Koub Posted August 20, 2019 Share Posted August 20, 2019 Hi, Long time user of the awesomerest mod waypoint manager, I've been bothered by the grayish colour the KSC waypoint has in planning mode, especially on top of grayish clouds (that might be added by a visual mod, I can't quite remember). I couldn't find the option to make the KSC flag appear in a more vivid color, whereas it's a nice "my eyes burn green" in flight view (which is perfect because it really stands out). Did I miss something, and if not, is it feasible to add this feature in a future release ? Thanks Link to comment Share on other sites More sharing options...
Mixshott Posted August 20, 2019 Share Posted August 20, 2019 Thanks for all the work for this "must have" mod Link to comment Share on other sites More sharing options...
paul23 Posted October 15, 2019 Share Posted October 15, 2019 Is this mod safe to use in v1.7.3? (Should ckan be updated to accept this mod?) Link to comment Share on other sites More sharing options...
Jognt Posted October 15, 2019 Share Posted October 15, 2019 (edited) 1 hour ago, paul23 said: Is this mod safe to use in v1.7.3? (Should ckan be updated to accept this mod?) It works in 1.7.3, yes. Edited October 15, 2019 by Jognt Link to comment Share on other sites More sharing options...
nightingale Posted October 17, 2019 Author Share Posted October 17, 2019 First mod update from me in a long time, please enjoy! Waypoint Manager 2.8.0 Recompile for KSP 1.8.0 Fixed NRE when changing scenes (thanks DomiKamu). Workaround for minor stock bug - the Dessert Airfield has the wrong icon (thanks Jacke4913). Link to comment Share on other sites More sharing options...
Jognt Posted October 17, 2019 Share Posted October 17, 2019 3 hours ago, nightingale said: First mod update from me in a long time, please enjoy! Waypoint Manager 2.8.0 Recompile for KSP 1.8.0 Fixed NRE when changing scenes (thanks DomiKamu). Workaround for minor stock bug - the Dessert Airfield has the wrong icon (thanks Jacke4913). Thank you very much! Link to comment Share on other sites More sharing options...
Kerbal101 Posted October 18, 2019 Share Posted October 18, 2019 @nightingale DLL header of WM 2.8.0 in "Release Version" says its 2.7.5 and after install AVC detects it as older. Link to comment Share on other sites More sharing options...
nightingale Posted October 18, 2019 Author Share Posted October 18, 2019 55 minutes ago, Kerbal101 said: @nightingale DLL header of WM 2.8.0 in "Release Version" says its 2.7.5 and after install AVC detects it as older. Yeah, I realized last night that I messed up and forgot to change the version in the assembly... I may do a new release just to fix that. Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 18, 2019 Share Posted October 18, 2019 2 hours ago, nightingale said: Yeah, I realized last night that I messed up and forgot to change the version in the assembly... I may do a new release just to fix that. been there. done that. that *faceplant* oh for the sake of all that is Kerbal! moment. Link to comment Share on other sites More sharing options...
nightingale Posted October 22, 2019 Author Share Posted October 22, 2019 Quick release to fix the incorrect assembly version (download). Waypoint Manager 2.8.1 Correctly increment assembly version. Link to comment Share on other sites More sharing options...
JerryDryEmOut Posted November 24, 2019 Share Posted November 24, 2019 I don't have any of the custom waypoint options for some reason. literally only the KSC waypoint. I don't have any contracts right now. Just trying to use this to make waypoints for the biomes I'm looking for. I also don't have a settings button for this? Link to comment Share on other sites More sharing options...
Admiral Naismith Posted December 12, 2019 Share Posted December 12, 2019 I think I may have run into a bug with this mod. I'm playing career mode with version 1.8.1.2694 and both DLCs, and just came across this mod and installed it. I immediately noticed that waypoints of completed contracts would no longer disappear after the task was complete, and I see no way to remove them manually, as they can't be deleted like custom waypoints. Even worse is that these waypoints persist when loading a game, even though the game was saved without them. I tried saving, accepting a contract, then quick loading when I didn't like the positions of the waypoints (I did this in flight using the CapCom mod), and the waypoints stayed after load, even when the contract was declined. Repeating this generated even more identical waypoints on top of each other. Fortunately, exiting the game entirely (not just to the main menu) does fix this, but it is an annoying workaround. Is it possible there may be a mod conflict? I'm also using Contract Reward Modifier, Contracts Window +, and CapCom (access contracts in flight), but the problem only started when I added Waypoint Manager. Link to comment Share on other sites More sharing options...
avalancha Posted December 12, 2019 Share Posted December 12, 2019 Could you start another new career save in parallel and test that again? Maybe the problem comes from installing after the contracts were already active? Link to comment Share on other sites More sharing options...
WhitestWizard Posted January 6, 2020 Share Posted January 6, 2020 Is the way point icon blinking on the NAVBALL and on the screen in flight a feature or bug? Very useful mod, cheers pal. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 6, 2020 Share Posted January 6, 2020 26 minutes ago, WhitestWizard said: Is the way point icon blinking on the NAVBALL and on the screen in flight a feature or bug? Pretty sure it a feature. Are you close to the waypoint? It blinks when you get close Link to comment Share on other sites More sharing options...
rmaine Posted February 21, 2020 Share Posted February 21, 2020 First, thanks for a great mod. Should have been part of stock. I don't tend to do a lot of stuff on the ground, but when I do, the markers this provides are indispensable. It would be a nice extra if there were a way to increase the text size so that I could read it without practically getting nose prints on my screen. :-) Either by following the UI size options in stock or by a separate option in the mod. I'm aware this mod was originally done before the game was usable on high-resolution displays at all. Fortunately, the markers are a big help even when I can't read the text. Don't know whether you'll ever have the time/inclination/whatever to put much more work into it, but if you do, a text size improvement would be great. Link to comment Share on other sites More sharing options...
HafCoJoe Posted February 24, 2020 Share Posted February 24, 2020 (edited) Heyo! I was curious, how difficult would it be to change the UI theme to the KSP default bubble instead of the transparent gray/black border? I love this mod but it is the only one I have that uses the old gray and it seems very out of place Edited February 24, 2020 by Avera9eJoe Link to comment Share on other sites More sharing options...
taniwha Posted May 11, 2020 Share Posted May 11, 2020 @nightingale I've sent you a PR for handling non-standard day and year lengths in the ETA display. Link to comment Share on other sites More sharing options...
Galland1998 Posted May 25, 2020 Share Posted May 25, 2020 I love this mod and it is pretty much always part of my mod load. In a recent run on a RSS/RO RP-1 career I was making use of Waypoint Manager and it functions fine for the most part. However, it does spam the heck out of the log spamming a message that is is looking for "Kerbin" however, in RSS Kerbin doesn't exist so it fails and keeps spamming the message. Is there a way to modify Waypoint Manager so that it doesn't spam the log on RSS games? Link to comment Share on other sites More sharing options...
dlrk Posted June 9, 2020 Share Posted June 9, 2020 I'm not seeing markers on the navball, just in flight. Any ideas on where to start troubleshooting? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 9, 2020 Share Posted June 9, 2020 On 5/25/2020 at 12:23 PM, Galland1998 said: I love this mod and it is pretty much always part of my mod load. In a recent run on a RSS/RO RP-1 career I was making use of Waypoint Manager and it functions fine for the most part. However, it does spam the heck out of the log spamming a message that is is looking for "Kerbin" however, in RSS Kerbin doesn't exist so it fails and keeps spamming the message. Is there a way to modify Waypoint Manager so that it doesn't spam the log on RSS games? Can you post an example,please On 2/23/2020 at 11:43 PM, Avera9eJoe said: Heyo! I was curious, how difficult would it be to change the UI theme to the KSP default bubble instead of the transparent gray/black border? I love this mod but it is the only one I have that uses the old gray and it seems very out of place 4 lines need to be added and then tested to be sure the spacing is good Link to comment Share on other sites More sharing options...
Svm420 Posted June 10, 2020 Share Posted June 10, 2020 8 hours ago, linuxgurugamer said: Can you post an example,please Seems like the issue is discussed here. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 10, 2020 Share Posted June 10, 2020 4 hours ago, Svm420 said: Seems like the issue is discussed here. Any idea why he closed the issue, it seems the problem is still there Link to comment Share on other sites More sharing options...
Svm420 Posted June 10, 2020 Share Posted June 10, 2020 10 hours ago, linuxgurugamer said: Any idea why he closed the issue, it seems the problem is still there No idea I wondered that myself. I compiled the mod locally with the changes mentioned and it does indeed fix the issue. The only hiccup, as mentioned in the github issues, is it put the games default waypoint for KSC in the sun. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 10, 2020 Share Posted June 10, 2020 50 minutes ago, Svm420 said: No idea I wondered that myself. I compiled the mod locally with the changes mentioned and it does indeed fix the issue. The only hiccup, as mentioned in the github issues, is it put the games default waypoint for KSC in the sun. But that's only a problem with RSS? Link to comment Share on other sites More sharing options...
Recommended Posts