rsparkyc Posted May 17, 2018 Author Share Posted May 17, 2018 On 5/16/2018 at 9:24 AM, linuxgurugamer said: @rsparkyc Did you change the version numbering of Procedural Fairings? I see it went from v5 to 1.4.3.1 If so, please let me know and I will fix CKAN to understand the change @rsparkyc It would be helpful if you could add a .version file, it's easy to make and maintain, and will help both CKAN and AVC to keep track of new releases without any other work. Yes, a version format change came in from the work that @Phineas Freak did. I can work on adding a .version file and put that in the 1.4.3.2 release Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 18, 2018 Share Posted May 18, 2018 3 hours ago, rsparkyc said: Yes, a version format change came in from the work that @Phineas Freak did. I can work on adding a .version file and put that in the 1.4.3.2 release Ok, let me know when you release that, and I'll get the netkan file updated Quote Link to comment Share on other sites More sharing options...
rsparkyc Posted May 18, 2018 Author Share Posted May 18, 2018 @linuxgurugamer Just released 1.4.3.2, which now has a .version file within it. Can you tell me if that looks better? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 18, 2018 Share Posted May 18, 2018 52 minutes ago, rsparkyc said: @linuxgurugamer Just released 1.4.3.2, which now has a .version file within it. Can you tell me if that looks better? You have a syntax error in the file, no comma after the download line I suggest using the following website to validate the JSON: https://jsonformatter.org/ Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 18, 2018 Share Posted May 18, 2018 Ping me when you get it fixed so I see the update, thx Quote Link to comment Share on other sites More sharing options...
rsparkyc Posted May 18, 2018 Author Share Posted May 18, 2018 1 hour ago, linuxgurugamer said: You have a syntax error in the file, no comma after the download line I suggest using the following website to validate the JSON: https://jsonformatter.org/ Wow...I feel like an idiot. Fixed Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 18, 2018 Share Posted May 18, 2018 53 minutes ago, rsparkyc said: Wow...I feel like an idiot. Fixed Don't feel that, it happens to everybody Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 18, 2018 Share Posted May 18, 2018 CKAN is now updated to use the .version file to update Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted May 29, 2018 Share Posted May 29, 2018 (edited) Hey, I just noticed that procedural fairings makes the stock fairings disappear. How do I get them back. there are still a couple of use cases where the stock fairings are still useful. Not to mention it breaks any .crafts that use the stock fairings Edited May 31, 2018 by Capt. Hunt Quote Link to comment Share on other sites More sharing options...
CBase Posted June 4, 2018 Share Posted June 4, 2018 (edited) Hi, I really like this MOD and use it a lot, however currently I need to put a base on wheels and discovered something strange, that looks like a bug: Wheels inside a fairing do receive drag and thermal stress even if well inside. It only happens if you put it on the launch pad, in VAB they are counted as shielded, outside not anymore: I am using following mods: KerbalEngineer MechJeb2 PartAngleDisplay ProceduralFairings SpaceY-Lifters SpaceY-Expanded TacFuelBalancer Trajectories I tried different wheels, real insane large fairings but could not get them protected. Edited June 7, 2018 by CBase Quote Link to comment Share on other sites More sharing options...
CBase Posted June 7, 2018 Share Posted June 7, 2018 I had some time to get into kerbal modding and looked into the source and found that it seems related to wheels and landing legs special colliders. The bounding box checks are fast enough for me, so I just replaced the troublesome line with ship / vessel complete part list, which fixes the issue. Change is pushed into my fork, feel free to add. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 9, 2018 Share Posted July 9, 2018 How do I avoid this: when using this: ROMini.cfg ... // Handle proc fairings. @PART[*]:HAS[@MODULE[ModuleProceduralFairing]]:FOR[zROMini]:NEEDS[!RealismOverhaul] { %rescaleFactor = 1.0 @MODEL { %scale = 1.6, 1.6, 1.6 } stack_top0 = #$node_stack_top[0]$ stack_top1 = #$node_stack_top[1]$ stack_top2 = #$node_stack_top[2]$ @stack_top0 *= 1.6 @stack_top1 *= 1.6 @stack_top2 *= 1.6 stack_top_new = #$stack_top0$,$stack_top1$,$stack_top2$,$node_stack_top[3]$,$node_stack_top[4]$,$node_stack_top[5]$,$node_stack_top[6]$ @node_stack_top = #$stack_top_new$ !stack_top0 = DEL !stack_top1 = DEL !stack_top2 = DEL !stack_top_new = DEL stack_bottom0 = #$node_stack_bottom[0]$ stack_bottom1 = #$node_stack_bottom[1]$ stack_bottom2 = #$node_stack_bottom[2]$ @stack_bottom0 *= 1.6 @stack_bottom1 *= 1.6 @stack_bottom2 *= 1.6 stack_bottom_new = #$stack_bottom0$,$stack_bottom1$,$stack_bottom2$,$node_stack_bottom[3]$,$node_stack_bottom[4]$,$node_stack_bottom[5]$,$node_stack_bottom[6]$ @node_stack_bottom = #$stack_bottom_new$ !stack_bottom0 = DEL !stack_bottom1 = DEL !stack_bottom2 = DEL !stack_bottom_new = DEL @MODULE[ModuleProceduralFairing] { @baseRadius *= 1.6 @maxRadius *= 1.6 //@capRadius *= 1.6 @snapThreshold *= 1.6 //@xSectionHeightMin = 0.2 @xSectionHeightMax *= 2 //edgeSlide = 0.15 //edgeWarp = 0 //noseTip = 0.7 @UnitAreaMass = 0.0075 @UnitAreaCost = 6 } } ... Quote Link to comment Share on other sites More sharing options...
TeslaPenguin1 Posted July 25, 2018 Share Posted July 25, 2018 It’s not on ckan... Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 25, 2018 Share Posted July 25, 2018 (edited) 1 hour ago, TeslaPenguin1 said: It’s not on ckan... In fact, it is. Make sure that your compatible versions settings in CKAN include KSP 1.4.3 or lower to see it. Edited July 25, 2018 by Brigadier Quote Link to comment Share on other sites More sharing options...
kurgut Posted July 27, 2018 Share Posted July 27, 2018 (edited) Hi, as I'm here thanks for the great works! I'm so much used to RP-0 where proc fairings are availables at start in career, but that'st not the case in stock.. Could you help/advice me for making MM patch that would allow make them available at start with no size limit restrictions? Thanks @rsparkyc EDIT: Don't mind, I've just found solution and make a little mod for this: Edited July 29, 2018 by kurgut Quote Link to comment Share on other sites More sharing options...
leftsideright Posted July 30, 2018 Share Posted July 30, 2018 On 5/29/2018 at 2:27 PM, Capt. Hunt said: Hey, I just noticed that procedural fairings makes the stock fairings disappear. How do I get them back. there are still a couple of use cases where the stock fairings are still useful. Not to mention it breaks any .crafts that use the stock fairings I am having this issue as well. I had Procedural Fairings installed and was missing the stock fairings from my career & sandbox saves. The stock fairings returned after I removed Procedural Fairings. Is there a fix to this? Thank you! Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted August 2, 2018 Share Posted August 2, 2018 IIRC, one of the files in Configs changed the stock fairings Quote Link to comment Share on other sites More sharing options...
mwg_test Posted August 26, 2018 Share Posted August 26, 2018 Hello, proc fairings are one of the "must-have" mods for ksp, and long time ago(i suppose at ksp 0.9) there were 2 options thet i remember, wich are not availible for now. First one - "disable decouper". In some spacecraft design proc. fairings are used to be as covering shell for engine mount, or protective layer. And extra deouper added in front of it with modified ejection force. So with 3-4 such things i have to make staging deoupler on last stage, so the last stage have on start 3-4 decouplers that are never used. It is a bit annoying. Is there any possibility to return "disable decoupler" button back to fairing bases? Second - custom textures. As on step one i remember function that alowed to make fairing texture same as procedural parts textures. As i said i usally use PF as interstage, that covers engines, and my eyes are not happy when i have stage 1 with cryo orange color, stage 2 as cryo orange and between them only white or black interstage. Any possibility to return that cool feature? Using on ksp 1.3.1 rss+ro+rp-1 with PF v 4.0 Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted August 26, 2018 Share Posted August 26, 2018 3 hours ago, mwg_test said: Hello, proc fairings are one of the "must-have" mods for ksp, and long time ago(i suppose at ksp 0.9) there were 2 options thet i remember, wich are not availible for now. First one - "disable decouper". In some spacecraft design proc. fairings are used to be as covering shell for engine mount, or protective layer. And extra deouper added in front of it with modified ejection force. So with 3-4 such things i have to make staging deoupler on last stage, so the last stage have on start 3-4 decouplers that are never used. It is a bit annoying. Is there any possibility to return "disable decoupler" button back to fairing bases? Second - custom textures. As on step one i remember function that alowed to make fairing texture same as procedural parts textures. As i said i usally use PF as interstage, that covers engines, and my eyes are not happy when i have stage 1 with cryo orange color, stage 2 as cryo orange and between them only white or black interstage. Any possibility to return that cool feature? Using on ksp 1.3.1 rss+ro+rp-1 with PF v 4.0 The function "disable decoupler is still there. I use it permanently. To the custom textures: to use the PP-textures there is the need of a separate Mod. But I don´t know the name of the mod in the moment. Quote Link to comment Share on other sites More sharing options...
mwg_test Posted August 26, 2018 Share Posted August 26, 2018 (edited) Well, disable decoupler is not on mine. Dont know where to find fix or what to change. Do i need attach some log or find what and where to find out what is wrong? For pp textures glad to hear that and waiting for additional info Edited August 26, 2018 by mwg_test Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted August 26, 2018 Share Posted August 26, 2018 14 hours ago, mwg_test said: Is there any possibility to return "disable decoupler" button back to fairing bases? Yes, enable "Advanced Tweakables" under the KSP difficulty settings (the staged decoupler feature is part of stock and PF also uses that for the bases/interstages). 14 hours ago, mwg_test said: As on step one i remember function that alowed to make fairing texture same as procedural parts textures. There is Procedural Fairings - For Everything but it provides a limited texture set and it is not the same as the Procedural Parts one. At one point i did create a MM patch to allow so though. Of course this only applies for the base PP texture set and does not include other packs like the Ferram Saturn or the MainSailor packs. Quote Link to comment Share on other sites More sharing options...
mwg_test Posted August 26, 2018 Share Posted August 26, 2018 1 hour ago, Phineas Freak said: Yes, enable "Advanced Tweakables" under the KSP difficulty settings (the staged decoupler feature is part of stock and PF also uses that for the bases/interstages). There is Procedural Fairings - For Everything but it provides a limited texture set and it is not the same as the Procedural Parts one. At one point i did create a MM patch to allow so though. Of course this only applies for the base PP texture set and does not include other packs like the Ferram Saturn or the MainSailor packs. Thanks a lot! For PF-FE - CKAN have 0.2.0 version for KSP up to 1.2.2. Forum thread 1.1.x . Is it safe for game to add CKAN version for 1.3.1 game? The MM patch seems a bit... dangerous I don't know where to add this code. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted August 26, 2018 Share Posted August 26, 2018 59 minutes ago, mwg_test said: Thanks a lot! For PF-FE - CKAN have 0.2.0 version for KSP up to 1.2.2. Forum thread 1.1.x . Is it safe for game to add CKAN version for 1.3.1 game? The MM patch seems a bit... dangerous I don't know where to add this code. Yes you can use it. Add the patch to a text-file, call it anything.cfg and save it in the GameData-Folder. That`s it. Don`t forget Module Manager 3.0.7. Quote Link to comment Share on other sites More sharing options...
H0FF1 Posted August 31, 2018 Share Posted August 31, 2018 I discovered a bug with the Cost. When i use the Procedural Fairing Base in its Standard size it costs 246 Credits. But when i make it bigger it costs 57. Can you fix this please? Thank you Quote Link to comment Share on other sites More sharing options...
dlrk Posted September 3, 2018 Share Posted September 3, 2018 In the staging list, the fairing shows as a squarish thing instead of a decoupler symbol or w/e.https://imgur.com/a/Mw1NZIc Quote Link to comment Share on other sites More sharing options...
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