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CobaltWolf

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Everything posted by CobaltWolf

  1. Realized, I forgot to test the new nose cone! So have some more images by clicking the image below!
  2. Trying a new upload solution, check out 99 images from tonight's stream by clicking the image below!
  3. So, gonna have to do a big screenshot dump later, but I am done streaming and going to make dinner, so you'll have to live with this for now! EDIT: For comparison. #FollowYourDreams
  4. Near as I can tell, the third one (_new) is the correct one. @Jso do you concur? We gotta delete the old ones.
  5. So, thought of this after you left, but are you sure you didn't delete / overwrite the original config?
  6. Whelp, looks like I'm streaming for a bit this afternoon while I finish up the Apollo parts! Come by and say hi at https://www.twitch.tv/cobaltwolfy For those that can't make it, here is what I've gotten so far this morning.
  7. Did the gimballing work? I think that was part of the issue we were having at the time. The LR-87-AJ5 and -AJ9 are both modeled in sufficient detail by the mid-tier LR-87 in the mod IMO. There are already a lot of 'duplicate' Titan parts in the mod.
  8. Negative, I moved up to a 2K sheet at double the texel density to reduce the jaggies. There will be significant space leftover on the sheet however - enough to throw in smaller parts like the subsat, for example.
  9. @NotAgain whoever wrote them for FASA, I use theirs.
  10. Small update, was fairly busy yesterday but I corrected an issue in the last release that nobody seems to have mentioned - the Big G textures were really messed up! They now match the updated Gemini crew module.
  11. Blame @NathanKell for this, but I've made some unsolicited changes to things here... Alternate WAC textures for Aerobee, a couple new bits, and a rescale to a far more proper 0.125m...
  12. To be clear, that mesh change has been around for a while, but the emissives are new. It turns out they're super easy, but it'll be a while before all the engines have them just because... well, I'm behind on everything and it's a low priority. I would like to get them as I go through updating things, as I find time. And they are a nice visual touch for low effort... so any new engines should have them.
  13. The goal is to give the MOLE functionality to my Skylab part so it is essentially just a different model/texture.
  14. @Beale I'm bored with Russian stuff. Can I request a stockalike American program? With parts like Apollo and Saturn? I'm tired of trying to keep FASA working on my install.
  15. It's on the roadmap... I can only work on so much at once. Can you verify that everything you're using is the 1.2.2 version? There have been a lot of issues with mixing 1.3 and 1.2.2 versions and it causing random crashed on random parts. I don't think it adds to the cost, and on top of it all, it doesn't add to the part count for physics purposes. Of course, I personally just use KJR since it basically autostruts everything and saves me the time of doing it myself. It's just transliterated I do it because it amuses me and, well, simply transliterating is funnier to me then honestly translating.
  16. Thank you so much for finding this and fixing it so quickly! @Jso there is an issue with the normal maps on the Apollo capsule in the last release (I think!), with messes significantly with the lighting on the pod. As much as I don't want to have to touch that old part againm I will have to try and reexport them ASAP. We can push a hotfix with that and anything else we need. We still have a PF patch..? (I didn't expect there to be a Kerbal smiley for that!) Anyways, I wanted to finish the textures for the main Skylab segments this weekend and get them polished, perhaps for inclusion in the above mentioned hotfix. However, I was a bit busy presenting my senior film after 9 months of work! Since this is my thread, I'm going to share it even though it's off topic.
  17. Glad someone knew what I was going for! I was planning on flying an Apollo and a Soyuz out to it as well, but I got sick and at any rate, there were some errors with the textures on my Apollo I didn't have time to fix.
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