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KSP2 Release Notes
Everything posted by CobaltWolf
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FASA looks nothing like that. Most of the parts are way lower detail.
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Last I heard he was busy meme-ing somewhere.
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I moved out of my apartment on August 12th. I have not had access to my desktop since then. I should be able to resume streaming next week once I move into my new one - I've been transient since then. In the meantime, feel free to come on the Discord server if you want. PM me if you don't have access to it anymore.
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well, from my quick test converting KSP bumped-specular to the Standard Unity 5 shader, I just dropped the diffuse (which had the specularity mapped to the alpha) into the Metallic slot in the shader. Albedo is diffuse, normal is normal but I cranked it to 3. If I played with the actual textures and the settings a bit I could get results very close to the new stock engines. I just booted up Unity to check real quick.
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The stock ones? Those use a completely different shader though! Are any of those screenshots you posted using PBR? EDIT: Couldn't let you be the only one trying it...
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Yup! Apologies for the lack of progress the last couple days everyone - I have been home with my family for the first time since Christmas, and also had some contract work come in that needed a rapid turnaround. I also learned that I will not have internet immediately after I move into my new apartment Saturday - I *will* try and get some stuff done tho. EDIT: In the meantime, Picchen over on Reddit shared his Gemini lander mission!
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Down with Beale! Up with Foxxonius! (or something. I just wanna riot)
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According to... *drumroll* Wikipedia, the Shuttle OMS had ~300 m/s of dV. Soooo 100 isn't that far off, honestly. I'd say 300 would still be appropriate, since KSP players aren't as efficient as NASA.
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
CobaltWolf replied to MrMeeb's topic in KSP1 Mod Development
Blender is a pretty complete 3D package, comparable in a lot of ways to professional software.- 282 replies
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