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  2. There is a known bug were if you place a decoupler on a port you will break it... What you can try do is to make a costume action for the docking ports that when pressed will "undock" - this some times unbreak the port.. but in general.. dont put decouplers on your docking ports - thats my advice with how the game is running right now.
  3. I think they may have said that implementing a whole new part diameter would take too much time away from milestones, so they would consider this after 1.0.
  4. The problem is you can only land 1 craft at the time - once the vehicle is on a deorbit path and get far enough away from each other they despawn. I had the same issue on my minmus mission where I tried to drop 4 dropships at the same time. You need to land one vehicle perfectly before you can load over to the next and drop that I dont understand why the carrier would disappear though, as that is still in orbit right? - does both vehicles have a probe core? or command module? I dont know if this is the issue.. but the game despawns "spend stages"... and if a craft does not have a probe core or pod.. the game interpret the vehicle as "Trash" Here is an example from my mission report for my Minmus mission. can you send some screenshots of the craft? It's hard to give propper advice when I can't see the dropship and mothership in question.
  5. Finally; I've been waiting for a 2.5x rescale since KSP2 was released. I just started a new Exploration save with this mod. The boat launch at KSC is unusable, as it's now a couple hundred meters inland, but I wasn't planning to use the boat launch anyway. Slightly more annoying is that there's now a hill cutting across both runways. I'm going to keep using it because 99% of what I do is rockets, but I'd definitely suggest seeing if you can do anything about that.
  6. Today
  7. They look lovely! I especially love the yellow one!! Honestly, it looks brilliant! Thank you <3
  8. Floor 4776: A caption on the wall: "Be careful! Next floor is for three seven."
  9. Actually the entire Star Wars epic is completely far-fetched. It should finish in the middle of Ep. IV, as this scene is a full nonsense. IRL, Luke would see a normal, intact Lars Homestead, and alive but worried uncle and aunt, who would say to him: "Luke! The Imperial Police is here, they have some questions to you." An hour later they would be flying to Obi 1 Kenobi to confiscate the Imperial property they were looking for. Six hours later Luke would be sitting at the Imperial Police office and writing, that he was not going to hide the stolen Imperial Property; that he is just an illiterate peasant from backyard of the Universe, and was enchanted by the shiny metallic speaking bots; that he brought them to Mr. Kenobi to realize, what they are, and should he bring them to the police office immediately, or may keep them for a while to watch the holographic cartoon with the girl; that he has no idea about the rebels (whom he hates, because they want to put down the order they live in, and he is strongly disagreed with that); that Mr. Kenobi was talking something about a Jedi having killed his father, so now he hopes to join the Imperial Troopers asap, once the crops get ready, or next year, or some next year; that Mr. Kenobi had shown to him a presumably unregistered plasma sword with a button, and he was very afraid of it, as he had never taken by hands something more dangerous than agricultural tools at their farm; and yes, Mr. Kenobi was saying strange things, which he hadn't understood, about joining the Jedis, like if he is one of them. Next week Luke would be released on bail his uncle and aunt, and would be whole year signing every day in the police journal. Without Luke, the Death Star would not be destroyed.
  10. I think the modding community would disagree with you considering they gave us colonies, interstellar, resources, extra-planetary launchpads, and a whole host of other things KSP2 is supposed to provide. I think Sid Meier would disagree with you, what with his genre-defining game Civilization using money as a basis for most of what the series does.
  11. That's very interesting! Since it's always gradually accumulating mass, would we really expect the supernova to occur at the same time we expect the periodic nova, where the nova is the thing that 'stomps' it into a Type Ia? Or would it just get up to the limit at some point during accretion? I'm going to do some more reading on this. If it did supernova, I suppose that would trigger a neutrino burst that would register in the Supernova Early Warning System?
  12. Thanks a bunch! How would this work in EVA? Do I need several kerbals floating around? Sounds nerveracking having to keep an eye on a small army of floating kerbals.
  13. Oh damn, guess I'll have to add the required textures to the Buran folder then .
  14. What I've gathered from FS and last update is that this game is faaaaaar from finished. In fact, the proper development probably started after that internal turmoil. I am questioning the EA as a concept here, since underlying systems are not present. This is gonna be a long, long ride... I don't think many of things you mentioned from KSP 1 would play nicely in this newer edition. Totally based on my arbitrary assumptions of course, since we're all in the dark. Money restrictions aren't really beginner friendly. It is fun when you know what you are doing, but it can also totally cripple newcomers. XP was a fine concept with a few kerbals floating around, but with colonies... Well, I can't say, cause don't know.
  15. I'll have to go back through all the posts, but I believe in one of Nate's posts regarding For Science! he stated they wanted to be on a cadence of 6-7 weeks for patches, not months. It will take some time to find it, but I'll go digging.
  16. Granted. They ate every snack on the planet and crashed all of our rockets. I wish for a solid rocket booster.
  17. Well... check the news. Which news sell more and convince more people that they're the correct outlook on stuff that happens? positive or negative ones? At this point, save for like 5 people (which, listing in my head, are always the same), the subreddit in its entirety is convinced the game has been abandoned or left to a skeleton crew to harvest any possible sale. The climate on the "Some Improvements on the Way" thread is "KSP1 devs were better", "Blackrack is so good", "I hope they know about/fix this other bug", "They limited dV to your current vehicles capabilities because they have no idea what the people want from the game", "These posts need to be weekly", "Remember when these were weekly?", "Don't forget Dakota confirmed there's yet another patch before colonies, disappointing", "Devs must not be working full time". And before the obvious, beaten-to-a-pulp-horse comparison with Hello Games: They had already released Atlas Rises by this point, that's their third major update, and not just that, by the 15 months mark since release they were on the 8th patch for Atlas Rises. The "let actions speak" spiel doesn't work if there's no actions.
  18. I don't remember this, can you provide to where we were told that? I just remember the first cadence of weeks not months of the first two patches but we were told after those that it won't be the case anymore and no further cadence was given from what I recall.
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