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CobaltWolf

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Everything posted by CobaltWolf

  1. how hype are you

    1. Foxxonius Augustus

      Foxxonius Augustus

      I am the hype train incarnate.

  2. What is the function of the real device it is based on?
  3. Yeah. Can you verify the behavior with a 100% fresh/clean (preferably a fresh download) stock install, with just BDB and Smart parts? It doesn't sound like something we could cause. We have two very small plugins, both of which are only used to achieve functionality on a single part. One is on the Dine 3 nozzle engine, another is on the retractable RL-10.
  4. yes. F1 will be Regor - sounds appropriately powerful to me. I ran into the issue that there were more than just three engines, after I added the H1C variant. I made it up phonetically, I don't remember if I used syllables/letters from Grissom on purpose. I ran into a similar issue (running out of names and having to make them up phonetically) with the Titan solids. I only had 3 names and had to make up the rest.
  5. yeah. And it needs a different Centaur tank that I haven't had time to make yet. The Atlas V centaur is (iirc) almost twice as long as the Centaur D you used.
  6. I know where you're going with that. The Saturn engines (H1, J2, F1) are all named after them. And... uh, sure. I guess I can look into it? It's not a priority.
  7. You actually did fairly well! I like that you caught that the SOLTAN boosters belonged sort of with Titan I - though they were developed for Titan II (well, III) they fit, timeline-wise, in with Titan I. They're also more appropriately scaled for the launcher. Overall everything is excellently placed. Only a couple nitpicks - I think the Juno/Chryslus upper stages should be bumped up to perhaps 3 or 4. They were vying for the niche that was eventually filled by Thor Agena and Thor Ablestar/Delta. More info here. And the H1C? Was that only used on Saturn 1B? I am not sure. It is the unaspirated, non gimballing version that would have been used as the center four engines on the S1 stage. I am not sure if the Saturn 1 version used it though. The stage went through a fair number of changes between Saturn 1 and Saturn 1B. I wouldn't be surprised.
  8. ... yes? If you want realistic rockets you have to use a 2x or 3x rescale. We're balanced against stock parts.
  9. Well I was more trying to make a joke that, while BDB has no dependencies, SEP will be utterly broken until its multiple dependencies (and custom plugin) are updated. I try to mostly be an art guy these days Saturn is still my first priority. I might want to quickly put out some more BDB content that is currently half finished (like the different Apollo variants) before jumping over to SEP for a few weeks to finish their new parts and cranking out a rover.
  10. Good news for @akron ! Yes, especially as, for example, the Prometheus ranges from one of the first operations ICBMs, to a launcher from the early 90s, with a large number of permutations between. The Sarnus would be a bit less so, though I imagine the more wild variants could be spread out to the equivalent of the late 80s for some of the more advanced ones. @pap1723 if you have any questions at all please don't hesitate to ask me. Particularly, especially as many of the parts are based on PROPOSALS that, while serious, never made it past the drawing board in real life. The Chryslus upper stages come to mind. PM me and I can try and make a writeup describing an overview and perhaps some things that I think may trip you up. I would love to see these never-flown parts be included properly so that it could be easier to play a 'never flown' alternate space race progression.
  11. Probably both? Could reuse the lower SLA mesh to make either a fairing base or (as @Jso thinks is possible) a single part with jettisonable panels. The SLA is the last thing I have to get 'in-game' (untextured) for him to work with before I get back to texturing the stages, so we'll find out soon. And I'd like to see the game update. I still crash constantly so as far as I'm concerned we're not much better off than the day 1.1 dropped. And it's not like BDB will be all that affected. Since that is pretty much the only mod I run consistently, I don't really care. Oh, and SEP - ... crap.
  12. Me too. The good news is, all the bugs should be squashed and the balance locked in by the time I finish the art assets for Saturn and go back to polish the Apollo / LEM.
  13. Well, as we all know Saturn 1C is a sounding rocket. Also, my phone autocorrected something in my last post - I mean to say Saturn 1C looks NOTHING like the first stage you showed. ^.^ Stacking two S-IVB tanks might work... Well maybe it'd be better for your OCD if you weren't trying to play with parts that I pretty much just uploaded so Jso could test? And actually, the Atlas parts were done the first week of November 2015. I know, because I rushed to finish them before Fallout 4 came out Early 2016 was Titan and Delta II mostly.
  14. yeah the S-IF (iirc that's the Saturn 1C first stage designation) is a monolithic tank. The first stage looks nothing like that (Sorry Rory!) it'll probably be out soonish after the 1.0 release, along with the other Apollo variants. I don't have immediate labs for doing the multibody, other than the extension for the upper stage to make it a S-IVC
  15. There's plenty of other ETS stuff that can be made (wink wink nudge nudge minotaur maybe idk there's lots of stuff )
  16. I say everything should be rescaled to be more accurate. Preferably before Beale moves on to other projects. Like N1.
  17. I already have them modeled though... along with the Blok 1 AARDV. The Saturn 1C is also being modeled as I type by Venomous.
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