SpacedCowboy Posted April 14, 2018 Share Posted April 14, 2018 Will the Kerbal traits of "Courage and Stupidity" ever come in to game play? Thoughts? Quote Link to comment Share on other sites More sharing options...
Geonovast Posted April 14, 2018 Share Posted April 14, 2018 I doubt it, since the kerbals don't ever actually do anything. Quote Link to comment Share on other sites More sharing options...
Mako Posted April 14, 2018 Share Posted April 14, 2018 At this point in development, it seems extremely unlikely. Once upon a time there was likely a plan for a gameplay purpose to the stats, but it seems like that was left behind a long time ago. At this point, if a gameplay purpose for stats gets added I suspect it would be as shallow as career mode itself. That being said, I do run a meritocratic space program: only those that excel at both stats get hired... Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 14, 2018 Share Posted April 14, 2018 Some mods use the Stupidity and Courage to cause some influence on what they do. Scientists with high Stupidity would fail a lot more on the experiments, and Pilots with high courage would endure more G's before blacking out. I agree with Mako, I don't think Squad would implement something on it in the foreseeable future - they already have their mouths full, and there're mods that already do something with it. Quote Link to comment Share on other sites More sharing options...
SpacedCowboy Posted April 14, 2018 Author Share Posted April 14, 2018 But yet it's still such a main stay in the game. Maybe somehow combining those traits with the experience levels gained? Quote Link to comment Share on other sites More sharing options...
Gargamel Posted April 14, 2018 Share Posted April 14, 2018 Rumor is they affect the the randomness of the facial expressions. Quote Link to comment Share on other sites More sharing options...
FlyingPete Posted April 14, 2018 Share Posted April 14, 2018 I've used them in-game as hiring interview results- scientists need a low stupidity, and courage isn't that important. On the other hand, high courage and above-average stupidity are desirable in a test pilot. I also sent a mission to Duna once with twin landers; christened Courage and Stupidity. Quote Link to comment Share on other sites More sharing options...
Gargamel Posted April 14, 2018 Share Posted April 14, 2018 40 minutes ago, FlyingPete said: I also sent a mission to Duna once with twin landers; christened Courage and Stupidity. Golden. Really not sure which one I'd rather be on. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted April 14, 2018 Share Posted April 14, 2018 4 hours ago, Gargamel said: Golden. Really not sure which one I'd rather be on. Courage should not have parachutes because the creator decided to not put them on. Stupidity should not have parachutes because the creator forgot to put them on. Just my theory Quote Link to comment Share on other sites More sharing options...
Kernel Kraken Posted April 15, 2018 Share Posted April 15, 2018 The only way it affects my gameplay is the way I hire Kerbals. If you're stupid and courageous enough, you're in. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted April 15, 2018 Share Posted April 15, 2018 On 4/14/2018 at 2:23 AM, FlyingPete said: I also sent a mission to Duna once with twin landers; christened Courage and Stupidity. My only regret in life, is that I have but one like to give. Quote Link to comment Share on other sites More sharing options...
0something0 Posted April 16, 2018 Share Posted April 16, 2018 I thought they affected drill efficiency or was that engineer levels? Quote Link to comment Share on other sites More sharing options...
Geonovast Posted April 16, 2018 Share Posted April 16, 2018 8 hours ago, 0something0 said: I thought they affected drill efficiency or was that engineer levels? That's engineer levels. If courage and stupidity do anything, it's affect the facial expressions of the kerbals based on what the ship's doing. Nothing else. Quote Link to comment Share on other sites More sharing options...
suicidejunkie Posted April 16, 2018 Share Posted April 16, 2018 Is the small influence on G-force resistance not a stock thing? Or is it just the profession of the kerbal doing that? Quote Link to comment Share on other sites More sharing options...
CrashyMcCrashFace Posted April 16, 2018 Share Posted April 16, 2018 Pilots with high courage and high stupidity will volunteer for anything. I had one in a capsule on a one-way death mission directly to the sun. He sat on the launch pad for a week before he realized we saved money by omitting the fuel. Quote Link to comment Share on other sites More sharing options...
Not Sure Posted April 24, 2018 Share Posted April 24, 2018 On 4/16/2018 at 9:12 AM, suicidejunkie said: Is the small influence on G-force resistance not a stock thing? Or is it just the profession of the kerbal doing that? I do notice that 2 Kerbal pilots with the same levels will have slightly different Gee tolerance. It might affect that. Quote Link to comment Share on other sites More sharing options...
Johnny Wishbone Posted April 24, 2018 Share Posted April 24, 2018 (edited) 1 hour ago, Not Sure said: I do notice that 2 Kerbal pilots with the same levels will have slightly different Gee tolerance. It might affect that. Nope. From the KSP wiki: Personality traits determine how a kerbonaut behaves in various flight conditions. Each kerbonaut has a random value of two personality attributes—Courage and Stupidity—that are displayed in-game. These traits affect the displayed facial expressions and gestures seen in IVA portraits and EVA, and range from delight to fear. These emotions have no effect on flight performance or Science results, and serve purely as flavor. There is a 10% chance they may also have the hidden "BadS" (an abbreviation of "badass") flag, which imposes total ignorance of both Courage and Stupidity and forces delight in nearly all situations excluding nearby explosions. Edited April 24, 2018 by Johnny Wishbone Quote Link to comment Share on other sites More sharing options...
Lisias Posted May 29, 2018 Share Posted May 29, 2018 On 4/24/2018 at 2:08 PM, Not Sure said: I do notice that 2 Kerbal pilots with the same levels will have slightly different Gee tolerance. It might affect that. It's a Add-On, I don't recall exactly what. Do you have Kerbalism installed? I have a (faint) memory of reading something like that there. Quote Link to comment Share on other sites More sharing options...
Not Sure Posted May 29, 2018 Share Posted May 29, 2018 31 minutes ago, Lisias said: It's a Add-On, I don't recall exactly what. Do you have Kerbalism installed? I have a (faint) memory of reading something like that there. I had it installed long ago but I don't think my memory of seeing the label was when I had it installed. I just remember having 2 pilots in a plane and hovering over their nametag it showed "gee force tolerance: 7.3" and "gee force tolerance: 8.5" for the other (don't remember exactly values, but I do remember they were different.) Was also in sandbox, so they were fully leveled. I should just boot up ksp and take another look. Quote Link to comment Share on other sites More sharing options...
Corona688 Posted May 30, 2018 Share Posted May 30, 2018 On 4/13/2018 at 8:15 PM, Mako said: At this point in development, it seems extremely unlikely. I don't know, I suspect it comes in at least a little bit. I've noticed some kerbals are *MUCH* better at EVA than others. Quote Link to comment Share on other sites More sharing options...
Kesa Posted May 30, 2018 Share Posted May 30, 2018 On 4/16/2018 at 6:12 PM, suicidejunkie said: Is the small influence on G-force resistance not a stock thing? Or is it just the profession of the kerbal doing that? It is a stock thing. Only Pilot level influences it, but it's not a small influence then. For the small difference, that might be just a different unrelated trait of kerbals. Quote Link to comment Share on other sites More sharing options...
maddog59 Posted February 8, 2021 Share Posted February 8, 2021 On 5/30/2018 at 11:02 AM, Corona688 said: I don't know, I suspect it comes in at least a little bit. I've noticed some kerbals are *MUCH* better at EVA than others. I know I'm responding to an old thread, but I can't help remarking on this observation. I too have wondered if the traits somehow effect their EVA performance? I've noticed that, if I leave a Kerbal hanging onto a ladder while I do something else, they will randomly let go and start floating away. Early on in my career game I had to chase down a couple of Kerbals that I'd left outside, and it was NOT fun trying to locate them, even with their suit lights on. Quote Link to comment Share on other sites More sharing options...
kerbiloid Posted February 10, 2021 Share Posted February 10, 2021 Wise and Cautious Kerbals (i.e. low Courage and Stupidity) stay at home and manage the flights, so you don't see them. Quote Link to comment Share on other sites More sharing options...
intelliCom Posted June 11, 2021 Share Posted June 11, 2021 (edited) Responding to an old thread here (sorry!); We know that courage and stupidity affect the expression of a Kerbal, but how? Is there code in the game to directly show how the courage and stupidity changes the expression? Edited June 11, 2021 by intelliCom Quote Link to comment Share on other sites More sharing options...
Lisias Posted June 12, 2021 Share Posted June 12, 2021 (edited) On 6/11/2021 at 6:49 AM, intelliCom said: We know that courage and stupidity affect the expression of a Kerbal, but how? Is there code in the game to directly show how the courage and stupidity changes the expression? From my experience, I came to conclusion that: Courage will determine how dangerous the situation is before the Kerbal start to freak out. Stupidity will determine how early the dangerous situation will be detected. (I'm not including any add'on on this equation, some add'ons do something different according with these values too). I had watched a video on youtube where someone made some tests on what these settings does, but (damnit!) I forgot who had posted that video. Sorry. -- post edit -- I think that the Kerbal perception of danger is derived from the altitude and speed in which he/she is travelling. But it's only a hunch, I made no tests to verify this claim. Yet. Edited June 12, 2021 by Lisias post edit. Quote Link to comment Share on other sites More sharing options...
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