blowfish Posted April 26, 2016 Share Posted April 26, 2016 Just now, Flashblade said: Yeah it is blowfish, but it now contains a need dependency for CommunityTechTree. Have you inserted this? I don't remember including it. It only activates if CTT is not there (to avoid creating a duplicate node). Link to comment Share on other sites More sharing options...
Flashblade Posted April 26, 2016 Share Posted April 26, 2016 1 minute ago, blowfish said: It only activates if CTT is not there (to avoid creating a duplicate node). Ah yeah I see it now, there is a has not operator in there. Link to comment Share on other sites More sharing options...
Jumberlack Posted April 26, 2016 Share Posted April 26, 2016 (edited) 33 minutes ago, blowfish said: That should be it, is it not working? If not, could you post your log and module manager config cache? (log is called output_log.txt in KSP_Data in your KSP root folder, the config cache is ModuleManager.configcache in GameData). Ok so I couldn't find modulemanager.configcache, so I figured that would make sure I had the most up to date version of modulemanager, I updated from 2.6.20 to 2.6.23, Problem solved, the entire community tech tree showed up too (I got it while I was trying to fix this myself) and it is mostly empty, but that's ok. I have the HX parts available now, and I probably wouldn't have done it in a timely manner without your help so thank you B9 is one of my favorite mods, I just wanted you to know that I really appreciate your work. Edited April 26, 2016 by Jumberlack I worded something stupidly the first time. Link to comment Share on other sites More sharing options...
blowfish Posted April 26, 2016 Share Posted April 26, 2016 41 minutes ago, Jumberlack said: Ok so I couldn't find modulemanager.configcache, so I figured that would make sure I had the most up to date version of modulemanager, I updated from 2.6.20 to 2.6.23, Problem solved, the entire community tech tree showed up too (I got it while I was trying to fix this myself) and it is mostly empty, but that's ok. I have the HX parts available now, and I probably wouldn't have done it in a timely manner without your help so thank you B9 is one of my favorite mods, I just wanted you to know that I really appreciate your work. Good to see that's resolved. Using MM 2.6.23 means that you are on KSP 1.1, so things are likely to not work unless you have carefully downloaded and installed various dependencies - I would say only do so if you really know what you're doing. Also, forgot to say welcome to the forums Link to comment Share on other sites More sharing options...
ss8913 Posted April 27, 2016 Share Posted April 27, 2016 now that tweakscale has been updated for 1.1, does that put B9 one step closer to a 1.1 update as well? I'm hoping so at least, I've loved this mod since I found it in 0.23.5 or so and I can't wait to build Large Things with B9 + Unity5 Link to comment Share on other sites More sharing options...
KiloKLik Posted April 27, 2016 Share Posted April 27, 2016 Is there a place where i can download massive ships like the ones in the pictures? Link to comment Share on other sites More sharing options...
Torih Posted April 27, 2016 Share Posted April 27, 2016 52 minutes ago, KiloKLik said: Is there a place where i can download massive ships like the ones in the pictures? Try https://kerbalx.com/ Link to comment Share on other sites More sharing options...
rough93 Posted April 28, 2016 Share Posted April 28, 2016 I'm having a problem with loading the game, every time I load, the games loading hangs on certain parts within B9, I need the parts so I can't delete them and I have no idea what to do. Any suggestions? Link to comment Share on other sites More sharing options...
blowfish Posted April 28, 2016 Share Posted April 28, 2016 22 minutes ago, rough93 said: I'm having a problem with loading the game, every time I load, the games loading hangs on certain parts within B9, I need the parts so I can't delete them and I have no idea what to do. Any suggestions? Make sure you're on KSP 1.0.5 and that all your dependencies are the latest for KSP 1.0.5. If it's none of that, upload your log - instructions on where to find it are in the first link in my signature. Link to comment Share on other sites More sharing options...
Imperium_Titan_Roma Posted April 28, 2016 Share Posted April 28, 2016 2 hours ago, rough93 said: I'm having a problem with loading the game, every time I load, the games loading hangs on certain parts within B9, I need the parts so I can't delete them and I have no idea what to do. Any suggestions? If your playing 1.1, your likely going to have to revert back to 1.0.5, or wait for the mod to update so that you can use the parts. Link to comment Share on other sites More sharing options...
blowfish Posted April 28, 2016 Share Posted April 28, 2016 (edited) B9 Aerospace 6.1 for KSP 1.1 is now Available Changes Updated for KSP 1.1 Get rid of KM_Gimbal, as most important functionality is now stock and it will not be maintained Fix smoke effects Increase response speed on some thermal anims Move landing gear to broken, since they are broken (no way to fix them without the source files, plus they were already legacy) Adjust cockpit thermals to be more in-line with stock (thanks flashblade) Add tags, thanks sparkybear for the hard work Known issues TweakScale does not work with the part switcher Some MFD screens have some issues CKAN should index in an hour or two. I will send a PM to bac9 to update the OP, hopefully that will get through. It should be safe to run on Win64 versions of KSP now, they seem mostly stable in 1.1. Big thanks to @sparkybear for doing most of the work with the tags. It's a lot of info so it's possible there are still some tweaks to be made, if parts are not showing up where they should/are showing up where they shouldn't (when searching), please let me know. Edited April 28, 2016 by blowfish Link to comment Share on other sites More sharing options...
Tokamak Utsuho Posted April 28, 2016 Share Posted April 28, 2016 Thanks for the update! Good work! Link to comment Share on other sites More sharing options...
fallout2077 Posted April 28, 2016 Share Posted April 28, 2016 I performed a search in the topic without any results,so I hope it's okay if I ask it here (I also downloaded the HX pack and read the readme, and did not see any description that answered my question). My question is what exactly are the HX and Legacy parts? In the OP Blowfish mentions that the HX modules are seperate from the core download as a result of a seperate set of dependencies, and I was wondering what these dependencies are. And I'm assuming that the "Legacy" pack is exactly what it sounds like: a set of the original parts that constituted outdated versions of the mod... am I right to assume this? Link to comment Share on other sites More sharing options...
blowfish Posted April 28, 2016 Share Posted April 28, 2016 2 minutes ago, fallout2077 said: I performed a search in the topic without any results,so I hope it's okay if I ask it here (I also downloaded the HX pack and read the readme, and did not see any description that answered my question). My question is what exactly are the HX and Legacy parts? In the OP Blowfish mentions that the HX modules are seperate from the core download as a result of a seperate set of dependencies, and I was wondering what these dependencies are. And I'm assuming that the "Legacy" pack is exactly what it sounds like: a set of the original parts that constituted outdated versions of the mod... am I right to assume this? The HX parts are the big blocky parts you see in some screenshots. Legacy is yeah, older parts that have better equivalents now, either inside B9 or in another mod (Mk1/2 parts have been replaced in B9, wings you can get procedurals) Link to comment Share on other sites More sharing options...
Kerenatus Posted April 28, 2016 Share Posted April 28, 2016 Couldn't believe it! B9 6.1 is out! Link to comment Share on other sites More sharing options...
Torih Posted April 28, 2016 Share Posted April 28, 2016 Not sure if its just ckan being slow, but its only showing the Legacy and Props downloads. No core or HX downloads. Link to comment Share on other sites More sharing options...
fallout2077 Posted April 28, 2016 Share Posted April 28, 2016 (edited) 8 hours ago, blowfish said: The HX parts are the big blocky parts you see in some screenshots. Legacy is yeah, older parts that have better equivalents now, either inside B9 or in another mod (Mk1/2 parts have been replaced in B9, wings you can get procedurals) Ahh, okay... do the HX parts still require seperate dependencies to download, or have those since been packaged with the mod? Thank you for the quick and informative reply, Blowfish, and thank you for the stunning mod! And by the way, Blowfish, not sure if you're just not finished updating the OP with the B9 1.1 details, but the Github link in the OP still links to B9 6.0.0. Edited April 28, 2016 by fallout2077 Link to comment Share on other sites More sharing options...
Galile0 Posted April 28, 2016 Share Posted April 28, 2016 1 hour ago, Torih said: Not sure if its just ckan being slow, but its only showing the Legacy and Props downloads. No core or HX downloads. Thats because one of the B9 Dependencies (B9 Animation Module) is registered with 1.0.5 compatibility on CKAN. And as long as not all dependencies are fullfilled, CKAN will not show the new B9 Version. But nothing stopping you from installing manually and letting CKAN take over whenever this is fixed Link to comment Share on other sites More sharing options...
Darael Posted April 28, 2016 Share Posted April 28, 2016 3 minutes ago, Galile0 said: Thats because one of the B9 Dependencies (B9 Animation Module) is registered with 1.0.5 compatibility on CKAN. And as long as not all dependencies are fullfilled, CKAN will not show the new B9 Version. But nothing stopping you from installing manually and letting CKAN take over whenever this is fixed ...except that CKAN will refuse to auto-update a manually-installed mod, of course. Which is fine, but what I'm saying is that you'll need to keep an eye on CKAN to remove the manual install so as to CKAN-install it, and thereby get auto-updates. Link to comment Share on other sites More sharing options...
Nartur Arkano Posted April 28, 2016 Share Posted April 28, 2016 I'm just happy this mod is ready to use again. A huge thank you to everyone who works on this project and keeps it alive. You guys do amazing work that is certainly worth the wait when a new update comes out. Now it's time to go crash some more beautiful spaceplane prototypes. :-D Link to comment Share on other sites More sharing options...
DespairingSquid Posted April 28, 2016 Share Posted April 28, 2016 No 1.1 on github yet? Link to comment Share on other sites More sharing options...
Darael Posted April 28, 2016 Share Posted April 28, 2016 2 minutes ago, DespairingSquid said: No 1.1 on github yet? What? It's right there? https://github.com/blowfishpro/B9-Aerospace/releases/tag/6.1.0 It's linked in @blowfish's most recent post Link to comment Share on other sites More sharing options...
Nartur Arkano Posted April 28, 2016 Share Posted April 28, 2016 It is if you click the link on this page. The one on the OP seems not to have been updated yet. Link to comment Share on other sites More sharing options...
DespairingSquid Posted April 28, 2016 Share Posted April 28, 2016 1 minute ago, Darael said: What? It's right there? https://github.com/blowfishpro/B9-Aerospace/releases/tag/6.1.0 It's linked in @blowfish's most recent post Thanks, front page needs updating I guess Link to comment Share on other sites More sharing options...
V8jester Posted April 28, 2016 Share Posted April 28, 2016 (edited) 38 minutes ago, DespairingSquid said: Thanks, front page needs updating I guess The OP can only be updated by @bac9 who is currently enjoying a much deserved rest in hyper sleep. @blowfish I wonder if it might be worthwhile to make a new thread? Say a "caretaker" release thread. A lot of people seem to have issues finding the link in your signature. Edited April 28, 2016 by V8jester Link to comment Share on other sites More sharing options...
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