Daniel Prates Posted February 28, 2021 Share Posted February 28, 2021 Soviet equipment looks like something coming out straight off star trek TOS's props department. Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted February 28, 2021 Share Posted February 28, 2021 39 minutes ago, Beale said: Aw come on I just installed the rover version with out the antenna and now I will have to reinstall this Quote Link to comment Share on other sites More sharing options...
Kunosheru Posted February 28, 2021 Share Posted February 28, 2021 cool! Quote Link to comment Share on other sites More sharing options...
Beale Posted February 28, 2021 Author Share Posted February 28, 2021 The official mascot of Tantares, Tany the Tanystropheus. Coming soon to a highly detailed Mir IVA near you (would I lie about this? Never). Quote Link to comment Share on other sites More sharing options...
billbobjebkirk Posted February 28, 2021 Share Posted February 28, 2021 3 minutes ago, Beale said: The official mascot of Tantares, Tany the Tanystropheus. Coming soon to a highly detailed Mir IVA near you (would I lie about this? Never). Oh it's beautiful. I must have it. Oh, and the rover is nice too... Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted February 28, 2021 Share Posted February 28, 2021 7 minutes ago, Beale said: (would I lie about this? Never). next (fake) youtube video: ''KSP Forum user BEALE EXPOSED for doing BAD stuff'', URL youzhuke,coom/bealeisnicegoodjobontherover! Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted February 28, 2021 Share Posted February 28, 2021 8 minutes ago, Beale said: The official mascot of Tantares, Tany the Tanystropheus. Coming soon to a highly detailed Mir IVA near you (would I lie about this? Neve "Komrade, we have eextra thermal blankets and asbestos from spehse stashon. Make dinosaur for happy snuggles in spehse." Quote Link to comment Share on other sites More sharing options...
davidy12 Posted February 28, 2021 Share Posted February 28, 2021 2 hours ago, Spaceman.Spiff said: "Komrade, we have eextra thermal blankets and asbestos from spehse stashon. Make dinosaur for happy snuggles in spehse." It's actually not a dinosaur. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted February 28, 2021 Share Posted February 28, 2021 30 minutes ago, davidy12 said: It's actually not a dinosaur. it's a Sovietosaur! or Russiosaur Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted February 28, 2021 Share Posted February 28, 2021 59 minutes ago, davidy12 said: It's actually not a dinosaur. We know, it's an aquatic reptile-thingy (e.g. mosasaur or plesiosaur), @Spaceman.Spiff was joking Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted March 1, 2021 Share Posted March 1, 2021 (edited) @Bealeso I've found something that might deserve a little attention. As it turns out, a fair percentage of the configs for Tantares have a lower-case 'T' in the author line, while the rest have it capitalized. Its nothing critical of course, but its what caused my patches to fail in some cases since I was identifying parts using the author line and MM needs separate patches for each version of the author. I'm guessing it should be as simple as doing a find / replace in the files in the directory should you decided to fix it as I'm sure I'm not the only one who will ever use the author line to identify the parts in need of patching in the future. With that said, I've gone ahead and updated my configs to handle both versions of the configs and also done a balance pass to draw down the power consumption of the antenna and convert several to allow on-pad control with an unpowered short-range mode. Anyway, here they are: Spoiler //Initial Antenna Pass //Replaces ModuleDataTransmitter on all parts containing it with ModuleRTAntenna //BEFORE[RemoteTech] is important because RemoteTech contains a patch which deletes all ModuleDataTransmitter instances without necessarily replacing them //Note: Most antennas have recieved a 200% range buff to offset RemoteTech's more restrictive standard range model //If you use the ROOT model in your careers you can either set worldscale to 0.5 or comment out the "@Mode1OmniRange *= 2" line @PART[*]:HAS[#author[tantares],@MODULE[ModuleDataTransmitter],!MODULE[ModuleCommand],!MODULE[ModuleRTAntenna]]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 0 %Mode1OmniRange = #$/MODULE[ModuleDataTransmitter]/antennaPower$ //Antenna power is essentially antenna range so this utilizes already configured range @Mode1OmniRange *= 2 //Flat 200% buff to antenna range to account for more restrictive RemoteTech range model %EnergyCost = #$/MODULE[ModuleDataTransmitter]/packetResourceCost$ //Draws cost of running the antenna from its packet cost @EnergyCost *= 0.01 //"Passive" mode cost reduced by 90% for normal use %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = #$/MODULE[ModuleDataTransmitter]/packetInterval$ //Transmitter values drawn directly from previously configured transmitter %PacketSize = #$/MODULE[ModuleDataTransmitter]/packetSize$ %PacketResourceCost = #$/MODULE[ModuleDataTransmitter]/packetResourceCost$ } } %MODULE[ModuleSPUPassive]{} !MODULE[ModuleDataTransmitter]{},* } @PART[*]:HAS[#author[Tantares],@MODULE[ModuleDataTransmitter],!MODULE[ModuleCommand],!MODULE[ModuleRTAntenna]]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleAnimateGeneric] { %allowManualControl = false } %MODULE[ModuleRTAntenna] { %Mode0OmniRange = 0 %Mode1OmniRange = #$/MODULE[ModuleDataTransmitter]/antennaPower$ //Antenna power is essentially antenna range so this utilizes already configured range @Mode1OmniRange *= 2 //Flat 200% buff to antenna range to account for more restrictive RemoteTech range model %EnergyCost = #$/MODULE[ModuleDataTransmitter]/packetResourceCost$ //Draws cost of running the antenna from its packet cost @EnergyCost *= 0.01 //"Passive" mode cost reduced by 90% for normal use %DeployFxModules = 0 %TRANSMITTER { %PacketInterval = #$/MODULE[ModuleDataTransmitter]/packetInterval$ //Transmitter values drawn directly from previously configured transmitter %PacketSize = #$/MODULE[ModuleDataTransmitter]/packetSize$ %PacketResourceCost = #$/MODULE[ModuleDataTransmitter]/packetResourceCost$ } } %MODULE[ModuleSPUPassive]{} !MODULE[ModuleDataTransmitter]{},* } //Dish antenna reconfigures //All ranges and angles are based on best-guess values for mission profile of the part //Ranges have been increased for interplanetary dishes to account for the more restrictive range model of RemoteTech @PART[Andromeda_Antenna_*]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { @Mode0OmniRange += 50000 } } @PART[bluedog_OAO_antenna]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { @Mode0OmniRange += 50000 } } @PART[atria_antenna_srf_2_*]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { @Mode0OmniRange += 50000 } } @PART[lepus_low_gain_antenna_srf_*]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { @Mode0OmniRange += 50000 } } @PART[octans_whip_antenna_srf_*]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { @Mode0OmniRange += 50000 } } @PART[vela_high_gain_antenna_srf_1]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { !Mode0OmniRange = DEL !Mode1OmniRange = DEL %Mode0DishRange = 0 %Mode1DishRange = 90000000 %DishAngle = 10 @EnergyCost *= 2 } } @PART[lepus_high_gain_antenna_srf_1]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { !Mode0OmniRange = DEL !Mode1OmniRange = DEL %Mode0DishRange = 0 %Mode1DishRange = 90000000 %DishAngle = 10 @EnergyCost *= 2 } } @PART[lepus_high_gain_antenna_srf_2]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { !Mode0OmniRange = DEL !Mode1OmniRange = DEL %Mode0DishRange = 0 %Mode1DishRange = 90000000 %DishAngle = 10 @EnergyCost *= 2 } } @PART[eridani_high_gain_antenna_srf_1]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { !Mode0OmniRange = DEL !Mode1OmniRange = DEL %Mode0DishRange = 0 %Mode1DishRange = 10000000 %DishAngle = 25 @EnergyCost *= 1.5 } } @PART[octans_basic_high_gain_antenna_srf_2]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { !Mode0OmniRange = DEL !Mode1OmniRange = DEL %Mode0DishRange = 0 %Mode1DishRange = 4000000 %DishAngle = 45 } } @PART[octans_high_gain_antenna_srf_1]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { !Mode0OmniRange = DEL !Mode1OmniRange = DEL %Mode0DishRange = 0 %Mode1DishRange = 4000000 %DishAngle = 45 } } @PART[octans_high_gain_antenna_srf_2]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { !Mode0OmniRange = DEL !Mode1OmniRange = DEL %Mode0DishRange = 0 %Mode1DishRange = 4000000 %DishAngle = 45 } } @PART[1mv_high_gain_antenna_srf_1]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { !Mode0OmniRange = DEL !Mode1OmniRange = DEL %Mode0DishRange = 0 %Mode1DishRange = 40000000000 %DishAngle = 0.1 @EnergyCost *= 10 } } @PART[4mv_v_high_gain_antenna_srf_1]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { !Mode0OmniRange = DEL !Mode1OmniRange = DEL %Mode0DishRange = 0 %Mode1DishRange = 40000000000 %DishAngle = 0.1 @EnergyCost *= 10 } } @PART[1f_high_gain_antenna_s0_1]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { !Mode0OmniRange = DEL !Mode1OmniRange = DEL %Mode0DishRange = 0 %Mode1DishRange = 40000000000 %DishAngle = 0.1 @EnergyCost *= 10 } } @PART[atria_antenna_srf_1*]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { @MODULE[ModuleRTAntenna] { !Mode0OmniRange = DEL !Mode1OmniRange = DEL %Mode0DishRange = 0 %Mode1DishRange = 4000000 %DishAngle = 45 } } //Initial Probe Pass //All probes initially configured with the RemoteTech standard 3km always-on omni antenna to allow for on-pad control @PART[*]:HAS[#author[Tantares],@MODULE[ModuleCommand]:HAS[#minimumCrew[0]],!MODULE[ModuleRTAntenna]]:NEEDS[RemoteTech,!SETIRebalance]:BEFORE[RemoteTech] { %MODULE[ModuleSPU]{} !MODULE[ModuleDataTransmitter]{},* %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } %MODULE[ModuleSPUPassive] {} } Edited March 1, 2021 by SpacedInvader Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted March 1, 2021 Share Posted March 1, 2021 15 hours ago, Beale said: Nice, but will they work in 1.10 or ship with some sort of compatibility patch? Or will they need 1.11.x because of non-backwards compatible ModuleLight and 1.11 inventory system? On 2/24/2021 at 5:29 PM, Beale said: It's just a simple prop to get a good human scale for kerbal parts, a little fun practice for making cardboard cutouts also Quote Made a kerbal version: (Yes, the picture was taken from the 1.10 promo artwork) Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted March 1, 2021 Share Posted March 1, 2021 6 minutes ago, OrdinaryKerman said: Nice, but will they work in 1.10 or ship with some sort of compatibility patch? Or will they need 1.11.x because of non-backwards compatible ModuleLight and 1.11 inventory system? To be fair, having a cardboard cutout of a Kerbal would be useful in many situations where I have to judge size. Could you PM me the source? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted March 1, 2021 Share Posted March 1, 2021 (edited) 12 minutes ago, Clamp-o-Tron said: To be fair, having a cardboard cutout of a Kerbal would be useful in many situations where I have to judge size. Could you PM me the source? I haven't made it a part or even a .mu yet, and am also not sure how to do a PM here Edited March 1, 2021 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
Jacktical Posted March 1, 2021 Share Posted March 1, 2021 12 hours ago, Beale said: The official mascot of Tantares, Tany the Tanystropheus. Coming soon to a highly detailed Mir IVA near you (would I lie about this? Never). Thats a long boi Quote Link to comment Share on other sites More sharing options...
Jim Lovell Kerman Posted March 1, 2021 Share Posted March 1, 2021 Can Anyone Help Me With This? https://imgur.com/a/cbI7BPn Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 1, 2021 Share Posted March 1, 2021 41 minutes ago, Jim Lovell Kerman said: Can Anyone Help Me With This? https://imgur.com/a/cbI7BPn what the UDMH happened do you play on 1.11 (or 1.11.1)? if not, that could cause the Issue I think Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 1, 2021 Share Posted March 1, 2021 49 minutes ago, Jim Lovell Kerman said: Can Anyone Help Me With This? https://imgur.com/a/cbI7BPn Might be a clash between the stock suit switcher and texture replacer. Try turning off the suit replacement in Texture Replacer. Quote Link to comment Share on other sites More sharing options...
Beale Posted March 1, 2021 Author Share Posted March 1, 2021 GitHub https://github.com/Tantares/TantaresSP Mostly done now. Few more things to tweak on Lunokhod. Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted March 1, 2021 Share Posted March 1, 2021 On 28/02/2021 at 11:33, Beale said: B E A U T I F U L Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted March 1, 2021 Share Posted March 1, 2021 Bug report: The lunakhod kinda spasms out when you put on the brakes: https://studio.youtube.com/video/ehgTBuyCSlI/edit Quote Link to comment Share on other sites More sharing options...
Jim Lovell Kerman Posted March 2, 2021 Share Posted March 2, 2021 @Zorg How Do I Turn Off Suit replacement in Texture Replacer? Quote Link to comment Share on other sites More sharing options...
OKB-279 Posted March 2, 2021 Share Posted March 2, 2021 6 hours ago, Beale said: GitHub https://github.com/Tantares/TantaresSP Mostly done now. Few more things to tweak on Lunokhod. I love Tany I must have it, the parts look very well done in game but have notice many of new part appear as cargo bay type, will there be an option or install to disable the cargo only feature on all parts in future releases? (for people not wanting kerbal interaction to assemble vehicles) Quote Link to comment Share on other sites More sharing options...
OKB-279 Posted March 2, 2021 Share Posted March 2, 2021 (edited) https://imgur.com/KPGJrwY https://imgur.com/KuznAAx It turn out edit file works wonder for cargo part, Tany seem to enjoy the eclipse on mun! Unfortunately the Луноход module does not play nice with decouplers, so it not detach from assist rocket with out kraken attack.. Edited March 2, 2021 by OKB-279 Quote Link to comment Share on other sites More sharing options...
Pi_Maaster1337 Posted March 2, 2021 Share Posted March 2, 2021 12 hours ago, Beale said: GitHub https://github.com/Tantares/TantaresSP Mostly done now. Few more things to tweak on Lunokhod. I test in kerbin. It has some problems such as that when I apply the brakes it starts to vibrate and that the wheels do not mark up or down (it took me 3 attempts to get them right) and the cameras do not have nodes. the rest is excellent and looks very good Quote Link to comment Share on other sites More sharing options...
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