Rakete Posted April 14, 2022 Share Posted April 14, 2022 On 4/12/2022 at 6:26 PM, Tangle said: It's completely possible to merge them- in fact, the current dev branch features what I'm pretty sure are fully system heat-outfitted reactors in those sizes, they're just not graphically updated. In the github, click on the branch button and then click dev, then simply download the code and put it in as a normal mod. @Nertea Are the devbranch NFE2.0 things code-wise fully compatible to the NFE 1.0 stuff? Can you provide a package as such a merge? I am not sure how to do it. It would be a shame to throw away those nice nfe 2.0 things, in which you put so much effort in. Quote Link to comment Share on other sites More sharing options...
tater Posted April 24, 2022 Share Posted April 24, 2022 Some of your parts here: Awesome stuff. Quote Link to comment Share on other sites More sharing options...
sirOrange17 Posted June 29, 2022 Share Posted June 29, 2022 Are you still planning to work on the roadmap with you now being a developer for ksp2? Quote Link to comment Share on other sites More sharing options...
Tangle Posted June 30, 2022 Share Posted June 30, 2022 19 hours ago, sirOrange17 said: Are you still planning to work on the roadmap with you now being a developer for ksp2? He doesn't seem to be doing anything other than occasionally fixing bugs, but who knows maybe that'll change Quote Link to comment Share on other sites More sharing options...
sirOrange17 Posted June 30, 2022 Share Posted June 30, 2022 1 hour ago, Tangle said: He doesn't seem to be doing anything other than occasionally fixing bugs, but who knows maybe that'll change I hope it changes in the future as NFE does need an update as I feel it's models are lacking behind. On the other hand I think that more work on ksp 2 could really help in the quality and time of the release. Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 30, 2022 Author Share Posted June 30, 2022 I'm retired! Quote Link to comment Share on other sites More sharing options...
Zozaf Kerman Posted July 1, 2022 Share Posted July 1, 2022 Retired from Modding or KSP2? Quote Link to comment Share on other sites More sharing options...
Rodger Posted July 1, 2022 Share Posted July 1, 2022 Just now, Zozaf Kerman said: Retired from Modding or KSP2? Just modding, in fact the last KSP2 dev blog was done by Nertea! Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 3, 2022 Author Share Posted July 3, 2022 Honestly in fact I would really love to release the reactor stuff eventually so we'll see if I can summon the motivation to complete it eventually. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 3, 2022 Share Posted July 3, 2022 5 hours ago, Nertea said: we'll see if I can summon the motivation to complete it eventually And I wonder just how we can help with that? Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 4, 2022 Author Share Posted July 4, 2022 Evaluating the dev version is fairly useful to me. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 6, 2022 Share Posted July 6, 2022 On 7/3/2022 at 9:20 PM, Nertea said: Evaluating the dev version is fairly useful to me. Ok, I'll bite (I'm gonna regret this ). From where does one download the dev version? Are there any caveats or conditions you'd like to place on any evaluation? Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 8, 2022 Author Share Posted July 8, 2022 You get it by downloading the dev branch from github - there's no specific release package. Slowly polishing the tiny reactors up. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 8, 2022 Share Posted July 8, 2022 (edited) The king has returned Edited August 3, 2022 by SpaceFace545 Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted July 8, 2022 Share Posted July 8, 2022 I like the WMD look of the shrouded variants. Quote Link to comment Share on other sites More sharing options...
Rakete Posted July 9, 2022 Share Posted July 9, 2022 The most talented modder of the KSP-cosmos is back in town. Happy to see, that you are still planing to release those little reactors, in which you already put so much effort (and great design!) in. Will the upcoming NFE release be backwards compatible to the older NFE-version's parts by keeping deprecated parts still in the mod for compatibility? Will reactors be replaced? @Nertea Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 11, 2022 Author Share Posted July 11, 2022 I mean to be really clear I'm not coming back. I'm just trying to clean up this half finished project. The exact shape of the release is yet to be determined. I haven't decided whether it is best to actually release this as a 'new' mod and keep the legacy one around separately, or deprecate and retire the old parts. Regardless, there will be some pathway to updating with an in-flight save. Quote Link to comment Share on other sites More sharing options...
Rakete Posted July 11, 2022 Share Posted July 11, 2022 (edited) 1 hour ago, Nertea said: I haven't decided whether it is best to actually release this as a 'new' mod and keep the legacy one around separately I think, being a "new" mod, which is able to live parallel to/next to the legacy NFE installation, sounds like the smoothest way. So everyone can still use the old reactors, if they want to and can also use the new ones from this mod upgrade. Maybe deliver it as an optional addendum to NFE ? I would love maximum variety among the reactor options. The more options to choose from the better, even if they have similar values. That's why I think, deprecating old ones is not neccessary. 1 hour ago, Nertea said: I mean to be really clear I'm not coming back. I'm just trying to clean up this half finished project Already understood. But it would be really sad, if the new models you created would end up in a box, forgotten and dusted in the corner of the storage. They are just too beautiful to remain unused. I am very happy, that you consider completing this last mod upgrade for Ksp1. Edited July 11, 2022 by Rakete Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 3, 2022 Author Share Posted August 3, 2022 Adding the 1.875m reactor to the list. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted August 3, 2022 Share Posted August 3, 2022 13 hours ago, Nertea said: Adding the 1.875m reactor to the list. AMAZING! Quote Link to comment Share on other sites More sharing options...
ra4nd0m Posted August 5, 2022 Share Posted August 5, 2022 On 8/3/2022 at 7:47 AM, Nertea said: Adding the 1.875m reactor to the list. So how much ec it produces and at how big thermal output? Quote Link to comment Share on other sites More sharing options...
Rakete Posted August 6, 2022 Share Posted August 6, 2022 On 8/5/2022 at 9:42 AM, ra4nd0m said: So how much ec it produces and at how big thermal output? Also: the small ones: surface attachable? Quote Link to comment Share on other sites More sharing options...
Tangle Posted August 7, 2022 Share Posted August 7, 2022 23 hours ago, Rakete said: Also: the small ones: surface attachable? having the dev version installed, it does seem that the littlest guys can be surface-attached. unsure for the big ones Quote Link to comment Share on other sites More sharing options...
Antiperson Posted August 24, 2022 Share Posted August 24, 2022 (edited) These reactors are definitely reminiscent of the NASA nuclear electric propulsion Mars Transfer Vehicle concept floated around recent years. Cannot wait to create a replica with this! Edited August 24, 2022 by Antiperson Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 13, 2022 Author Share Posted September 13, 2022 I managed to cook my modding computer but it's back now. Some pictures of the process for the 2.5m reactor. Looking at the old one, going to try to preserve some of the silhouette because it is dear to me Gotta keep the look unique compared to the 1.875m one. Components blocked out. Getting to a coherent external detail level. Rolling in the machinery and pipes, nice lineage with the 1.875m reactors, but showing off some size optimizations and more turbines. Quote Link to comment Share on other sites More sharing options...
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