insert. Wait 5-10 seconds after upload to imgur to see it say upload complete. Once it fully completes you can save image address then paste it into “Insert image from URL” and it should work. Or go to your gallery to locate your desired image to get its BBCode for direct insert in the text field. Image wont appear this way iirc until you fully submit the post. 080202212025

I figured it out, I have to insert the image address instead of the page link

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I am putting together a Duna expedition for career. First step was the lander, it will be the core of the expedition.

CdLRRCr.jpg

'Mulsa' has a large ISRU converter and 2 drills. It also carries all the science experiments. 3 Nerva provide enough thrust so that I can land with other modules like a 8 person Hab or large ore container docked. I also added robotic stabilizers that extend some grip pads so it does not slide across the surface.

It survived most of the 100 meter drop tests, so I will launch this soon for trials at Minmus.

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I give up on fixing one mystifying issue and another one pops up. :mad: For some reason, whenever KSP loads into the flight scene (i.e. launch from VAB) the screen doesn't stop being black. I can go to the map view (which is not blacked-out for whatever reason), interact with the flight instruments, even right-click parts, but the screen is still black, like the loading thing forgot it wasn't loading anymore. Even stranger is that the aerodynamic FX are still visible, giving me a ghostly outline of the craft on a black background. Oh, and loading into the KSC does it, too. Which means if I want to save and quit I have to press pause, hope it wasn't paused already, and guess where the quit-to-main-menu button is. 

When something like this happens, there's nothing I can do to fix it. I have to hope that a good old off-and-on-again will stop whatever strange problems have happened this time, and in the meantime I really hope that someday, I'll have a computer that won't be laggy. I'm so sick and tired of slow computers. I just want something that runs without any problems. I know that's a tall order, but computers have been around for four score and seven years. You'd have figured they'd be fast by now. Or that the code would be properly optimized. I know the reasons that's an unrealistic expectation, but I'm angry at slow computers right now. Even my twenty-year-old laptop, which ran surprisingly well about a year ago, has suddenly gained an inability to work with haste since I dug it out of storage.

Tips, anybody, for appeasing the kraken?

Edited by Kimera Industries
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4 hours ago, DareMightyThingsJPL said:

I've been at work adding various fuel tank types into the the mod RationalResources, and modifying an engine to use LqdHydrogen and LqdFluorine

Ah yes, the most benign of all fuel mixtures. I think you want to inject some LqdLithium into that mix to spice things up a little.

Rocketdyne tested such a tripropellant engine in the 60s. The exhaust products corrode glass, but hey, the ISP was 542 seconds.

Edited by Duke MelTdoWn
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I did something that, frankly, I am NOT sure was worth the effort and multiple kraken attacks. I captured and relocated to a Kerbin orbit Comet Gilvey-Dalorf 1. This was a royal PAIN. Mission from launch to capture was about 5-7 years. I didnt look at the MET when I was done, at one point once in Kerbins SOI I was at about 4 years and change, and it took several orbits at an obscenely slow pace to get into a good position to lower it.

Launch

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Enroute

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We have capture

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Arrival in Kerbin SOI

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Its tail as seen from KSC

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This mission was so cursed it caused me to hit the wrong button while trying to add the images. I am NOT doing this again. EVER.

031102232025 

031502232025

Edited by AlamoVampire
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20 hours ago, Scarecrow71 said:

@Kimera Industries

My first question would be to ask what mods you are running.  And then if you are running mods, what happens if you load the game without any mods.

I believe I have tracked down the cause of the issue, but thanks for the advice. It seems to have been caused by my messing around with the texture resolution. I was experimenting with half or even full res, while I normally keep it at a quarter. This experience served to remind me why. Although, I refuse to go down to eighth res. Even us potato-mode players have standards.

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A few more days of progress on my hard career. 

The first Duna exploration vehicle was dismantled in orbit and the Cherenkov heavy NERV deorbited and splashed down safely.

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Shortly after, the second manned Duna mission arrived in the EV-1 Avalon

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Along with a Lancer surface outpost.  Astute observers will notice my slight 'oops" on this Lancer build.  Luckily it didn't cause issues for landing and the engineer was able to fix it once the crew landed.

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Finally the Duna crew landed safely in the new Mk 2 Duna Lander

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The past week, I've been busy playing on my IVA career only ! 
After our recent Minmus kerbaled conquest, I launched Kurveyor II, a mapping sattelite, doubled as a comm relay for the Minmus vicinity. : )
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Then I built and launched the first space station of the program ! It's designed so all parts can be traversed from IVA (with free IVA mod), and I can't wait to send Kerbals up there, and watch Kerbin from the cupola : D
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more :

Spoiler

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But that was an unmanned launch, because heh, I have a launch failure mod and don't wanna risk three kerbonauts spending  lifes on that in case something went kaboom haha
So I need to be able to transfer crew there, and although I have a cool Gemini capsule already in service, I thought it would be cool to go there with a space shuttle, with the tech I have available.
Because I just unlocked the mk2 parts, and they have like the coolest IVAs you could get : D
Some previews :
Pilot seat
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Copilot seat (their seat rotates 180° too, with a docking panel section) :
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And then, once I'm docked, I can just walk my way from the cockpit, to inside the station, and we reach peak KSP awesomness haha
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Here's the video for this part of the playthrough !

Cheers

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My Eve SSTO is not SSTOing, so that's all I've been working on for the time being. I might go back to using DLC propellers, because even if I have to have lots of them, the low electricity cost will be worth it. 

Edited by Kimera Industries
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I sorted through the screenshots from the past month and updated my log book for career day 66 - 71. I am still behind by over 1100 unsorted screenshots. 'Mulsa' has been launched by now, but I need to clear up the backlog first before posting the brand new stuff :P

0Ed0s3u.jpg'Draupnir II' launched during solar eclipse.

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'MinmusStation II' transfering from Mun to Minmus. Slingshot around Kerbin to shorten trip time to 3 days 4 hours.

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Done with sorting. Here are the pictures for Day 72-73.

'Mulsa' was launched on a 'Wasp AF' Bulk Cargo Lifter. Works like a charm. My launch costs for 35 ton class payloads are now about 10,000 in fuel because it is much easier to return to the Runway with a plane.uR5CNru.jpgcxFT3aR.jpgZ9YT5kG.jpg

Edited by Duke MelTdoWn
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3 hours ago, Eclipse 32 said:

where's the rep thing gone?

37 minutes ago, Duke MelTdoWn said:

The reputation count was shown next to the post count in the old design. Now you need to hover over the profile pic of the poster to see it.

Did a quick check, and turns out it's an issue with the Dev Light theme, all other themes display Rep as normal.

EDIT - since this is a showcase thread, here's an image of my Jool V Vall lander being shredded by the mothership's panels while trying to circularise.

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Edited by FTLparachute
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Did a little experimenting today.   Jeb is still alive, but otherwise a failure so far.  Actually, it was controllable just underpowered.   And the top-mounted engines force the nose down, making land takeoffs difficult & water takeoffs impossible.  Actually reaching orbit (my goal) isn't even in sight at the moment.

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The Eve SSTO is getting much closer to SSTOing! Why, just now I passed a 60km apoapsis and 1.2km/s. The biggest problem right now is learning when and how much to throttle, and figuring out why it keeps flipping out of control at high altitudes. 

But this is promising! I believe once I have the Eve SSTO aspect of the mission down the rest of it will quickly fall into place. Because if you can escape Eve, you can do practically anything. 

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42 minutes ago, Kimera Industries said:

The Eve SSTO is getting much closer to SSTOing! Why, just now I passed a 60km apoapsis and 1.2km/s. The biggest problem right now is learning when and how much to throttle, and figuring out why it keeps flipping out of control at high altitudes. 

But this is promising! I believe once I have the Eve SSTO aspect of the mission down the rest of it will quickly fall into place. Because if you can escape Eve, you can do practically anything. 

One word.

TYLO

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1 hour ago, Mr. Kerbin said:

figuring out why it keeps flipping out of control at high altitudes.

This is usually related to available control surface vs centre of mass. Lower altitude the control surface has enough drag to keep it from flipping due to where the centre of mass is. Higher and the atmo gets thin, so the control surface has less drag to keep it steady.

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19 hours ago, Mr. Kerbin said:

One word.

TYLO

Well, I won't give up hope yet. It certainly has enough delta-v, and the TWR should be adequate. I'll have to test it though. Tylo is really hard, but not as bad as an Eve SSTO

18 hours ago, ColdJ said:

This is usually related to available control surface vs centre of mass. Lower altitude the control surface has enough drag to keep it from flipping due to where the centre of mass is. Higher and the atmo gets thin, so the control surface has less drag to keep it steady.

Thanks for the advice! That may be the source of the problem, but some double-checking revealed that the CoL was ahead of the dry-CoM

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