Jump to content

CobaltWolf

Members
  • Posts

    7,338
  • Joined

  • Last visited

Everything posted by CobaltWolf

  1. I moved out of my apartment on August 12th. I have not had access to my desktop since then. I should be able to resume streaming next week once I move into my new one - I've been transient since then. In the meantime, feel free to come on the Discord server if you want. PM me if you don't have access to it anymore.
  2. well, from my quick test converting KSP bumped-specular to the Standard Unity 5 shader, I just dropped the diffuse (which had the specularity mapped to the alpha) into the Metallic slot in the shader. Albedo is diffuse, normal is normal but I cranked it to 3. If I played with the actual textures and the settings a bit I could get results very close to the new stock engines. I just booted up Unity to check real quick.
  3. I couldn't let @Beale be the only one messing around with the PBR shaders! Good news is, I didn't have to make any real changes to my maps to get them to look decent!
  4. The stock ones? Those use a completely different shader though! Are any of those screenshots you posted using PBR? EDIT: Couldn't let you be the only one trying it...
  5. Yup! Apologies for the lack of progress the last couple days everyone - I have been home with my family for the first time since Christmas, and also had some contract work come in that needed a rapid turnaround. I also learned that I will not have internet immediately after I move into my new apartment Saturday - I *will* try and get some stuff done tho. EDIT: In the meantime, Picchen over on Reddit shared his Gemini lander mission!
  6. @Rory Yammomoto what is that supposed to be? I see you substituted the SM for the Transtage tank (nice idea) but I'm not sure what the SRMs are for. And do me a favor, upscale the shortest 2.5m tank to 3.75m and stick it under the cluster tank. It looks way too weird as-is.
  7. Makes sense, too - the Apollo landings were hampered by the fact that they didn't have dedicated scientists! They had pilots who were hastily trained in - drumroll - taking surface samples, and deploying the ALSEP!
  8. If only we had a contributor working on o- oh. (perhaps he should show ALL THE GREAT WORK IM SURE HE HAS DONE SINCE I LAST SAW)
  9. According to... *drumroll* Wikipedia, the Shuttle OMS had ~300 m/s of dV. Soooo 100 isn't that far off, honestly. I'd say 300 would still be appropriate, since KSP players aren't as efficient as NASA.
  10. Blender is a pretty complete 3D package, comparable in a lot of ways to professional software.
  11. its on there, near the bottom. I actually already modeled it back when I started Apollo, I just cranked out models for a couple evenings since I didn't feel like having to start UV unwrapping.
  12. how hype are you

    1. Foxxonius Augustus

      Foxxonius Augustus

      I am the hype train incarnate.

  13. What is the function of the real device it is based on?
  14. Yeah. Can you verify the behavior with a 100% fresh/clean (preferably a fresh download) stock install, with just BDB and Smart parts? It doesn't sound like something we could cause. We have two very small plugins, both of which are only used to achieve functionality on a single part. One is on the Dine 3 nozzle engine, another is on the retractable RL-10.
  15. yes. F1 will be Regor - sounds appropriately powerful to me. I ran into the issue that there were more than just three engines, after I added the H1C variant. I made it up phonetically, I don't remember if I used syllables/letters from Grissom on purpose. I ran into a similar issue (running out of names and having to make them up phonetically) with the Titan solids. I only had 3 names and had to make up the rest.
  16. yeah. And it needs a different Centaur tank that I haven't had time to make yet. The Atlas V centaur is (iirc) almost twice as long as the Centaur D you used.
  17. I know where you're going with that. The Saturn engines (H1, J2, F1) are all named after them. And... uh, sure. I guess I can look into it? It's not a priority.
×
×
  • Create New...