NathanKell Posted January 27, 2016 Author Share Posted January 27, 2016 @hieywiey the log says nothing about why it crashed, it cuts off before the crash. That said, you should: 1. Ensure you have the latest Procedural Parts 2. Make sure you only have RealFuels, you don't also have Modular Fuel Tanks (see the warning at the top of the OP). 3. Make sure you stay below 3GB for KSP's process space. Quote Link to comment Share on other sites More sharing options...
hieywiey Posted January 27, 2016 Share Posted January 27, 2016 (edited) 22 hours ago, NathanKell said: @hieywiey the log says nothing about why it crashed, it cuts off before the crash. That said, you should: 1. Ensure you have the latest Procedural Parts 2. Make sure you only have RealFuels, you don't also have Modular Fuel Tanks (see the warning at the top of the OP). 3. Make sure you stay below 3GB for KSP's process space. I did 1 and 3, but do you mean only RealFuels & dependencies, or just don't have Modular Fuel Tanks? My game freezes (and later crashes) the moment I press the "X" key while moving any RCS thruster. I suspect that it has something to do with the fuel switching feature and not Procedural Parts as I have encountered this same bug in older versions of RealFuels. -EDIT- Here is every single .log file I could find located anywhere in my KSP install's folder (MiniAVC and Kopernicus' are also included) : https://www.dropbox.com/s/w40co4ihwoklv65/Crash%20Logs.zip?dl=0 Edited January 28, 2016 by hieywiey Clarification & MOAR .log FILES! Quote Link to comment Share on other sites More sharing options...
NathanKell Posted January 28, 2016 Author Share Posted January 28, 2016 @hieywiey Again there's nothing in there that says anything. I mean just don't have MFT (RF and MFT are incompatible). At this point, though, I think it *is* time to try with just RF and its dependencies, and see if that alone is enough to cause the crash. Because I don't know anything else to suggest Quote Link to comment Share on other sites More sharing options...
hieywiey Posted January 28, 2016 Share Posted January 28, 2016 25 minutes ago, NathanKell said: @hieywiey Again there's nothing in there that says anything. I mean just don't have MFT (RF and MFT are incompatible). At this point, though, I think it *is* time to try with just RF and its dependencies, and see if that alone is enough to cause the crash. Because I don't know anything else to suggest Well, the new standalone install works, so it's a mod. It's not RAM because my RAM meter thing is saying I had 1+ GB of RAM free on the unstable install. Also, I can't load .craft files/subassemblies on the unstable one. Quote Link to comment Share on other sites More sharing options...
Svm420 Posted January 29, 2016 Share Posted January 29, 2016 @NathanKell Next time you update will you please make a release of SolverEngines, and compile against that? I currently can't use Realfuels with the latest dev version of AJE due to the updates @blowfish made to SolverEngines for AJE. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted January 29, 2016 Author Share Posted January 29, 2016 My choice is either to make it work with the release versions of other mods, or the dev version. I believe I made the correct choice. That said, yes, presumably soon we'll release the changes to solver engines and AJE (and redo RF). Quote Link to comment Share on other sites More sharing options...
11of10 Posted January 29, 2016 Share Posted January 29, 2016 (edited) It seems that when I install real fuels with it's requirement mods, my physics simulation slows down to a crawl. I tested it with a rover of ~50 parts, that packs a science lab, experiments, a large refinery, small ore tank and two drills. In stock game (except for KJR), the rover performs at 100% physics sim. When I try to use it with RF installed, it slows down to ~60% of simulation speed. I have 3.5 GHz A4-5300 CPU, 6GB of RAM, for what it's worth. Win7x64 with 32bit game. Is it normal for Real Fuels, or am I running into some sort of a bug? It started at least several versions ago and is one of the reasons I can't really enjoy Realism Overhaul Edit: I tried completely reinstalling the game, and installing only RO suite of mods, or variations of the same. I first suspected that FAR was abusing my computer, but now I suspect RF. Edited January 29, 2016 by 11of10 Quote Link to comment Share on other sites More sharing options...
Starwaster Posted January 31, 2016 Share Posted January 31, 2016 On 1/29/2016 at 3:21 AM, 11of10 said: It seems that when I install real fuels with it's requirement mods, my physics simulation slows down to a crawl. I tested it with a rover of ~50 parts, that packs a science lab, experiments, a large refinery, small ore tank and two drills. In stock game (except for KJR), the rover performs at 100% physics sim. When I try to use it with RF installed, it slows down to ~60% of simulation speed. I have 3.5 GHz A4-5300 CPU, 6GB of RAM, for what it's worth. Win7x64 with 32bit game. Is it normal for Real Fuels, or am I running into some sort of a bug? It started at least several versions ago and is one of the reasons I can't really enjoy Realism Overhaul Edit: I tried completely reinstalling the game, and installing only RO suite of mods, or variations of the same. I first suspected that FAR was abusing my computer, but now I suspect RF. Not enough information here; need logs. If you don't know where your logs are, see below: (and, FYI, it doesn't matter if you did or did not crash. KSP produces logs when you play regardless of whether it crashes or not) Make sure that your log is from a time when you played and experienced the problem you described. Then post it to a reputable reliable site. I use Dropbox. If you don't have a dropbox account, get one. Thank me later. Quote Link to comment Share on other sites More sharing options...
Ravenchant Posted January 31, 2016 Share Posted January 31, 2016 Quick question: Can ModuleEngineConfigs deal with fuel tanks? I made a part of which all but one configs need a furfuryl slug for startup, so it has a resource tank included. I'm looking for a way the remaining config can delete the tank (!ModuleFuelTanks didn't do the trick) or at least empty it. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted January 31, 2016 Author Share Posted January 31, 2016 Alas no. MEC doesn't support changing resources. Quote Link to comment Share on other sites More sharing options...
Ravenchant Posted February 1, 2016 Share Posted February 1, 2016 Gadzooks. Well, thanks for clearing it up Adjusting the empty mass should do it, though it's not an elegant solution by any means. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted February 1, 2016 Author Share Posted February 1, 2016 Changelog: v10.8.3 * Fix engine thrust display formatting in tooltips. * Add a bit of insulation to tank type Default (it represents S-IVB-level insulation). * Show cost display again in the tank GUI. * Update for SolverEngines 1.15. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted February 1, 2016 Author Share Posted February 1, 2016 Apologies, there was a packing error. The version of SolverEngines shipped in 10.8.3 did not have the right metadata. That has been rectified; if you've downloaded 10.8.3 before, please do so again. Quote Link to comment Share on other sites More sharing options...
Joco223 Posted February 7, 2016 Share Posted February 7, 2016 Why does Real Fuels lower my FPS from 20-30 to just 5-10 with my Mun rocket? (Using KW, AIES, RLA, 64k and some other mods) Tried without RF and my FPS goes back up again. I'll post KSP.log later if needed, im not on my PC right now Quote Link to comment Share on other sites More sharing options...
NathanKell Posted February 7, 2016 Author Share Posted February 7, 2016 Yes, please post your log. Quote Link to comment Share on other sites More sharing options...
xx_mortekai_xx Posted February 10, 2016 Share Posted February 10, 2016 I currently run MFT, and I like the engine config switching ability of this mod. How difficult would it be to swap from MFT to this? Is it essentially a straight drop in? I was looking at the configs, and there are a lot of similarities, probably owing to the shared history, so i figured I would ask. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted February 10, 2016 Share Posted February 10, 2016 1 hour ago, xx_mortekai_xx said: I currently run MFT, and I like the engine config switching ability of this mod. How difficult would it be to swap from MFT to this? Is it essentially a straight drop in? I was looking at the configs, and there are a lot of similarities, probably owing to the shared history, so i figured I would ask. You will need a set of engine configs. See second post of this thread. If you have any MFT specific engine / non RF configs then those may need to be removed. (if they're properly written it won't matter because they shouldn't take effect if Real Fuels is installed) Doing it with an existing save file will result in stock resources (LiquidFuel, Oxidizer) being left in the tank parts and would require editing of the save file to get rid of them. Not a showstopper, but since you can't dump them in-game, it effectively increases their dry mass, affective DV. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 13, 2016 Share Posted February 13, 2016 I know I saw this somewhere in the thread recently, but I can't find it now. Is there someway to globally make RCS behave more like stock, re: fuel feed? Getting radial tanks to feed thrusters right is always a huge pain. Yes, I have crossfeed enabler. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted February 13, 2016 Share Posted February 13, 2016 58 minutes ago, CatastrophicFailure said: I know I saw this somewhere in the thread recently, but I can't find it now. Is there someway to globally make RCS behave more like stock, re: fuel feed? Getting radial tanks to feed thrusters right is always a huge pain. Yes, I have crossfeed enabler. This will work, and it patches ModuleEngineConfigs as well for RCS that are configurable. @PART[*]:NEEDS[RealFuels]:HAS[@MODULE[ModuleRCS*]]:Final { @MODULE[ModuleRCS*],* { %resourceFlowMode = STAGE_PRIORITY_FLOW @PROPELLANT[*],* { %resourceFlowMode = STAGE_PRIORITY_FLOW } } @MODULE[ModuleEngineConfigs],* { @CONFIG[*],* { @PROPELLANT[*],* { %resourceFlowMode = STAGE_PRIORITY_FLOW } } } } Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted February 14, 2016 Share Posted February 14, 2016 17 hours ago, Starwaster said: This will work, and it patches ModuleEngineConfigs as well for RCS that are configurable. Beautiful, thank you. The RCS thing was just becoming a little too frustrating. Quote Link to comment Share on other sites More sharing options...
Wallygator Posted February 15, 2016 Share Posted February 15, 2016 (edited) 124 pages of updates and conversations that I have read thru (albeit sometimes very rapidly)... So much information... Is there an updated FAQ to specify exactly what mod packages (combos etc.) work and what do not with real fuels? Do I install Solverengines or not? Do I need procedural tanks etc. ? Sadly, I'm just beginning the journey of trying to install this thread of mods and I'm a bit frustrated at the moment. Just want to be exactly sure I'm installing the correct set of mods in the correct order - and I'm finding it difficult to understand the current situation. For example - is the header record in this thread the source of ALL current information regarding installation or not? Not sure where to begin... Apologies if this is a bit boring for those who are fully versed in the intricacies of real fuels and specifically apologies to NathanK ;-) but, this user (me) finds it difficult to install this string of mods correctly without clear(ish) instructions in one post. Not complaining here, just asking nicely for clarity... Thanks in advance for your kindness and support. For example, questions I am trying to answer: Why is it necessary for me to manually calculate the exact ratio of a new selection of fuel:oxidiser for an engine? Or, why do Fuel cells not seems to be already reconfigured to operate from LH2:LOX (as they should) rather than the amorphous stock"LiquidFuel". Inquiring minds... etc,etc, etc, ;-) EDIT: I seem to have fixed something (I know not what) wherein I am now able to reveal a GUI for either the engine or the tank (not both at the same time) - I assume this is normal? Yet for the life of me I CANNOT seem to figure out how to get ALL RCS blocks to run from Hydrazine. Grrrrr... Specifically the RV-105 RCS (wherein the GUI never seems to pop up with anything in it), whereas the "place anywhere" thingy seems to work fine. EDIT 2: Check that - no repeatable behaviour I can see. Sometimes it works and sometimes it doesn't. But never with a RV-105 RCS. Going to reinstall everything from scratch (assuming the instructions are correct) and try again, If it fails to work after that, then I will abandon RSS and Realfuels altogether. I'm not in the mood for patching mods myself. Edited February 15, 2016 by Wallygator Quote Link to comment Share on other sites More sharing options...
AceButtcheeks Posted February 15, 2016 Share Posted February 15, 2016 Hey, just curious if there is a way to go into the settings and turn off ullage requirements and limited engine ignitions as well as some engines not being able to be throttled? I'm playing with 6.4x kerbin and with those settings enabled it seems to be a little too 'real' for me Quote Link to comment Share on other sites More sharing options...
NathanKell Posted February 15, 2016 Author Share Posted February 15, 2016 @Wallygator Welcome to the world of RF! I'll do a pass over the OP to clear up any install issues. RF comes with two prerequisite mods, SovlerEngines and CRP. Both need to be present for RF to work. In addition, as the OP does specify, you need an engine config pack. Without that no engines will actually be configured for use. The second post in this thread details your two options. It's possible that the engine pack you're using doesn't configure fuel cells yet; if so, post on the pack's thread. Or if you don't have any engine pack, that's your problem. Once you have placed an engine, you can right-click on any tanks that feed the engine and choose to autoconifgure that tank for the engine. Or you can open the tank GUI and do it there (right-click, Show GUI; or action group editor mode->click on tank). To change what propellant mixture an RCS block uses, open its GUI (same was as for a tank) and select the mixture. RCS are treated just like engines. If you still have problems, post your log please and we can try to figure out. I can certainly guarantee that it works for a proper RO install. @AceButtcheeks Open RealFuels/RealSettings.cfg and scroll down to the end, the Ullage section. You can set ullage to false, and also IIRC disable limiting ignitions. If not, this simple patch will handle it. Place it in a new .cfg file somewhere in GameData. @PART[*]:FINAL { @MODULE[ModuleEnginesRF],* { %minThrust = 0 %ignitions = -1 %ullage = False } @MODULE[ModuleEngineConfigs],* { @CONFIG,* { %minThrust = 0 %ignitions = -1 %ullage = False } } } Quote Link to comment Share on other sites More sharing options...
AceButtcheeks Posted February 15, 2016 Share Posted February 15, 2016 (edited) @NathanKell Thanks for the quick reply! I wasn't able to find this setting in the RealFuels/RealSettings but was able to find and turn off the ullage settings. I also made a new cfg. in the Gamedata but had no results. 50 minutes ago, NathanKell said: and also IIRC disable limiting ignitions. Edited February 15, 2016 by AceButtcheeks Quote Link to comment Share on other sites More sharing options...
NathanKell Posted February 15, 2016 Author Share Posted February 15, 2016 @AceButtcheeks you're welcome! Please tell me what you named the cfg and where you placed it, and pastebin its contents. And please make sure it really does end in cfg, not .cfg.txt or something. Quote Link to comment Share on other sites More sharing options...
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