shaw Posted December 9, 2018 Author Share Posted December 9, 2018 2 hours ago, purpleivan said: I'm seeing the same issue as @alexuswith the real time reflections and in the image posted by @therealcrow999 here. Something wierd happening with the render of the cubemap. It's happening in the portion of it seen in the North South directions when standing on the surface. I'm using the 3.5 version of Texture Replacer, but not using the shader provided by @Gordon Dry because if I use that, the reflections disappear completely (see image below). I tried removing Scatterer (just because) and that fixed the original problem with the reflection, but added another. The new problem is that something (possibly the same dark "something" that appeared with Scatterer installed) is changing the shape of the horizon. In the image below the horizon should be flat, as our little volunteer here is looking out to sea, but there are two large "hills" on either side of him. Viewed from the side, with the kerbal still staring out to sea, there is a large dark region in the direction in which he is looking. As extra info, this is running on Win7 x64 on an Nvidia 670 GTX. Skybox is not entirely rendered, only the top face. See known issues. Quote Link to comment Share on other sites More sharing options...
purpleivan Posted December 9, 2018 Share Posted December 9, 2018 1 hour ago, shaw said: Skybox is not entirely rendered, only the top face. See known issues. Thanks for pointing to that... I guess it's back to no reflections in visors for me then. Quote Link to comment Share on other sites More sharing options...
DeltaDizzy Posted December 9, 2018 Share Posted December 9, 2018 On 12/6/2018 at 9:08 PM, jlcarneiro said: Hey, @Drew Kerman! I don't know where I got them, but those heads look like the ones I use for Bob, Bill and Jeb (respectively)! But I don't have Val's head... Can I get those heads (and suits if possible)? Pleeease? On 12/6/2018 at 9:48 PM, Doc Shaftoe said: Those heads look like they're from Proot's KSPRC. I can't remember what the suits are from but they look familiar. Definitely a variation of Proot's KSPRC suits. I'm fairly certain the heads are from Diverse Kerbal Heads, but no idea where the suits are from. Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted December 10, 2018 Share Posted December 10, 2018 No, those are the heads are definitely the ones Proot used for Jeb, Bill, Bob, and Val. At least the ones in the picture of the quoted post. We might be talking about two different things. The suits are a modified version of the non-vet IVA suit from KSPRC as well. One of the class color suits maybe? Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted December 14, 2018 Share Posted December 14, 2018 Ok, I am updating finally from 1.3.0 to 1.5.1 and used the old TextureReplacer mod... So since I have some heads I made, how do I go about making them work in the newest TextureReplacer? Before, it was just slam the heads which were saved in a png format, into the heads folder... but I see the directory has changed... Any help? Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 18, 2018 Share Posted December 18, 2018 https://spacedock.info/mod/2030/Gregrox's Multi Color Suit Pack 2.0 The spiritual successor to GregroxMun's Colored IVA/EVA Suits, the Multi Color Suit Pack is a stockalike set of space suit textures for TextureReplacer which adds recolored versions of the space suits which match the Veteran space suit texture. The new version also includes white variants, which use the default white and pale blue space suits as their basis. Included texture colors (with their intended class) in the default version are: Orange (Veteran) Yellow (Pilot/Engineer) Red (Engineer/Pilot) Blue (Scientist) Green (Commander) The extras folder also includes: Black (Secret Agent) Very Black (Ninja?) Grey (Cadet or Tourist) Pink (Token Female Cartoon Character?) Turqoise (Medic) White (Cadet or VIP) Green+GreenHelmet (Christmas Elf) Red+RedHelmet (Santa Claus) I included the christmas variants in this download in case I don't get around to updating Winter Kerbol for 2018. For the full-color variants, the EVA suits use the EVA gloves and boots, as my old suit pack did. Feel free to replace the eva texture with the iva texture if you don't like it. Images: Album: https://imgur.com/a/vCcmQsU EVA Lineup: Yellow Blue Orange Green Red EVA Lineup 2 If there is sufficient interest, I might decide to make variants of the Orange Veteran suit with the different basic colors, since that was a feature in the old version. This texture pack shares some similarities with @Gordon Fecyk's Coloured EVA and IVA Suits for KSP 1.5, because both packs are based upon my original texture pack for pre-1.5. My main reason for updating the pack was that I didn't like the stripe colors on the helmets in his version. His version has a few other differences, and may be worth a look as an alternative. However, despite the similarities, these textures are based upon the stock textures. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted December 18, 2018 Share Posted December 18, 2018 32 minutes ago, GregroxMun said: This texture pack shares some similarities with @Gordon Fecyk's Coloured EVA and IVA Suits for KSP 1.5, because both packs are based upon my original texture pack for pre-1.5. My main reason for updating the pack was that I didn't like the stripe colors on the helmets in his version. His version has a few other differences, and may be worth a look as an alternative. However, despite the similarities, these textures are based upon the stock textures. Don't worry... I didn't know you were going to put a pack together and I needed placeholders for my YouTube videos. I can take down my suits now that worthy successors are available. Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 18, 2018 Share Posted December 18, 2018 50 minutes ago, Gordon Fecyk said: Don't worry... I didn't know you were going to put a pack together and I needed placeholders for my YouTube videos. I can take down my suits now that worthy successors are available. No need to take them down, there's enough of a difference that some people might have a preference for one over the other. Your straps are gray with colored accents, whereas mine are all blue, for example. Quote Link to comment Share on other sites More sharing options...
MaximumThrust Posted December 18, 2018 Share Posted December 18, 2018 There are any texture replacements for the parachutes bags? Something that make them white, and fitting better the suit. I've searched, but couldn't find anything. I still play in 1.3.1, and I'm thinking in the possibility to update at some point. Thanks. Quote Link to comment Share on other sites More sharing options...
Sokol_323 Posted December 23, 2018 Share Posted December 23, 2018 Launched a mod on 1.6.0. Everything works perfectly, without failures. Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted December 23, 2018 Share Posted December 23, 2018 Will the version for KSP 1.6 work in 1.5.1, or should I hold off on updating until I upgrade to 1.6.1 (when it comes out)? Quote Link to comment Share on other sites More sharing options...
shaw Posted December 23, 2018 Author Share Posted December 23, 2018 19 minutes ago, Murdabenne said: Will the version for KSP 1.6 work in 1.5.1, or should I hold off on updating until I upgrade to 1.6.1 (when it comes out)? No, it won't, it references some new functions and events for handling helmet removal, which were added in KSP 1.6. Anyway, it doesn't bring anything new compared to TR 3.5 besides atmospheric suit switching being integrated with stock helmet removal. Quote Link to comment Share on other sites More sharing options...
overkill13 Posted December 24, 2018 Share Posted December 24, 2018 (edited) Had some fun making suits for USI. Based primarily on GregroxMun's recent suit mod release with a smattering of Scart91 and fast_de_la_speed's work on class suits for the standard and USI expanded classes. I changed several colors, swapped and changed some icons from fast_de_la_speed's mod. Unfortunately the new half helmet wrapping has left me with no idea how to centre the icons on the back of the helmet as in the old USI class suits mod so I've gone with this approach. Available on Spacedock https://spacedock.info/mod/2035/[TextureReplacer] USI Kolonization Class Suits Redux All suits listed closest to furthest from camera (right to left) Pilot and Scout with slightly less baseball bat looking icon. I assumed it was meant to be a sailing era spyglass and made it more distinguishable. New Quartermaster icon more fitting of it's modern role and a Kolonist Kolonist budding in here but the Scientist and Medic in view. Farmer and Biologist Engineer and Mechanic Miner, Technician and Geologist With @GregroxMun's blessing, I might be inclined to upload this as a mod. Edited December 25, 2018 by overkill13 Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted December 24, 2018 Share Posted December 24, 2018 1 hour ago, overkill13 said: With @GregroxMun's blessing, I might be inclined to upload this as a mod. Go ahead. Quote Link to comment Share on other sites More sharing options...
overkill13 Posted December 25, 2018 Share Posted December 25, 2018 Thanks USI Kolonization Class Suits Redux now available on Spacedock. Quote Link to comment Share on other sites More sharing options...
aceman67 Posted December 26, 2018 Share Posted December 26, 2018 On 12/24/2018 at 9:28 PM, overkill13 said: Thanks USI Kolonization Class Suits Redux now available on Spacedock. Absolutely awesome! Thank you for your hard work! Quote Link to comment Share on other sites More sharing options...
overkill13 Posted December 27, 2018 Share Posted December 27, 2018 USI Kolonization Class Suits Redux now has veteran suits for each class. See the new thread for more details. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 28, 2018 Share Posted December 28, 2018 @GregroxMun Where did you get the templates to make your suits? I have some old Wild Blue suits that I need to redo.. Quote Link to comment Share on other sites More sharing options...
Rassa Farlander Posted December 29, 2018 Share Posted December 29, 2018 Hello! Where can one find updated skyboxes and celestial body textures? The texture pack list in the op isnt up to date anymore, and Im unsure of where else to look. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 29, 2018 Share Posted December 29, 2018 Where could I get a suit template? Maybe texture replacer could come with it's own templates? Quote Link to comment Share on other sites More sharing options...
Jpbackman Posted January 3, 2019 Share Posted January 3, 2019 (edited) I´m tying this awesome mod in 1.6 and having some issues with mouth animations... Apart from Chatterer, Distant Object Enhacement and Kerbal Alarm Clock, it´s a clean installation of KSP v1.6 Lets see: https://youtu.be/vF36eJ0zhx4 Anyways thanks for this fantastic mod... Edited January 3, 2019 by Jpbackman Quote Link to comment Share on other sites More sharing options...
MedwedianPresident Posted January 3, 2019 Share Posted January 3, 2019 (edited) Now that we may remove helmet rings the possibility to create non-spacesuit clothing (military uniforms, casual attire, etc...) is given. I request that the modmakers take this notice into account. Edited January 3, 2019 by MedwedianPresident Quote Link to comment Share on other sites More sharing options...
shaw Posted January 3, 2019 Author Share Posted January 3, 2019 8 hours ago, Jpbackman said: I´m tying this awesome mod in 1.6 and having some issues with mouth animations... Apart from Chatterer, Distant Object Enhacement and Kerbal Alarm Clock, it´s a clean installation of KSP v1.6 Lets see: https://youtu.be/vF36eJ0zhx4 Anyways thanks for this fantastic mod... I know, it is probably caused by unstable FPS when reflections are enabled. Try changing `reflectionInterval`. Previously, it was set to 2 and caused some ragdoll issues, not it's 4 by default and causes mouth jitter ... if you set it to 1, there's a noticeable performance drop ... Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 3, 2019 Share Posted January 3, 2019 (edited) @shaw would it be possible for you to add/update the new Kerbal model hierarchy you linked on Pastebin in the OP? Unless its a lot of work to do? vOv EDIT: or... actually describe how you go about pulling it? I'm interested in the hierarchies for all the non-player Kerbal models, also. Edited January 3, 2019 by Stone Blue Quote Link to comment Share on other sites More sharing options...
shaw Posted January 4, 2019 Author Share Posted January 4, 2019 21 hours ago, Stone Blue said: @shaw would it be possible for you to add/update the new Kerbal model hierarchy you linked on Pastebin in the OP? Unless its a lot of work to do? vOv EDIT: or... actually describe how you go about pulling it? I'm interested in the hierarchies for all the non-player Kerbal models, also. logKerbalHierarchy = true Dumping all models from game would be more tricky ... Quote Link to comment Share on other sites More sharing options...
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