TriggerAu Posted April 26, 2020 Author Share Posted April 26, 2020 Sorry guys I didnt get any comms about this one, something off with my forum account for the last few weeks. I have just updated to v2.10.0.0 as per me usual process. Ill chat to @zer0Kerbal about how any changes can be integrated to ARP, or what happens now its been bifurcated New version recompiled against 1.9.x Download from GitHub or Download from Curse or Download from SpaceDock Recompile for 1.9.1 Fix version checking and initialization issues Fix API Wrapper setup using wrong object for lastStage (Fixes #89) Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted April 26, 2020 Share Posted April 26, 2020 My apologies. @TriggerAu has updated the original and only Alternate Resource Panel and has been most gracious with my overstepping. Both the Spacedock and Curseforge entries have been deleted. GitHub has been archived, and will be fully deleted in the next couple of days. I have asked for my thread to be locked then deleted. Again - my apologies for overstepping. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted April 26, 2020 Author Share Posted April 26, 2020 12 hours ago, zer0Kerbal said: My apologies. @TriggerAu has updated the original and only Alternate Resource Panel and has been most gracious with my overstepping. Both the Spacedock and Curseforge entries have been deleted. GitHub has been archived, and will be fully deleted in the next couple of days. I have asked for my thread to be locked then deleted. Again - my apologies for overstepping. No need to apologise, and no harm done of any kind. It looks like me forum notifications are working again so Im back in the swing of things, now to see what else we can break in KSP land Quote Link to comment Share on other sites More sharing options...
zxzx Posted April 27, 2020 Share Posted April 27, 2020 which version work with 1.7.3? Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted April 27, 2020 Author Share Posted April 27, 2020 5 hours ago, zxzx said: which version work with 1.7.3? Unfortunately I dont have a specific 1.7.x version, but if you can try v2.9.3.0 (which was for v1.4.x) and let me know. I think I have KSP 1.7.3 in my archive and could compile a new version of that if ARP for that if that version is no good Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted April 27, 2020 Share Posted April 27, 2020 3 hours ago, TriggerAu said: Unfortunately I dont have a specific 1.7.x version, but if you can try v2.9.3.0 (which was for v1.4.x) and let me know. I think I have KSP 1.7.3 in my archive and could compile a new version of that if ARP for that if that version is no good I can confirm 2.9.3.0 seemed to have worked fine for me in 1.7.3. Probably 1.5.1 and 1.6.1, too, as ARP is one of my Must Have Mods, so I most likely used it with them, and I dont remember having any reason it *didnt* work for me during those versions... I was also using it in 1.8.1 and 1.9.1, and it seemed fine vOv Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted May 2, 2020 Share Posted May 2, 2020 I am using the panel in 1.9.1 just fine. I do have one question / feature request. I am using a 4K 50in monitor for the game and it is sometime hard to see writing in the top corners. Many mods have movable panels so I can reposition them on the screen. I know the default resource pop up can not be moved, but it would be VERY COOL to be able to move this one to any place on the screen. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted May 3, 2020 Author Share Posted May 3, 2020 23 hours ago, Atlas Gaming said: I am using the panel in 1.9.1 just fine. I do have one question / feature request. I am using a 4K 50in monitor for the game and it is sometime hard to see writing in the top corners. Many mods have movable panels so I can reposition them on the screen. I know the default resource pop up can not be moved, but it would be VERY COOL to be able to move this one to any place on the screen. Been a while since Ive changed it meself, but if you turn off the window lock in the settings then you can move it around Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted May 4, 2020 Share Posted May 4, 2020 (edited) Actually mine doesn't have that option! https://www.dropbox.com/s/rmajv5ftqlilwtv/Kerbal Space Program Screenshot 2020.05.03 - 20.14.25.49.png?dl=0 2 hours ago, TriggerAu said: Been a while since Ive changed it meself, but if you turn off the window lock in the settings then you can move it around Edited May 4, 2020 by Atlas Gaming Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted May 4, 2020 Author Share Posted May 4, 2020 1 hour ago, Atlas Gaming said: Actually mine doesn't have that option! https://www.dropbox.com/s/rmajv5ftqlilwtv/Kerbal Space Program Screenshot 2020.05.03 - 20.14.25.49.png?dl=0 Can you try turning off the Replace stock app button? Quote Link to comment Share on other sites More sharing options...
Atlas Gaming Posted May 4, 2020 Share Posted May 4, 2020 1 minute ago, TriggerAu said: Can you try turning off the Replace stock app button? That was it... I didn't see the option until I Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted May 4, 2020 Author Share Posted May 4, 2020 4 hours ago, Atlas Gaming said: That was it... I didn't see the option until I Cool, Was dredging the ole memory banks on that one. With the replace on it does lock it like stock - checkd the code just now. Thanks for askin and chatting Quote Link to comment Share on other sites More sharing options...
dtoxic Posted May 4, 2020 Share Posted May 4, 2020 (edited) @TriggerAu got this nullref so maybe of importance, unfortunately i accidentally deleted the log so i will post it if it happens again Spoiler 5/4/2020 10:04:18 PM,KerbalAlarmClock,Vessel Change from 'No Vessel' to 'Explorer - 1A' [EXC 22:04:18.432] NullReferenceException: Object reference not set to an instance of an object KSPAlternateResourcePanel.KSPAlternateResourcePanel.SetAppButtonToTrue () (at <937bb4d6d6f54a349df59076417a577d>:0) KSPAlternateResourcePanel.KSPAlternateResourcePanel.RepeatingWorker () (at <937bb4d6d6f54a349df59076417a577d>:0) KSPPluginFramework.MonoBehaviourExtended.RepeatingWorkerWrapper () (at <937bb4d6d6f54a349df59076417a577d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) KSP 1.9.1 BG+MH x64 Edited May 4, 2020 by dtoxic Quote Link to comment Share on other sites More sharing options...
dtoxic Posted May 8, 2020 Share Posted May 8, 2020 @TriggerAu here are the ksp and player log https://www.dropbox.com/s/0nqwmhxjsw2b2vb/KS-ARP.rar?dl=1 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 23, 2020 Share Posted May 23, 2020 @TriggerAu Getting NullRefs, the following steps will cause endless nullrefs: Open the panel Click the Show Settings button Click the Configure Resource Settings button In any of the rows, click the monitor button which shows 20/10 This is on KSP 1.9.1. I included the snippit below, complete log is in the link https://www.dropbox.com/s/y12eab24xzz4ixc/ARPErrors.zip?dl=0 NullReferenceException: Object reference not set to an instance of an object at KSPAlternateResourcePanel.ARPWindowResourceConfig.DrawWindow (System.Int32 id) [0x00c4b] in <937bb4d6d6f54a349df59076417a577d>:0 at KSPPluginFramework.MonoBehaviourWindow.DrawWindowInternal (System.Int32 id) [0x0000d] in <937bb4d6d6f54a349df59076417a577d>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) [0x00077] in <fa6f9762ac624af092525d37c9d516c4>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) [0x00077] in <fa6f9762ac624af092525d37c9d516c4>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Quote Link to comment Share on other sites More sharing options...
Rough Draft Posted June 2, 2020 Share Posted June 2, 2020 Which version is better suited for 1.8.1? Anyone have experience trying 2.9 vs 2.10? Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 9, 2020 Share Posted June 9, 2020 is anyone else unable to sort the resources at all?? I went down to a bare install and still, the resources do not show up in the order they are set by default, and moving around resources and clicking 'Save' appears to do nothing. However, it's worth noting that where you see Electric Charge positioned? The default location in the list is at the top. After changing it and restarting the game, it is still in the position I moved it to. So the order is being saved, it's just not being reflected on the actual panel for some reason. And the panel seems to be showing the resources in reverse order... Re-downloaded the latest 1.9.1 release and still no functionality with this for some reason. Log file Quote Link to comment Share on other sites More sharing options...
dtoxic Posted June 9, 2020 Share Posted June 9, 2020 @Drew Kerman yeap same here on 1.9.1 modded or not, there are still some minor problems with this mod i guess including this,will just have to wait till i gets sorted out Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 10, 2020 Share Posted June 10, 2020 7 hours ago, dtoxic said: @Drew Kerman yeap same here on 1.9.1 modded or not, there are still some minor problems with this mod i guess including this,will just have to wait till i gets sorted out thanks, good to know I'm not missing something simple. I know this used to work tho so wonder when it broke... Quote Link to comment Share on other sites More sharing options...
Vas Posted June 10, 2020 Share Posted June 10, 2020 I wish this could completely and entirely replace the base game resource panel so that the button for it doesn't even exist anymore and this one just shows up. Quote Link to comment Share on other sites More sharing options...
dtoxic Posted June 10, 2020 Share Posted June 10, 2020 5 hours ago, Drew Kerman said: thanks, good to know I'm not missing something simple. I know this used to work tho so wonder when it broke... that i cannot tell you as i started using this mod for the first time on 1.9 :) Quote Link to comment Share on other sites More sharing options...
somnambulist Posted June 10, 2020 Share Posted June 10, 2020 9 hours ago, Vas said: I wish this could completely and entirely replace the base game resource panel so that the button for it doesn't even exist anymore and this one just shows up. There's an option to do exactly that. Look through the settings in-game, the documentation on the web site is a bit out of date. Quote Link to comment Share on other sites More sharing options...
hoover2701 Posted June 19, 2020 Share Posted June 19, 2020 (edited) I ALWAYS use Alternate Resource Panel! I cannot imagine a playthrough without this. So thank you very much for making and maintaining this great alternative to stock resource management. Right now, I am playing a JNSQ/TAC-LS career. JNSQ has 12-hour days, while the standard KSP has 6-hour days. When I click the little clock (time till empty) on the Alternate Resource Panel the time to depletion shows Kerbin stock time i.e. the time is based on a 6-hour day calculation (see image below in comparison to the TAC-LS time). Is there a way to show the correct time/use the JNSQ-setting? I find that behaviour strange as Kerbal Alarm Clock works correctly with JNSQ and both mods are by @TriggerAu. Maybe someone can help with this. My google and forum search didn't yield any results. Thanks in advance for your help! Edit: I should mention this happens on KSP 1.8.1 with Alternate Resource Panel 2.10.0.0. I tested with 2.9.3.0 but the same problem occurs... Edited June 19, 2020 by hoover2701 more info Quote Link to comment Share on other sites More sharing options...
SkiRich Posted July 13, 2020 Share Posted July 13, 2020 (edited) @TriggerAu Hey, love this mod. A recent scan of my ksp.log show ARP spamming it with this error over and over. I have no idea what it means or how to fix it. Any clues? v1.9.1 KSP v2.10 of ARP [EXC 17:06:13.890] NullReferenceException: Object reference not set to an instance of an object KSPAlternateResourcePanel.ARPWindowResourceConfig.DrawWindow (System.Int32 id) (at <937bb4d6d6f54a349df59076417a577d>:0) KSPPluginFramework.MonoBehaviourWindow.DrawWindowInternal (System.Int32 id) (at <937bb4d6d6f54a349df59076417a577d>:0) UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <fa6f9762ac624af092525d37c9d516c4>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 17:06:13.893] GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. Edited July 13, 2020 by SkiRich Quote Link to comment Share on other sites More sharing options...
Brimarx Posted July 31, 2020 Share Posted July 31, 2020 On 6/19/2020 at 12:17 PM, hoover2701 said: I ALWAYS use Alternate Resource Panel! I cannot imagine a playthrough without this. So thank you very much for making and maintaining this great alternative to stock resource management. Right now, I am playing a JNSQ/TAC-LS career. JNSQ has 12-hour days, while the standard KSP has 6-hour days. When I click the little clock (time till empty) on the Alternate Resource Panel the time to depletion shows Kerbin stock time i.e. the time is based on a 6-hour day calculation (see image below in comparison to the TAC-LS time). Is there a way to show the correct time/use the JNSQ-setting? I find that behaviour strange as Kerbal Alarm Clock works correctly with JNSQ and both mods are by @TriggerAu. Maybe someone can help with this. My google and forum search didn't yield any results. Thanks in advance for your help! Edit: I should mention this happens on KSP 1.8.1 with Alternate Resource Panel 2.10.0.0. I tested with 2.9.3.0 but the same problem occurs... Same here. That's actually hardcoded with support for Stock and RSS only. See the GIT issue I opened for more details: https://github.com/TriggerAu/AlternateResourcePanel/issues/97 @TriggerAu: Thx a lot for your amazing mods, KAC, TWP and ARP are all-times favorites of mine and I would not play without them. They are that good!!! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.