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CobaltWolf

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Everything posted by CobaltWolf

  1. Oh really, the big one is Hexagon? I had assumed Dorian for some reason. In any case it's still 1.875m if it's meant to fit on a Titan 34D.
  2. Can you tell me if it's related to this issue on Github? EDIT: Starting to shift back towards BDB a bit... Got a bit of modeling done on Skylab this morning. I think the next step might be to unwrap the basic workshop itself, and get that textured - figure out some style guides for this new texture sheet and get things figured out.
  3. Fun fact: They won't. SLS isn't even supposed to fly... just something for Congress to dump money into...
  4. Supposed to be a Keyhole-8 Gambit, which I believe is what @DMagic based his parts off of. Trying to get it to match my Agena's textures.
  5. I can do an all black/dark grey version if it makes you happier.
  6. Uh, crap I'll have to talk to @DMagic about that then. He set up the complexity levels.
  7. I'd start with the PSE and Retroreflector cus those are the ones from the EASEP (Early Apollo Science Experiment Package) that was left by Apollo 11.
  8. Uhm, I think people mostly know by now. Mini Sample Return Capsule - Already updated with some help. Surface Experiment Pack update - admittedly, almost entirely DMagic's work. I think I edited some colliders... Taerobee - That expansion is pretty much done, I just need to put a bit more polish into it and add some things that are kicking around the Maya scene but aren't in game. Cacteye - Unfortunately it looks like that might require a bigger revamp than just the main telescope, but I don't know when I'll come back to it once that's done. Texture pack for DMagic Orbital Science - Been on the back burner for forever now, dunno how much I'll get around to. Plus some other projects that I provide enough technical support on outside the forums that take up a significant amount of time, but they aren't generally 'revealed' yet. And they're not really mine - though I do feel attached to them. The only thing that I don't think I've talked too much about, but have hinted at a bit, is a collaborative project between myself and @benjee10, with major contributions from @Beale and some other modders. I'm not really willing to talk too much about it yet, but it's a stockalike (in the same, increasingly vague sense that BDB is stockalike...) historical parts pack that doesn't involve US/NASA parts. Real work was started on that today, actually, so hopefully we'll have a dev thread up soon. Looking at your user info I daresay that it might interest you. But I won't comment on it here further. The problem is BDB itself is such a massive, endless project, it just sucks me in, but at the same time, I have so many cool ideas bouncing around my head... Ideally what I need to do is work on KSP projects full time but that will never happen.
  9. No. It's not even textured. I'm working on other projects right now, since when I come back to BDB they'll probably fall back on the wayside.
  10. Luckily, I don't think I'd have to edit the dish. And using a large texture atlas like that, it's no problem. It's more that I tend to UV unwrap and texture in a specific way, which makes it difficult to adapt to working with your textures, or anyone else's for that matter. I will see what I can do with them, as I said the surveillance stuff is particularly of interest to me since they can be considered integral to making some things in BDB possible (Keyhole satellites). Once I get those and the magnetometer polished I'll probably throw them up in an Addon Dev thread; after that I'll just make new skins based on demand.
  11. @DMagic I'll play around a bit more tonight and see what I come up with. Do you know what shader they're exported as? It would be helpful for knowing what I can/can't do - no point in making spec maps if they don't use any, for example. My first priority would be getting the surveillance stuff reskinned, and perhaps include a rescale cfg in BDB to make them fit our 0.9375m Agena and 1.875m Gemini/Titan.
  12. Just logged it for y'all. I already had GH open in another window.
  13. wait wait wait @legoclone09 why did you need a full INT-21 with 8 UA1207s to launch a shuttle? ... d-did you send it to the Mun? Why?
  14. They're going in separate directions now. @cxg2827 is trying to do BDB/porkalike ISS replica parts, while @benjee10 is going for more kerbal-y porkalike parts.
  15. New(er) link is up! [Mod edit. Peel sticker or edit post to remove this note.] Pinging the mods to close this one.
  16. Ready when you are. Post is entered and ready to go :wink:

  17. I just want too much cool stuff haha... Right one is the new one. They're not crazy different - mostly just toning down the bright white and oversaturated blue, so that the parts don't stick out as much. The white should probably be brought back a bit. Plus a bit more wear and scratches. There isn't a crazy amount I can do - a lot of my texture techniques rely on UV unwrapping tricks that aren't used here. Let me tweak that again and I'll throw another pic up.
  18. (Fun fact: It's not Pak. I just like making his life difficult)
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