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Are you a modded, or a vanilla kerbalnaut?


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This is a question that I thought would be more common, but as I looked around the forums turns out to not be true. Kerbal space program is a great game as is, but many players install addons to improve their overall experience with it by making the game easier, harder or just adding certain elements to it. I personally enjoy vanilla, and have never really gotten into adding mods to my game. I may have 1 or 2 addons (one of them may or may not be a TARDIS mod...) but I never use them. My question to you guys is: Do use mods? or do you enjoy playing vanilla? If you use mods, what mods do you use and why?

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I am a modded kerbonaut, my favorite mods are Romfarer and Skillful Weapons, even though they are incompatible with eachother. Romfarer just makes flying easier and Skillful is fun for destruction

Edited by roblamb98
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my answer is yes.

i always play unmodded for a time when a new version comes out. then i throw on mods when i get bored. this is useful because it usually takes several weeks for some of the mods to release a patch for the new version of ksp and i like to play with new stock features without mods.

everything i had to prove, i proved in orbiter long before ksp ever existed.

Edited by Nuke
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Mods. (As I'd imagine most people browsing the modding subforum will be >.<)

I'm one of those people who held off getting KSP till career mode was added, because I knew that even if it ended up being a disappointing mess that stock career/science currently is, A bloke was already modding it to make everything better.

Now I play BTSM. And a little FAR sandbox on the side.

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Mods, Lots of them. Here's my current list that I can recall off the top of my head.

Editor Extensions - It makes building easier and opens up a lot of new ways to build

Module Manager - Needed by so many mods

Toolbar - To remove a LOT of screen clutter

KAC - To keep track of all my mission and get transfer windows

Active Texture Management - to brace my PC for what follows

B9 - The plane parts are awesome

TAC Fuel Balancer - To keep those awesome plane parts nicely balanced in flight

MechJeb - That all important Delta V calculation, and if I'm too busy to fly

KW Rocketry - Because I enjoy a uniform look to my rockets and with the addition of larger parts to stock I don't have an issue with KW's

Raster Prop Monitor - Those lovely IVA's

Hullcam VDS - So I can have more to look at from those IVA's

Procedural Fairings - I like having my payload hidden, it makes the whole journey look so much better

KAS - This one gives me reasons to revisit other ships and things to do while I'm there

Kethane - To give me more reasons to re-use my ships, this and KAS work in tandem for me plus it gives me a reason to have satellites

Infernal Robotics - Moving Hinges!

Habitat Pack - It makes space stations look really cool and you can even squeeze them into a fairing

Scansat - More for IVA's and more reasons to have satellites again

EVE - To add clouds!

Chatterer - Because space is too quiet

Atmospheric Sound Enhancement - Because space should be a tiny bit more quiet

Hot Rockets - For cool rocket effects

Cool Rockets - Ditto

DOE - I was initially skeptical of this mod, but it makes things feel a lot more authentic in the game and I've come to love it

KSPRC - this is new to me but it looks amazing! it tweaks Hot Rockets, Cool Rockets, EVE, DOE, Chatterer and a couple of other mods I'm not using so I deleted the related files from KSPRC, but wow, the solar system never looked so good.

That's all I can think of right now, there may be one or two I missed but that's most of them

Edited by Kerbonautical
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I play stock parts ;) I love that everyone can use my crafts.

For video reasons I'm using few visual mods like:

HotRockets!

KerbCam

KerbPaint

Clounds & City Lights

Personaly I don't use them at all. I was using mods like Universe Replacer but like AmpsterMan I don't like to keep updating them, so I don't use them for now.

I was vanilla player before for long time. I will use stock parts and normal physics (no FARs etc) only ;d It's almost like Vanilla game ;d

Edited by Mareczex333
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Yes to all.

I have a "stock" game, it only has Kerbal Joint Reinforcement plugin to reduce wobbliness.

I have a Realism Overhaul game, with all of the core mods and some of the recommended ones, too much to list them xD

And I have a "common modded" game, with way less mods tan ROv, but still a good number of them (here's my oldest save game).

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Anyways, I like mods, both parts and plug-ins. I only use stock parts for most of the craft I release on the forums (excluding the Real Solar System replicas). I use the modded parts for my YouTube videos. A lot of plug-ins I couldn't live without -- Kerbal Engineer Redux, Kerbal Alarm Clock, Toolbar, Docking Port Alignment Indicator, etc. Anyways, mod list below. :)


[B]Part/New Gameplay Option Mods:[/B]
CactEye Space Telescopes: [url]http://forum.kerbalspaceprogram.com/threads/60750-WIP-Cacteye-Telescope-v0-1-(2-1-14)-Modular-EVA-serviceable-orbital-telescope[/url]
Space Shuttle Engines: [url]http://forum.kerbalspaceprogram.com/threads/55985-0-23-16-Feb-Space-Shuttle-Engines-V1-2-New-SSME-and-better-FAR-compatibility[/url]
Firespitter: [url]http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-1-1-(December-23rd)-for-KSP-0-23[/url]
Kerbal Attachment System: [url]http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System[/url]
Procedural Fairings: [url]http://forum.kerbalspaceprogram.com/threads/39512-0-23-Procedural-Fairings-2-4-3-tech-tree-and-minor-improvements-(Dec-18)[/url]
Procedural Dynamics (pWing): [url]http://forum.kerbalspaceprogram.com/threads/29862-0-23-Procedural-Dynamics-Procedural-Wing-0-7[/url]
Kethane: [url]http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-4-Find-it-mine-it-burn-it!-Now-w-Toolbar-Critical-bug-fixed[/url]
Kerbin Shuttle Orbiter: [url]http://forum.kerbalspaceprogram.com/threads/68429-0-23-Kerbin-Shuttle-Orbiter-System-v1-13-aka-Kerbin-Mini-Shuttle[/url]
KSPX: [url]http://forum.kerbalspaceprogram.com/threads/30472-0-23-x-KSPX-Kerbal-Stock-Part-eXpansion-mod-reposted-v0-2-5[/url]
RLA Stockalike: [url]http://forum.kerbalspaceprogram.com/threads/24593-WIP-RLA-Stockalike-0-9-4-released-27th-November[/url]
TurboNiso Stockalike Parts: [url]http://forum.kerbalspaceprogram.com/threads/69539-0-23-Stockalike-parts-for-useful-esthetics[/url]
Home Grown Rocket parts (HGR): [url]http://forum.kerbalspaceprogram.com/threads/67164-HGR-R-D-Thread-Stock-like-Soyuz-Shenzhou-and-1-875m-parts-in-Development[/url]
Lack's Stock eXtension (SXT): [url]http://forum.kerbalspaceprogram.com/threads/24906-WIP-LLL-Lack-Luster-Labs-LLL-0-10-7-3b-25FEB2014-SXT-11a-01APR2014[/url]
StarShine Industries Stock-Like Parts Project: [url]http://forum.kerbalspaceprogram.com/threads/40220-0-23-StarShine-Industries-Athena-Pack-Revamped[/url]!
Kerbal Aircraft Expansion: [url]http://forum.kerbalspaceprogram.com/threads/76668-0-23-5-Kerbal-Aircraft-Expansion-%28KAX%29-v1-8-1[/url]
PorkWorks Habitat Pack: [url]http://forum.kerbalspaceprogram.com/threads/64442-0-23-Habitat-Pack-v0-3-Flat-hab[/url]!
PorkWorks Mk2 Extensions: [url]http://forum.kerbalspaceprogram.com/threads/57662-PorkWorks-dev-thread-Inflatable-habs-and-more!-Current-project-MK2-stock-expansion[/url]
Kerbonov Kn-2 Cockpit: [url]http://forum.kerbalspaceprogram.com/threads/66502-Kerbonov-Kn-2-Cockpit-Module[/url]
Sum Dum Heavy Industries - Service Module System: [url]http://forum.kerbalspaceprogram.com/threads/52362-0-23-5-Sum-Dum-Heavy-Industries-Service-Module-System-%28V1-9-5-Apr-2014%29[/url]
Taurus HCV: [url]http://forum.kerbalspaceprogram.com/threads/75074-Taurus-HCV-3-75-m-Stock-ish-Crew-Pod-Now-with-internals!-v-1-0-April-20-2014[/url]
ALCOR Lander: [url]http://forum.kerbalspaceprogram.com/threads/54925-WIP-ALCOR-Advanced-Landing-Capsule-for-Orbital-Rendezvous-by-ASET-(UPD-11-02-2014)[/url]
KW Rocketry: [url]http://forum.kerbalspaceprogram.com/threads/51037-0-23-KW-Rocketry-v2-5-6B-Avaliable-working-3m-Docking!-31-12-2013[/url]
KSP Interstellar: [url]http://forum.kerbalspaceprogram.com/threads/43839-0-23-KSP-Interstellar-(Thermal-Helper-Solar-Sail-Impactors-Fusion)-Version-0-10-3[/url]
Magic Smoke Industries - Infernal Robotics: [url]http://forum.kerbalspaceprogram.com/threads/37707-0-23-Techtree-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-12-(1-30-2014)[/url]
6S Service Compartment Tubes: [url]http://forum.kerbalspaceprogram.com/threads/61040-0-23-6S-Service-Compartment-Tubes-Design-smooth[/url]!
DROMOMAN: [url]http://forum.kerbalspaceprogram.com/threads/37680-DROMOMAN-modular-arm-parts-for-Damned-Infernal-Robotics[/url]
Kerbal NRAP: [url]http://forum.kerbalspaceprogram.com/threads/76231-0-23-x-Kerbal-NRAP-adjustable-test-weight-for-rocket-building%21-v1-4-11-04-14[/url]
RealChute Parachute Systems: [url]http://forum.kerbalspaceprogram.com/threads/57988[/url]
SCANsat: [url]http://forum.kerbalspaceprogram.com/threads/55832-PLUGIN-PARTS-0-23-SCANsat-terrain-mapping[/url]

[B]Mods for information/organization/graphics changes:[/B]
blizzy78's Toolbar Plugin: [url]http://forum.kerbalspaceprogram.com/threads/60863-0-23-0-Toolbar-1-6-1-Common-API-for-draggable-resizable-buttons-toolbar[/url]
blizzy78's Achievements: [url]http://forum.kerbalspaceprogram.com/threads/52535-0-23-5-Achievements-1-6-0-Earn-136-achievements-while-playing[/url]
ActionGroupManager: [url]http://forum.kerbalspaceprogram.com/threads/61263[/url]
rbray89 Visual Enhancements (low res): [url]http://forum.kerbalspaceprogram.com/threads/55905-0-23-Release-6-7-Visual-Enhancements-Clouds-City-Lights[/url]
rbray89 Texture Compressor (aggressive): [url]http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-15-Active-Texture-Management-Save-RAM-without-reduction-packs%21[/url]
Distant Object Enhancement: [url]http://forum.kerbalspaceprogram.com/threads/69907-0-23-Distant-Object-Enhancement-v1-2-Planets-satellites-in-the-night-sky!-(2-18)[/url]
CoolRockets: [url]http://forum.kerbalspaceprogram.com/threads/68196-CoolRockets!-Cryo-and-Launch-Particle-FX[/url]
Editor Extensions: [url]http://forum.kerbalspaceprogram.com/threads/38768-0-23-Editor-Extensions-v0-6-5-Aug-(EdTools-Editor-Tools-replacement)[/url]
Hullcam VDS: [url]http://forum.kerbalspaceprogram.com/threads/46365-0-23-Hullcam-VDS-Added-new-cameras-by-Rubber-Ducky-Updated-30-Dec[/url]
NavyFish Docking Port Alignment Indicator: [url]http://forum.kerbalspaceprogram.com/threads/43901-0-23-Docking-Port-Alignment-Indicator-(Version-3-0-Updated-12-18-13)[/url]
Final Frontier: [url]http://forum.kerbalspaceprogram.com/threads/67246-0-23-Final-Frontier-0-3-1[/url]
RasterPropMonitor: [url]http://forum.kerbalspaceprogram.com/threads/57603-0-23-RasterPropMonitor-make-your-IVA-a-glass-cockpit-(v0-14)-24-Jan[/url]
Kerbal Alarm Clock: [url]http://forum.kerbalspaceprogram.com/threads/24786-0-23-Kerbal-Alarm-Clock-v2-7-0-0-(December-20)[/url]
Kerbal Engineer Redux: [url]http://forum.kerbalspaceprogram.com/threads/18230-0-23-Kerbal-Engineer-Redux-v0-6-2-3[/url]
KER New Test Code: [url]http://forum.kerbalspaceprogram.com/threads/72062-Test-of-new-KER-deltaV-simulation-code[/url]
MechJeb: [url]http://forum.kerbalspaceprogram.com/threads/12384-PART-0-23-5-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-2[/url]

Edited by Woopert
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The game is just not finished without mods, the drag model is horribly unrealistic, there's no reentry damage, there's no life support. Vanilla may be fine when the game is finished, but right now there are mods that are mandatory simply to complete the game.

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Currently I have 3 installs: 1 with only stock parts and only a few utility mods, one with lots of mods of all kinds(part mods, FAR, DRE, TAC, etc.) and one with RSS and realism overhaul. But I think that most of the people who looking in this forum are modded either way, it would be more useful to ask in the general ksp discussion section.

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I am a modded kerbonaut, I use the B9 Aerospace mod for obvious reasons. I also have Delta industries mod. I also have MR Aerospace mod. and several more. My mods are mostly all Parts Packs to add a new level of ship construction.

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I love mods! They really add a lot to the game. c: I love cool new parts and the flexibility of design that KW, Novapunch, B9, and FASA give, and FusTek's station parts let me build pretty stations that make more sense than just a bunch of science modules crammed together. A lot of the utilities are really handy, too! The docking port indicator is really useful, as is Kerbal Engineer and alarm clock. KAS is a hoot and although I often do stuff manually, I typically launch with mechjeb nowadays because as much as I love the rest of the game, takeoffs and gravity turns have lost a little luster after doing them so many times. I play windowed, so I often just tab out and read while I wait for it to get to orbit, then I take over and do stuff myself.

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