PhoenixCola Posted June 1, 2019 Share Posted June 1, 2019 I just preformed a full scan of Kerbin for anomalies, and can confirm that the new surface features do not appear on the map. Quote Link to comment Share on other sites More sharing options...
AugustWest Posted June 12, 2019 Share Posted June 12, 2019 How do you clear Waypoints? What about MechJeb targets? Thanks! Quote Link to comment Share on other sites More sharing options...
Buflak Posted June 16, 2019 Share Posted June 16, 2019 I would also like to know how to remove waypoints without the waypoint manager addon. As for mechjeb targets, this worked for me. Quote Link to comment Share on other sites More sharing options...
DMagic Posted June 16, 2019 Author Share Posted June 16, 2019 They are stock waypoints. Just go to the map view, right-click on the waypoint, then delete it. Quote Link to comment Share on other sites More sharing options...
AugustWest Posted June 19, 2019 Share Posted June 19, 2019 Thanks David! I'm using 18.10/KSP1.7.2 with Ubuntu 14.04. I've set "disable stock scan" and when I right click the M4435, I don't see the "hi-def" map. Still shows Kerbnet access. Is there a setting I've missed? Quote Link to comment Share on other sites More sharing options...
dylsh Posted June 25, 2019 Share Posted June 25, 2019 How does this mod work? Is it actually scanning the surface to create a map in real time? Or is it simply revealing a pre-generated map of all stock planets? The reason I ask, is because I’d like to use this mod in my upcoming JNSQ playthrough. Thanks guys! Quote Link to comment Share on other sites More sharing options...
Fr8monkey Posted June 25, 2019 Share Posted June 25, 2019 37 minutes ago, dylsh said: How does this mod work? Is it actually scanning the surface to create a map in real time? Or is it simply revealing a pre-generated map of all stock planets? The reason I ask, is because I’d like to use this mod in my upcoming JNSQ playthrough. Thanks guys! Quote Link to comment Share on other sites More sharing options...
Zorg Posted June 25, 2019 Share Posted June 25, 2019 2 hours ago, dylsh said: How does this mod work? Is it actually scanning the surface to create a map in real time? Or is it simply revealing a pre-generated map of all stock planets? The reason I ask, is because I’d like to use this mod in my upcoming JNSQ playthrough. Thanks guys! I dont know enough to tell you precisely how it does it but ScanSat generates its maps based on the terrain and biome map files of the planet you're scanning. In other words it works with planet packs and non stock bodies. I am using it with JNSQ right now and it works great! As an aside, there is a small issue with the version of Rational Resources bundled with JNSQ's current release where some resources are not showing up in ScanSat resource scanning (terrain and biome mapping is fine). If you want to get going right now you may want to grab the separate update of rational resources. https://github.com/JadeOfMaar/RationalResources/releases Quote Link to comment Share on other sites More sharing options...
DMagic Posted June 25, 2019 Author Share Posted June 25, 2019 @dylsh SCANsat takes all of its values directly from the game. It pulls the terrain elevation data directly from KSP's planetary generation system (which can be a little computationally expensive and makes generating the big map slow in some cases), and its biome data comes from KSP's final output of the biome map, the slope map is basically the terrain data displayed in a different way. So it will work with any planet pack or any changes made to the biomes of stock planets. Quote Link to comment Share on other sites More sharing options...
Pthigrivi Posted June 25, 2019 Share Posted June 25, 2019 On 6/1/2019 at 3:26 AM, PhoenixCola said: I just preformed a full scan of Kerbin for anomalies, and can confirm that the new surface features do not appear on the map. I wonder how feasible this is? Breaking ground is great but being able to map/scout the surface features is the biggest hole I see. Quote Link to comment Share on other sites More sharing options...
dylsh Posted June 26, 2019 Share Posted June 26, 2019 17 hours ago, DMagic said: @dylsh So it will work with any planet pack or any changes made to the biomes of stock planets. Thank you so much for the speedy and thorough answer. I appreciate the info! Quote Link to comment Share on other sites More sharing options...
Shemuev Posted June 27, 2019 Share Posted June 27, 2019 (edited) But it's works with BG? the last version and DLC Edited June 28, 2019 by Shemuev Quote Link to comment Share on other sites More sharing options...
zeant93 Posted July 1, 2019 Share Posted July 1, 2019 Hi guys I'm using the 1.6.1 version of KSP and when I have the M700 Survey Scanner contract active tell me for scan for FuzzyResources but when the Scan is completed and I had transmitted the data of that scan the contract does not been completed. I want to know why this happens? Quote Link to comment Share on other sites More sharing options...
DMagic Posted July 3, 2019 Author Share Posted July 3, 2019 (edited) SCANsat version 18.11 is out; get it on Space Dock. This version is updated for the Breaking Ground DLC and adds new features related to the Breaking Ground surface features. This update requires KSP 1.7.1 or higher, but does not require the Breaking Ground DLC. The BTDT scanner can now be used to detect these surface features (known as "ROCs" internally) and display them on both the Zoom Map and the Instruments Window anomaly viewer camera. Any area on the surface that has been scanned with the BTDT (which only works up to 2000m above the surface) will display all nearby "large" surface features (the kind that can't be picked up by EVA Kerbals). Note that this only works for a relatively small area surrounding the current active vessel, as KSP does not load surface features further away (the limit seems to be about 6-7km) or store their location. If you have an active BTDT scanner on the current vessel you also be able to view the nearby surface features in the anomaly viewer camera. There is also a new auto-refresh feature on the zoom map (the cycle icon in the top-right). It has three settings: no refresh, 4 second refresh, 8 second refresh. (Note that at low map generation speeds with a large size zoom map the auto-refresh may trigger before the map is finished drawing, you can adjust the map generation speed in the settings menu). Also, French translations are now available courtesy of don-vip. And some errors in the Chinese localization tags were fixed. Let me know if you run into any problems. @zeant93 Did you scan using the stock M700 scan function, where it scans instantly, requires a polar orbit and then transmits the science data? Or with the SCANsat function, where it progressively scans the planet? The SCANsat scanning method is required for contracts (the stock scanning function might work for contracts if the "Instant Scan" option is on in the settings menu and stock scanning is not disabled, but it also might not behave as expected). Edited July 3, 2019 by DMagic Quote Link to comment Share on other sites More sharing options...
drtedastro Posted July 3, 2019 Share Posted July 3, 2019 Look'n great... Is there anyway to create an output file of the anomaly's that have been found? a simple txt file with any info would be great and handy. cheers, and thanks again. Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted July 3, 2019 Share Posted July 3, 2019 11 minutes ago, DMagic said: The BTDT scanner can now be used to detect these surface features (known as "ROCs" internally) and display them on both the Zoom Map and the Instruments Window anomaly viewer camera. Awesome! Thanks for the update! Quote Link to comment Share on other sites More sharing options...
Mr.DingALing Posted July 3, 2019 Share Posted July 3, 2019 Quote Link to comment Share on other sites More sharing options...
musdancat Posted July 5, 2019 Share Posted July 5, 2019 Hi! First I want to say that this is the best mod so far. Great idea to show the new surface features from BG DLC on map. The problem for me is that I cannot see the zoom map. Everything else is working fine but if I click the zoom map button (any one of them, either from the bar or from any other map) the zoom map does not appear on the screen... I had no problems with the previous versions Of SCANsat, this is only from the last update and I wanted to see the new surface features on the map... I have 1.7.2 with both DLCs installed, last SCANsat, MechJEB, and some visual mods. Tested with a rover with BTDT antenna and with a sat from orbit. Thanks. Quote Link to comment Share on other sites More sharing options...
Enceos Posted July 6, 2019 Share Posted July 6, 2019 @DMagic It was worth the wait. Pure awesomeness! Quote Link to comment Share on other sites More sharing options...
Jesse-Lacey Posted July 6, 2019 Share Posted July 6, 2019 (edited) I'm also having issues with the zoom map, but I'm currently on 1.7.1 with JNSQ. Did you ever find a solution Musdancat? Also thanks for all the years of SCANSat, it's a mod that is basically a requirement for me, just adds so much to the game. Edited July 6, 2019 by Jesse-Lacey Quote Link to comment Share on other sites More sharing options...
musdancat Posted July 6, 2019 Share Posted July 6, 2019 6 hours ago, Jesse-Lacey said: I'm also having issues with the zoom map, but I'm currently on 1.7.1 with JNSQ. Did you ever find a solution Musdancat? No solution... yet... Quote Link to comment Share on other sites More sharing options...
Pthigrivi Posted July 6, 2019 Share Posted July 6, 2019 On 7/3/2019 at 4:40 PM, DMagic said: SCANsat version 18.11 is out; This is so great. Thanks for all you do! Quote Link to comment Share on other sites More sharing options...
Horus Posted July 7, 2019 Share Posted July 7, 2019 (edited) Testing in sandbox mode. SCANsat v18.11 When instruments panel is opened NRE starts spamming in log: [EXC 12:12:19.906] NullReferenceException: Object reference not set to an instance of an object SCANsat.SCAN_Data.SCANdata.ROCS (Boolean refresh) SCANsat.SCAN_Unity.SCAN_UI_Instruments.ROCCount (Boolean update) SCANsat.SCAN_Unity.SCAN_UI_Instruments.Update () SCANsat.Unity.Unity.SCAN_Instruments.Update () The instruments panel looks like this: https://imgur.com/xQsYSf8 Trying to open zoom map throws the following error in log: [EXC 12:51:49.263] NullReferenceException: Object reference not set to an instance of an object SCANsat.SCAN_Data.SCANdata.ROCS (Boolean refresh) SCANsat.SCAN_Unity.SCAN_UI_ZoomMap.get_ROCInfoList () SCANsat.Unity.Unity.SCAN_ZoomMap.SetIcons () SCANsat.Unity.Unity.SCAN_ZoomMap.RefreshIcons () SCANsat.Unity.Unity.SCAN_ZoomMap.UpdateMapData (Boolean text) SCANsat.Unity.Unity.SCAN_ZoomMap.OnClickMap (UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.Events.InvokableCall`1[UnityEngine.EventSystems.BaseEventData].Invoke (UnityEngine.EventSystems.BaseEventData args0) UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0) UnityEngine.EventSystems.EventTrigger.Execute (EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.EventTrigger.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() Edited July 7, 2019 by Horus updated info Quote Link to comment Share on other sites More sharing options...
Tabris Posted July 7, 2019 Share Posted July 7, 2019 Spoiler 2 hours ago, Horus said: Testing in sandbox mode. SCANsat v18.11 When instruments panel is opened NRE starts spamming in log: [EXC 12:12:19.906] NullReferenceException: Object reference not set to an instance of an object SCANsat.SCAN_Data.SCANdata.ROCS (Boolean refresh) SCANsat.SCAN_Unity.SCAN_UI_Instruments.ROCCount (Boolean update) SCANsat.SCAN_Unity.SCAN_UI_Instruments.Update () SCANsat.Unity.Unity.SCAN_Instruments.Update () The instruments panel looks like this: https://imgur.com/xQsYSf8 Trying to open zoom map throws the following error in log: [EXC 12:51:49.263] NullReferenceException: Object reference not set to an instance of an object SCANsat.SCAN_Data.SCANdata.ROCS (Boolean refresh) SCANsat.SCAN_Unity.SCAN_UI_ZoomMap.get_ROCInfoList () SCANsat.Unity.Unity.SCAN_ZoomMap.SetIcons () SCANsat.Unity.Unity.SCAN_ZoomMap.RefreshIcons () SCANsat.Unity.Unity.SCAN_ZoomMap.UpdateMapData (Boolean text) SCANsat.Unity.Unity.SCAN_ZoomMap.OnClickMap (UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.Events.InvokableCall`1[UnityEngine.EventSystems.BaseEventData].Invoke (UnityEngine.EventSystems.BaseEventData args0) UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0) UnityEngine.EventSystems.EventTrigger.Execute (EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.EventTrigger.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() @Horus, Experiencing the same issue. can you post a modlist and i'll check through to see if we have any in common. this is my current modlist http://kerbalx.com/Tabris83/installed_mods Quote Link to comment Share on other sites More sharing options...
Horus Posted July 7, 2019 Share Posted July 7, 2019 1 hour ago, Tabris said: Reveal hidden contents @Horus, Experiencing the same issue. can you post a modlist and i'll check through to see if we have any in common. this is my current modlist http://kerbalx.com/Tabris83/installed_mods Here's my current modlist Spoiler 000_ClickThroughBlocker 001_ToolbarControl AnimatedDecouplers AviationLights B9PartSwitch B9_Aerospace_ProceduralWings Chatterer CommunityResourcePack DynamicBatteryStorage EditorExtensionsRedux HeatControl KerbalEngineer KerbalGPS KerBalloons KerbalReusabilityExpansion kOS MagicSmokeIndustries ModuleManager.4.0.2.dll NearFutureConstruction NearFutureElectrical NearFutureProps NearFuturePropulsion NearFutureSolar NRAP PlanetShine ProceduralFairings ProceduralFairings-ForEverything RCSBuildAid RealChute ReCoupler REPOSoftTech ReStock ReStockPlus SCANsat SDHI Squad SquadExpansion StationPartsExpansionRedux TarsierSpaceTech Trajectories TriggerTech unBlur.0.5.0.dll UniversalStorage2 WaypointManager WorldStabilizer Quote Link to comment Share on other sites More sharing options...
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