JadeOfMaar Posted May 2, 2018 Share Posted May 2, 2018 9 hours ago, DiamondExcavater said: What mods are you using? extra planatery launch pads looks different, and the flumes are amazing I'm using several of the Wild Blue industries mods. Pathfinder for the base and launchpad. The launchpad and some base parts gain EL features. Buffalo, the rover mod, for the probe bodies. Included with Pathfinder. DSEV for station parts and the majority of the probe control craft, and the orange tank in the probe launcher. The plumes are custom. I didn't make them bug I rigged them myself. My mod, Thor Tech, changes the plumes for the stock aerospike and the RAPIER (and gives the aerospike what it's been missing forever, greater Isp and gimbal). Better pics of it here: Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted May 2, 2018 Share Posted May 2, 2018 My reaction to ~50% of posts on this thread; How the actual kraken is your computer not a melted mess of plastic and metal... Quote Link to comment Share on other sites More sharing options...
Delay Posted May 2, 2018 Share Posted May 2, 2018 26 minutes ago, Mark Kerbin said: How the actual kraken is your computer not a melted mess of plastic and metal... Even bigger question: How am I able to play KSP at all on my PC? It has a CPU from, like, 1998! Quote Link to comment Share on other sites More sharing options...
Geonovast Posted May 2, 2018 Share Posted May 2, 2018 5 minutes ago, Delay said: Even bigger question: How am I able to play KSP at all on my PC? It has a CPU from, like, 1998! So a Pentium 2? Quote Link to comment Share on other sites More sharing options...
Delay Posted May 2, 2018 Share Posted May 2, 2018 No, Intel Core 2, apparently. With 2.13 GHz. Quote Link to comment Share on other sites More sharing options...
HalcyonSon Posted May 2, 2018 Share Posted May 2, 2018 3 hours ago, kapteenipirk said: WOW, now that has to be the most spectacular discombobulation ever. Im guessing you had "no crash damage on", as i was expecting it to look more like this. The aftermath is in the spoiler. Hide contents That's a 170m long seaplane-tender exploding all at once after a collision with a piddly little fuel-tank (it's a really old pick). Truly the Kerbal way. Quote Link to comment Share on other sites More sharing options...
HalcyonSon Posted May 2, 2018 Share Posted May 2, 2018 2 hours ago, Azimech said: As a result the performance changed as follows: Max climb rate changed from 2.9m/s to 6.5m/s. Max forward speed changed from 29m/s to 71m/s. Max flight time increased from 25 minutes to 45 minutes (flying at sea level, economy cruise). Max range increased from 30km (island airfield) to 90km (flying at sea level, economy cruise). Max range at full power: 140km (autopilot at 1 degree, steady climb). Ceiling: 5800m. How do you get more range on full power than economy cruise? Quote Link to comment Share on other sites More sharing options...
Azimech Posted May 2, 2018 Share Posted May 2, 2018 51 minutes ago, HalcyonSon said: How do you get more range on full power than economy cruise? Flying high and flying fast(er). Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted May 2, 2018 Share Posted May 2, 2018 @Hotel26 Enjoy Quote Link to comment Share on other sites More sharing options...
Wrench Head Posted May 2, 2018 Share Posted May 2, 2018 Relived an old show I liked as a kid. With help from my old M8 Spanner Monkey and his SM Marines.... Quote Link to comment Share on other sites More sharing options...
michal.don Posted May 2, 2018 Share Posted May 2, 2018 Fired up my old 1.2.2 RO/RP-0/RSS install after eight months.... to finish a bit of business before upgrading to 1.3.1. It was something I should have done a long time ago, I even wrote a bit of a mission report of the endeavour and left it untouched for a long long time, shame on me. But today, finally, I landed my first kerbals on Mars!! Those of you familiar with RO/RP-0 know how hard that is. For those of you not familiar with RO/RP-0 - it's super hard Probably the most complex and difficult mission I've ever undertaken in KSP. To be honest, I'm pretty proud of myself If you're interested in more details, and want to see how I prepared for the mission, here's the series of reports, which I promise to finish soon. Michal.don Quote Link to comment Share on other sites More sharing options...
Zeiss Ikon Posted May 2, 2018 Share Posted May 2, 2018 5 hours ago, Delay said: No, Intel Core 2, apparently. With 2.13 GHz. I played KSP for more than a year on a Core2Quad 2.7 GHz. Even a Core2Duo at 2.1 GHz ought to give a tolerable play experience, if you have at least 4 GB RAM, a decent video card, and a willingness to turn down some graphic settings and adjust your physics step rate. There is a certain "playing on a potato" vibe if you get any slower than that, though... Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted May 3, 2018 Share Posted May 3, 2018 I finally unlocked all science nodes up to 90 points with no upgrades in my hard career save. I have missed patched conics SOOOOO much. Had enough cash to upgrade the launch pad, mission control & tracking station once my science was unlocked. Thanks to Barquetta Comm/science sat with a telescope in Mun polar orbit, sent back loads of sweet, sweet science: Then I checked out some anomaly contracts that I just added. I never knew the island control tower was climbable. Then Jeb got sent out into the desert to check out another one. He's only a 1-star pilot, and apparently landing in the mountains was beyond his ability. Just had to make a "quick" 3km trek through the desert to get to the temple. After all that science & exploring, it was time to launch one of a pair of new Titan-1 MPVs (Multi-Purpose Vehicle) for a rendezvous & dock around Kerbin contract. Didn't have time to finish that today, though. But it was great getting back into 1.8m parts now that the 18 ton limit was gone. This was a redesign of an old standby, with some new parts added in. Both flew straight & true, so the first 4 Kerbonauts are all in orbit, waiting on the rendezvous maneuver. Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted May 3, 2018 Share Posted May 3, 2018 Did many many career contract missions today. Thank kraken for mechjeb's aircraft autopilot. Got some work done on the next update for Kerbal Academy. Quote Link to comment Share on other sites More sharing options...
rewinderon Posted May 3, 2018 Share Posted May 3, 2018 Today I spent many many hours trying to land on Eve this thing to test it's ability to lift itself. Failed all the time, it kept tipping over even after I made sure ALL the fuel, even from upper stages, was down. Quote Link to comment Share on other sites More sharing options...
Zosma Procyon Posted May 3, 2018 Share Posted May 3, 2018 I got sloppy. I launched three relay satellites to Eeloo on ASAP trajectories, they'll arrive in about 2 years. But when adding braces to between the booster stage and interplanetary transfer stage, I structed them in such a way that if the craft is under acceleration during the staging, the braces smash off the transfer stage's radiators. Of course I didn't discover this problem until all three were in holding orbits, but I managed to get the third one underway without busting the radiators. The other two will be fine. The load is split between 9 Nerv engines, so they won't overheat during the 10+ minute deceleration burns when they arrive at Eeloo orbit. And I have to say the smashings were fairly spectacular. So much debris. This is what is supposed to happen. I had to throttle down the craft until the braces had drifted out of reach of the radiators. Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted May 3, 2018 Share Posted May 3, 2018 (edited) @HalcyonSonsince august2015 Mr happy face make then in 0.90 or so here s the link: https://forum.kerbalspaceprogram.com/index.php?/topic/119211-wip-kopernicus-expansion-v02-comets-footprints-new-pqsmods-for-kopernicus/&page=10 sry for late reply Edited May 3, 2018 by Burning Kan Quote Link to comment Share on other sites More sharing options...
putnamto Posted May 3, 2018 Share Posted May 3, 2018 (edited) 96 meters, 96 meters......96. i ferried four tourists to the mun in a hitchhikier capsule, on the return i crashed landed on a mountain, the craft tipped on its side, jeb gets out to plant a flag and the hitchiker starts rolling at 2ms, it rolled for 96 meters with jeb running behind it, was kind of funny but i dont think the tourists expected to get the dirty laundry experience free of charge. we stopped on the black arrow..... oh and i returned with 560 science, polar orbit of the mun + eva + almost every single biome = success. what should i spend it on? im thinking about the next fuel upgrade, or the claw, or the one that gives the biggest fairing. Edited May 3, 2018 by putnamto Quote Link to comment Share on other sites More sharing options...
G'th Posted May 3, 2018 Share Posted May 3, 2018 Quote Link to comment Share on other sites More sharing options...
Freshmeat Posted May 3, 2018 Share Posted May 3, 2018 (edited) @G'th: What IVA is that? Looks more convenient than many others I've seen? Found your thread. This looks extremely promising. Edited May 3, 2018 by Freshmeat Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted May 3, 2018 Share Posted May 3, 2018 @Freshmeat it is, but u know these? Spoiler https://www.youtube.com/user/alexustas22/videos Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted May 3, 2018 Share Posted May 3, 2018 (edited) Big thanks to @Mark Kerbin for showing his S-152 Flopper. Inspired me to take a crack at a seaplane, too, but pure stock. This is Mink. 400 kallons fuel capacity and can lift off water with a full load. Mach 1.02 (KER) at 6,500 m drawing 0.14 kal/sec, which makes the range about 1,100km. I have a real dilemma about Airplane Plus now. Especially all those lovely prop engines! Edited May 3, 2018 by Hotel26 Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted May 3, 2018 Share Posted May 3, 2018 Uh, Jeb, the new crew is a little early! https://imgur.com/a/JkSZLJZ Quote Link to comment Share on other sites More sharing options...
Mark Kerbin Posted May 3, 2018 Share Posted May 3, 2018 1 hour ago, Hotel26 said: Big thanks to @Mark Kerbin for showing his S-152 Flopper. Inspired me to take a crack at a seaplane, too, but pure stock. This is Mink. 400 kallons fuel capacity and can lift off water with a full load. Mach 1.02 (KER) at 6,500 m drawing 0.14 kal/sec, which makes the range about 1,100km. I have a real dilemma about Airplane Plus now. Especially all those lovely prop engines! Neat! Now it’s your turn to put the craft file on kerbalx. Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted May 3, 2018 Share Posted May 3, 2018 (edited) 39 minutes ago, Mark Kerbin said: Now it’s your turn to put the craft file on kerbalx It's up! Just click the KerbalX sticker in my signature. (I haven't been able to run KSP with Airplane Plus in a 1.4 version yet, but just gave it a good try in order to fly your Flopper. I'll spend more time on this on the weekend.) Also, I installed Airplane Plus and built Mink (in 1.3.1) attempting to avoid the new parts but the small stubby nose and the wing connector I leaked in. Ah yes, and the "short boom". It looked really good. I had to pull them out and now the tail-plane particularly looks kinda horrid. But I'm pretty happy with the performance! Edited May 3, 2018 by Hotel26 Quote Link to comment Share on other sites More sharing options...
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