Artur G. Posted August 21, 2021 Share Posted August 21, 2021 37 minutes ago, Tacombel said: Update in what sense? It is working in KSP 1.12.2 I have installed this mod: installed mod in version KSP: KSP version and mod is'nt displayed KSP screenshot Link to comment Share on other sites More sharing options...
Tacombel Posted August 21, 2021 Share Posted August 21, 2021 (edited) 1 hour ago, Artur G. said: I have installed this mod: installed mod in version KSP: KSP version and mod is'nt displayed KSP screenshot You should have a new icon that opens this independently of the stock one. It is in the bottom part of the task bar, not at the top. Edited August 21, 2021 by Tacombel Link to comment Share on other sites More sharing options...
Artur G. Posted August 21, 2021 Share Posted August 21, 2021 Thanx - i'm dumb But after setting Replace KSP app, ASP don't showing on hover. Link to comment Share on other sites More sharing options...
Tacombel Posted August 21, 2021 Share Posted August 21, 2021 23 minutes ago, Artur G. said: Thanx - i'm dumb But after setting Replace KSP app, ASP don't showing on hover. Can't help with that. I never use it, just ignore the stock button Link to comment Share on other sites More sharing options...
Krazy1 Posted August 22, 2021 Share Posted August 22, 2021 15 hours ago, Tacombel said: It is working in KSP 1.12.2 It was throwing exceptions in 1.11 and it wasn't updated, but it's fine in 1.12? Are there any errors in your log? Link to comment Share on other sites More sharing options...
Tacombel Posted August 22, 2021 Share Posted August 22, 2021 6 hours ago, Krazy1 said: It was throwing exceptions in 1.11 and it wasn't updated, but it's fine in 1.12? Are there any errors in your log? Don't know. I don't check the logs unless I have problems. Link to comment Share on other sites More sharing options...
Wisq Posted August 25, 2021 Share Posted August 25, 2021 Any way to increase the UI scaling? It's tiny on my 4k screen, and it doesn't respect the overall KSP UI scaling setting. Link to comment Share on other sites More sharing options...
Krazy1 Posted August 28, 2021 Share Posted August 28, 2021 I did a quick test on 1.12.2 and it is still showing NRE red text in-game. It seems benign so far but exceptions in flight should be investigated by @TriggerAuto make sure. These can cause soft crashes. First ship spawned on launchpad gave no error. Then I set ARP to replace the stock resource panel, reverted to editor and launched a plane, then saw red exceptions. [LOG 10:08:50.355] [FlightIntegrator]: Vessel Kerbin Mk2 Whiplash plane has been unloaded 1.79769313486232E+308, applying analytic temperature 306.382088276369 [LOG 10:08:50.435] [PlanetariumCamera]: Focus: Kerbin Mk2 Whiplash plane [EXC 10:08:50.448] NullReferenceException: Object reference not set to an instance of an object KSPAlternateResourcePanel.KSPAlternateResourcePanel.SetAppButtonToTrue () (at <937bb4d6d6f54a349df59076417a577d>:0) KSPAlternateResourcePanel.KSPAlternateResourcePanel.RepeatingWorker () (at <937bb4d6d6f54a349df59076417a577d>:0) KSPPluginFramework.MonoBehaviourExtended.RepeatingWorkerWrapper () (at <937bb4d6d6f54a349df59076417a577d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 10:08:50.493] [UIApp] Adding ResourceDisplay to Application Launcher [LOG 10:08:50.496] ScaleModList: listSize 574 maxListSize 949 [LOG 10:08:50.496] [UIApp] Adding ResourceDisplay to Application Launcher [LOG 10:08:50.498] ScaleModList: listSize 574 maxListSize 908 [EXC 10:08:50.542] NullReferenceException: Object reference not set to an instance of an object KSPAlternateResourcePanel.KSPAlternateResourcePanel.SetAppButtonToTrue () (at <937bb4d6d6f54a349df59076417a577d>:0) KSPAlternateResourcePanel.KSPAlternateResourcePanel.RepeatingWorker () (at <937bb4d6d6f54a349df59076417a577d>:0) KSPPluginFramework.MonoBehaviourExtended.RepeatingWorkerWrapper () (at <937bb4d6d6f54a349df59076417a577d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 10:08:50.545] [ResourceDisplay] OnAppStarted(): id: -1376458 [LOG 10:08:50.545] [GenericAppFrame] Reposition 0.2257619 172038 [LOG 10:08:50.546] [ResourceDisplay] OnAppStarted(): id: 382214 [LOG 10:08:50.546] ResourceDisplay already exist, destroying this instance [LOG 10:08:50.546] [UIApp] OnDestroy: ResourceDisplay [LOG 10:08:50.546] ScaleModList: listSize 574 maxListSize 908 [LOG 10:08:50.547] [Contract Parser] Loading All Contracts... [LOG 10:08:50.801] [Contracts_Window_+] 8/28/2021 10:08:50 AM, Loading All Contract Lists... [LOG 10:08:50.801] [Contracts_Window_+] 8/28/2021 10:08:50 AM, Processing Mission: MasterMission Active Contracts: 14 - Hidden Contracts: 0 [LOG 10:08:50.801] [Contract Parser] Finished Loading All Contracts [LOG 10:08:50.802] 8/28/2021 10:08:50 AM,KSPAlternateResourcePanel,AppLauncher: Swapping the ARP App for the Stock Resource App - after 63765742130.8022 secs [LOG 10:08:50.803] ScaleModList: listSize 574 maxListSize 908 [LOG 10:08:50.817] 8/28/2021 10:08:50 AM,KSPAlternateResourcePanel,Setting App Button True I've got about 40 mods so this wasn't an ideal test. If you can't reproduce this and want me to do more testing, let me know. Link to comment Share on other sites More sharing options...
flart Posted November 16, 2021 Share Posted November 16, 2021 (edited) @TriggerAu ARP doesn't show the EVA Propellant from the inventory as the stock panel does. Probably this one: FlightGlobals.ActiveVessel.evaController.FuelCapacity FlightGlobals.ActiveVessel.evaController.Fuel UPD. I added an option for showing EVA Propellant in the SpeedUnitAnnex for now. Edited November 16, 2021 by flart SpeedUnitAnnex Link to comment Share on other sites More sharing options...
TriggerAu Posted November 21, 2021 Author Share Posted November 21, 2021 Been working on this one today - think I got that and some errors solved, will publish a new version this week Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 28, 2021 Share Posted December 28, 2021 Hi @TriggerAu did you ever get around to a release Link to comment Share on other sites More sharing options...
gsantos9489 Posted January 19, 2022 Share Posted January 19, 2022 On 11/21/2021 at 2:30 AM, TriggerAu said: Been working on this one today - think I got that and some errors solved, will publish a new version this week Hey @TriggerAu. Happy new year (a bit late, lol). Any news on that version ? Thanks Link to comment Share on other sites More sharing options...
ElonsMusk Posted January 19, 2022 Share Posted January 19, 2022 (edited) KSP 1.12.3 Alternate Resource Panel -- Launched everything fine, basic resources reporting correctly, replace stock APP ON functions nominally. I am not using CommunityResource/WildBlue/Interstellar so I cannot confirm any modded resources. As for a stockalike install, it is working. As always thanks for keeping one of my favourite mods functioning. I reckon an update is nice and maybe there are errors thrown in more modded saves but I'm okay with it as is. One of the bests features of this mod is overhauling the stock pop-ups for resources. It automatically sorts them into a usable UI instead of the nightmare of the stock UI pooping all the PAWs in random places. Edited January 21, 2022 by ElonsMusk Link to comment Share on other sites More sharing options...
TriggerAu Posted April 10, 2022 Author Share Posted April 10, 2022 Hey All, Apologies for the slowness and details, I have two jobs and theyve both been very busy. Thanks for your patience and the PRs that come through. v2.11.0.0 Release * Recompile for 12.1.3 - any 1.12 version * Fix for NRE on opening settings (Issue #96) * Fix EVA Fuel not displaying correctly * Fix resource duplication - thanks @Mathieu * Fix Readme.md links - thanks @rayanth Download from GitHub or Download from Curse or Download from SpaceDock Link to comment Share on other sites More sharing options...
DfA-DoM Posted April 10, 2022 Share Posted April 10, 2022 3 hours ago, TriggerAu said: Hey All, Apologies for the slowness and details, I have two jobs and theyve both been very busy. Don't worry, you're welcome. Link to comment Share on other sites More sharing options...
ElonsMusk Posted April 11, 2022 Share Posted April 11, 2022 No way! I've been using such an old version with 1.13 haha. Thanks for the update I never thought it would be revived for end-state KSP. Link to comment Share on other sites More sharing options...
gsantos9489 Posted April 11, 2022 Share Posted April 11, 2022 On 4/10/2022 at 1:13 AM, TriggerAu said: Hey All, Apologies for the slowness and details, I have two jobs and theyve both been very busy. Thanks for your patience and the PRs that come through. v2.11.0.0 Release * Recompile for 12.1.3 - any 1.12 version * Fix for NRE on opening settings (Issue #96) * Fix EVA Fuel not displaying correctly * Fix resource duplication - thanks @Mathieu * Fix Readme.md links - thanks @rayanth Download from GitHub or Download from Curse or Download from SpaceDock Cool man! The community will really appreciate it! Thanks Link to comment Share on other sites More sharing options...
rottielover Posted April 12, 2022 Share Posted April 12, 2022 You have no idea how happy this makes me, THANK YOU good sir, THANK YOU! Link to comment Share on other sites More sharing options...
Fraktal Posted April 27, 2022 Share Posted April 27, 2022 Holy hell, this actually updated?! I recently pulled it down from the repo to maybe fix @flart's issue, but couldn't figure out how to set Visual Studio up for it properly. Link to comment Share on other sites More sharing options...
Rakete Posted April 27, 2022 Share Posted April 27, 2022 Is this mod compatible with the community resource pack, that is used by many mods? Are the resouces included here? Link to comment Share on other sites More sharing options...
Guest Posted April 27, 2022 Share Posted April 27, 2022 3 minutes ago, Rakete said: Is this mod compatible with the community resource pack, that is used by many mods? Are the resouces included here? Yes Link to comment Share on other sites More sharing options...
securegm Posted May 9, 2022 Share Posted May 9, 2022 How do you make it visible. When I click resource icon on the top right I see default window. I have no fancy tabs on top like in the picture. There is also no button in toolbar config. Is there some sort of keyboard shortcut to change default to alternate? Link to comment Share on other sites More sharing options...
Aelfhe1m Posted May 9, 2022 Share Posted May 9, 2022 (edited) 1 hour ago, securegm said: How do you make it visible. When I click resource icon on the top right I see default window. I have no fancy tabs on top like in the picture. There is also no button in toolbar config. Is there some sort of keyboard shortcut to change default to alternate? By default it uses a separate button, but there is a config option in the settings section of the window to have it replace the stock resource panel. Spoiler Edited May 9, 2022 by Aelfhe1m Added screenshots Link to comment Share on other sites More sharing options...
securegm Posted May 9, 2022 Share Posted May 9, 2022 1 hour ago, Aelfhe1m said: By default it uses a separate button, but there is a config option in the settings section of the window to have it replace the stock resource panel. Thanks, I just did not see the icon because I though it was manifest mod. After all those nice pictures, all works well. Link to comment Share on other sites More sharing options...
Rodger Posted May 21, 2022 Share Posted May 21, 2022 It doesn't seem like there's an in-game way to remove a separator. In 'configure resource settings' window, you can add them but no new entries show up in the list to represent them for sorting/removal purposes. I'd need to edit the settings cfg file to remove them. Link to comment Share on other sites More sharing options...
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