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CobaltWolf

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Everything posted by CobaltWolf

  1. Hurray! I have a bunch of small stuff that still needs to get done for this update, but don't have time to do it for a couple days. I wasn't looking forward to breaking the news to y'all.
  2. Are you on 1.2? On top of that, I've heard about issues with the plugin, where you can't cycle it open/closed before it finishes the animation without causing errors.
  3. @komodo Jso says that everything works. Also, now that the LEM is done, I asked the awesome /u/KazanNinja to update the artwork he did a few weeks ago. Dude shot me back a fresh render with the new specular and normal maps after only a couple hours!
  4. No but it would be nice to offset it down a bit. I'd have to open the F1 in Unity to do that though.
  5. There is a 1.25>1.875m adapter for Atlas, and several other options if you're doubling up the adapters (1.875m > 1.5m, 1.5m > 1.25m). I agree 1.875m > 2.5m is needed.
  6. They wouldn't be useful for in game, and they're not the highest level of detail. But useful for understanding what shape they were going for was.
  7. ^Hate to say it, but 'no pics, no clicks'.
  8. I don't understand the appeal of low-res, flat shaded textures but ok. And the old models had a lot of issues, and don't fit the sizing that I want to use. EDIT: Just wanted to repeat this:
  9. Interstage nodes..? And I meant the base. Though the generic BDB fairing texture needs a change too. The repeating stripe is pretty doofy looking. You can already build the Atlas V 4xx configuration, albiet with a too-short centaur. Apart from that, I could finish Atlas V with basically 3 parts (the 5xx fairing base / interstage combo, a longer Centaur tank, and the AJ60s). I thought @MrMeeb was doing Skylab?
  10. Alright, message received. Anyone have any reference for what it could look like/what design I could follow? If y'all get back to me quick I might be able to get them into the update. I could rescale the Saturn 1 fairings but that feels sorta cheesy IMO. More generally, a better list of what parts people have found a 'need' for would be nice so I have some minimum effort boring parts to take care of some time. I know we are short on size adapters.
  11. @Daelkyr whatever happened to that surprise you had? @Foxxonius Augustus good to have you back! Remember that Saturn hasn't actually released yet. @_Krieger_ nice catch! Yeah, it's UV unwrapped already, I just got impatient and decided "Oh, I'll push this through unity and then I can just save over the texture later when I get around to finishing it." I logged an issue on Github. Has anyone noticed anything else like that on Saturn? I imagine that there is probably more like it. @Rory Yammomoto yes you can, but I don't want to mess with that stuff. I see three votes for fairings, those shouldn't be too hard but I don't know what they would look like off the top of my head. Two votes for Skylab, I will start looking into it. I have some reference for it saved already. ETS stuff already has a first modeling pass, at least for the Block III+ and the AARDV, and I don't think I'd be able to reuse a ton of textures from the current Apollo stuff. A vote for probes, I have two probe cores modeled and textured, they can go whenever I have an afternoon to finish them. Two votes (one here, one elsewhere) for Centaur, which (as we've somewhat established) needs some work to be finished. Also, one of the last lingering things for the update - I've tried to get the window light animation working for the LEM, which is complicated somewhat by the antenna animations that are already on the part. Having multiple animations that can run in parallel on a single part is a bit of a gray area, and I'm not sure whether it worked. I don't have KSP 1.2 installed on my laptop. Would anybody be able to test it for me? I've uploaded it on to Github.
  12. I told you that you'd need the KSP 1.2 prerelease to play it T.T EDIT: Also, just a little heads up. I'm probably going to be taking a bit of time off after the release. Focus a bit more on my senior project. I am feeling a bit burnt out, since this past dev cycles has been intense nearly every day for 2 1/2 months. I enjoyed it but need a bit of time to breath. I'll be back soon, don't worry. But probably not at the same speed as before. Apollo easily could have took far longer to do. With that in mind, what would everyone like to see next? I'm feeling a bit paralyzed right now since there's so much I can do. Bear in mind that we are now missing parts for any non-basic centaurs, and the Atlas engines will have to be redone before the Saturn 1C can be made.
  13. 1.2 has new part categories causing those not to late. And I already told you it doesn't work on 1.1.3, didn't I?
  14. I think the Titan 1/2 and Apollo are my favorite pieces of the pack. The Titan first stage tanks in particular still impress me with how they turned out, especially after the specular and normal mapping. The Titan SRBs feel a bit lacking, and Titan IV is all wrong and needs a texture pass.
  15. is this compatible with an obscure mod that hasn't been updated since 0.19?
  16. I would think the Minotaur SM would be 1.5m or 1.875m. The decoupler between the SM and CM and looks interesting. If you play your cards right with it you might be to make it so they interface correctly with the Apollo CM/heatshield as well.
  17. If you're still using KSP/Specular you should be fine. I thought you've been using the plain Standard shader. Here's the link, Bac9 is /u/ahcookies https://www.reddit.com/r/KerbalSpaceProgram/comments/51t7e9/checking_out_the_unity_5_pbr_shaders_seen_in_the/
  18. Beale, what shader are you using for the parts? If its the Unity 5 Standard shade, iirc thing like VAB transparency and part highlighting wont work correctly since those have to be added in a modified version of the shader, similar to how we have always had the special KSP shaders. That's according to Bac9 on Reddit.
  19. Yes. It's a product of trying to get the convex colliders to not clip the engines. Since the colliders are low poly, they are moved out so they don't clip. (Think of a perfect circle, then a hexagon circumscribed around it). @Abrecan nice attempt! Sorry for all the extra mesh crap on the lander. When did you last update BDB? I don't think the Apollo has had those style RCS ports on the capsule since before the beta lock.
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