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CobaltWolf

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Everything posted by CobaltWolf

  1. they were both designed by Nazis... They WERE the supreme race after all... (real talk if I ever see anyone talking about how we only landed on the moon due to your idea of 'pedant super science', I WILL delete the mod. Giving false credit to a genocidal regime triggers me)
  2. Mostly self taught. That was a big reason why I started working on BDB - I wanted to practice modeling and texturing. I am attending Drexel University for a 3D Animation and Visual Effects degree but modeling really isn't a focus.
  3. Hey y'all, didn't get to do much last night but I made a little progress on the S-IVB engine mount and finalized the model of the APS.
  4. oh? I thought you were doing Soyuz then N1, now that you've done LK you will have refreshed your whole moonshot stack.
  5. I, uh, personally think you should spend as much time as you need on Soyuz before moving on to N1. #SpaceRace2016
  6. I do usually just drink a ton of wine. My mainstay liquor is Black Velvet Premium Canadian Whiskey. Smooth as silk and imported cheap as hell near my original hometown. However, I was very impressed with Blue Sauza tequila. What else do I need to add for that to become possible? Got a bunch of contract work today and I've been taking care of that. Gotta pay the bills y'all. I was able to work a little bit here and there when I took breaks to clear my head - I'll see if I can get any more done tonight and then post a screenshot. Highlights include a more finalized mesh for the APS, and some work on the texture for the engine mount. Once those are textured, along with the J2, it becomes just busywork getting the rest of the S-IVB done.
  7. Keep in mind that the hitchhiker uses the old-style endcaps that are getting phased out IIRC.
  8. I need more detailed information fellas - the less time I have to spend banging my head against the wall the better. What experiments? Try and figure out which ones are more prone to breaking - if the issues stem from the distance of the attach nodes to the colliders, then I need to know what spacing makes everything work best. Additionally, you could try and reduce the staticAttachForce in the part cfgs to something lower - maybe 100 or so. 10 was resulting in the attachments breaking, because they were too weak. They are currently set to 2000, and could be breaking because too much force is being added to the system. Additionally, uploading copies of your KSP.log, mod lists, more info on what version of SEP and what KSP version you're running, etc would be helpful. Better yet - a volunteer to definitively solve this issue, even if it means I have to make changes in Unity.
  9. Needs to be bigger. I need to launch the Sarnus V stack once it's done.
  10. Eh, I'll take it! Wow, thank you! That's probably not too far off from how it will get spent - My job is ending and I probably won't be able to pick up another one when I start classes in a couple weeks. So keeping food on the table until then (when I can get living money from my scholarships) is a bit of, ah, a concern Yes - all the source files are available on request. It's just too much to try and keep available/uploaded somewhere at all times.
  11. Looking good so far. Might as well jump into texturing - it's not that hard to get a hang of, you'll usually just have to redo it once or twice to get it looking right.
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