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Cdodders

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Everything posted by Cdodders

  1. Tried the updated KJR but KSP keeps disabling it due it being outdated
  2. Anyone else have an empty BD tab in the SPH/VAB? The parts are there and are in the 'manufacturer' sub-tab but not the main one
  3. Loading always gets stuck on MAH/descent_plus_hab/MAH-hab
  4. Installed Connected Living Spaces. It appeared. https://www.dropbox.com/s/91eu5b7d6w2e148/KSP.log?dl=0
  5. Installed latest version from Github, AARDV payload bay not showing up. files in the folder, but no part. This is only on the 1.4.1 version, 1.3.1 it does show up
  6. The AARDV payload module seems to be missing. The part files are in the folder but I can't find it in game
  7. Was meaning something more like this, I'm sure we will get something similar one day
  8. Would a pop-up launcher similar to the Naval Strike Missile launcher on Skjold class (and others) be able to be implemented? Preferably one that can be placed anywhere, with no issues with it being 'clipped' into ship hulls? If the clipping issue can be circumvented, could we get things like 8-cell Sylver/Mk.41/Mk.57 VLS silos that are place anywhere, with varying length (for Sylver) and nodes for quad packing, LRSAMs and Strike length missiles? Also asking for missiles like NSM, CAAMM, CAAMM-ER, SM-6, S-300/400, ASROC, Sea Wolf. Is it possible to implement magazine fed single and twin arm launchers, such as the ones on OHP, Spruance, Type 42 etc?
  9. Landing Guidance in atmospheric planets needs work. It used to be ok, I used it back when Mr The Bull's PPTS was still up to date, and MJ could land it with near precision accuracy. Attempting to land recoverable stages (a la SpaceX) and capsules to the KSC pad is like rolling a pair of die, roll snake eyes or two 6s to land near your target. Once the Landing guidance didn't even bother with a boost back for the booster, just followed the current trajectory and made an almost constant deceleration burn. It had more than enough DV for boostback and landing
  10. Attempted another SpaceX style launch, 1st stage didnt even try to boostback to the pad, just followed through with the trajectory for a soft landing on the ocean, which promptly destroyed it when it toppled over
  11. The AG only seems to disengage once initial burn is complete, ie before circ burn. Maybe its to do with range. Two stage rocket so staging isnt an issue
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