Entr8899 Posted June 1 Share Posted June 1 6 hours ago, Beale said: Crewed at the moment. God, this is what Tantares NEEDS, I can't describe how much I love thermal blankets. On everything!!! I'm curious as to why the engineers designed the LK crewed portion round, considering it was unpressurised. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted June 2 Share Posted June 2 My 2 cents about new Proton: 1) It's GORGEOUS. 2) First stage feels a bit anemic. TWR is okay, but burning time isn't. IIRC, the real one burns for about 120 seconds; Tantares one burns for 84.1 seconds (6-engined Type B with 6 RD-253). This places the rest of the stack rather low and forces you to use so-called "100-0.3" PVG MJ profile (normally reserved for cases like BDB Saturn IB). Note that this is valid for the latest KSRSS, with Mir Core Module launched to 120km circular, 51deg inclined orbit from Baikonur; other launch sites, smaller systems and lighter loads may fare better. 2nd and 3rd stages behave quite well. The overall balance is quite good, nothing like overpowered nature of the old Proton. 4) Bug report time: - There is a gap between RD-0212's thermal blanket and its mount: - There is a small gap between Blok-D interstage top 2.5m variant and 2.5m Proton SAF fairing (1.8 variants are okay): Quote Link to comment Share on other sites More sharing options...
Beale Posted June 2 Author Share Posted June 2 (edited) 14 hours ago, Entr8899 said: God, this is what Tantares NEEDS, I can't describe how much I love thermal blankets. On everything!!! I'm curious as to why the engineers designed the LK crewed portion round, considering it was unpressurised. The LK was definitely pressurised hahaha, there might be some confusion as it had no internal airlock - and no internal passage to the LOK, so depressurisation cycles would have to happen to get in and out of it. 2 hours ago, biohazard15 said: My 2 cents about new Proton: 1) It's GORGEOUS. 2) First stage feels a bit anemic. TWR is okay, but burning time isn't. IIRC, the real one burns for about 120 seconds; Tantares one burns for 84.1 seconds (6-engined Type B with 6 RD-253). This places the rest of the stack rather low and forces you to use so-called "100-0.3" PVG MJ profile (normally reserved for cases like BDB Saturn IB). Note that this is valid for the latest KSRSS, with Mir Core Module launched to 120km circular, 51deg inclined orbit from Baikonur; other launch sites, smaller systems and lighter loads may fare better. 2nd and 3rd stages behave quite well. The overall balance is quite good, nothing like overpowered nature of the old Proton. 4) Bug report time: - There is a gap between RD-0212's thermal blanket and its mount: - There is a small gap between Blok-D interstage top 2.5m variant and 2.5m Proton SAF fairing (1.8 variants are okay): Thanks for the good feedback, stage 1 is of particular interest. ISP values are from real life, so not sure how to improve it much - more fuel will increase the burn time, but not help the TWR, and the opposite is true for a higher TWR. Any ideas? Typically the engines are balanced around 25% of irl thrust. Unfortunately for the blanket there's not much I can do without making the part overly specialised. IRL it's fixed to the 3rd stage mount with a pretty loose and messy curtain. You can offset it so it's flush and it looks okay I think. For the gap - I'm confused by that, why wouldn't there be a gap? Same as if you put two 2.5m tanks sandwiching a 1.25m tank? Perhaps it looks a little strange as the Blok-D lip is really thin. The 2.5m switches are really just there so you can use these parts in a regular stack. Edited June 2 by Beale Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted June 2 Share Posted June 2 16 minutes ago, Beale said: You can offset it so it's flush and it looks okay I think yea that's what I've done and it looks good 17 minutes ago, Beale said: Any ideas? Is dry mass a problem? From what I remember Proton hasn't flown crazily bad for me, but the first stage does burn a bit shorter than what you would expect, however I'm guessing that's because of it's large 2nd stage, which has enough thrust and acts like a 2nd booster stage to loft the 3rd stage Anyways, detailed my TKS craft a bit more, really happy how it's come out! Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted June 2 Share Posted June 2 27 minutes ago, AmateurAstronaut1969 said: yea that's what I've done and it looks good Is dry mass a problem? From what I remember Proton hasn't flown crazily bad for me, but the first stage does burn a bit shorter than what you would expect, however I'm guessing that's because of it's large 2nd stage, which has enough thrust and acts like a 2nd booster stage to loft the 3rd stage Anyways, detailed my TKS craft a bit more, really happy how it's come out! I DEMAND A CRAFT FILE NOW!!! Sorry, my inner KSP demon crawled out, I'll got get it. Nice stuff BTW... Quote Link to comment Share on other sites More sharing options...
Davi SDF Posted June 2 Share Posted June 2 (edited) 1 hour ago, Beale said: Thanks for the good feedback, stage 1 is of particular interest. ISP values are from real life, so not sure how to improve it much - more fuel will increase the burn time, but not help the TWR, and the opposite is true for a higher TWR. Any ideas? Typically the engines are balanced around 25% of irl thrust. That is probably due to Proton in real life using Hypergolic fuels, and they have different Molar Mass when compared to in game fuels. I did my own custom config using Aerozine50 and NTO (not exactly true to the real life counterpart but still) and it flies pretty well. Unless Tantares adds support for Hypergolic fuels, i don't think there's much to be done. I'd say it's pretty fine the way it is. Edited June 2 by Davi SDF Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 2 Share Posted June 2 4 minutes ago, Davi SDF said: I did my own custom config using Aerozine50 and NTO (not exactly true to the real life counterpart but still) and it flies pretty well. UDMH is in the Community Resource Pack. RESOURCE_DEFINITION { name = UDMH displayName = #LOC_CRP_UDMH_DisplayName density = 0.000791 unitCost = 0.791 hsp = 2729.6 // specific heat capacity (kJ/tonne-K as units) // http://webbook.nist.gov/cgi/cbook.cgi?ID=C10544726&Type=JANAFL&Plot=on#JANAFL flowMode = STACK_PRIORITY_SEARCH transfer = PUMP isTweakable = True isVisible = true ksparpicon = TriggerTech/KSPAlternateResourcePanel/Icons/UDMH } I would be interested in a TantaresLV Extras pack with configs like this though! Quote Link to comment Share on other sites More sharing options...
Jenyam Posted June 2 Share Posted June 2 Bobcat-style Soyuz IVA Quote Link to comment Share on other sites More sharing options...
GoldForest Posted June 2 Share Posted June 2 27 minutes ago, Jenyam said: Bobcat-style Soyuz IVA Quote Link to comment Share on other sites More sharing options...
Yaroslav Posted June 2 Share Posted June 2 1 hour ago, Jenyam said: «Союз IVA» в стиле «Рыси» Could you make a mod with these parts?.. But slightly update the textures of the panel.. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted June 2 Share Posted June 2 (edited) 3 hours ago, Beale said: Thanks for the good feedback, stage 1 is of particular interest. ISP values are from real life, so not sure how to improve it much - more fuel will increase the burn time, but not help the TWR, and the opposite is true for a higher TWR. Any ideas? Typically the engines are balanced around 25% of irl thrust. The goal here is to make 1st stage to burn longer while keeping the current TWR - IRL's 120(?) seconds would be ideal. Increase fuel load and RD-253s thrust and maybe Isp, maybe decrease empty mass. Maybe tweak upper stages and engines to make them a bit lighter. IIRC there was a similar balancing problem with some of the engines in BDB (RL-10, IIRC), so BDB crew did some custom configs for these engines. Maybe asking them would give you some ideas? Edited June 2 by biohazard15 Quote Link to comment Share on other sites More sharing options...
Zyfle Posted June 2 Share Posted June 2 7 hours ago, Beale said: Unfortunately for the blanket there's not much I can do without making the part overly specialised. IRL it's fixed to the 3rd stage mount with a pretty loose and messy curtain. You can offset it so it's flush and it looks okay I think. Would it be possible to make a part switch that moves the engine's attach node down slightly so that the blanket is flush with the mount? Quote Link to comment Share on other sites More sharing options...
Beale Posted June 2 Author Share Posted June 2 4 hours ago, biohazard15 said: The goal here is to make 1st stage to burn longer while keeping the current TWR - IRL's 120(?) seconds would be ideal. Increase fuel load and RD-253s thrust and maybe Isp, maybe decrease empty mass. Maybe tweak upper stages and engines to make them a bit lighter. IIRC there was a similar balancing problem with some of the engines in BDB (RL-10, IIRC), so BDB crew did some custom configs for these engines. Maybe asking them would give you some ideas? My worry is the moment you start messing with engine thrust % - it kind of throws the balance of everything out of wack. Though I think I did some engines at 37.5% thrust, where the TWR was low, I'll see how that feels on Proton 1 hour ago, Zyfle said: Would it be possible to make a part switch that moves the engine's attach node down slightly so that the blanket is flush with the mount? mmmm not too hot on that - the way it is now is intended as a .9375m mount, think the ability to just offset it feels fine? Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted June 2 Share Posted June 2 (edited) 8 minutes ago, Beale said: My worry is the moment you start messing with engine thrust % - it kind of throws the balance of everything out of wack. Though I think I did some engines at 37.5% thrust, where the TWR was low, I'll see how that feels on Proton mmmm not too hot on that - the way it is now is intended as a .9375m mount, think the ability to just offset it feels fine? Maaaaaan I love how those two parts sit together with the bolts and stuff What's your plan for the engines if you don't mind me asking? It would be real nice to have the real life layout with the primary engine and verniers used, along with the 2 backup engines! I wouldn't blame you for not doing it, because 2/3 engines may be a bit too much work, but I won't lie it would be amazing to have Edited June 2 by AmateurAstronaut1969 Quote Link to comment Share on other sites More sharing options...
Beale Posted June 2 Author Share Posted June 2 22 minutes ago, AmateurAstronaut1969 said: Maaaaaan I love how those two parts sit together with the bolts and stuff What's your plan for the engines if you don't mind me asking? It would be real nice to have the real life layout with the primary engine and verniers used, along with the 2 backup engines! I wouldn't blame you for not doing it, because 2/3 engines may be a bit too much work, but I won't lie it would be amazing to have 100%, the missed opportunity of not doing this engine last time was my whole motivation for redoing LK Quote Link to comment Share on other sites More sharing options...
Zyfle Posted June 2 Share Posted June 2 29 minutes ago, Beale said: mmmm not too hot on that - the way it is now is intended as a .9375m mount, think the ability to just offset it feels fine? fair 'nuff Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted June 2 Share Posted June 2 6 minutes ago, Beale said: 100%, the missed opportunity of not doing this engine last time was my whole motivation for redoing LK Yesss, this is gonna be so good Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted June 2 Share Posted June 2 14 minutes ago, Beale said: 100%, the missed opportunity of not doing this engine last time was my whole motivation for redoing LK Finally we won't have to use RN's LK Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted June 3 Share Posted June 3 UR-700A Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted June 4 Share Posted June 4 10 hours ago, AdrianDogmeat said: UR-700A And also a "grainy old photo" edit of the 4th pic Quote Link to comment Share on other sites More sharing options...
SerbskaNeko Posted June 4 Share Posted June 4 (edited) Сделайте уже интерьер! Если не хотите, подскажите как это сделать, я умею работать в фотошопе и в Paint.net, единственная причина, по которой я не использую этот мод, это то, что у меня нет интерьера. Edited June 5 by SerbskaNeko Quote Link to comment Share on other sites More sharing options...
SerbskaNeko Posted June 4 Share Posted June 4 do the interior already! If you don’t want to, tell me how to do it, I know how to work in Photoshop and paint.net, the only reason I don’t use this mod is because I don’t have an interior. Quote Link to comment Share on other sites More sharing options...
Beale Posted June 4 Author Share Posted June 4 (edited) 4 hours ago, SerbskaNeko said: do the interior already! If you don’t want to, tell me how to do it, I know how to work in Photoshop and paint.net, the only reason I don’t use this mod is because I don’t have an interior. 18 hours ago, AdrianDogmeat said: UR-700A Incredible stuff. Edited June 4 by Beale Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted June 4 Share Posted June 4 1 hour ago, Beale said: Incredible stuff. Incredible stuff on your end too Quote Link to comment Share on other sites More sharing options...
SerbskaNeko Posted June 4 Share Posted June 4 (edited) Explain to me like a child, I don’t even understand the basics of programming. I can only work in Photoshop, paint.net and sketchup Edited June 4 by Vanamonde Fixed formatting. Quote Link to comment Share on other sites More sharing options...
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