Scottmm78 Posted October 22, 2022 Share Posted October 22, 2022 Is there a way to preset a default Predeploment Pressure with out having to go in and set it at each launch Quote Link to comment Share on other sites More sharing options...
NaviG Posted March 8, 2023 Share Posted March 8, 2023 Little question about rope size, it seems to thick and long for this size of ships (1.25). I suppose that on bigger rockets it would look good. I think i have the lightest type of chute selected, maybe u can help me. Any news about RP-2? That's going to be amazing by looking at RP-1. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted March 8, 2023 Author Share Posted March 8, 2023 6 hours ago, NaviG said: Little question about rope size, it seems to thick and long for this size of ships (1.25). I suppose that on bigger rockets it would look good. I think i have the lightest type of chute selected, maybe u can help me. Any news about RP-2? That's going to be amazing by looking at RP-1. The canopy size is dynamically sized to the actual physical size of the parachute. Quote Link to comment Share on other sites More sharing options...
NaviG Posted March 8, 2023 Share Posted March 8, 2023 5 hours ago, stupid_chris said: The canopy size is dynamically sized to the actual physical size of the parachute. Yeah, i've been trying. If someone wants to know, you can choose the size of the parachute instead of let Realchute calculate it. Maybe it would be nice if it takes the mass of last(s) stages(s), so it doesn't oversize. What does the "parachutes used (parachutes" option? I have 3 but I only see one arming. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 9, 2023 Share Posted March 9, 2023 3 hours ago, NaviG said: What does the "parachutes used (parachutes" option? I have 3 but I only see one arming. AFAIK, one chute part on the staging display will contain 3 chutes when deployed. You don't stage 3 separate chutes, just the one part that you placed on the vessel. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted March 9, 2023 Author Share Posted March 9, 2023 11 hours ago, NaviG said: Yeah, i've been trying. If someone wants to know, you can choose the size of the parachute instead of let Realchute calculate it. Maybe it would be nice if it takes the mass of last(s) stages(s), so it doesn't oversize. What does the "parachutes used (parachutes" option? I have 3 but I only see one arming. Both of these questions are answered in the FAQ in the first post of this thread. Quote Link to comment Share on other sites More sharing options...
NaviG Posted March 12, 2023 Share Posted March 12, 2023 On 3/9/2023 at 11:34 AM, stupid_chris said: Both of these questions are answered in the FAQ in the first post of this thread. I have to admit i didn't understand, but after some tries now i understand. Cool feature!! Now i'm trying to use the restock's chutes models with realchute but i'm not able to, this is so hard I prefer those instead the "single" and "drag" chutes models. I've been reading something about adding those canopy models on TextureLibrary.cfg but i failed. Quote Link to comment Share on other sites More sharing options...
Aperson3546 Posted April 25, 2023 Share Posted April 25, 2023 does this work with restock? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 25, 2023 Author Share Posted April 25, 2023 On 3/12/2023 at 4:13 PM, NaviG said: I have to admit i didn't understand, but after some tries now i understand. Cool feature!! Now i'm trying to use the restock's chutes models with realchute but i'm not able to, this is so hard I prefer those instead the "single" and "drag" chutes models. I've been reading something about adding those canopy models on TextureLibrary.cfg but i failed. I don't believe Restock bundles their parachute canopies separately from the cases, so this is probably not possible. 7 hours ago, Aperson3546 said: does this work with restock? Yes, it does. Restock is mostly just a reskinning. Quote Link to comment Share on other sites More sharing options...
Mark L Posted May 15, 2023 Share Posted May 15, 2023 Hi, I have a problem when Stage Recovery and Real Chutes are both installed together, causing lag/stuttering in the VAB. I've tested both in a stock install with the bare minimum mods installed, and there is no lag with either or both removed. The lag seems to be caused by something in RC, as shown by these messages from my log file. These messages repeat continuously and the log becomes huge. Any clue what might be going on please? Log file is here: https://www.dropbox.com/s/px7pnotsz1jnr1o/With Stage Recovery.log?dl=0 [RealChute]: Could not find the transform "canopy" in the library (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RealChute]: Could not find the transform "canopy" in the library (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RealChute]: Could not find the transform "canopy" in the library (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RealChute]: Could not find the transform "canopy" in the library (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) I also made a post about it on the Stage Recovery thread here: Quote Link to comment Share on other sites More sharing options...
NaviG Posted May 22, 2023 Share Posted May 22, 2023 [LOG 20:06:09.774] [PartSet]: Recreating part sets for vessel Ravenspear Mk3 [EXC 20:06:09.816] IndexOutOfRangeException: Index was outside the bounds of the array. RealChute.RealChuteModule.SetSafeToDeploy () (at <aa2d15a844824520a0c77b7f968d6700>:0) RealChute.RealChuteModule.FixedUpdate () (at <aa2d15a844824520a0c77b7f968d6700>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 20:06:09.850] IndexOutOfRangeException: Index was outside the bounds of the array. RealChute.RealChuteModule.SetSafeToDeploy () (at <aa2d15a844824520a0c77b7f968d6700>:0) RealChute.RealChuteModule.FixedUpdate () (at <aa2d15a844824520a0c77b7f968d6700>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Im getting this error and having a huge lag cause it's spamming. This vessel even hasn't any chute at all. Quote Link to comment Share on other sites More sharing options...
Ker Ball One Posted August 7, 2023 Share Posted August 7, 2023 Is there a way to set the default preset for the stock parts? I want to place radial parachutes but their default size is small. Quote Link to comment Share on other sites More sharing options...
Seasails_ Posted October 21, 2023 Share Posted October 21, 2023 After installing FAR and Realchute, I find that parachutes begin to overlap with each other, and I cannot find the option to set parachute's spread angle. I have also installed Restock which changed the appearance of the parachutes, but after installing Realchute the parachutes changed back to its original appearance. How can I fix these problems? Quote Link to comment Share on other sites More sharing options...
AnFa Posted October 24, 2023 Share Posted October 24, 2023 (edited) Is it possible to change the angle of the deployed chutes? Edited October 25, 2023 by AnFa Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted October 25, 2023 Author Share Posted October 25, 2023 On 10/24/2023 at 10:10 AM, AnFa said: Is it possible to change the angle of the deployed chutes? Not without going into the config. On 10/21/2023 at 6:59 AM, Seasails_ said: I cannot find the option to set parachute's spread angle. You are looking for something that does not exist. There is a setting in the part config used for radials, and that's about it. On 10/21/2023 at 6:59 AM, Seasails_ said: I have also installed Restock which changed the appearance of the parachutes, but after installing Realchute the parachutes changed back to its original appearance. How can I fix these problems? RealChute does not change the appearance of the parachutes. It chances functionality. If you do not want RealChute functionality on the Restock parts (not sure why you'd want this mod installed then), remove the RealChute MM configs from the RealChute folder. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 25, 2023 Share Posted October 25, 2023 14 minutes ago, stupid_chris said: RealChute does not change the appearance of the parachutes. It chances functionality. If you do not want RealChute functionality on the Restock parts (not sure why you'd want this mod installed then), remove the RealChute MM configs from the RealChute folder. What would happen if you changed these values: https://github.com/ChrisViral/RealChute/blob/master/Output/GameData/RealChute/ModuleManager/Stock_RealChute_MM.cfg#L213-L216 To these: https://github.com/PorktoberRevolution/ReStocked/blob/master/Distribution/Restock/GameData/ReStock/Patches/Utility/restock-parachutes.cfg#L28-L31 Would that work? Quote Link to comment Share on other sites More sharing options...
AnFa Posted October 25, 2023 Share Posted October 25, 2023 2 hours ago, stupid_chris said: You are looking for something that does not exist Would it be too much of an imposition to ask for one? Quote Link to comment Share on other sites More sharing options...
Svm420 Posted October 25, 2023 Share Posted October 25, 2023 On 11/13/2013 at 12:15 AM, stupid_chris said: My focus is on RealChute 2, which is coming Soon™ Is this still true? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted October 27, 2023 Author Share Posted October 27, 2023 On 10/25/2023 at 4:33 PM, Poodmund said: What would happen if you changed these values: https://github.com/ChrisViral/RealChute/blob/master/Output/GameData/RealChute/ModuleManager/Stock_RealChute_MM.cfg#L213-L216 To these: https://github.com/PorktoberRevolution/ReStocked/blob/master/Distribution/Restock/GameData/ReStock/Patches/Utility/restock-parachutes.cfg#L28-L31 Would that work? RealChute replaces the canopies entirely, the only way to make it work would be for ReStock to package the canopies separately and to make one of these https://github.com/ChrisViral/RealChute/blob/master/Output/GameData/RealChute/Materials/TextureLibrary.cfg On 10/25/2023 at 6:56 PM, AnFa said: Would it be too much of an imposition to ask for one? Read the big red text on the first page. On 10/25/2023 at 7:46 PM, Svm420 said: Is this still true? Not for KSP 1 Quote Link to comment Share on other sites More sharing options...
gilflo Posted November 7, 2023 Share Posted November 7, 2023 Hello Is there a way to prevent chutes from autocut? I land vertically my first stage in the sea. it's very high: 92m ( I am playing RSS) Once it is landed it falls horizontal in the water after a while and then breaks: if the chute where not cut, they would prevent the stage from breaking because it would fall very slowly. Thanks for reply Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted November 7, 2023 Author Share Posted November 7, 2023 1 hour ago, gilflo said: Hello Is there a way to prevent chutes from autocut? I land vertically my first stage in the sea. it's very high: 92m ( I am playing RSS) Once it is landed it falls horizontal in the water after a while and then breaks: if the chute where not cut, they would prevent the stage from breaking because it would fall very slowly. Thanks for reply Change the autocut velocity in the chute settings, it's 0.5m/s by default. Quote Link to comment Share on other sites More sharing options...
GTFreeFlyer Posted January 24 Share Posted January 24 Love the mod. Thanks so much! You mentioned the spread angle can be changed in the config. Can you show an example or point me to where this is? Thanks again! Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted May 26 Author Share Posted May 26 Maintenance update! May 25th, 2024 v1.4.9.0 -Moved parachute editor window out of the action groups editor -Added Part Action Window to open the parachute editor directly -Added config option for parachutes to deploy even if shielded from airflow -Made deployment safe state accessible to kOS -Fixed small GameEvent delegate memory leak -Fixed parachutes ignoring staging input lock and deploying anyway -Added ClickThroughBlocker dependency -Added ToolbarController dependency You read that right. The parachutes are no longer editable through the action groups panel! The parachute editor can now be opened from the main editor window, and only from there! Hopefully this should make it a bit easier to work with RealChute. ETA on RC2 is still TBD, but now that KSP2 is dead... I no longer have reason to wait. Also of note, RealChute now requires ClickThroughBlocker and ToolbarController and will not work without them! Cheers! Quote Link to comment Share on other sites More sharing options...
Ker Ball One Posted May 26 Share Posted May 26 1 hour ago, stupid_chris said: but now that KSP2 is dead... I no longer have reason to wait. Let the renaissance begin! Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted May 26 Author Share Posted May 26 Tiniest of updates May 26th, 2024 v1.4.9.1 -Fixed settings window close button not closing the window -Bumped down minimum KSP version to 1.12.3 Cheers! Quote Link to comment Share on other sites More sharing options...
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