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CobaltWolf

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Everything posted by CobaltWolf

  1. I think the Titan 1/2 and Apollo are my favorite pieces of the pack. The Titan first stage tanks in particular still impress me with how they turned out, especially after the specular and normal mapping. The Titan SRBs feel a bit lacking, and Titan IV is all wrong and needs a texture pass.
  2. is this compatible with an obscure mod that hasn't been updated since 0.19?
  3. I would think the Minotaur SM would be 1.5m or 1.875m. The decoupler between the SM and CM and looks interesting. If you play your cards right with it you might be to make it so they interface correctly with the Apollo CM/heatshield as well.
  4. If you're still using KSP/Specular you should be fine. I thought you've been using the plain Standard shader. Here's the link, Bac9 is /u/ahcookies https://www.reddit.com/r/KerbalSpaceProgram/comments/51t7e9/checking_out_the_unity_5_pbr_shaders_seen_in_the/
  5. Beale, what shader are you using for the parts? If its the Unity 5 Standard shade, iirc thing like VAB transparency and part highlighting wont work correctly since those have to be added in a modified version of the shader, similar to how we have always had the special KSP shaders. That's according to Bac9 on Reddit.
  6. Yes. It's a product of trying to get the convex colliders to not clip the engines. Since the colliders are low poly, they are moved out so they don't clip. (Think of a perfect circle, then a hexagon circumscribed around it). @Abrecan nice attempt! Sorry for all the extra mesh crap on the lander. When did you last update BDB? I don't think the Apollo has had those style RCS ports on the capsule since before the beta lock.
  7. I kind of don't want to make the stretched cluster stages. I will be making thin, short, medium, long etc fuel tanks in 3.75m for all your monolithic tank Saturn 1 variants though. The 4x SRB adapter can be made by tweakscaling the 2.5m>4x 1.25m adapter from stock. The AJ260 will be coming in two variants, long and short (since both full length and half length versions were included in proposals), here is a better picture of it. You can see the influence it would have on the later Shuttle SRBs (apart from the monolithic construction). If I do a rover (doesn't seem worth it right now) I would include it in SEP. It is already on the roadmap for that mod, but take my last sentence as a sign of how interested I am.
  8. Judging by all the other stuff he's using (I caught RealPlume in his other screenshots) I believe he's still using 1.1.3. Awesome stuff y'all have been posting! Loving all the cool recreations of all the obscure stuff especially. @IronCretin really cool to see those versions of Saturn get made! Depending on how much interest there is, I might make dedicated stages some day (similar to how you don't actually have to build the Saturn 1st stage out of actual Redstone stages). @minepagan cool to see Pegasus! I really hope I get to make an oversized, 2-3 use science experiment based on it some day. @Drakenex, I think apart from the criticism that people have given, the only other thing I see is your instrument unit has some weird shading.
  9. My understanding is that it was an additional coating, since the capsule would be docked there for an extended period of time.
  10. You need to rebuild your craft files. We're basically embedding CryoEngines with the mod from now on, it was getting ridiculous trying to balance the Saturn stack for LFO. Resources don't update (ie get removed) if they're changed and then you load a saved build.
  11. Sorry bud, but I really would prefer not to have this. What we need is for people to test it in 1.2. If they're testing it on a different version, with different balance, different part modules, different plugins, etc, then what's the point? It will be released once 1.2 is out. Of course, if anyone wouldn't test it on 1.2 anyways, and wants to PM Araym and will never, ever bother me about it, and I'd never know, I suppose it doesn't matter.
  12. Hey what are you talking about, I've made some great textures in MS Paint.
  13. No. It'd be a waste of time to spend hours converting things like the RCS modules back, just so that we can introduce new bugs to a soon-to-be-outdated version of the game.
  14. I don't think I follow. What is your concern with them? People want panels for that purpose, since they very directly want to have solar panels that wrap around 1.25m cylinders. There are plenty of uses for that,
  15. are these mostly revamps of your existing parts?
  16. @Beale I think people have wanted solar panels like that long enough. Just give them to them.
  17. wait so what are you going to contribute?
  18. ? They are dead. I ordered the hit, venom pulled the trigger. That means we unfortunately don't have a Centaur G right now but it is one of the next things on my to-doodles. edit: Also, lot of awesome stuff posted since this morning! I have not been able to look hard at all of it but I hope to find time tomorrow. I want to thank y'all keeping the thread interesting and full of good content and discussion.
  19. Most of the changes Jso and I have been making do not properly update when you keep using an existing craft. We recommend you build it completely from scratch each time you redownload the Github.
  20. I use MJ because, well, I don't have time to play the game so when I'm trying to test something, I let it fly for me while I do paperwork or edit cfgs. I prefer KER's readouts tho since it looks better.
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