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KSP2 Release Notes
Everything posted by CobaltWolf
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[1.2] Mk-X Spaceplane Parts for KSP 1.2 (1.875m X-37B)
CobaltWolf replied to benjee10's topic in KSP1 Mod Releases
we basically just hate @benjee10 and want to make his life harder. Because we love him. -
[1.2] Mk-X Spaceplane Parts for KSP 1.2 (1.875m X-37B)
CobaltWolf replied to benjee10's topic in KSP1 Mod Releases
u sexy beast -
[Old Thread] KRE - Kerbal Reusability Expansion
CobaltWolf replied to EmbersArc's topic in KSP1 Mod Releases
Eh, @tygoo7 spends too much time being a memelord and doing 'other stuff'. -
[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
CobaltWolf replied to MrMeeb's topic in KSP1 Mod Development
is Spacelab done yet- 282 replies
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Indeed. I consider myself very fortunate to have found a sucker team to help me in their free time - and they even like the work that I hate!
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Are you using the latest release from the Github? Their TWR is still a touch low but also remember that the Saturn 1B could only lift a partially fueled Apollo. Saturn 1 couldn't launch one at all (not enough dV, and not enough TWR on the upper stage) since it was designed for a smaller/lighter spacecraft than what we wound up with.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
@Pak you should show them the dope Energia parts you showed me the other day.- 2,351 replies
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I meant on Friday. Not now. No offense, but seeing screenshots of my own unfinished stuff hurts me in a way I can't describe. I'd rather finish the art first before I start trying to get everyone to playtest + post screenshots @Jso already has the Saturn V (minus a working SLA - oops) on the Github. If anyone wants to try and run a full mission with those parts, I'd appreciate it. I don't really care if you're running on 1.2 or 1.1.3 (if you are on 1.1.3, you need to download the last dev release he packaged) since I'm mostly concerned with balance right now. Oh boy. T.T @Noah_Blade I told you embedding doesn't work
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Regarding the hype posting, y'all shouldn't blow your lids too soon. Especially if I can't make the deadline I was thinking about things, and I thing maybe the most prudent thing to do would be to at least get a dev release build (as in a specific, packaged version) that y'all can playtest for us. That way we can get some focused feedback on a specific build, and then make changes accordingly. And then maybe the full actual release next week? Of course, that's just if I feel it isn't polished enough come Friday. There isn't *that* much left to do for the Saturn V, and then there has to be another round of polishing on the CSM and LEM (mostly the CSM). I'll just have to see how much I can get done this week.
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That's awesome! Do you want to do me a favor, and check to see if the BDB cameras still work with Hullcam? I don't have it installed so I haven't had a chance to check. Just to keep the thread going, I was putting some more work into getting the J2 done yesterday. Final polycount with those newest pipes is about 5k, so at the upper end of what I like to do. But I think the results are worth it. It has a very basic normal map on in this pic, and it still needs a spec map. That's what I think will really make this part
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Ah, see, but SAS means something else in KSP. That's just confusing
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That's why I have a maintenance team to keep everything working.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
@Pak when will the mod be done- 2,351 replies
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