KSP2 Bug Reports
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Parts & Vessels Fairings assume all procedural wings are arbitrary sizes when calculating occlusion and do not factor in the wing's actual size
11 votes1 reply -
UI/UX When targeting another craft close by navball indicators (prograde|retrograde etc) start moving in an erratic way. [Wobbly navball markers]
45 votes15 replies -
1 vote8 replies
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9 votes4 replies
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2 votes1 reply
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Parts & Vessels Can't deflate inflatable heatshield HS-I Deluxe after loading a quicksave where it is extended.
4 votes4 replies -
UI/UX Expanded DeltaV details arrow to the right of the staging is missing in flight for a rocket with 1 stage
5 votes0 replies -
Flight Craft Spins Out Of Control When Switching Craft [If Two Craft Target Eachother Using SAS In Orbit, The Non-Active One Will Start Spinning]
24 votes15 replies -
4 votes0 replies
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2 votes0 replies
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Map & Tracking Station Switching between vessels in map view can sometimes show the atmosphere of the previous body (Eve) at the new location
2 votes3 replies -
2 votes3 replies
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Saving & Loading Exploration mode save broke after using Return to VAB [Camera in Low Kerbin Orbit, No UI]
3 votes2 replies -
Flight Staging a decoupler on a Clamp-O-Tron will stop it from being able to dock and will cause the decoupler to become glitched
5 votes6 replies -
5 votes1 reply
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3 votes2 replies
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Flight Ship "Stuck" Stationary above Mun [Uncontrolled Vessel Stuck In Stationary Landed State Above Celestial Body]
4 votes7 replies -
4 votes1 reply
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19 votes10 replies
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1 vote2 replies
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Map & Tracking Station Consecutive maneuver nodes experience several issues [deleting one maneuver deletes all future ones too]
15 votes5 replies -
Localization & Text <style="OBJ-Kerbol"> tag showing in the text for mission "Better Signal" [and missing dot after the text "Kerbollar System"]
16 votes14 replies -
FX & Audio Moving the camera around with RMB still causes the UI elements to blip and bloop and click when hovered over
4 votes0 replies -
FX & Audio Mission Brief window closes prematurely and text audio continues to play after text has been skipped and is no longer visible
6 votes11 replies -
2 votes0 replies