DMagic Posted August 7, 2018 Author Share Posted August 7, 2018 (edited) Universal Storage 2 is out now. The Universal Storage science parts from DMagic Orbital Science do not support this version yet. All other science parts are unaffected. Only the original version of US is supported. New versions of all of the US parts from this mod will be needed to support the new version of Universal Storage. Edited August 8, 2018 by DMagic Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted August 7, 2018 Share Posted August 7, 2018 22 minutes ago, DMagic said: Universal Storage 2 is out now. DMagic Orbital Science does not support this version yet. Only the original version of US is supported. New versions of all of the US parts from this mod will be needed to support the new version of Universal Storage. Even though things aren't all hooked up/converted/updated yet -- I'm still pretty excited to hear that news! Orbital Science is a must-have in my game ecosystem, and I've loved the integration with US thus far. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 7, 2018 Share Posted August 7, 2018 1 hour ago, DMagic said: Universal Storage 2 is out now. DMagic Orbital Science does not support this version yet. Two things I took from this: 1) US2 is out, and 2) '...yet'. Thanks, DMagic. Just out of curiosity, who did do the US - Orbital Science work? Quote Link to comment Share on other sites More sharing options...
Wyzard Posted August 8, 2018 Share Posted August 8, 2018 7 hours ago, DMagic said: Universal Storage 2 is out now. DMagic Orbital Science does not support this version yet. There's no problem with using the regular (non-US) Orbital Science parts alongside having US2 installed, right? Quote Link to comment Share on other sites More sharing options...
DMagic Posted August 8, 2018 Author Share Posted August 8, 2018 @Wyzard That's fine, there is no interaction. @Brigadier All of the US science parts are mine (you can tell by the generally mediocre quality ), they just take the outer science bay section of the part from the empty US science bay wedge (the two part models get combined during loading). By themselves the US science parts would just sort of float in space and have hollow backs. Quote Link to comment Share on other sites More sharing options...
Phraxas Posted August 15, 2018 Share Posted August 15, 2018 I believe the oversized and undersized expandable relay dishes are from this mod, right? They don't appear to be getting any connection despite being 1T and 10T while staring directly at my station only like 1M away. Are they just not working right now? Quote Link to comment Share on other sites More sharing options...
Fr8monkey Posted August 15, 2018 Share Posted August 15, 2018 Was wondering that too, Phraxas. Quote Link to comment Share on other sites More sharing options...
MR L A Posted August 19, 2018 Share Posted August 19, 2018 I could have sworn it used to be possible to actually use that small optical telescope and zoom in on things... or am I thinking of a different mod? Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 19, 2018 Share Posted August 19, 2018 2 hours ago, MR L A said: I could have sworn it used to be possible to actually use that small optical telescope and zoom in on things... or am I thinking of a different mod? Yes, you are thinking of a different mod. Either Tarsier Space Technologies, or CactEye Telescopes. Quote Link to comment Share on other sites More sharing options...
FrancoisH Posted August 20, 2018 Share Posted August 20, 2018 @DMagic I wait impatiently to get those parts compatibility with US2 as they're quite useful to me. I tried, out of curiosity, and they do not work as they get detected as not being in space? And without shells as you described. And I didn't want to add both US and US2 on my install So going back to US for now! Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted August 20, 2018 Share Posted August 20, 2018 Can you make MOAR SCIEEEEEEEEEEEEEEEEEEEEEEEENCE parts? Quote Link to comment Share on other sites More sharing options...
DMagic Posted August 23, 2018 Author Share Posted August 23, 2018 On 8/14/2018 at 8:23 PM, Phraxas said: I believe the oversized and undersized expandable relay dishes are from this mod, right? They don't appear to be getting any connection despite being 1T and 10T while staring directly at my station only like 1M away. Are they just not working right now? They work fine for me. If they are still causing you problems you will need to provide much more detail: log files, mod version, KSP version, other mods related to CommNet, etc... On 8/20/2018 at 8:33 AM, FrancoisH said: I tried, out of curiosity, and they do not work as they get detected as not being in space? And without shells as you described. Yep, they don't work with US 2, which is why I said they don't work a few posts up. Quote Link to comment Share on other sites More sharing options...
Kepler68 Posted August 29, 2018 Share Posted August 29, 2018 Is there a spreadsheet for what experiments work where? its a bit overwhelming XD Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 29, 2018 Share Posted August 29, 2018 (edited) 16 minutes ago, Kepler68 said: Is there a spreadsheet for what experiments work where? its a bit overwhelming XD Check the in-game KSPedia entries under DMagic Orbital Science > Experimental Conditions. Edited August 29, 2018 by Brigadier Quote Link to comment Share on other sites More sharing options...
Geonovast Posted September 15, 2018 Share Posted September 15, 2018 I'm having an issue with the new parts for US II. When they're put into one of the bay service cores, some of them you can no longer click on. Specifically the Solar Particle Collector, ASERT, Accelerometer/Gravmax, RPWS antenna, PresMat/2Hot. All the other parts I can select fine. If I mouse over any of these parts, it just highlights the core instead. Clicking acts as if I'm trying to click on the core, as if the part wasn't there. Doesn't seem to matter which core they're on (4,6,8). Doesn't matter if there's a fairing or not. Happens in editor and in flight. I can't even click on them to set action groups. Not a mod conflict, I removed everything except US II and Orbital Science, same thing. Is this something on your end, or do I need to bring it to the US II thread? Quote Link to comment Share on other sites More sharing options...
Fr8monkey Posted September 15, 2018 Share Posted September 15, 2018 US II is going to have the science to fit those parts. I don't think the original ones are compatable. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted September 15, 2018 Share Posted September 15, 2018 11 minutes ago, Fr8monkey said: US II is going to have the science to fit those parts. I don't think the original ones are compatable. I think I may have mis-read or misunderstood how the interaction happened. I think I get it now! Disregard earlier post. Quote Link to comment Share on other sites More sharing options...
Apaseall Posted September 19, 2018 Share Posted September 19, 2018 Hello, here is a log file for you: https://www.dropbox.com/s/5sdzcbltobydaoj/saves for LoadingScreenManager.1.output_log.rar?dl=0 Inside is this: Spoiler PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USASERT/USASERT/dmUSAsert' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USGooMat/USGoo/dmUSGoo' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USGooMat/USMat/dmUSMat' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USGoreSat/USGoreSat/dmUSGoreSat' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USImagingPlatform/USImagingPlatform/dmUSImagingPlatform' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USProbeSci/MagBoom/dmUSMagBoom' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USProbeSci/RPWS/USRPWS' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USScope/USScope/dmUSScope' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USSoilMoisture/USSoilMoisture/dmUSSoilMoisture' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USSolarParticles/USSolarParticles/dmUSSolarParticles' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USStock/ACCGRAV/dmUSAccGrav' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USStock/ATMOSSENSE/dmUSAtmosSense' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'DMagicOrbitalScience/UniversalStorage/USStock/PRESTEMP/dmUSPresTemp' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartCompiler: Cannot clone model 'UniversalStorage/Parts/US_1M110_Wedge_ScienceBay/model' as model does not exist As many are becoming aware I am posting a lot today. The whole point in to try and clean up that bane called the log file. Or rather to remove stuff from within it. Stuff that may be indeed harmless. But stuff that everyone gets to see any time they have to wade through the log in pursuit of an issue. So here I am asking if you can help out too. Oh the flip side, this may well be something that does actually have some tangible impact. Who knows, not me for sure. Thanks. Quote Link to comment Share on other sites More sharing options...
Archan79 Posted September 25, 2018 Share Posted September 25, 2018 Hello, Maybe U are allready tired by answering those questions, But while I LOVE your mod (I don't imagine play without it), I have installed als US II. AND US I just for parts. can U estimate when U will release update with included US II parts? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 4, 2018 Share Posted October 4, 2018 Hmm, interesting, I really didn't consider that the max. altitude for magnetometers is still 60km / 120km when RSS is installed ... Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 4, 2018 Share Posted October 4, 2018 For convenience: (is this cheating??) GameData\zFinal\zzz_FixMaxAbundanceAltitude.cfg @PART[*]:HAS[@MODULE[ModuleResourceScanner]:HAS[#MaxAbundanceAltitude[>0]]]:NEEDS[!SigmaDimensions,RealSolarSystem]:FINAL { @MODULE[ModuleResourceScanner] { @MaxAbundanceAltitude *= 10.618333333333336685187222222223 } } @PART[*]:HAS[@MODULE[ModuleResourceScanner]:HAS[#MaxAbundanceAltitude[>0]]]:NEEDS[SigmaDimensions,!RealSolarSystem]:FINAL { @MODULE[ModuleResourceScanner] { systemScale = #$@SigmaDimensions/Resize$ @MaxAbundanceAltitude *= #$systemScale$ !systemScale = delete } } and yes, I know that gas spectrometers and surface scanners are also affected. Quote Link to comment Share on other sites More sharing options...
karstux Posted October 9, 2018 Share Posted October 9, 2018 I have a few missions in flight pretty much built around the Universal Storage experiments - of course mated to a US2 core. :( Is there any way to "hot-fix" the mod to allow the experiments to run? I'm willing to do the leg-work, but I'll probably need a few pointers where to look - I'm completely new to KSP modding. Would it be enough to remove the "USScience = true" from the part config (and maybe remove the parent reference to the science wedge)? Quote Link to comment Share on other sites More sharing options...
karstux Posted October 9, 2018 Share Posted October 9, 2018 (edited) For the record - that actually (sort of) worked. I removed the "USScience=true", the bay animation reference, the science wedge model block and the model parent reference. Then I removed the MM patch and manually set the TechRequired and category (although I probably could just have fixed the NEEDS name). For example, this is the Mag Boom config: PART { name = dmUSMagBoom module = Part author = DMagic MODEL { model = DMagicOrbitalScience/UniversalStorage/USProbeSci/modelMAG position = 0.0, 0.0, 0.0 scale = 1.0, 1.0, 1.0 rotation = 0, 180, 0 } rescaleFactor = 1.0 node_stack_back = 0.187, 0.0, 0.0, 1.0, 0.0, 0.0, 0 attachRules = 1,0,1,1,0 TechRequired = miniaturization entryCost = 6500 cost = 2200 category = Science subcategory = 0 title = Univ. Storage - Magnetometer Boom manufacturer = DMagic description = The magnetometer instruments are used to determine the magnitude and direction of planetary magnetic fields. The long boom separates these instruments from any interference caused by magnetic elements in the probe. Use in low to high orbit or on the surface. Not for use during atmospheric flight. Use with New Horizon's Universal Storage system. // --- standard part parameters --- mass = 0.05 bulkheadProfiles = wedge crashTolerance = 10 maxTemp = 2200 emissiveConstant = 0.95 thermalMassModifier = 4.0 tags = experiment research rerun re-run reus re-us redo re-do reset re-set science dmagic dmos universal wedge (mag field asteroid angularDrag = 1 dragModelType = default MODULE { name = ModuleResourceScanner MaxAbundanceAltitude = 60000 RequiresUnlock = True ScannerType = 0 ResourceName = Ore } MODULE { name = DMModuleScienceAnimate animationName = magBoom experimentID = magScan experimentAnimation = true experimentWaitForAnimation = true waitForAnimationTime = -1 keepDeployedMode = 2 deployingMessage = Close proximity to the craft scrambles the magnetometer's sensors, deploying the scanner now. customFailMessage = The magnetometer is not suitable for use during atmospheric flight, try again on the ground or in space. animSpeed = 2 endEventGUIName = Retract Magnetometer showEndEvent = false startEventGUIName = Deploy Magnetometer showStartEvent = false toggleEventGUIName = Toggle Magnetometer showToggleEvent = true showEditorEvents = true experimentActionName = Log Magnetometer Data resetActionName = Discard Magnetometer Data useStaging = False useActionGroups = True hideUIwhenUnavailable = False rerunnable = True xmitDataScalar = 1.0 dataIsCollectable = True collectActionName = Take Data interactionRange = 1.2 externalDeploy = True usageReqMaskExternal = 8 asteroidReports = True asteroidTypeDependent = True } MODULE { name = DMMagBoomModule runMagnetometer = True resourceToUse = ElectricCharge resourceCost = 0.05 } } With these changes, most experiments functioned again.I just can't get the 2HOT/PresMat experiment to work, no idea why. Edited October 9, 2018 by karstux Quote Link to comment Share on other sites More sharing options...
ndiver Posted October 13, 2018 Share Posted October 13, 2018 (edited) On 9/15/2018 at 9:17 PM, Geonovast said: I'm having an issue with the new parts for US II. When they're put into one of the bay service cores, some of them you can no longer click on. Specifically the Solar Particle Collector, ASERT, Accelerometer/Gravmax, RPWS antenna, PresMat/2Hot. All the other parts I can select fine. If I mouse over any of these parts, it just highlights the core instead. Clicking acts as if I'm trying to click on the core, as if the part wasn't there. Doesn't seem to matter which core they're on (4,6,8). Doesn't matter if there's a fairing or not. Happens in editor and in flight. I can't even click on them to set action groups. Not a mod conflict, I removed everything except US II and Orbital Science, same thing. Is this something on your end, or do I need to bring it to the US II thread? To inform you that i recovered the same issue with the same parts (Solar Particle Collector, Accelerometer/Gravmax,PresMat/2Hot, other not tested as not unlocked). Restarting the game or reinstalling the mod changed nothing. Edited October 13, 2018 by ndiver Quote Link to comment Share on other sites More sharing options...
krautbernd12 Posted October 13, 2018 Share Posted October 13, 2018 3 hours ago, ndiver said: To inform you that i recovered the same issue with the same parts (Solar Particle Collector, Accelerometer/Gravmax,PresMat/2Hot, other not tested as not unlocked). Restarting the game or reinstalling the mod changed nothing. Why would you expect these two mods to be compatible when it's been stated that they are not? Quote Link to comment Share on other sites More sharing options...
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