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CobaltWolf

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Everything posted by CobaltWolf

  1. @VenomousRequiem apparently did it last night. Her booster was.... interesting. Like, OTRAGx100...
  2. Holy crap how did you have any previous mods work? 0.o I'm surprised that worked at all. Most mods are sensitive to what directory you put them in.
  3. You'll also notice that it doesn't have a proper name, or description, or anything really! It's almost like I just jammed it in game to see what it would look like.
  4. I actually have just 3 textures - the diffuse, the alpha (which is copied into the alpha channel of the diffuse, but is in a separate document to work with it), and a normal (which is actually a grayscale height map when I created it). I normally use the KSP Bumped Specular shader.
  5. @BMot360 are you running the release version or the dev version? The Saturns are fairly underpowered in the v1.0.1 release; we had nerfed them significantly without considering the consequences it would have on the x3 scale that everything else performs properly at! Take a look at the current development branch on Github and tell us if you're still having issues.
  6. Here's a folder with my source files in PSD. @cxg2827 uses TIFFs which probably have higher compatibility.
  7. Yeah, the Muo V never got parts to make the 5xx variants, and honestly, from comments I've gotten, it sounds like I'd have to redo ALL the Muo parts before I start adding more new stuff... Ugh... In the meantime, the Daleth-CGR-60 "Sapphire" (AKA GEM-60) has similar performance, and is actually supposed to be replacing the current AJ-60s sometime in the near future.
  8. just run DDS4KSP over your install folder.
  9. @NotAgain did you clip something up into the bottom of the capsule? The colliders for the hatch extend inside the model (they don't work otherwise)
  10. @hraban wait, so... are you going to have an animated decoupler for the H2A/H2B boosters? That would make me so happy! If @fs10inator is around he has a great video that should be posted even if you aren't doing an animated decoupler.
  11. Yeah, BDB parts aren't replica - they're more concerned with possibilities, as well as keeping to a lego style. Similar to how I didn't make an Apollo 13 version of the SM. Of course, if anyone ever makes a sunshade version, I'd gladly link it in the OP. Speaking of Skylab... Note to those worried about windows: I spoke with @Angel-125, whose wet workshop / configurable science lab functionality we will be using for this. When flown in a wet workshop (ie, fuel tank) configuration, they will be covered+sealed on both sides. Once converted on orbit, the windows are uncovered - my headcanon would be that there's extra layers of insulation on the inside, and the crew removes them + the outer covers once converted to operational status.
  12. I've already prepared an alternative version, similar to how Beale has a shroudless version of the A4/V2 engine in the mod already.
  13. So out of curiosity I cracked it open and made a quick adjustment to the texture, I think I do prefer the all-dark version.
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