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Everything posted by Starslinger999
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Any word on when the Science Only config will be updated?
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Lets just say my shuttle's external tank is a bit... unconventional... So that wouldn't really work. I can get away with putting 2 tanks in my shuttle by having one sticking out the bottom of the cargo bay a bit but any more and it becomes too unstable, so I can atleast do the Pilot version with the shuttle but for 4 I would either need 2 support shuttle launches or a heavy lift rocket... which I am working on
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Currently working on designs for Minmus STS-5 and 6 and I am having trouble fitting all 4 fuel pods into the launches as I only have 1 support launch... I may need a dedicated launcher to launch 4x 40 ton (8 tons or so when empty) fuel pods at once to fulfil the commander badge (I’m not sure how I’m supposed to do this with a shuttle without making a brand new shuttle that can fit 4 orange tank based fuel pods in them) I can atleast do Mun STS-1 through 7 as designs for those work.
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[1.2.2 / 1.3] Career Evolution Contract Pack
Starslinger999 replied to pap1723's topic in KSP1 Mod Releases
Any word on if the fix worked for the other contracts? -
Is this compatible with far future technologies?
- 187 replies
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- planes first
- community tech tree
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(and 3 more)
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
Starslinger999 replied to _Zee's topic in KSP1 Mod Releases
Now all we need is a config that removes the return from orbit requirement for achieve stable orbit -
Ive seen playthroughts with PBC and this and the PBC contracts dont show up at all so Im wondering whats going on EDIT: I see settings thing missed that
- 129 replies
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- contract configurator
- career
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(and 1 more)
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Any word on when the science only config will be updated?
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
Starslinger999 replied to _Zee's topic in KSP1 Mod Releases
What contract mods would be good for this? -
Honestly that would be really cool if I could do a Constelllation MTV style spin up would count as gravity.
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For me it flat out freezes my game on load.
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Seems the new update broke the science only config.
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Does this mod work with Probes Before Crew or other such tech tree mods
- 129 replies
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- contract configurator
- career
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(and 1 more)
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Any word on an official compatibility patch for SSPXR as the new parts are still not compatible? Still dont want to play with kerbalism if those parts are not going to work (with the telescope not even having any science experiments)
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Heh. But yeah with kerbalism the SSPXR Aquaculture module is completely useless it cant even produce food or anything.
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Any chance you could make a config for Aquaculture to work or having the greenhouses add plant comfort?
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Starslinger999 replied to Nertea's topic in KSP1 Mod Releases
Ah I’ll ask there then -
Any chance I could have the patch? Thanks
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Is there any plans to add compatability with SSPXr bc the greenhouses dont give comfort bonuses and the aquaculture doesnt even do anything
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Starslinger999 replied to Nertea's topic in KSP1 Mod Releases
Any plans to fix the greenhouses and aquaculture module for kerbalism compatiability? The models for the greenhouses in this are amazing and its kinda upsetting they dont give plant comfort or the aquaculture doesnt even do anything for life support in that