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  1. The Frilled Lizard: The Frilled Lizard or P7-250 is a plane that uses A.I.R.B.R.A.K.E.S to make a frill. It flies like any good plane, but can't land in water. Sometimes you need to be careful, because sometimes it doesn't brake. It isn't the best plane but it flies. It's got a little horn on the front of the cockpit. {I can't do a download}. I quite like it, but it can go hypersonic quickly.
  2. I have been playing career mode, and am trying to make a drone plane. But every time I try to fly it, It wont even manage to get off the runway. I have batteries so It has power, and the thrust to weight I believe is enough for lift off. And the CoL is behind the CoM so as far as I can tell there shouldnt be anything hindering this plane, but it just will not fly. This is my craft at the moment. can anyone tell me what the heck the issue is?
  3. I want to create space plane and make Val to fly it, but first i want test design i plane to add flea engine to kick it up above magic 70 km
  4. Can you land a plane at the KSC runway with 2x Time Warp? Can you do it in Comic Sans? (Please Don't) Then this is a challenge for you! Rules Your plane has to have a minimum of 17 parts. Your plane has to achieve before landing 300m/s. Your plane has to achieve a minimum altitude of 750m. You cannot use modded parts or physics. You have to either record, or submit photo evidence of success! No cheating! You have to land near or on the runway. Time warp has to be engaged after take off. You have to land at 70m/s minimum. Hardcore Rules Your plane has to have a minimum of 35 parts. Your plane has to achieve before landing 700m/s. Your plane has to achieve a minimum altitude of 900m. You cannot use modded parts or physics. You have to either record, or submit photo evidence of success! No cheating! You have to land on the runway. You have to use 4x time warp. You have to land at 120m/s minimum. Time warp has to be engaged after take off. Bonus points for landing at the island runway. Good luck!
  5. So, today i was testing out a plane i made with the afterburning engine(idk the name, thrust is 85 and 135), and i kicked up the turbo. plane suddenly accelerated to 950 m/s(only had 2 of them), and then i shut off the turbo. i tried to roll to the right and pull up to steer to see what would happen, and the whole fuselage broke in half. my wings were on the back, so they're gone, and so were the engines. all i had for controls is a reaction wheel and 2 winglets(the ones with 5% surface control area) and a rudder, not to forget that i was in the middle of the ocean. I rotated the remains of the plane prograde(down), and tried to make it glide. the plane resisted rotating, making it hard to turn, but i managed to pull the prograde vector up about 15 degrees from around 50 degrees down. at around 500m i turned fully prograde and slowly pulled up. The prograde vector pulled up drastically, to around 15 degrees before i hit the water. I somehow, unbelievably survived. The winglets broke, but everything else was fine. Did anything like that ever happen to you?
  6. I had an idea for racing small planes in Kerbin. The race is not plane versus plane; however; it is a speed race; who can get the fastest speed? Rules: Must show a screenshot of the top speed. (Put these images in a spoiler tab if you can) Must use either one J-33 Wheesley jet engine or two J-20 Juno jet engines (you can use one J-20 Juno jet engine if you want) This is version 1.05+. Due to aerodynamics changes, any planes tested before this will produce different results. Don't use mods that specifically alter game mechanics or fly the game for you. Informational mods are fine (i.e. Kerbal Engineer). Don't clip tanks, engines, intakes, wings, command pods, or other objects into your craft. Altitude limit is 5,000 meters to prevent really high altitude diving; inclination on the Navball can't exceed -50 degrees down. Don't edit the files to make the engines more powerful - don't use the cheat panel either (basically no cheating). May the speediest craft win! Fastest airspeed 1. 735 m/s - SeaDart - Kanil 2. 715 m/s - Unnamed craft - Sanic 3. 697 m/s - Unnamed craft - Kanil 4. 674 m/s - XR-1 - Mudkip775 5. 643.5 m/s - Tails Mk.2 - Alphasus 6. 600.7 m/s - Pell-Mell - littlebuddy0 7. 580 m/s - The Orkney Blast - HamnavoePer 8. 573 m/s - Unnamed craft - Friethjoph 9. 380 m/s - K-G23A - MacGamer04 10. 333.8 m/s - G3032 - AeroArchonite_ 11. 274 m/s - Hexaglider 2 - AeroArchonite_ 12. - 13. - 14. - 15. - 16. - 17. - 18. - 19. - 20. - Smallest Plane 1. 5 Parts - Hexaglider 2 - AeroArchonite_ 2. 6 Parts - Unnamed craft - Kanil 3. 8 Parts - XR-1 - Mudkip775 TIE 4. 9 Parts - SeaDart - Kanil TIE 4. 9 Parts - Unnamed craft - Friethjoph 6. 12 Parts - Unnamed craft - Sanic 7. 13 Parts - Tails Mk.2 - Alphasus 8. 15 Parts - K-G23A - MacGamer04 TIE 9. 18 Parts - Pell-Mell - littlebuddy0 TIE 9. 18 Parts - The Orkney Blast - HamnavoePer 10. 21 Parts - G3032 - AeroArchonite_ 11. - 12. - 13. - 14. - 15. - 16. - 17. - 18. - 19. - 20. - And yes, this challenge is based off of the Red Bull races, though since KSP doesn't have propeller plane engines, I substituted jet engines. My plane is the G3032, click the spoiler below for more details: NOTE: This is partially out of date. My second entry is on the second page. Here's my entry to the race: The G3032. Pretty small, uses one Wheesley jet engine. Here's the official signature banner for the thread:
  7. If you have done much plane building you will know that planes usually have 5 sets of control surfaces: 2 sets of ailerons, 2 elevators/canards and 1 rudder. It is possible to combine the elevators and ailerons into elevons, and so use 3 sets of control surfaces (2 elevons and 1 rudder). Your challenge today is to reduce that further. The challenge Design and fly a plane from the KSC runway to the island runway with as few control surfaces as possible. End your flight on the runway of the island and show the flight time. In addition to few control you must also not use gimbaling, RCS or reaction wheels as this would make the challenge far too easy (and not nearly explodey enough). Post pictures of the flight and landing. The challenge is split into 3 levels: Who needs yaw control anyway? level - using just 2 control surfaces Who's steering this thing? level - using only 1 control surface Asymmetric thrust master! level - using 0 control surfaces The winner of each section is the pilot with the fastest time. The rules You must have 0, 1 or 2 control surfaces on your plane (or vehicle - I assume that you will build a plane, but any other type is fine) Planes can be manned or automated You must actually fly - no driving to the water and then sailing there! Although you can taxi around You may include components that contain reaction wheels, but you must disable them (post a pic of them disabled) You may also include components that have gimbal, but again you must disable them (and post a pic) No cheaty cheating! (e.g. hyperedit, etc...) You must start off flying directly East (i.e. no pointing your plane directly the island and trying to get the right ballistic trajectory) Your plane must arrive in one piece Mods Infernal robotics + regular wings = control surfaces, so I am going to ban IR. No mods that change aerodynamics - let's keep this a level playing field No mods that add wing parts If mechjeb can fly your plane then well done to you - so go ahead I might disallow some more mods if they look too cheaty Who needs yaw control anyway? leader board Who's steering this things? leader board @ineon - 3:22 Asymmetric thrust master! leaderboard @funk - 3:10 @zolotiyeruki - 17:04 Notable mention to @Nich - first to get close to the the island runway without any control surfaces. My try Here is my submission demonstrating that it is actually possible. I am doing the Who's steering this thing? level with a single control surface on the tail providing some pitch. Roll is achieved by moving ore between 2 tanks on the wings. Time 3 minutes 22 seconds.
  8. I've had this issue with several planes using the mk1 and mk2 cockpits: if I float them to the water they can move around and stay safe, I can get out of the cockpit and the plane survives with no issues, but as soon as I try to reenter the cockpit, the plane bounces around and explodes, is this some weird ksp behavior and I should learn to deal with it or is there anything that I can do to stop my planes from exploding?
  9. Hello There, today I have a simple task for our Kerbalnauts. Travel Kerbin all the way around in a one plane as fast as possible. RULES: 1) Must use some sort of aircraft. 2) Jet engines only. 3) Must not go Suborbital. 4) Stock parts only. 5) Have to visit both poles, (with evidence) 6) You are allowed to mine ore. (if you really want to for fuel) 7) Do so as fast as possible NO assistance mods, Kerbal engineer is allowed. Will make some sort of badge.
  10. PLANE CONTEST Hello, I'm making a little contest with the FASTEST , COOLEST , BIGGEST , STRANGEST planes you have ever build. RULES: 1. Every participant can have no more than five planes, so choose your best ones! 2. After submitting your planes I will choose between 0-100 points. You can vote for every plane but not yours. 3. Post a screenshot of the plane with it's name, highest speed on the navball and different abilities. (screenshot: F2) If there's anything you want to ask you should ask me in the comments section! Wish you luck!
  11. Credit to @Majorjim for the thermometer bearing, as per usual. No download yet, as this is still very WIP. But if flies, and it folds. What more can you ask for? Surprisingly, it doesn't fall apart unless you try to do stupid things with it. Folded wing: Shrinks width by 1.2 meters. I made it better! Now you people are allowed to butcher it all you want. https://www.dropbox.com/s/v7r799najon2t5t/Corsaircanard%20MKII%20-%20Copy.craft?dl=0 That's the name of the current version. Instructions: -Launch in the SPH -Activate stage 2 -Press action group 4, wait until legs go down -Activate stage 1 -Fly like you would a normal plane, takeoff speed is around 100 m/s Folding: -Decouple wings (stage 2) -Activate AG 1 and throttle up until wings arrive at max height. -Activate AG 2 to keep them in place for storage. ________________________________________________________ -Deactivate AG 2 and activate AG 3 to push the wings back into flight pos -Use AG 4 to lock the wings in place.
  12. So guys, here it is: The Amfibie Challenge. The time that i came up on this challenge was when i was messing around with planes and cars... i decided to make a flying car with retractable wings... This was really fun to make and i would definitely give it a shot if i was you... Easy mode: Make a flying car Normal mode: Make a flying car that can dive underwater Hard mode: Make a flying car with retractable wings that can dive underwater You can use the mods: Infernal Robotics, tweakscale, procedural tanks and kerbal joint reinforcement (b9 aerospace for designing, you have to use stock engines tho) my craft: you will have to take of the runway and make a few turns in the air, then you will have to dive into the sea (<-- normal mode or higher) then you have to take off uit of the water (<- normal or higher) and then you land on the ground. You have retract your wings (if your are doing hard mode) and drive into a building with a speed of around 20 m/s. Rating will be done on how the craft looks. i won't put you in the leaderboards if you are using cheats or mods that i don't allow. -easy mode: 1. 2. 3. 4. 5. -normal mode: 1. notsodeadjeb 'THE Koyoda Kundra' 2. PointySideUp 'microsub of flying' 3. 4. 5. -hard mode: 1. I guess me? 2. 3. 4. 5. Have fun with this challenge! Ps... you will be rated higher if you make a video about it! And if you subscribe on me (advertisement, i know)
  13. The Boeing 797 is a whole new breed of airliners, flying wing airliners. Powered by 6 "Goliath" turbofans, the 797 is planned to replace most of the existing long-range, heavy capacity aircraft, such as the Airbus A380 and the aging Boeing 747s. Boeing is planning to try to convince airlines to replace their 747s, most of the older ones are the specific target, though. They have said they do not plan on completely replacing the old 747s. The new 797s have twice the capacity of their previous jumbo jets. The cockpit has more crew capacity, so therefore, safer operations. They were heavily inspired by their competitors. In WW2 Northop Grumman created the YB-35 and YB-49. The were former was compared to the dominant bomber at the time, the B-29. With Boeing making more jet bombers, they made the YB-49 as the competitor. The Boeing 797 has a total capacity of 192 passengers and a very high top speed, best for slightly angled up flight. Boeing says this is the "Commercial" prototype of the Boeing X-48. This as been Kian, from Kerbal Network News. The REAL 797 was never built or even prototyped. It was a hoax email Popular Science Magazine. Here's a picture: The X-48 was a real... well smaller... drone prototype, but was used by Boeing to test flying wing aerodynamics. There is actually a 3D computer model of it as an airliner.
  14. Welp i made a lovely "little" plane a few days back and i thought i might share it. The original plane idea came from the mix of the Raven fighter from XCOM and the Cybron Air Superiority Fighter from Supreme Commander.. It's quite an agile ship and it's very stable. This is probably the best ship i have ever made. Here is the download link --->> http://kerbal.curseforge.com/projects/riptide-t-22 And please comment what you think about it :3
  15. Hello, Kerbonauts! Today, I would like to present to you: The Forever Plane, a plane that can (theoretically) fly, you guessed it, forever! The reason is simple: I have the USI mods installed, and the plane's engine runs on Karbonite, and there are enough Karbonite intakes to power it! The one downside is: All the intakes and the engine take up A LOT of power, and since flying forever means flying at night, too, no solar panels. I need SIXTY-FOUR of the superpowered Near Future Electrical RTGs to provide enough power (at least according to AmpYear, which I trust). Still in the prototyping stages, so no .craft file yet, but it's coming soon. What are your thoughts on this idea/plane? (When Jeb was asked about it, he suggested getting rid of the emergency parachutes, because "Safety is for sissies". Bob suggested adding more emergency parachutes. I compromised by keeping the amount of emergency parachutes at four.) To test the plane, I decided to return Val from a space station (Kelgee II), because Jeb, my normal test pilot, REFUSES to deploy the emergency parachutes and save his life if something goes wrong.
  16. Hi, so i made this plane, i dont know what is wrong with it but it is realy unstable, at take-off it just starts to roll+ it strafes right when taking off. Can you please give me any suggestion on what to change as i realy like the design.. thanks
  17. Hello everyone! The other day, I decided to replicate a passenger plane as best as I could. After focusing on the Boeing 787 (Because of the Mk3 Mini Expansion mod's Airliner Cockpit), the following is what I came up with: Mods used (also required if you download): TweakScale - Goodspeed & Biotronic / pellinor Mk3 Mini Expansion - K.Yeon Adjustable Landing Gear - BahamutoD Camera Tools (For the pics) - BahamutoD Download (Dropbox) Please notify me in the comments if there's a problem with the download link! ~Kerban Aircraft Industries (KAI)
  18. The KDS Junco An all terrain light bush plane coming to you from Killian Dynamic Systems! Land in steep mountain ranges and anywhere else you wish. Action group 8 to toggle the engine, 7 to toggle flaps. When landing, try to barely stall onto your target to stop quickly. The skis on the tundra variant create a lot of friction with the ground, so taking off can be finicky. As long as you keep it straight, however, it will take off without a problem. When landing, come in at a shallow angle under 45 m/s, and touch down softly. I wouldn't advise landing on anything but flat ground with the skis. Download Junco Download Tundra Junco Enjoy!
  19. Hey guys, haven't posted in a long time cause I've been completely revamping how I play KSP. Got RSS, Real Fuels and basically every realism mod except RO itself. Anyway, I've got a contract to launch a satellite into equatorial orbit. I've launched other satellites already, including a two polar sats, but this is the first equatorial sat I've tried to launch. In this career game, I'm only launching from Cape Canaveral or Vandenberg, so I'm going to have to make a quite significant plane change maneuver. Minimum inclination I can seem to get from the Cape is around 27 degrees, maybe 26.x if I'm lucky. So here's my question. At the contract orbit (~1,336 km), it takes about 3200-3300 dV to zero my inclination. I know that it is sometimes more efficient to push my apoapsis on the ascending/descending node way out before doing the plane change, so I thought I'd give that a try. I'm wondering what the appropriate AP would be though, or if it would even be worth this extra maneuver. How big of a plane change do I need to be making to make this technique wothwhile? Also, how do I go about calculating the ideal AP for a given plane change? Thanks!
  20. PHOENIX SUPERSONIC AIRCRAFT First Craft of the Year! (Also my first aircraft released!) This is the Phoenix Supersonic Aircraft, capable of reaching Mach 4.5 and transporting 8 passengers easily across the world. Need to reach the KSC 2 in just 15 minutes? This craft is for you! The design was inspired by the SR-72, a unmanned conceptual spy plane. (Featured on Spacecraft Fridays!) It can reach a TWR of 1.03 on takeoff and flying up to 25 kilometers, and over 1350 M/s at top speed. I don't really recommend physics warp for this craft, though KJR may make the situation much better. Powered by two Panthers and double R.A.P.I.E.R engines, it can quickly reach its take off speed of 85 m/s. The design was featured in The Asteroid Sentinels, though slightly different. Ascent profiles should be around ~20 degree heading, so the Ramjets can get enough speed to start increasing thrust while gaining altitude. The plane contains only 82 parts, so practically all machines should be able to use this aircraft. DOWNLOAD Action Groups: 1 Switches the Panther Engine modes. 2 Toggles the RAPIER engines. Here's More Pictures! Thanks for Reading, and I hope this aircraft will help you fly across Kerbin!
  21. I'm playing Career mode and just unlocked Aviation. I went to the hangar to build my first aircraft, and I can't figure out how to attach the air intakes. Looking at the connection points on the intakes, they seem to want to be mounted on the front of something else (a wing?), but the only plane-style parts I can find are fuselage components (which don't help me because they need to attach to the cockpit and tail) and wings (which seem to have no connection points at all). I see a similar issue with the first jet engine, but it looks like at least in theory I could put it in place of the tail, even though it would look like ass. These are the J-20 and Small Circular Intake I'm trying to work with. I am confused. I spent a bunch of time googling, but all the tutorials I can find assume that you have more advanced parts; I can't find any that even bother trying to use the first set of parts that become available.
  22. I build passenger, cargo and military jet, the corporation also build experimental aircraft and spaceplanes. My first jet is the T-88, this aircraft is build from C7 MK1 Cockpit, it has 3 engines and can take 6 passenger + 1 pilot. The T-88 is usually used as a test platform. The T-88 on KSC runway before take-off. <iframe width="854" height="480" src="https://www.youtube.com/embed/TI7bC5P5iSY" frameborder="0" allowfullscreen></iframe> The T-88W is an upgrade with winglet, but it's only a prototype. The T-88: http://kerbalx.com/Tyburius/T-88 And the winglet variant:http://kerbalx.com/Tyburius/T-88-Winglet I also build a Lockheed Jetstar replica. Download here : http://kerbalx.com/Tyburius/JETSTAR The TR-4, 3 high bypass engines cargo plane. Download here: http://kerbalx.com/Tyburius/tr4 The YTP-321, military training jet and base for other aircraft in the range, like the YTP330 prototype (come soon). Download here: http://kerbalx.com/Tyburius/YTP321 The T-100, my first wide body passenger jet Download here: http://kerbalx.com/Tyburius/T-100 The YTP-330, multi role jet. Download here : http://kerbalx.com/Tyburius/YTP330 Video : https://www.youtube.com/watch?v=zZii-NfEzTc&feature=youtu.be New plane !! The XB-22 https://kerbalx.com/Tyburius/XB-22 Video : More aircraft in design !
  23. Hi everyone, I have a challenge for you! The challenge is to build a space plane with at least 500 tons. The plane has to be only stock parts. You may have mods installed but they cannot affect the plane in any way, shape, or form. One exception is mods such as Ferram Aerospace Research that modify the way the plane flies. The plane has to reach at least 80000m and has to land successfully. You do not need to prove that this was completed, but you must upload at least one screenshot of it in the air. If possible upload the .craft file! Thanks, Gelix
  24. Whenever I load a spaceplane into the VAB - the available symmetry options go wonky after a while. Trying to put a three engine rocket to propel my plane into the upper atmosphere - but I keep getting only two or one point of symmetry available. This is even after saving the plane in the VAB and having had three point symmetry available - it disappeared after a failed flight and the revert. Ideas?
  25. I wanted a plane that could deliver goods in the mountains so I built one. It's got heavy duty linked all-terrain suspension and is able to take off from the very first section of the runway and at least land on the snowy tops of mountains at 5.4 km altitude (see screenshots). The name comes from the ridiculous looking suspension but in this case, function comes before form. Enjoy! see 77I- Praying Mantis STOL on KerbalX.com
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