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KSP2 Release Notes
Everything posted by CobaltWolf
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I don't know of any reason why you wouldn't be able to do that, but since SEP (and KIS?) isn't updated for 1.2 yet, and the new BDB stuff only works on 1.2... EDIT: Regarding the LEM IVA, what happened was basically the LEM was modeled backwards, which I realized and changed at the last minute. @Araym can I rotate the IVA in the cfg? I'm going to put in the fix for the S-1C retros right now. Thanks for that! And thanks for the feedback everyone! I hope you all have a good time playtesting everything this weekend. We greatly appreciate all the feedback that we've been getting. If you helped in some way for this update (for example, @IronCretin fixing the part categories, @Kurld making the LES and working with Jso to program it, etc) please PM me. I want to try and write a long sappy post for the actual release and I really don't want to miss crediting anyone.
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I was planning on making a sort of radially attached power transformer part with some plugs, so you could lash the parts onto a lander's power systems. I haven't been able to take a look at that mod for months. The parts are a pain compared to BDB parts (small, fiddly detailed stuff) and any update would really require me to sit down and iron the bugs out, which I don't want to have to do. In any case, we have to wait for 1.2 and all the dependencies to update.
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then you're not running the beta release, where all the part categories changed. And the petals don't work because they run on a small custom plugin; that won't work in 1.1.3. @Abrecan I'm glad the IVAs came out nice! Make sure you thank @Mods_o_joy for the LEM IVA, he made it from scratch! The command module IVA was from @Ledenko's old K-P0110 mod. And I think I know what you're talking about with the shelter... I'm doing 3.75m, partially just for Skylab. And by 5m you mean 5.625m You'll get one if only so you can make this:
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i will do this
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Russian probe bus parts (including panels) is @akron's next goal after Surveyor is done.
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- totm march 2020
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Probably... the ones that come to mind as not belonging to a relay would be the Mariner ones, which are long range omnis and should be balanced as, letting a probe talk home pretty far, but not enough bandwidth to relay. Also, me and @Jso have decided to go ahead with bundling Community Resource Pack in the next release, and having cryogenic engines by default. The Github has been updated to reflect that. Right now, since CRP isn't ready for 1.2, we have a temporary resource definition for the lqdHydrogen resource. It's just too hard to keep the performance balance straight without the LH/O. Also, if you're doing testing on the Saturn stuff, please PM me for a link to our modders Discord server (mostly text chat but I will also be on voice) so we can do some real time feedback and working through everything. Gonna be a long night tonight everyone. Probably no stream, but @akron is going to be hosting his development stream on the Discord all night as well and I will be hanging out there.
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Hey y'all, specifically @Araym and @Avalon304 (since you've been testing heavily) I am having an issue. I can't seem to get the Saturn 1C retros to work. I have them in the cfg, have the proper thrustTransforms in Unity, but still nothing. I have to run errands for an hour or so. If anyone has a moment, can they fiddle with it and see what I did wrong? Make sure you redownload everything, I've updated stuff to where it is in my gamedata right now. So new Apollo textures, etc. Also, there are a bunch of issues on the Github for the Saturn and the Apollo that I've fixed, but not tested. Thing like this one and this one. If I could get verification on whether those work I'd appreciate it. Note that right now I'm waiting on word from @Jso on how to configure the new animated decoupler module he made, so the umbilical for the Apollo acts strange. On a related note, we need help with things like tech tree placement, updating compatibility for things like Tweakscale, making sure all the new parts have proper names and descriptions. Any volunteers for help with that would be greatly appreciated!
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Holy smokes that's cool! Nice light effects too. I thought your original mod (with mostly retextures) was cool, but this is some next level stuff!
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Thanks for all the help reporting issues with the Saturn guys! I'm somewhat reminded of real life - they originally wanted to perform batteries of tests on each system (including each stage of the LVs) individually, verifying each component separately. Time and budget constraints limited them to launching everything together - 'all-up' tests. That's the sort of period that we're in now: 3.5 stages (due to the variants of the S-IVB and improvements that need to be made to the Saturn 1 stuff), two spacecraft, and a lot of complicated part setups that pretty much had to wait to be all together in order to be evaluated. Essentially, 2.5months of little forgotten things are piled up now and I gotta get them all sorted... but I can't stop tweaking the Apollo CM... EDIT: One more for posterity...