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Showing results for tags 'video'.
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The youtuber VAOS recently made a video about his experience building (and launching) a moon base in KSP 2, with many bugs he found and improvements he thought could be made included. I thought the devs might want to see this video because it includes many very valid criticisms of the game that many on this forum appear to also express.
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I wanted to say THANK YOU (and congratulations!) to KSP2's musical and sound design team. I now get to feel like I am IN this fantastic Apollo 17 documentary that I saw years ago. I very much like to believe this geat "re-documentary" by Todd Douglas Miller was the inspiration for the soundtrack that starts playing when getting close to the Mun on a descent trajectory. (the pertinent part starts at 7:00 minutes, there's also a section at 1:00 minutes)
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Screenshots: It looks beautiful! And the music.. out of this world, very-very good soundtrack! The lighting and reflections are amazing. The jaggies, clouds and trees... they're beta. Would have liked to see how Kerbol reflects in the ocean. A few similar KSP1 images for comparison:
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Introduction I have owned KSP since v0.18 but never really sent crew past Minmus. I am not a fan of "tin can exploration" where the crew stays in a command capsule for months on end. So when Kerbalism came out it ticked off many boxes for game features the stock did not have, including life support, part failures, and crew stress. Coupled with Nertea's suite of Mods, it is a lot easier to make aesthetically pleasing crewed crafts. The JNSQ system's scale also feels a bit better for me, as the rockets are better proportioned and the increased challenge for reaching planets. I originally cut my teeth on Kerbalism and JNSQ on an earlier playthrough with BDB exploring some of the inner system (Duna, Ike, Dres, Gilly), but I wanted to try a fresh restart and attempt to design unique launch vehicles using restock/restock plus This mission report will solely focus on the crewed exploration aspect with detailing on the design approach for the mission architectures. The first few posts will be a bit retrospective as I have already completed the missions for the inner system. Career Goals and Mission Parameters This mission report begins after the Mun and Minmus have been mostly explored, and the tech tree has been unlocked enough to commit to a Duna/Ike mission Primary goal is to land a team of Kerbals on every body in the solar system and return to Kerbin. Science collection is factored into mission architecture for the inner system to maximize return and tech tree unlock, but will likely scale back for the outer system as the tech tree becomes complete Missions will be structured to explore all moons within the respective sphere of influence during the trip. Minimum crew of 3 for ground operations on planets/moons Jool and Lindor missions will be crewed by 6, and Nara will be a crew of 12 Cinematics are filmed from my career save without the use of quick save, so there will be bad landings and screwed up burns that require intervention to save the crew/mission. Game Settings and Self-Imposed Rules "Revert Flight" is disabled. Quicksave limited use for kraken attacks and "final descent simulation" for atmospheric bodies. Difficulty is a blend of Medium, Kerbalism obviously, and a modified Probes Before Crew install that scales back science returns. Pre-requisite of probe missions to all bodies to unlock K.R.A.S.H simulation tool for designing landers. Eve, Duna, Laythe, and Nara will require a pre-requisite probe to land on the surface and collect atmospheric Science. Mod List Full List in the spoiler but I am highlighting a few for major features that drive the mission designs: Kerbalism: Radiation, Life Support, Part Reliability, etc. Cryo Engines/Tanks: Cryogenic fuel and engines. Boil-off needs to be factored into designs Mandatory RCS: no more overpowered reaction wheels, RCS now a bit more important for maneuvering Prologue: Minmus Editing of the videos improves as the series will progress, but here the first video of a Minmus mission. The video gives a brief glimpse of how kerbalism changes the gameplay. Future videos will have more of a cinematic feel with less of the HUD in many of the clips.
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Just finished my video for the world's fist KSC tower gap. If someone has done this before I am sorry for claiming this title and will edit it. Would love if people in the community took a peak. Take Care -Paelu {video snipped pending editing}
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the story starts yesterday, when one @AccidentalColonies told me to make an interplanetary missile on discord since I just got a new computer. This video is the end result. I didn’t think I was going to make it into a forum thread then so unfortunately it’s just the crash, but I was hoping people would like it if I posted it here. I also guess it’s a rocket SSTO now. wowowow
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- colonies thank you for this amazing idea
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Please, leave the like and commentaries on YouTube. Thank you. Download in description
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I've recently posted two videos to YouTube now. I think they're pretty good myself, but they're not without flaws. For one thing, twenty to thirty minutes long. I think the problem is that I want to add all the shots into the video that I've made. In the second one, I condensed each shot in an effort to try to shorten the video, though the problem is that I repeatedly put very similar scenes (e.g. the space tug reentering the atmosphere and landing) into it, still making it too long for a normal video. You can watch the videos here and give me some constructive criticism and advice so I can note it down for future videos.
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It's all in the title already, so.... My top contenders are DaVinci Resolve 17, Shotcut and OpenShot. I want to record KSP videos, and I need a good editing software. What are the KSP community's recommendations? Note that I don't have a desktop. I am on laptop. Thanks!
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Music:-On the Beach at Night (OST Starbound)-Planetarium (OST Starbound) KSP Version: 1.8.1 DLC: Breaking Ground, Making History Download: https://drive.google.com/drive/folders/13ovH28AFzN0n4Ew2dLqIsbJz2MYQg8wV?usp=sharing https://youtu.be/iiDYd3AJh0A
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KSP Version: 1.8.1 DOWNLOAD
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New video from the official KSP youtube channel. There is a lot of awesome looking stuff in here, so I'll leave others to do the forensic analysis:
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Tell me some music that would be good for being in KSP videos. It can be cinematic, space-themed, or anything else that suits being in a video. Make sure to say the artist along with the title.
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