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Everything posted by Terminator Shock
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Thanks a lot, one of them even has Ace Combat flags which I find really funny and pretty useful at the same time.
- 222 replies
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- flags
- decal textures
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(and 2 more)
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Thanks, but I was more wondering if there was already one so I could save a bit of time.
- 222 replies
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- flags
- decal textures
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(and 2 more)
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anyone know where i can find something that has the non-kerbal version of these flags?
- 222 replies
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- flags
- decal textures
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(and 2 more)
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(1.12.X) Watermel00n's Warehouse (New mod update!)
Terminator Shock replied to Watermel00n's topic in KSP1 Mod Releases
Cool tech tree, could you make it CTT compatible? -
KASA Adventures - A thread for all my missions
Terminator Shock replied to Emilius73's topic in KSP1 Mission Reports
Thanks -
KASA Adventures - A thread for all my missions
Terminator Shock replied to Emilius73's topic in KSP1 Mission Reports
I know that, I meant the mod that adds the model for that launch pad -
KASA Adventures - A thread for all my missions
Terminator Shock replied to Emilius73's topic in KSP1 Mission Reports
What mod adds the launch pad for the moon base? -
I'm not entirely sure how to get a log file. If it helps though, I mean "stops working" as in the mod's icon doesn't show up and the atmospheric trajectories don't show. As far as I know this happened when I started using BD Armory, and I tested it to see if it worked without and it did.
- 979 replies
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For some reason trajectories stops working when I use BDA
- 979 replies
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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
Terminator Shock replied to Galileo's topic in KSP1 Mod Releases
I've fixed it now, thanks. -
[1.7+] KARE 1.2.0 | Oct 19, 2023
Terminator Shock replied to JadeOfMaar's topic in KSP1 Mod Releases
5th, hell yeah, more nuclear jet engines to polute the air with -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
Terminator Shock replied to Galileo's topic in KSP1 Mod Releases
I'm using the 2nd latest version of scatterer and the sunflare isn't working, can anyone help me here? -
Anyway to make kerbin's clouds not pixelated as hell without upgrading to the computer melting resolutions of 43K?
- 1,908 replies
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- astronomers visual pack
- visual enhancement
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(and 3 more)
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Terminator Shock replied to Angelo Kerman's topic in KSP1 Mod Releases
Oh I meant the warp drive would say it required more power, but it appears to be fixed now -
nice configs
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Terminator Shock replied to Angelo Kerman's topic in KSP1 Mod Releases
it appears that if you go back to VAB/SPH after creating a functioning ship, it stops working -
[NO LONGER UNDER DEVELOPMENT] MPE Revived
Terminator Shock replied to Interplanet Janet's topic in KSP1 Mod Releases
Sounds like a really cool mod, can't wait to check it out- 161 replies
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- opm
- dwarf planets
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Terminator Shock replied to Angelo Kerman's topic in KSP1 Mod Releases
You can put them in in the VAB/SPH, I believe you can collect them from space as well but I'm not entirely sure -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Terminator Shock replied to Angelo Kerman's topic in KSP1 Mod Releases
I've been looking for a mod that adds interstellar travel that isn't KSPIE, tysm for making this -
How Many Parts does it add