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Everything posted by CobaltWolf
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The ethernet is not wired through the walls, ie, there's no ethernet port in my room connected to the modem. I had to string cat5 up the basement wall, across the ceiling, up the... idk, stairwell? Up over the railing-wall-thing, along the molding through the kitchen, under my door, along my wall, to the desk. I plan on posting some pictures of the ethernet run, along with my new workspace/room/desk setup, tomorrow before I start streaming.
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Of course! I appreciate you asking. If you know what specific textures I can quickly upload some and PM you, uploading all of them will take time. Also, they will be Photoshop .psd files, is that alright? Re: licensing, etc: Also, I'd like to take a quick moment to publicly thank you! Tony has provided a lot of good reference material and input on the texturing of the Saturn parts as I've started working through them. Thanks for the help, along with everyone else who found and shared reference material for me in the thread! Additionally - I updated the roadmap a bit. Nothing much new, but the organization/color scheme changed to hopefully be more straightforward, and added some notes regarding certain pieces of content. Finally, for a lot of the stranger/extra stuff, I had an idea - it would not be too hard to start a separate GitHub repo for some of the more out-there part families; think of things like the Atlas SLV-X and CELV, some of the superfluous solid rockets I want to do (the 0.625m, 0.9375m, and 1.25m sizes are running out of niches) things that basically just would be adding part bloat and variety without necessarily adding that much from a gameplay POV, aside from more construction options. The folder structure would be the same, allowing you to just paste it over the normal Bluedog_DB folder. Since it would require BDB, and would have the same folder structure, I could keep using texture sharing with current/future parts. This would be more of a here-on-out type deal, though if anyone has strong grievances against certain part families in the mod, feel free to speak up. What do you think of a BDB Expanded?
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For BDB, we just tell people to use a 2x or 3x rescale in order to get mostly realistic payload fractions.
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I sort of prefer the compromise that many of my and @akron's parts have struck so far.
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New Centaur parts will be coming. They're currently the oldest parts in the mod, and have been overdue for a revamp for a long time now. They will be replaced with new ones, which also will include new configuration possibilities. There will be a longer tank for Atlas V centaur, new interstage adapters, etc.
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I am in my new apartment now. I have Wi-Fi but no ethernet - the old ethernet is in the basement, and I can't cut a hole in the floor to connect it to my bedroom in the back of the ground floor. My project for this morning is trying to string a 100ft cat5 cable to my room, then I'll get my desktop set up. Hopefully streaming tomorrow night..?
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Calm down. Its, like, a third of the first stage tank. I only got to work a little bit the other night. They're really not modeled in a way that would let them be easily separated, but it shouldn't be *too* hard. I'll see if I feel a need for them. For what its worth, I was planning on trying to do the Pyrosis boosters (the old Saturn ones, not the modern SLS ones) if thats what you mean. I don't even know if it will have writing. I'll figure out a way to work a splash of red in, as a bare minimum.
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Well that's because they had a plugin that added metallic reflections to the parts. Seeing as metallic reflections are going to be a sort of 'default' for exposed metal in the new artstyle... (Check out the leaked image in the dev notes thread if you haven't seen them) ... crap.
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