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Everything posted by Cdodders
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Tried the updated KJR but KSP keeps disabling it due it being outdated
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Anyone else have an empty BD tab in the SPH/VAB? The parts are there and are in the 'manufacturer' sub-tab but not the main one
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[1.4.4]MNWS -- Modern Naval Weapon System (BDAc addon)
Cdodders replied to Johnny005611's topic in KSP1 Mod Releases
Would you be able to add Tweakscale configs?- 110 replies
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- aircraft carrier
- naval
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(and 2 more)
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[1.10.1] Making Alternate History - Lander Pack
Cdodders replied to bcink's topic in KSP1 Mod Development
Loading always gets stuck on MAH/descent_plus_hab/MAH-hab- 160 replies
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- 1
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- lander
- parts pack
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(and 1 more)
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Would a pop-up launcher similar to the Naval Strike Missile launcher on Skjold class (and others) be able to be implemented? Preferably one that can be placed anywhere, with no issues with it being 'clipped' into ship hulls? If the clipping issue can be circumvented, could we get things like 8-cell Sylver/Mk.41/Mk.57 VLS silos that are place anywhere, with varying length (for Sylver) and nodes for quad packing, LRSAMs and Strike length missiles? Also asking for missiles like NSM, CAAMM, CAAMM-ER, SM-6, S-300/400, ASROC, Sea Wolf. Is it possible to implement magazine fed single and twin arm launchers, such as the ones on OHP, Spruance, Type 42 etc?
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[1.4.X] SM Marine, Version 0.9.9.3 KSP xx PSA important
Cdodders replied to SpannerMonkey(smce)'s topic in KSP1 Mod Releases
What is the Kraken class based on? -
Landing Guidance in atmospheric planets needs work. It used to be ok, I used it back when Mr The Bull's PPTS was still up to date, and MJ could land it with near precision accuracy. Attempting to land recoverable stages (a la SpaceX) and capsules to the KSC pad is like rolling a pair of die, roll snake eyes or two 6s to land near your target. Once the Landing guidance didn't even bother with a boost back for the booster, just followed the current trajectory and made an almost constant deceleration burn. It had more than enough DV for boostback and landing