Rakete Posted November 2, 2021 Share Posted November 2, 2021 Thought he'd ramp down this and finish the nfe 2.0 as last thing, cause so much energy already went into this project. Alright then... Quote Link to comment Share on other sites More sharing options...
Tangle Posted November 2, 2021 Share Posted November 2, 2021 On 10/28/2021 at 5:01 PM, CessnaSkyhawk said: Last I checked they are in the dev branch on github. Not sure if they'll ever be officially released, cause I believe Nertea is about to retire from modding, but when I tested them out they seemed to work just fine. If I grab the current state of the repo and put it in my game, do you happen to know if it'll work largely as intended? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted November 2, 2021 Share Posted November 2, 2021 12 minutes ago, Tangle said: If I grab the current state of the repo and put it in my game, do you happen to know if it'll work largely as intended? the RTGs work, idk about the reactors but they should work I think Quote Link to comment Share on other sites More sharing options...
CessnaSkyhawk Posted November 2, 2021 Share Posted November 2, 2021 4 hours ago, Tangle said: If I grab the current state of the repo and put it in my game, do you happen to know if it'll work largely as intended? From what I've played around with it, seems like it does, but your mileage may vary. I'm not Nertea so I can't give a 100% guarantee that it's all working right. Quote Link to comment Share on other sites More sharing options...
HoskJa Posted November 3, 2021 Share Posted November 3, 2021 Whichever way the wind blows, thank ya man. You made some beautiful things, and I love the things they let me make. It’s been a real blast man, thank you for making it possible Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 6, 2021 Author Share Posted November 6, 2021 I am modding about 1 evening a week now (which is tonight). So far I have not got many/any comments about the development version of NFE. I was guessing from that one of two things: (1) there's not much interest and/or (2) it's perfect. So make of that what you will. For that thing I still need at minimum to unwrap/texture the 1.875m reactor. Quote Link to comment Share on other sites More sharing options...
Tangle Posted November 6, 2021 Share Posted November 6, 2021 10 hours ago, Nertea said: I am modding about 1 evening a week now (which is tonight). So far I have not got many/any comments about the development version of NFE. I was guessing from that one of two things: (1) there's not much interest and/or (2) it's perfect. So make of that what you will. For that thing I still need at minimum to unwrap/texture the 1.875m reactor. I've only checked it out cursorily, but the only bug I've seen is the thing with the indicators on the nuclear fuel tanks being square (and I'm not sure if that's intended or not). Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted November 6, 2021 Share Posted November 6, 2021 13 hours ago, Nertea said: I am modding about 1 evening a week now (which is tonight). So far I have not got many/any comments about the development version of NFE. I was guessing from that one of two things: (1) there's not much interest and/or (2) it's perfect. So make of that what you will. For that thing I still need at minimum to unwrap/texture the 1.875m reactor. I only just found out there was an NFE 2.0 in development - so I had a scroll back. I think the reason for lack of comments is 3) Nertea is working on something, it'll be good then. So yeah, it looks fantastic. I appreciate the white box and early dev shots too - helps understand how you develop the art too. Unusual to find somebody who is a great modeller/artist and great programmer. I'm more of the latter. Quote Link to comment Share on other sites More sharing options...
ra4nd0m Posted November 6, 2021 Share Posted November 6, 2021 17 hours ago, Nertea said: So far I have not got many/any comments about the development version of NFE. Well this stuff is mostly perfect. Everything has been mostly ironed out when systemheat was in active development. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 8, 2021 Share Posted November 8, 2021 The RTGs look excellent from all I've seen. Hows development on the reactors going? Quote Link to comment Share on other sites More sharing options...
ruiluth Posted November 9, 2021 Share Posted November 9, 2021 I just discovered this thread, and I have to say, I love the way NFE 2 is looking. I just discovered System Heat and I really like it, and I find myself wishing that the whole game and every mod would move over to that system, it makes so much more sense than the esoteric stock system. That said, I also just learned that you're directly working on KSP 2, and I think I speak for more than just myself when I say that if all your effort goes towards that, I'm more than happy to stick with what we have right now in KSP 1 if it means better and more stuff for KSP 2 when it launches. Quote Link to comment Share on other sites More sharing options...
Rakete Posted November 9, 2021 Share Posted November 9, 2021 (edited) @Nertea Your wonderful mods come with written plugins, right? Do they use use other sources (or libraries) from github? If so, this might be of interest: Some popular libraries were hacked... https://www.bleepingcomputer.com/news/security/popular-coa-npm-library-hijacked-to-steal-user-passwords/ If not just forget about this sidenote. There was kinda big alert in my RL job about it. Edited November 9, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted November 10, 2021 Share Posted November 10, 2021 On 11/5/2021 at 9:14 PM, Nertea said: So far I have not got many/any comments about the development version of NFE. New Garnet MX-1 has a very high power to weight ratio compared to 2.5m and 3.75m reactors, dry mass even lighter than MX-0. Models look great. Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted November 10, 2021 Share Posted November 10, 2021 Big caps and a couple of MX-1s can power a Cyclotron VASIMR ... for a little while I kind of like how the radiators match Sarnus Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 11, 2021 Author Share Posted November 11, 2021 9 hours ago, danfarnsy said: New Garnet MX-1 has a very high power to weight ratio compared to 2.5m and 3.75m reactors, dry mass even lighter than MX-0. Models look great. Thanks I'll check that On 11/9/2021 at 1:37 AM, Rakete said: @Nertea Your wonderful mods come with written plugins, right? Do they use use other sources (or libraries) from github? If so, this might be of interest: Some popular libraries were hacked... https://www.bleepingcomputer.com/news/security/popular-coa-npm-library-hijacked-to-steal-user-passwords/ If not just forget about this sidenote. There was kinda big alert in my RL job about it. Thanks for the note, not really an issue with either the way I've set up the repos or the repos themselves. Quote Link to comment Share on other sites More sharing options...
CessnaSkyhawk Posted November 11, 2021 Share Posted November 11, 2021 8 hours ago, danfarnsy said: Big caps and a couple of MX-1s can power a Cyclotron VASIMR ... for a little while I kind of like how the radiators match Sarnus Completely unrelated to the thread, but what visuals pack are you using! Those Sarnus visuals look awesome! Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted November 11, 2021 Share Posted November 11, 2021 15 minutes ago, CessnaSkyhawk said: Completely unrelated to the thread, but what visuals pack are you using! Those Sarnus visuals look awesome! Stock Visual Enhancements, Scatterer, and TUFX with this profile. I was going for less cinematic and more of the crisp high-brightness photos you see from NASA EVAs. Spoiler TUFX_PROFILE { name = Farnsy-Neutral hdr = False antialiasing = None EFFECT { name = Bloom Intensity = 2.4 Threshold = 1.3 SoftKnee = 0.73 } EFFECT { name = ColorGrading GradingMode = HighDefinitionRange Tonemapper = Neutral Temperature = 6 Saturation = 10 PostExposure = 0.7 Contrast = 6 Gain = 1,1,1,0.3 } } Quote Link to comment Share on other sites More sharing options...
Rakete Posted December 1, 2021 Share Posted December 1, 2021 Still a chance for the NFE 2.0 major release (although cooking on lowest flame) or is it really abandoned? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted December 1, 2021 Share Posted December 1, 2021 2 hours ago, Rakete said: Still a chance for the NFE 2.0 major release (although cooking on lowest flame) or is it really abandoned? I don’t think it’s abandoned it’s just very Soon TM Quote Link to comment Share on other sites More sharing options...
Rakete Posted April 10, 2022 Share Posted April 10, 2022 (edited) Would really like to see nfe 2.0 since it would be very sad, to mothball all those great things, Nertea made for it. Is there a beta of NFE 2.0 with backwards compatibility downloadable? Is it working? Somehow i'd like to have those fancy fancy reactors. Edited April 10, 2022 by Rakete Quote Link to comment Share on other sites More sharing options...
Tangle Posted April 11, 2022 Share Posted April 11, 2022 20 hours ago, Rakete said: Would really like to see nfe 2.0 since it would be very sad, to mothball all those great things, Nertea made for it. Is there a beta of NFE 2.0 with backwards compatibility downloadable? Is it working? Somehow i'd like to have those fancy fancy reactors. The dev branch of the mod is available and has at least some backwards compatibility. I haven't seen any bugs with it, but note that there are no revamped models for larger reactors so if you value aesthetics over power generation you might want to stick with 200 ec/s reactors. Quote Link to comment Share on other sites More sharing options...
Rakete Posted April 11, 2022 Share Posted April 11, 2022 (edited) 4 hours ago, Tangle said: The dev branch of the mod is available and has at least some backwards compatibility. I haven't seen any bugs with it, but note that there are no revamped models for larger reactors so if you value aesthetics over power generation you might want to stick with 200 ec/s reactors. Yes, I value the big NFE 1.x reactors with thousands of EC/s. There is no easy way of merging NFE 1.x and NFE 2.x stuff myself? Somehow i can't find the dev branch. Is it not public? Edited April 11, 2022 by Rakete Quote Link to comment Share on other sites More sharing options...
Tangle Posted April 12, 2022 Share Posted April 12, 2022 18 hours ago, Rakete said: Yes, I value the big NFE 1.x reactors with thousands of EC/s. There is no easy way of merging NFE 1.x and NFE 2.x stuff myself? Somehow i can't find the dev branch. Is it not public? It's completely possible to merge them- in fact, the current dev branch features what I'm pretty sure are fully system heat-outfitted reactors in those sizes, they're just not graphically updated. In the github, click on the branch button and then click dev, then simply download the code and put it in as a normal mod. Quote Link to comment Share on other sites More sharing options...
prinjrius Posted April 13, 2022 Share Posted April 13, 2022 hi! And where can I download the latest version of this mod? Quote Link to comment Share on other sites More sharing options...
Tangle Posted April 13, 2022 Share Posted April 13, 2022 6 hours ago, prinjrius said: hi! And where can I download the latest version of this mod? ...Which mod? Quote Link to comment Share on other sites More sharing options...
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