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tg626

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Everything posted by tg626

  1. Added to Spacedock per the License terms. https://spacedock.info/mod/3355/KSC++ Continued I don't trust DropBox links over the long term, we've already lost content that way. According to the License, anyone can redist and that's what I'm doing. All credit given to Lack and AeroSpacer in the listing on SpaceDock, of course.
  2. Then they ARE flat, but the axis is near the east end. Thanks for the confirmations about the length everyone. WOW.... I can only assume with Kerbin still being 600000km that the whole of the land at KSC is now level or nearly, otherwise you'd absolutely notice one end or both being SUPER elevated above the average terrain beside it. Probably the best solution to that problem really.
  3. Accepted. Sometimes text can be hard to "read" with the intended tone.
  4. Condescension aside, thank you for explaining it.
  5. Anybody got a codex for this? > [1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.4.0.0- 2024-0325 Because I don't know what the kraken that's supposed to mean.
  6. Well, I tried the SRB waterfall and my framerate tanked, so I guess I've got as good as it gets for me.
  7. .version file incorrectly reports v4.0.6.0 on both github and spacedock.
  8. I have Realplume installed. When waterfall is installed Realplume becomes the backup for any engines that don't have a config. Where Realplume uses particles, waterfall uses meshes, which is a different look and actually easier on the hardware.
  9. Block of Code <h1>FooBar</h1> <ul> <li>Thing 1</li> <li>Thing B</li> </ul> End Doesn't work for either "dark" versions KSP or Red. In other news, I just discovered we have Themes...
  10. Camera reset is now Right Shift by default.
  11. Log Scatterer throwing some NREs Events in log: Game is started, save is loaded, "Fly" a craft already on the default LaunchPad, Quit to main menu, quit game.
  12. Which I used and found the results unsatisfying.
  13. I use Docking Sounds and Chatterer to help fill in the gaps. I too tried RSE and felt the FPS hit was not worth it. I don't know of any mods that will add the various bumps and bonk and scrapes I've heard in KSP2 videos, nor the dynamic music.
  14. For a long time I ran RealPlume / Smokescreen - with configs for stock. Then Waterfall came out, but didn't support non-LFO engines... So I had RealPlume / Smokescreen and Waterfall - again with configs for stock. I run a stock game (so far as engines are concerned) with Making History and Breaking Ground. It seems like these systems are meant to co-exist but as they are made by different people, they all exist on their own island so to speak. Now I think maybe I missed an SRB application of waterfall... So, can someone untangle it for me? What would the mod list be for the latest and greatest visuals for all stock engines?
  15. While I'm not read up on Dreamchaser, Dyna-soar was to be launched on a Titan II naked. But it also was supposed to have VERY subtantial fins to counter the aerodynamic effects of the wings on the top.
  16. OTOH, who is stranding all those kerbals in orbit in career mode???
  17. Interesting idea tho... Making the player essentially one side of the space race.
  18. Are you a modeler? I thought code was your thing.
  19. Add a CC-NC-BY-SA license to your github, and source files (blend, psd, etc.) If possible. (I know I tend to loose those sorts of things myself)
  20. No, I'm not seeing anything above 1.25.5 on Github... It's like AVC got updated but the package didn't get deployed.
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