JohnMcLane Posted October 30, 2017 Share Posted October 30, 2017 Just now, Grabek said: of course as long it is working, no reason to worry Link to comment Share on other sites More sharing options...
Galileo Posted October 30, 2017 Share Posted October 30, 2017 (edited) The dll doesn’t do anything at the moment. It needs, at a minimum, a recompile. Its a date and time formatter if I remember correctly. It’s been so long since it worked. Rule of thumb for RSS, considering it’s seldom updated, if it ain’t broke, don’t fix it. Especially if you don’t know what something does. You are better off leaving it alone. RSS is a house of cards at the moment, so set up your last card and walk away slowly. Moving, removing, delete it or adding anything could break it. Keep that in mind. Edited October 30, 2017 by Galileo Link to comment Share on other sites More sharing options...
Jim123 Posted October 31, 2017 Share Posted October 31, 2017 hey so ive been playing a lot of rss ro lately (nice mod by the way) and i was wondering if i want all the planets to be 4k except for earth,moon,venus and mars would i just delete their textures and replace it with the 8k textures Link to comment Share on other sites More sharing options...
hypervelocity Posted November 6, 2017 Share Posted November 6, 2017 question for the RSS mod developers/maintainers: are there any plans to include more bodies, and/or to incorporate RSS Planets & Moons Extended mod to the official RSS? Link to comment Share on other sites More sharing options...
OhioBob Posted November 6, 2017 Share Posted November 6, 2017 On 10/31/2017 at 2:28 PM, Jim123 said: hey so ive been playing a lot of rss ro lately (nice mod by the way) and i was wondering if i want all the planets to be 4k except for earth,moon,venus and mars would i just delete their textures and replace it with the 8k textures That should work. Link to comment Share on other sites More sharing options...
Abpilot Posted November 12, 2017 Share Posted November 12, 2017 UMm I’ve checked with RO if it has a 1.3.1 compatibility but is RSS 1.3.1 compatible Link to comment Share on other sites More sharing options...
Mike` Posted November 14, 2017 Share Posted November 14, 2017 On 11/12/2017 at 10:04 PM, Abpilot said: UMm I’ve checked with RO if it has a 1.3.1 compatibility but is RSS 1.3.1 compatible You would've known if you checked the last 2-3 pages of this thread. It is if you use this patch: Link to comment Share on other sites More sharing options...
Abpilot Posted November 14, 2017 Share Posted November 14, 2017 53 minutes ago, Mike` said: You would've known if you checked the last 2-3 pages of this thread. It is if you use this patch: How do you install this patch? Link to comment Share on other sites More sharing options...
Galileo Posted November 14, 2017 Share Posted November 14, 2017 9 minutes ago, Abpilot said: How do you install this patch? It says it right there in the comment you quoted. Link to comment Share on other sites More sharing options...
Abpilot Posted November 15, 2017 Share Posted November 15, 2017 5 hours ago, Galileo said: It says it right there in the comment you quoted. Wat...OH HAHA!! Lol how did i not see that Link to comment Share on other sites More sharing options...
Abpilot Posted November 17, 2017 Share Posted November 17, 2017 i cannot get onto the 1.3 patch anymore Link to comment Share on other sites More sharing options...
PB666 Posted November 19, 2017 Share Posted November 19, 2017 I don't know if this is a known issue or unknown issue. Trying to set up a base on the permanent termination boundary of Mercury at its Northern pole. As a approach the pole the sun splits into two, one Sun that shines and the other that is an yellow disk. As I get closer to the north pole the shining sun never crosses the horizon (stays many degrees below the horizon) the unshining crosses the horizon for about 1/3rd of a year of Mercury but does not illuminate the solar panels or anything else. I understand that mercuries axial tilt is 1 to 5' (alot of uncertainty) so there should be places high on mercuries surface that always have sun. Link to comment Share on other sites More sharing options...
winged Posted November 22, 2017 Share Posted November 22, 2017 On 19.11.2017 at 11:04 PM, PB666 said: As a approach the pole the sun splits into two, one Sun that shines and the other that is an yellow disk. Please show the screenshots Link to comment Share on other sites More sharing options...
ZAJC3W Posted November 23, 2017 Share Posted November 23, 2017 (edited) For all interested in KSCSwitcher to use multiple launch sites I have recompiled it to KSP1.3.1 https://github.com/zajc3w/KSCSwitcher/releases/tag/0.7b install like any other modRSS recompile for KSP1.3.1 is HERE!!! Tested quickly for loading, warp speeds and launching from different sites. @Galileo I've included your patch in zips, hope you don't mind. send me PM if you want it removed. https://github.com/zajc3w/RealSolarSystem/releases unzip in KSP main folder, RealSolarSystem folder must land in GameData folder install latest Kopernicus and it's dependencies using your favourite method. All credit goes to original patch/mod authors, I'm just mere VisualStudio "Build" button clicker can do 1.3 recompiles if needed, both "should" work in KSP1.3 and KSP1.3.1 Edited November 23, 2017 by ZAJC3W Link to comment Share on other sites More sharing options...
ZAJC3W Posted November 23, 2017 Share Posted November 23, 2017 On 12/11/2017 at 9:04 PM, Abpilot said: UMm I’ve checked with RO if it has a 1.3.1 compatibility but is RSS 1.3.1 compatible Yes, read above Link to comment Share on other sites More sharing options...
Mat2ch Posted November 23, 2017 Share Posted November 23, 2017 20 hours ago, ZAJC3W said: For all interested in KSCSwitcher to use multiple launch sites I have recompiled it to KSP1.3.1 Oh, that's great. Thank you! Now convince the CKAN guys and gals to package it Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 26, 2017 Share Posted November 26, 2017 @sir raftalot Try the Better TimeWarp mod, it allows you to use faster warps or set your own, and revert back to stock all from within the game. Link to comment Share on other sites More sharing options...
Bosun Posted November 28, 2017 Share Posted November 28, 2017 Hi all, I just downloaded this mod again for 1.3.1 and I'm attempting to solve the low resolution in low orbit. Essentially - I want to move the zone where we go to scaled space out to 200000. Currently, I have the 8k textures installed, and I have RSSVE as well. In the RealSolarSystem.cfg file, the only lines present are Time Warp limits. Nothing else is in the file. In the RSSVE GLobal Config file, I have changed the references to Fade Start and ENd for PQS and Scaled Space from 1**** to 2******, essentially doubling the limit. I can now get the detailed textures further out - however - the oceans are also textured/tiled now as well as the land itself still lacks definite boundaries, the tiles are drawn on the low resolution of the low resolution of 8k textures close up. Is there a way to get the definition you have at 30k, to remain until 200k...IE...not go to a flat or scaled model, but to keep rendering the planet as if you're at 10 or 30k. FPS is no object, I just want to know what values to manipulate, as my attempts thus far have only affected tiled textures and not the actual borders of land/sea or the definition of the continents or islands. I know this may not be possible, but it must be a matter of some value manipulation. Surely there's a way... I love this mod, but I can't abide being in low earth orbit and being confused as to where I'm passing because it's so blurry.... Link to comment Share on other sites More sharing options...
Galileo Posted November 28, 2017 Share Posted November 28, 2017 @Bosun it’s definitely possible. I can write the cfg up for you tomorrow morning. Link to comment Share on other sites More sharing options...
Bosun Posted November 28, 2017 Share Posted November 28, 2017 Galileo - Oh man, thanks! I have been reading that a few folks have endeavored to create 16/34k textures for the SS, but I only saw them mention working on it, and don't think they've released them. I believe the post said they were changing them all by hand. Amazing. I may see about that myself. In the meantime, I'm just trying to see what is possible with the render engine at this point. lol. Link to comment Share on other sites More sharing options...
lajoswinkler Posted December 2, 2017 Share Posted December 2, 2017 This is my first time trying to use RSS, but it doesn't work. The game doesn't crash. I've got the patch installed. It just doesn't show up. Kerbol system is unchanged. What could be the issue? Link to comment Share on other sites More sharing options...
JohnMcLane Posted December 2, 2017 Share Posted December 2, 2017 2 hours ago, lajoswinkler said: This is my first time trying to use RSS, but it doesn't work. The game doesn't crash. I've got the patch installed. It just doesn't show up. Kerbol system is unchanged. What could be the issue? On 18.10.2017 at 2:02 PM, JohnMcLane said: Install manuelly, with ckan there is often trouble: RSSRSS Textures just one of themRSS Fix for 1.3 + Latest Kopernicus , MM, MFI it works For my 1.3.0 i used: Clone/Download Master from RSSNew Textures for RSSand a new .dll for RSS +Kopernicus, MM, MFI that works fine for me too Link to comment Share on other sites More sharing options...
DubWidmer Posted December 2, 2017 Share Posted December 2, 2017 7 minutes ago, JohnMcLane said: Install manuelly, with ckan there is often trouble: RSSRSS Textures just one of themRSS Fix for 1.3 + Latest Kopernicus , MM, MFI it works For my 1.3.0 i used: Clone/Download Master from RSSNew Textures for RSSand a new .dll for RSS +Kopernicus, MM, MFI that works fine for me too I have the same problem that lajoswinkler has and I installed all the necessary mods and it still doesn't work for me. (off-note: I am new to formatting on this site so please forgive my lack of knowing how this quoting system works) Link to comment Share on other sites More sharing options...
lajoswinkler Posted December 2, 2017 Share Posted December 2, 2017 Thanks, but that solution is like the infamous "have you tried turning it off and on again?"... Everything said in the quote already exists in the downloaded folder. Just to be sure, I've redownloaded everything separately even earlier this day. Nothing changed. Link to comment Share on other sites More sharing options...
DubWidmer Posted December 3, 2017 Share Posted December 3, 2017 5 hours ago, lajoswinkler said: Thanks, but that solution is like the infamous "have you tried turning it off and on again?"... Everything said in the quote already exists in the downloaded folder. Just to be sure, I've redownloaded everything separately even earlier this day. Nothing changed. Ive found out the problem for me atleast. Try to download the most recent Kopernicus mod https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.3.1-3 and put both folders in the zip file in the GameData folder. The Kopernicus mod that comes with RSS is outdated and will not work. This worked for me and I wish you luck for it to work for you as well. Link to comment Share on other sites More sharing options...
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