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  1. This is a resurrection of SMI Missiles and Launchers by the legendary @SpannerMonkey(smce) Spanner gave me permission to bring this part of SM Armory Group back to a release state, and also permission to bring the missiles and bombs from SM Armory over to SM_Missiles. License There have been a couple of missiles removed that no longer function properly, and there may be one or two that were never released... I will continue to build upon and update this post in the near future, but for now, here it is! Download The heat seeking missiles have a new capabili
  2. *cough* So i decided to start this discussion to help fellas creating and developing Ground Vehicles to be used competitively in BDArmoury ground combat. Most of the thread i found after browsing the forums mostly help with Planes but i never saw anything related to ground vehicles. So therefore this thread will be the place. Now i'm not an expert in KSP BDArmoury ground combat however, the reason i make this so that far experiences player could share their techniques and way. This will certainly help evolve the BDArmoury ground combat. Now let's start with my techniques on developi
  3. I was Making a MiG-1.44 Replica And I used a Custom Bombbay, When I put it into a dogfight I had to Manually Open it, the AI will not fire a missile until it is open because the missile path is obstruced. Also, My F-14 Tomcat, when operated by a AI, Does not change the wing sweep regardless of the situation, it must be done manually. Is there a Way to Make the AI use the Infernal Robotics Joints Like the Cargo Bays for concealed weapons?
  4. Dawn of the Jet Age - BDAc AI Dogfight Tournament With the release of BDAc for KSP 1.7, it's time for a new BDA tournament. Like the previous BAD-T's I've run, this will consist of 2v2 dogfights featuring vintage aircraft. While this isn't an official BAD-T, its ruleset will be similar, if less strict, with some experimental additions, and is a way to have some fun until the next official BAD-T comes along. Contestants will submit a craft, which will then be pitted against other submitted craft in a standard tournament ladder format, with fights recorded and posted to YouTube. Def
  5. I have created a fresh new Topic to maintain BDAc continuity. For any past forum posts please refer to the Old BDAcTopic here: The old BDAc Forum Topic has been locked by the topic owner. Please note that Physics Range Extender and Module Manager are required dependencies for BD Armory Continued Also be advised that using the World Stabilizer mod will cause problems with PRE as it has it's own world stabilization code we refer to as Black Spell ... Only solution to this is to not use the World Stabilizer mod See spoilers below for release notes, videos, Github
  6. So i have an issue For some reason when i load up this group of mods the craft dont load unless their right next to each other It's really weird and it's pretty annoying. <blockquote class="imgur-embed-pub" lang="en" data-id="a/PeaSqpW"><a href="//imgur.com/PeaSqpW"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script> https://imgur.com/a/PeaSqpW Hope this helps. Thanks in advanced
  7. Kerbal Fighter Jet Endeavour Kerbin is at the brink of a global war. Nations across the globe are rushing to get their fleets of fighter jets ready for the day war breaks out. Awful for the planet, but now is the perfect time for aerospace corporations everywhere to bloom! Your mission is to design the best possible jet, but that’s not where it ends! You’ll also have to sell them… The leaderboard First of all you’ll obviously have to design an aircraft. The only rule is that the plane has to be manned, no drone battles here. External command seats will not b
  8. Hi! I was just wondering if anyone knows of a BDA release for KSP 1.6. Hopefully, you do! Bye! P.S. If there are no releases, I know how to get a previous KSP version and use BDA on that.
  9. The grand jewel army forces are in need of modernization so we are now recruiting officers to test and develop weapons. pick a branch(below) to build for. be creative! there are a few rules such as: 1. keep it relatively low part count. 2.no copying designs 3. space branch needs no launchers to get into space ___________________________________________________________________________________________ Branches Space this branch builds ships to fight in space stock only Sea this branch builds ships to fight in the sea BDA permitte
  10. The Tournament It's that time of year once again, which means time for a new BAD-T. Like the last three BAD-T tournaments, this will consist of 2v2 dogfights featuring WWII-era aircraft battling around and above sites scattered all over Kerbin. Contestants will submit a craft, which will then be pitted against other submitted craft in a standard tournament ladder format, with fights recorded and posted to YouTube. Defeat means a craft is out of the running, success means it moves up to the next bracket. Depending on the number of entries, a second-tier ladder may also be run, featu
  11. I have created a fresh new Topic to maintain BDAc continuity. For any past forum posts please refer to the Old BDAcTopic here: The old BDAc Forum Topic has been locked by the topic owner. Please note that Physics Range Extender and Module Manager are required dependencies for BD Armory Continued Also be advised that using the World Stabilizer mod will cause problems with PRE as it has it's own world stabilization code we refer to as Black Spell ... Only solution to this is to not use the World Stabilizer mod PUBLIC SERVICE ANNOUNCEMENT: Importing craft th
  12. This is my collection of tanks and other armored ground vehicles. Challenger 2 Jagdpanzer IV M16 MGMC Halftrack AA M16 MGMC Halftrack AA - STOCK Challenger 2 https://kerbalx.com/BuxtonHouse/Challenger-2A1 Jagdpanzer IV https://kerbalx.com/BuxtonHouse/Jagdpanzer-IV M16 MGMC Halftrack AA https://kerbalx.com/BuxtonHouse/M16-MGMC M16 MGMC Halftrack AA - STOCK https://kerbalx.com/BuxtonHouse/M16-MGMC-Stock
  13. This is a Fictional Warrior Class Strike Craft based off the South African Navy, SAS Makhanda. Some credit to RixKillian for the Cleveland-Class Light Cruiser that I built off of. https://kerbalx.com/BuxtonHouse/SAS-Tortouga
  14. KTech Download at the bottom of this post. This mod adds a few weapons and items from Star Trek and Star Wars, as well as a couple of new and original SciFi weapons like a Space missile and a super powerful Rail gun. Some of these parts are super OP, and are meant for pure unadulterated fun and destruction! Star Trek: Photon Torpedo - Functions like the HE-KV-1. It is radar guided with built in RCS, it can maneuver in a vacuum and has a 1000km range. Federation Phaser Turret NX Class Phaser Cannon Klingon Phaser Cannon Star W
  15. In order to train the new KAF pilots, you have been contracted to make an aggressor fighter jet. The competition for the contract is fierce. Can yours stay at the top? This is a BDArmory fighter competition. RULES: 1. The battles are run King Of The Hill style. You fight the 5th place aircraft, and work your way up the leaderboard. 1.1. There are 5 maintained spots on the leaderboard. 1.2. Fights are 3v3 matches, best out of 3. 2. No space-grade parts permitted (oxidizer, monoprop, rockets, non-cockpit reaction wheels, ISRU, etc). 2. Ore is allowed for bal
  16. HP and Armor Editor for BD Armory v1.1 I now present for your approval the preliminary release of the standalone HP and Armor Editor for BD Armory Continued v1.1 Edit by part type in the SPH/VAB - All Parts, Command, Wings, Control Surfaces, Fuel Tanks and Ship Hull Still a few glitches such as having to click the Save Armor button twice to save the number entered if setting the armor above 500 (this is due to the HP and Armor auto-calculations in BDAc) as well as Engines, De-couplers and Launch Clamps are excluded from editing due to the code in BDAc that causes degradation of
  17. For about a year now I've been looking a mod to give space ship/fighters "combat AI" to move ships around, turn guns to face and to dodge incoming fire. Are there any fighter/ship AIs out yet for use with BDA these days?
  18. Who wants to play a game of Kerbal war? STATUS: OPEN! TO DO: Update map, add some rules, update launch site spreadsheet General -All launch sites are based around the sea to the west of the KSC. So I've put together a modlist for KSP 1.3.1 with the following mods: Rules and Map Can all be found here. How to play 1) Message me that you would like to participate -If I acknowledge your message then continue. 2) Download the "Actuallywar" save in the folder KSPWAR/Saves/INITIAL-CAZON-1/ 3) Read over the rules while the world downloads
  19. Small Naval Vessels in 90s Modern naval weapons by BDA weapon Consist of: Class 054 type “jiangkai II” frigate hull with VLS Class 053 type “jianghu”frigate hull Class 037-II type “Houjian” missile boat hull Class 82-II type "wozhang"minesweeper hull 37mm Automatic naval gun 6 pipe 30mm CIWS HHQ-16 “red flag”air defense missile YJ-83 anti ship missile and launcher Fregat-MAE-5 radar Type 344 radar Big size FLIR for ships Anti submarine rocket launcher Recommend t
  20. Alright, here is the second Modern Fighter Jet Challenge! Now with MOAR REALISM! REQUIRED ADDONS BDArmory 1.0.0 Ferram Aerospace Research(FAR) Advanced Jet Engine(AJE) Kerbal Weapons System (KWS) Dynamic Deflection ALLOWED ADDONS B9 Procedural Wings. DCK Camo AirplanePlus Tweakscale RULES: Engines: Structural/Aerodynamic: Weapons rules. AI limits: General rules No space-grade parts(RCS, reaction wheels, RAPIERS, oxidiser tanks, Radiators, heat shields, etc) RTG's are allowed. No dro
  21. My ships! coming soon Cleared all of the craft out. due to KSp updates, Will start adding some back soon
  22. The is the Open Beta for the next release of BDArmory Continued. This next release (version 1.1) will be a complete refactor of the damage model, ballistics and explosive force calculations. Our goal was to model realistic values for ballistics, bullet penetration explosive damage and force. All formulas used to calculate these values are based on real world values and physics formulas with balancing to account for game play. Beta Release #1 : https://github.com/PapaJoesSoup/BDArmory/releases/tag/v1.1.0 Fixes Too many to list - see this tag in get for issues being corrected and
  23. So, I was messing around for the Naval Battles! (Defeat other player ships) Challenge (its awesome, check it out) and I built a space battleship but couldn't find a place to put it. So this happened! Rules: Stock Battles: Start battles at about 5km distance in Kerbin orbit, combat is turn based with each ship in a fleet getting a turn in a Team A1-B1-A2-B2-A3-B3 fashion. NO INFINITE FUEL/ELECTRICITY!!! BDA battles: to be added, though it seems that high Gilly orbit should work
  24. Em mods so don’t know if this is in the right section so just move it to whare it should be thanks! MAP: the orange and purple have parts hidden for some reason-not finished still being changed (The red and yellow are already taken, gray orange pink and Wight are non players with very few defences) So me and some other peaple are planing a war series with BDA and some other mods and we need two other players to join and take control of one country. The war won’t start until after Christmas or sometime around that but it will have lots of mods and probably will be very pc i
  25. Since the other challenge has shaped up a bit, entries are now closed discouraged. No point cluttering the forums with multiple threads doing the same. Short form rules - 3v3, best of 3, KotH. BDA+stock, no turrets, max 6 missiles, max 75 (experimentally raised to 80) parts, must be kerballed + Wheaton's law. Long form rules: Current King of the Hill: @NotAnAimbot's MBL F-25BN2 Fencer Battle history: @NotAnAimbot MDL F-25BK Fencer vs @Andetch's ADX G-Type Snubnose - 2 - 0 @NotAnAimbot MDL F-25BK Fencer vs @exbyde's Berkut-II - 2 - 0 @NotAnAimbot MDL F-25BK
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