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ZobrAA

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Everything posted by ZobrAA

  1. Still works on KSP 1.4.1, but flags still falls very easily
  2. KSP 1.4.1 - Minimum Ambient Lighting v1.2.3 still working
  3. Looks like LightsOut v0.2.2 from @RealGecko still works fine.
  4. Another good simple mod! Thx! But way to change bind keys and position on screen desperately needed..
  5. Working perfectly at 1.4.1 with latest ModuleManager. You only need to add "%category = Pods" to mk1-2pod.cfg to reenable it in the editor. I've only removed Decouplers folder since we have new stock ones
  6. Can I see through the eyes of a Kerbal while sitting in command chair?
  7. Yes, please! We need this mod live! Especially for lolg-long Near Future Propulsive transfers
  8. Are you sure? I see cheap and light orbital hotels incoming
  9. So cool you are back! Thx for updating the mod! But seems DE mod didnt likes autostruts and ignites it! Even in hangar when activating autostruts...
  10. @godarklight also may be a bug with rainbow appearing not behind the plane, but right inside of root part: PS: I forgot to thank you for this cute little madness
  11. @godarklight Is it possible to activate/deactivate Nyan behaviour without game restart and install/uninstall the mod? Because I want to just SOMETIMES surprise my viewers, when they didnt expect, but not always at conditions of over9000m&~500speed
  12. Can we rebind hotkeys in cfg or elsewhere? Because I have Stage action on my Enter..
  13. @magico13 I've noticed MagiCore.dll inside of modlets folder of latest release, is it normal? Or we still need GameData\MagiCore\MagiCore.dll ?
  14. Idea is good ...if this won't clutter persistent and craft files like an Action Groups Extended do. But UI is not intuitive and pretty confusing, IMO. It would be much better to unify it with stock AG editor. AG list on the left, current assigner actions in the center column and the rest of actions on the right. Click on vessel part -> see it actions, click on action group -> highlight affected parts. Simple, intuitive, handy...
  15. @DMagic some feedback about Basic Orbit: Panel scale setting did not saves itself and switch back to 100% at scene change, but slider still indicates 110% Transparency of panels somehow differs with vertical position on the screen. Panels distinguishable more transparent on the top and more opaque at the bottom of the screen. Definitely need a current craft name string on a Orbit Panel. Like target's name but for current controlled vessel - very useful on a cluttered bases and after crashes More uniform, even strait plain background panel texture would be highly appreciated! Ability to move and swap around info strings on a panel would be very useful for better personal experience. Basic DeltaV is absolutely gorgeous! Nothing more, nothing less. Now I dont even know, do I need a Kerbal Engineer in VAB any more! Thx for you wonderful work!
  16. @Kobymaru please remove this irritating crosshair and line, PLEASE! I didnt want them at all!
  17. I've noticed just now that screen is appearing in screenshots folder, but immediately disappears... And yes, this bug occur only when sceenshoting at VAB/SPH, all other facilities and Space Centre are ok.
  18. No, they need to go to warehouse to get a new suit. Your variant is like lab has tardis-warehouse of infinite volume for all infinite possible promotiones
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