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KSP2 Release Notes
Everything posted by CobaltWolf
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Crossed Fingers - Space junk in the ocean
CobaltWolf replied to NotAgain's topic in KSP1 Mission Reports
@NotAgain whoever wrote them for FASA, I use theirs. -
[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
CobaltWolf replied to Beale's topic in KSP1 Mod Releases
Blame @NathanKell for this, but I've made some unsolicited changes to things here... Alternate WAC textures for Aerobee, a couple new bits, and a rescale to a far more proper 0.125m... -
first
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To be clear, that mesh change has been around for a while, but the emissives are new. It turns out they're super easy, but it'll be a while before all the engines have them just because... well, I'm behind on everything and it's a low priority. I would like to get them as I go through updating things, as I find time. And they are a nice visual touch for low effort... so any new engines should have them.
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The goal is to give the MOLE functionality to my Skylab part so it is essentially just a different model/texture.
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[1.3+] Stockalike Station Parts Expansion [retired]
CobaltWolf replied to Nertea's topic in KSP1 Mod Releases
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It's on the roadmap... I can only work on so much at once. Can you verify that everything you're using is the 1.2.2 version? There have been a lot of issues with mixing 1.3 and 1.2.2 versions and it causing random crashed on random parts. I don't think it adds to the cost, and on top of it all, it doesn't add to the part count for physics purposes. Of course, I personally just use KJR since it basically autostruts everything and saves me the time of doing it myself. It's just transliterated I do it because it amuses me and, well, simply transliterating is funnier to me then honestly translating.
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Thank you so much for finding this and fixing it so quickly! @Jso there is an issue with the normal maps on the Apollo capsule in the last release (I think!), with messes significantly with the lighting on the pod. As much as I don't want to have to touch that old part againm I will have to try and reexport them ASAP. We can push a hotfix with that and anything else we need. We still have a PF patch..? (I didn't expect there to be a Kerbal smiley for that!) Anyways, I wanted to finish the textures for the main Skylab segments this weekend and get them polished, perhaps for inclusion in the above mentioned hotfix. However, I was a bit busy presenting my senior film after 9 months of work! Since this is my thread, I'm going to share it even though it's off topic.